1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 Copyright (C) 2000-2006 Tim Angus 5 6 This file is part of Tremulous. 7 8 Tremulous is free software; you can redistribute it 9 and/or modify it under the terms of the GNU General Public License as 10 published by the Free Software Foundation; either version 2 of the License, 11 or (at your option) any later version. 12 13 Tremulous is distributed in the hope that it will be 14 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with Tremulous; if not, write to the Free Software 20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 21 =========================================================================== 22 */ 23 24 25 /* 26 * ALIEN weapons 27 * 28 * _REPEAT - time in msec until the weapon can be used again 29 * _DMG - amount of damage the weapon does 30 * 31 * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning 32 * 33 */ 34 35 #define ALIEN_WDMG_MODIFIER 1.0f 36 #define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER)) 37 38 #define ABUILDER_BUILD_REPEAT 500 39 #define ABUILDER_CLAW_DMG ADM(20) 40 #define ABUILDER_CLAW_RANGE 64.0f 41 #define ABUILDER_CLAW_WIDTH 4.0f 42 #define ABUILDER_CLAW_REPEAT 1000 43 #define ABUILDER_BASE_DELAY 17000 44 #define ABUILDER_ADV_DELAY 12000 45 #define ABUILDER_BLOB_DMG ADM(4) 46 #define ABUILDER_BLOB_REPEAT 1000 47 #define ABUILDER_BLOB_SPEED 800.0f 48 #define ABUILDER_BLOB_SPEED_MOD 0.5f 49 #define ABUILDER_BLOB_TIME 5000 50 51 #define LEVEL0_BITE_DMG ADM(48) 52 #define LEVEL0_BITE_RANGE 64.0f 53 #define LEVEL0_BITE_WIDTH 6.0f 54 #define LEVEL0_BITE_REPEAT 500 55 56 #define LEVEL1_CLAW_DMG ADM(32) 57 #define LEVEL1_CLAW_RANGE 96.0f 58 #define LEVEL1_CLAW_WIDTH 10.0f 59 #define LEVEL1_CLAW_REPEAT 600 60 #define LEVEL1_CLAW_U_REPEAT 500 61 #define LEVEL1_GRAB_RANGE 64.0f 62 #define LEVEL1_GRAB_TIME 300 63 #define LEVEL1_GRAB_U_TIME 450 64 #define LEVEL1_PCLOUD_DMG ADM(4) 65 #define LEVEL1_PCLOUD_RANGE 200.0f 66 #define LEVEL1_PCLOUD_REPEAT 2000 67 #define LEVEL1_PCLOUD_TIME 10000 68 69 #define LEVEL2_CLAW_DMG ADM(40) 70 #define LEVEL2_CLAW_RANGE 96.0f 71 #define LEVEL2_CLAW_WIDTH 12.0f 72 #define LEVEL2_CLAW_REPEAT 500 73 #define LEVEL2_CLAW_U_REPEAT 400 74 #define LEVEL2_AREAZAP_DMG ADM(80) 75 #define LEVEL2_AREAZAP_RANGE 200.0f 76 #define LEVEL2_AREAZAP_WIDTH 15.0f 77 #define LEVEL2_AREAZAP_REPEAT 1500 78 #define LEVEL2_AREAZAP_TIME 1000 79 #define LEVEL2_AREAZAP_MAX_TARGETS 3 80 #define LEVEL2_WALLJUMP_MAXSPEED 1000.0f 81 82 #define LEVEL3_CLAW_DMG ADM(80) 83 #define LEVEL3_CLAW_RANGE 96.0f 84 #define LEVEL3_CLAW_WIDTH 16.0f 85 #define LEVEL3_CLAW_REPEAT 700 86 #define LEVEL3_CLAW_U_REPEAT 600 87 #define LEVEL3_POUNCE_DMG ADM(100) 88 #define LEVEL3_POUNCE_RANGE 72.0f 89 #define LEVEL3_POUNCE_WIDTH 16.0f 90 #define LEVEL3_POUNCE_SPEED 700 91 #define LEVEL3_POUNCE_UPG_SPEED 800 92 #define LEVEL3_POUNCE_SPEED_MOD 0.75f 93 #define LEVEL3_POUNCE_CHARGE_TIME 700 94 #define LEVEL3_POUNCE_TIME 400 95 #define LEVEL3_BOUNCEBALL_DMG ADM(110) 96 #define LEVEL3_BOUNCEBALL_REPEAT 1000 97 #define LEVEL3_BOUNCEBALL_SPEED 1000.0f 98 99 #define LEVEL4_CLAW_DMG ADM(100) 100 #define LEVEL4_CLAW_RANGE 128.0f 101 #define LEVEL4_CLAW_WIDTH 20.0f 102 #define LEVEL4_CLAW_REPEAT 750 103 #define LEVEL4_REGEN_RANGE 200.0f 104 #define LEVEL4_REGEN_MOD 2.0f 105 #define LEVEL4_CHARGE_SPEED 2.0f 106 #define LEVEL4_CHARGE_TIME 3000 107 #define LEVEL4_CHARGE_CHARGE_TIME 1500 108 #define LEVEL4_MIN_CHARGE_TIME 750 109 #define LEVEL4_CHARGE_CHARGE_RATIO (LEVEL4_CHARGE_TIME/LEVEL4_CHARGE_CHARGE_TIME) 110 #define LEVEL4_CHARGE_REPEAT 1000 111 #define LEVEL4_CHARGE_DMG ADM(110) 112 113 114 115 /* 116 * ALIEN classes 117 * 118 * _SPEED - fraction of Q3A run speed the class can move 119 * _REGEN - health per second regained 120 * 121 * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning 122 * 123 */ 124 125 #define ALIEN_HLTH_MODIFIER 1.0f 126 #define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER)) 127 128 #define ALIEN_VALUE_MODIFIER 1.0f 129 #define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER)) 130 131 #define ABUILDER_SPEED 0.8f 132 #define ABUILDER_VALUE AVM(200) 133 #define ABUILDER_HEALTH AHM(50) 134 #define ABUILDER_REGEN 2 135 #define ABUILDER_COST 0 136 137 #define ABUILDER_UPG_SPEED 1.0f 138 #define ABUILDER_UPG_VALUE AVM(250) 139 #define ABUILDER_UPG_HEALTH AHM(75) 140 #define ABUILDER_UPG_REGEN 3 141 #define ABUILDER_UPG_COST 0 142 143 #define LEVEL0_SPEED 1.3f 144 #define LEVEL0_VALUE AVM(175) 145 #define LEVEL0_HEALTH AHM(25) 146 #define LEVEL0_REGEN 1 147 #define LEVEL0_COST 0 148 149 #define LEVEL1_SPEED 1.25f 150 #define LEVEL1_VALUE AVM(225) 151 #define LEVEL1_HEALTH AHM(75) 152 #define LEVEL1_REGEN 2 153 #define LEVEL1_COST 1 154 155 #define LEVEL1_UPG_SPEED 1.25f 156 #define LEVEL1_UPG_VALUE AVM(275) 157 #define LEVEL1_UPG_HEALTH AHM(100) 158 #define LEVEL1_UPG_REGEN 3 159 #define LEVEL1_UPG_COST 1 160 161 #define LEVEL2_SPEED 1.2f 162 #define LEVEL2_VALUE AVM(350) 163 #define LEVEL2_HEALTH AHM(150) 164 #define LEVEL2_REGEN 4 165 #define LEVEL2_COST 1 166 167 #define LEVEL2_UPG_SPEED 1.2f 168 #define LEVEL2_UPG_VALUE AVM(450) 169 #define LEVEL2_UPG_HEALTH AHM(175) 170 #define LEVEL2_UPG_REGEN 5 171 #define LEVEL2_UPG_COST 1 172 173 #define LEVEL3_SPEED 1.1f 174 #define LEVEL3_VALUE AVM(500) 175 #define LEVEL3_HEALTH AHM(200) 176 #define LEVEL3_REGEN 6 177 #define LEVEL3_COST 1 178 179 #define LEVEL3_UPG_SPEED 1.1f 180 #define LEVEL3_UPG_VALUE AVM(600) 181 #define LEVEL3_UPG_HEALTH AHM(250) 182 #define LEVEL3_UPG_REGEN 7 183 #define LEVEL3_UPG_COST 1 184 185 #define LEVEL4_SPEED 1.2f 186 #define LEVEL4_VALUE AVM(800) 187 #define LEVEL4_HEALTH AHM(400) 188 #define LEVEL4_REGEN 7 189 #define LEVEL4_COST 2 190 191 192 193 /* 194 * ALIEN buildables 195 * 196 * _BP - build points required for this buildable 197 * _BT - build time required for this buildable 198 * _REGEN - the amount of health per second regained 199 * _SPLASHDAMGE - the amount of damage caused by this buildable when melting 200 * _SPLASHRADIUS - the radius around which it does this damage 201 * 202 * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind 203 * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning 204 * 205 */ 206 207 #define ALIEN_BHLTH_MODIFIER 1.0f 208 #define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) 209 210 #define CREEP_BASESIZE 700 211 #define CREEP_TIMEOUT 1000 212 #define CREEP_MODIFIER 0.5f 213 #define CREEP_ARMOUR_MODIFIER 0.75f 214 #define CREEP_SCALEDOWN_TIME 3000 215 216 #define ASPAWN_BP 10 217 #define ASPAWN_BT 15000 218 #define ASPAWN_HEALTH ABHM(250) 219 #define ASPAWN_REGEN 8 220 #define ASPAWN_SPLASHDAMAGE 50 221 #define ASPAWN_SPLASHRADIUS 50 222 #define ASPAWN_CREEPSIZE 120 223 #define ASPAWN_VALUE 150 224 225 #define BARRICADE_BP 10 226 #define BARRICADE_BT 20000 227 #define BARRICADE_HEALTH ABHM(200) 228 #define BARRICADE_REGEN 14 229 #define BARRICADE_SPLASHDAMAGE 50 230 #define BARRICADE_SPLASHRADIUS 50 231 #define BARRICADE_CREEPSIZE 120 232 233 #define BOOSTER_BP 12 234 #define BOOSTER_BT 15000 235 #define BOOSTER_HEALTH ABHM(150) 236 #define BOOSTER_REGEN 8 237 #define BOOSTER_SPLASHDAMAGE 50 238 #define BOOSTER_SPLASHRADIUS 50 239 #define BOOSTER_CREEPSIZE 120 240 #define BOOSTER_INTERVAL 30000 //time in msec between uses (per player) 241 #define BOOSTER_REGEN_MOD 2.0f 242 #define BOOST_TIME 30000 243 244 #define ACIDTUBE_BP 8 245 #define ACIDTUBE_BT 15000 246 #define ACIDTUBE_HEALTH ABHM(125) 247 #define ACIDTUBE_REGEN 10 248 #define ACIDTUBE_SPLASHDAMAGE 6 249 #define ACIDTUBE_SPLASHRADIUS 300 250 #define ACIDTUBE_CREEPSIZE 120 251 #define ACIDTUBE_RANGE 300.0f 252 #define ACIDTUBE_REPEAT 3000 253 254 #define HIVE_BP 12 255 #define HIVE_BT 20000 256 #define HIVE_HEALTH ABHM(125) 257 #define HIVE_REGEN 10 258 #define HIVE_SPLASHDAMAGE 30 259 #define HIVE_SPLASHRADIUS 200 260 #define HIVE_CREEPSIZE 120 261 #define HIVE_RANGE 400.0f 262 #define HIVE_REPEAT 5000 263 #define HIVE_DMG 50 264 #define HIVE_SPEED 240.0f 265 #define HIVE_DIR_CHANGE_PERIOD 500 266 267 #define TRAPPER_BP 8 268 #define TRAPPER_BT 12000 269 #define TRAPPER_HEALTH ABHM(50) 270 #define TRAPPER_REGEN 6 271 #define TRAPPER_SPLASHDAMAGE 15 272 #define TRAPPER_SPLASHRADIUS 100 273 #define TRAPPER_CREEPSIZE 30 274 #define TRAPPER_RANGE 400 275 #define TRAPPER_REPEAT 1000 276 #define LOCKBLOB_SPEED 650.0f 277 #define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT ) 278 279 #define OVERMIND_BP 0 280 #define OVERMIND_BT 30000 281 #define OVERMIND_HEALTH ABHM(750) 282 #define OVERMIND_REGEN 6 283 #define OVERMIND_SPLASHDAMAGE 15 284 #define OVERMIND_SPLASHRADIUS 300 285 #define OVERMIND_CREEPSIZE 120 286 #define OVERMIND_ATTACK_RANGE 150.0f 287 #define OVERMIND_ATTACK_REPEAT 1000 288 #define OVERMIND_VALUE 300 289 290 #define HOVEL_BP 0 291 #define HOVEL_BT 15000 292 #define HOVEL_HEALTH ABHM(375) 293 #define HOVEL_REGEN 20 294 #define HOVEL_SPLASHDAMAGE 20 295 #define HOVEL_SPLASHRADIUS 200 296 #define HOVEL_CREEPSIZE 120 297 298 299 300 /* 301 * ALIEN misc 302 * 303 * ALIENSENSE_RANGE - the distance alien sense is useful for 304 * 305 */ 306 307 #define ALIENSENSE_RANGE 1000.0f 308 309 #define ALIEN_POISON_TIME 10000 310 #define ALIEN_POISON_DMG 30 311 #define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage) 312 313 #define ALIEN_SPAWN_REPEAT_TIME 10000 314 315 #define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again 316 317 /* 318 * HUMAN weapons 319 * 320 * _REPEAT - time between firings 321 * _RELOAD - time needed to reload 322 * _PRICE - amount in credits weapon costs 323 * 324 * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning 325 * 326 */ 327 328 #define HUMAN_WDMG_MODIFIER 1.0f 329 #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) 330 331 #define BLASTER_REPEAT 600 332 #define BLASTER_SPREAD 200 333 #define BLASTER_SPEED 1400 334 #define BLASTER_DMG HDM(9) 335 336 #define RIFLE_CLIPSIZE 30 337 #define RIFLE_MAXCLIPS 6 338 #define RIFLE_REPEAT 90 339 #define RIFLE_RELOAD 2000 340 #define RIFLE_PRICE 0 341 #define RIFLE_SPREAD 200 342 #define RIFLE_DMG HDM(5) 343 344 #define PAINSAW_PRICE 100 345 #define PAINSAW_REPEAT 75 346 #define PAINSAW_DAMAGE HDM(15) 347 #define PAINSAW_RANGE 40.0f 348 349 #define GRENADE_PRICE 200 350 #define GRENADE_REPEAT 0 351 #define GRENADE_DAMAGE HDM(310) 352 #define GRENADE_RANGE 192.0f 353 #define GRENADE_SPEED 400.0f 354 355 #define SHOTGUN_PRICE 150 356 #define SHOTGUN_SHELLS 8 357 #define SHOTGUN_PELLETS 8 //used to sync server and client side 358 #define SHOTGUN_MAXCLIPS 3 359 #define SHOTGUN_REPEAT 1000 360 #define SHOTGUN_RELOAD 2000 361 #define SHOTGUN_SPREAD 900 362 #define SHOTGUN_DMG HDM(7) 363 364 #define LASGUN_PRICE 250 365 #define LASGUN_AMMO 200 366 #define LASGUN_REPEAT 200 367 #define LASGUN_RELOAD 2000 368 #define LASGUN_DAMAGE HDM(9) 369 370 #define MDRIVER_PRICE 350 371 #define MDRIVER_CLIPSIZE 5 372 #define MDRIVER_MAXCLIPS 4 373 #define MDRIVER_DMG HDM(38) 374 #define MDRIVER_REPEAT 1000 375 #define MDRIVER_RELOAD 2000 376 377 #define CHAINGUN_PRICE 400 378 #define CHAINGUN_BULLETS 300 379 #define CHAINGUN_REPEAT 80 380 #define CHAINGUN_SPREAD 1000 381 #define CHAINGUN_DMG HDM(6) 382 383 #define PRIFLE_PRICE 400 384 #define PRIFLE_CLIPS 50 385 #define PRIFLE_MAXCLIPS 4 386 #define PRIFLE_REPEAT 100 387 #define PRIFLE_RELOAD 2000 388 #define PRIFLE_DMG HDM(9) 389 #define PRIFLE_SPEED 1000 390 391 #define FLAMER_PRICE 450 392 #define FLAMER_GAS 150 393 #define FLAMER_REPEAT 200 394 #define FLAMER_DMG HDM(20) 395 #define FLAMER_RADIUS 50 396 #define FLAMER_LIFETIME 800.0f 397 #define FLAMER_SPEED 200.0f 398 #define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball 399 400 #define LCANNON_PRICE 600 401 #define LCANNON_AMMO 90 402 #define LCANNON_REPEAT 500 403 #define LCANNON_CHARGEREPEAT 1000 404 #define LCANNON_RELOAD 2000 405 #define LCANNON_DAMAGE HDM(265) 406 #define LCANNON_RADIUS 150 407 #define LCANNON_SECONDARY_DAMAGE HDM(27) 408 #define LCANNON_SECONDARY_RADIUS 75 409 #define LCANNON_SPEED 350 410 #define LCANNON_CHARGE_TIME 2000 411 #define LCANNON_TOTAL_CHARGE 255 412 #define LCANNON_MIN_CHARGE 50 413 414 #define HBUILD_PRICE 0 415 #define HBUILD_REPEAT 1000 416 #define HBUILD_DELAY 17500 417 #define HBUILD_HEALRATE 18 418 419 #define HBUILD2_PRICE 0 420 #define HBUILD2_REPEAT 1000 421 #define HBUILD2_DELAY 15000 422 423 424 425 /* 426 * HUMAN upgrades 427 */ 428 429 #define LIGHTARMOUR_PRICE 70 430 431 #define HELMET_PRICE 90 432 #define HELMET_RANGE 1000.0f 433 434 #define MEDKIT_PRICE 0 435 436 #define BATTPACK_PRICE 100 437 #define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available 438 439 #define JETPACK_PRICE 120 440 #define JETPACK_FLOAT_SPEED 128.0f //up movement speed 441 #define JETPACK_SINK_SPEED 192.0f //down movement speed 442 #define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged 443 #define JETPACK_DISABLE_CHANCE 0.3f 444 445 #define BSUIT_PRICE 400 446 447 #define MGCLIP_PRICE 0 448 449 #define CGAMMO_PRICE 0 450 451 #define GAS_PRICE 0 452 453 #define MEDKIT_POISON_IMMUNITY_TIME 30000 454 #define MEDKIT_STARTUP_TIME 4000 455 #define MEDKIT_STARTUP_SPEED 5 456 457 458 /* 459 * HUMAN buildables 460 * 461 * _BP - build points required for this buildable 462 * _BT - build time required for this buildable 463 * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up 464 * _SPLASHRADIUS - the radius around which it does this damage 465 * 466 * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor 467 * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater 468 * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning 469 * 470 */ 471 472 #define HUMAN_BHLTH_MODIFIER 1.0f 473 #define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER)) 474 475 #define REACTOR_BASESIZE 1000 476 #define REPEATER_BASESIZE 500 477 #define HUMAN_DETONATION_DELAY 5000 478 479 #define HSPAWN_BP 10 480 #define HSPAWN_BT 10000 481 #define HSPAWN_HEALTH HBHM(310) 482 #define HSPAWN_SPLASHDAMAGE 50 483 #define HSPAWN_SPLASHRADIUS 100 484 #define HSPAWN_VALUE 1 485 486 #define MEDISTAT_BP 8 487 #define MEDISTAT_BT 10000 488 #define MEDISTAT_HEALTH HBHM(190) 489 #define MEDISTAT_SPLASHDAMAGE 50 490 #define MEDISTAT_SPLASHRADIUS 100 491 492 #define MGTURRET_BP 8 493 #define MGTURRET_BT 10000 494 #define MGTURRET_HEALTH HBHM(190) 495 #define MGTURRET_SPLASHDAMAGE 100 496 #define MGTURRET_SPLASHRADIUS 100 497 #define MGTURRET_ANGULARSPEED 8 //degrees/think ~= 200deg/sec 498 #define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire 499 #define MGTURRET_VERTICALCAP 30 // +/- maximum pitch 500 #define MGTURRET_REPEAT 100 501 #define MGTURRET_RANGE 300.0f 502 #define MGTURRET_SPREAD 200 503 #define MGTURRET_DMG HDM(4) 504 #define MGTURRET_DCC_ANGULARSPEED 10 505 #define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f 506 #define MGTURRET_GRAB_ANGULARSPEED 3 507 #define MGTURRET_GRAB_ACCURACYTOLERANCE MGTURRET_GRAB_ANGULARSPEED / 1.5f 508 509 #define TESLAGEN_BP 10 510 #define TESLAGEN_BT 15000 511 #define TESLAGEN_HEALTH HBHM(220) 512 #define TESLAGEN_SPLASHDAMAGE 50 513 #define TESLAGEN_SPLASHRADIUS 100 514 #define TESLAGEN_REPEAT 250 515 #define TESLAGEN_RANGE 250 516 #define TESLAGEN_DMG HDM(9) 517 518 #define DC_BP 8 519 #define DC_BT 10000 520 #define DC_HEALTH HBHM(190) 521 #define DC_SPLASHDAMAGE 50 522 #define DC_SPLASHRADIUS 100 523 524 #define ARMOURY_BP 10 525 #define ARMOURY_BT 10000 526 #define ARMOURY_HEALTH HBHM(280) 527 #define ARMOURY_SPLASHDAMAGE 50 528 #define ARMOURY_SPLASHRADIUS 100 529 530 #define REACTOR_BP 0 531 #define REACTOR_BT 20000 532 #define REACTOR_HEALTH HBHM(930) 533 #define REACTOR_SPLASHDAMAGE 200 534 #define REACTOR_SPLASHRADIUS 300 535 #define REACTOR_ATTACK_RANGE 100.0f 536 #define REACTOR_ATTACK_REPEAT 1000 537 #define REACTOR_ATTACK_DAMAGE 40 538 #define REACTOR_VALUE 2 539 540 #define REPEATER_BP 0 541 #define REPEATER_BT 10000 542 #define REPEATER_HEALTH HBHM(250) 543 #define REPEATER_SPLASHDAMAGE 50 544 #define REPEATER_SPLASHRADIUS 100 545 #define REPEATER_INACTIVE_TIME 90000 546 547 /* 548 * HUMAN misc 549 */ 550 551 #define HUMAN_SPRINT_MODIFIER 1.2f 552 #define HUMAN_JOG_MODIFIER 1.0f 553 #define HUMAN_BACK_MODIFIER 0.8f 554 #define HUMAN_SIDE_MODIFIER 0.9f 555 556 #define STAMINA_STOP_RESTORE 25 557 #define STAMINA_WALK_RESTORE 15 558 #define STAMINA_SPRINT_TAKE 8 559 #define STAMINA_LARMOUR_TAKE 4 560 561 #define HUMAN_SPAWN_REPEAT_TIME 10000 562 563 /* 564 * Misc 565 */ 566 567 #define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in 568 #define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt 569 #define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f) 570 571 #define HUMAN_MAXED 900 //a human with a strong selection of weapons/upgrades 572 #define HUMAN_MAX_CREDITS 2000 573 #define ALIEN_MAX_KILLS 9 574 #define ALIEN_MAX_SINGLE_KILLS 3 575 576 #define FREEKILL_PERIOD 120000 //msec 577 #define FREEKILL_ALIEN 1 578 #define FREEKILL_HUMAN LEVEL0_VALUE 579 580 #define DEFAULT_ALIEN_BUILDPOINTS "100" 581 #define DEFAULT_HUMAN_BUILDPOINTS "100" 582 583 #define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to 584 //do to increment the stage kill counters 585