/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_cdrom.h | 83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_cdrom.h | 69 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_cdrom.h | 83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/include/ |
H A D | SDL.h | 55 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_cdrom.h | 103 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_cdrom.h | 103 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/dosbox/ |
H A D | cdrom.h | 55 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/emulators/aranym/aranym-1.1.0/src/natfeat/ |
H A D | nfcdrom_win32.cpp | 45 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/devel/p5-SDL/SDL-2.548/lib/SDL/ |
H A D | CD.pm | 27 sub FRAMES_TO_MSF { subroutine
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/ |
H A D | CD.pod | 175 =head2 FRAMES_TO_MSF section
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/ |
H A D | sdl.pas | 4085 procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var procedure
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/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/ |
H A D | sdl.pas | 4085 procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var procedure
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/audio/cddb-bundle/CDPlayer-0.5.1/Cddb/ |
H A D | Cddb.h | 26 #define FRAMES_TO_MSF(f, M, S, F) { \ macro
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/dports/audio/gnustep-cdplayer/CDPlayer-0.5.1/Cddb/ |
H A D | Cddb.h | 26 #define FRAMES_TO_MSF(f, M, S, F) { \ macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_cdrom.h | 97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_cdrom.h | 83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_cdrom.h | 83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_cdrom.h | 83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_cdrom.h | 83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
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