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Searched defs:FRAMES_TO_MSF (Results 1 – 25 of 33) sorted by last modified time

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/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_cdrom.h83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_cdrom.h69 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_cdrom.h83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/include/
H A DSDL.h55 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_cdrom.h103 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_cdrom.h103 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/dosbox/
H A Dcdrom.h55 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/emulators/aranym/aranym-1.1.0/src/natfeat/
H A Dnfcdrom_win32.cpp45 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/devel/p5-SDL/SDL-2.548/lib/SDL/
H A DCD.pm27 sub FRAMES_TO_MSF { subroutine
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/
H A DCD.pod175 =head2 FRAMES_TO_MSF section
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/
H A Dsdl.pas4085 procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var procedure
/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/
H A Dsdl.pas4085 procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var procedure
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/audio/cddb-bundle/CDPlayer-0.5.1/Cddb/
H A DCddb.h26 #define FRAMES_TO_MSF(f, M, S, F) { \ macro
/dports/audio/gnustep-cdplayer/CDPlayer-0.5.1/Cddb/
H A DCddb.h26 #define FRAMES_TO_MSF(f, M, S, F) { \ macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_cdrom.h97 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_cdrom.h83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_cdrom.h83 #define FRAMES_TO_MSF(f, M,S,F) { \ macro

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