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Searched defs:FRAME_ACTIVATE_LAST (Results 1 – 25 of 32) sorted by relevance

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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c380 static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_… in Weapon_Generic2()
544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c380 static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_… in Weapon_Generic2()
544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c380 static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_… in Weapon_Generic2()
544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c337 static void Weapon_Generic2(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_I… in Weapon_Generic2()
468 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c380 static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_… in Weapon_Generic2()
544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c380 static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_… in Weapon_Generic2()
544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c380 static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_… in Weapon_Generic2()
544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c537 void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LA… in Weapon_Generic2()
699 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c537 void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LA… in Weapon_Generic2()
699 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_pweap.c32 int FRAME_ACTIVATE_LAST, in Akimbo_Weapon_Generic()
730 void MatrixWeaponGeneric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDL… in MatrixWeaponGeneric()
H A Dp_weapon.c395 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c361 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c397 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c283 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c321 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c335 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_weapon.c353 Weapon_Generic(edict_t * ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, in… in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dp_weapon.c389 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic()

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