/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 100 std::string& VSSource, std::string& FSSource, std::string& GSSource) in ReplaceShaderValues() 217 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReadyShaderProgram() local 238 std::string FSSource = fragmentCode; in ReadyShaderProgram() local
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H A D | vtkSobelGradientMagnitudePass.cxx | 249 std::string FSSource = vtkSobelGradientMagnitudePass1FS; in Render() local 378 std::string FSSource = vtkSobelGradientMagnitudePass2FS; in Render() local
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H A D | vtkOutlineGlowPass.cxx | 221 std::string FSSource = vtkOutlineGlowBlurPassFS; in Render() local 393 std::string FSSource = vtkOutlineGlowUpscalePassFS; in Render() local
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H A D | vtkOpenGLGlyph3DHelper.cxx | 118 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReplaceShaderColor() local 184 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReplaceShaderNormal() local 245 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReplaceShaderPicking() local
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H A D | vtkPBRLUTTexture.cxx | 82 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in Load() local
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H A D | vtkSSAOPass.cxx | 262 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in RenderSSAO() local 385 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in RenderCombine() local
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H A D | vtkEquirectangularToCubeMapTexture.cxx | 126 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in Load() local
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H A D | vtkPBRIrradianceTexture.cxx | 105 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in Load() local
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H A D | vtkSimpleMotionBlurPass.cxx | 199 std::string FSSource = vtkSimpleMotionBlurPassFS; in Render() local
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H A D | vtkPBRPrefilterTexture.cxx | 108 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in Load() local
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H A D | vtkSSAAPass.cxx | 190 std::string FSSource = vtkSSAAPassFS; in Render() local
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H A D | vtkToneMappingPass.cxx | 130 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in Render() local
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 116 std::string &FSSource, in ReplaceShaderValues() 236 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReadyShaderProgram() local 259 std::string FSSource = fragmentCode; in ReadyShaderProgram() local
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H A D | vtkSobelGradientMagnitudePass.cxx | 256 std::string FSSource = vtkSobelGradientMagnitudePass1FS; in Render() local 388 std::string FSSource = vtkSobelGradientMagnitudePass2FS; in Render() local
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H A D | vtkOpenGLGlyph3DHelper.cxx | 114 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReplaceShaderColor() local 188 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReplaceShaderNormal() local 255 std::string FSSource = shaders[vtkShader::Fragment]->GetSource(); in ReplaceShaderPicking() local
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H A D | vtkToneMappingPass.cxx | 105 std::string FSSource = vtkOpenGLRenderUtilities::GetFullScreenQuadFragmentShaderTemplate(); in Render() local
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H A D | vtkSimpleMotionBlurPass.cxx | 206 std::string FSSource = vtkSimpleMotionBlurPassFS; in Render() local
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H A D | vtkSSAAPass.cxx | 197 std::string FSSource = vtkSSAAPassFS; in Render() local
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/ |
H A D | vtkSobelGradientMagnitudePass.cxx | 251 std::string FSSource = vtkSobelGradientMagnitudePass1FS; in Render() local 385 std::string FSSource = vtkSobelGradientMagnitudePass2FS; in Render() local
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H A D | vtkDepthPeelingPass.cxx | 212 std::string FSSource = vtkDepthPeelingPassIntermediateFS; in BlendIntermediatePeels() local 243 std::string FSSource = vtkDepthPeelingPassFinalFS; in BlendFinalPeel() local
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H A D | vtkOpenGLGlyph3DHelper.cxx | 61 std::string &FSSource, in GetShaderTemplate() 71 std::string &FSSource, in ReplaceShaderValues()
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H A D | vtkOpenGLPolyDataMapper.cxx | 119 std::string &FSSource, in BuildShader() 131 std::string &FSSource, in GetShaderTemplate() 158 std::string &FSSource, in ReplaceShaderColorMaterialValues() 329 std::string &FSSource, in ReplaceShaderValues() 679 std::string FSSource; in UpdateShader() local
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H A D | vtkOpenGLPointGaussianMapper.cxx | 98 std::string &FSSource, in GetShaderTemplate() 110 std::string &FSSource, in ReplaceShaderValues()
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H A D | vtkOpenGLPolyDataMapper2D.cxx | 93 std::string &VSSource, std::string &FSSource, std::string &GSSource, in BuildShader() 157 std::string FSSource; in UpdateShader() local
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/dports/math/vtk6/VTK-6.2.0/Domains/ChemistryOpenGL2/ |
H A D | vtkOpenGLSphereMapper.cxx | 45 std::string &FSSource, in GetShaderTemplate() 56 std::string &FSSource, in ReplaceShaderValues()
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