1 /* ************************************************************************* * 2 SDL-Ball - DX-Ball/Breakout remake with openGL and SDL for Linux 3 Copyright (C) 2008 Jimmy Christensen ( dusted at dusted dot dk ) 4 5 This program is free software: you can redistribute it and/or modify 6 it under the terms of the GNU General Public License as published by 7 the Free Software Foundation, either version 3 of the License, or 8 (at your option) any later version. 9 10 This program is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * ************************************************************************* */ 18 19 class effectManager; 20 21 #define FX_SPARKS 0 22 #define FX_FIRE 1 23 #define FX_TRANSIT 2 24 #define FX_PARTICLEFIELD 3 25 26 #define FX_VAR_TYPE 1 27 28 #define FX_VAR_NUM 0 29 #define FX_VAR_SPEED 2 30 #define FX_VAR_SPREAD 3 31 #define FX_VAR_SIZE 4 32 #define FX_VAR_LIFE 5 33 #define FX_VAR_GRAVITY 6 34 #define FX_VAR_COLDET 7 35 #define FX_VAR_COLOR 8 36 #define FX_VAR_TEXTURE 9 37 #define FX_VAR_RECTANGLE 10 38