/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/detail/ |
H A D | func_matrix_simd.inl | 139 float32x4_t Fac0; local
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H A D | func_matrix.inl | 322 vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/math/glm/glm-0.9.9.8/glm/detail/ |
H A D | func_matrix_simd.inl | 139 float32x4_t Fac0; local
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H A D | func_matrix.inl | 322 vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | func_matrix.inl | 325 tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | func_matrix.inl | 325 tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/ |
H A D | func_matrix.inl | 325 tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | func_matrix.inl | 325 tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | func_matrix.inl | 557 detail::tvec4<T> Fac0(Coef00, Coef00, Coef02, Coef03); local
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H A D | intrinsic_matrix.inl | 206 __m128 Fac0; local 552 __m128 Fac0; local 773 __m128 Fac0; local
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/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | matrix.h | 171 __m128 Fac0; in glm_mat4_determinant_highp() local 511 __m128 Fac0; in glm_mat4_inverse() local 732 __m128 Fac0; in glm_mat4_inverse_lowp() local
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/ |
H A D | func_matrix.inl | 325 vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/devel/upp/upp/uppsrc/plugin/glm/detail/ |
H A D | func_matrix.inl | 322 vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); local
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/detail/ |
H A D | func_matrix.inl | 325 vec<4, T, P> Fac0(Coef00, Coef00, Coef02, Coef03); local
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