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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Routes/
H A DBackground.TransitionModes.cs11 FadeOut = 2 enumerator
/dports/math/vtk8/VTK-8.2.0/Common/DataModel/
H A DvtkImplicitHalo.h92 double FadeOut; variable
/dports/math/vtk9/VTK-9.1.0/Common/DataModel/
H A DvtkImplicitHalo.h92 double FadeOut; variable
/dports/audio/sayonara/sayonara-player-5bbf1399332d5d59362ad03bf625f9132be72206/src/Components/Engine/PipelineExtensions/
H A DFadeable.h69 FadeOut enumerator
/dports/math/vtk6/VTK-6.2.0/Common/DataModel/
H A DvtkImplicitHalo.h78 double FadeOut; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/
H A Dsong_adplug.h48 bool FadeOut(float seconds) override { in FadeOut() function
H A Dsong.h46 bool FadeOut(float seconds) override { in FadeOut() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/assistant/ui/main_stage/
H A Delement_animator.cc22 void ElementAnimator::FadeOut(ui::CallbackLayerAnimationObserver* observer) { in FadeOut() function in ash::ElementAnimator
/dports/x11-toolkits/kf5-kguiaddons/kguiaddons-5.89.0/src/text/
H A Dkwordwrap.h50 FadeOut = 0x10000000, enumerator
/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DFade.c8 global func FadeOut(int time, bool del) in FadeOut() function
/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/context/popupdropper/libpud/
H A DPopupDropper.h60 enum Fading { NoFade, FadeIn, FadeOut, FadeInOut }; enumerator
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Sound/
H A DJChunk.h180 void FadeOut(s32 ms) in FadeOut() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd/JumpEffect.ocd/
H A DScript.c35 func FadeOut() in FadeOut() function
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcparticle.hh49 FadeOut, enumerator
/dports/audio/traverso/traverso-0.49.6/src/core/
H A DFadeCurve.h54 FadeOut enumerator
/dports/multimedia/musikcube/musikcube-0.96.7/src/musikcore/audio/
H A DCrossfader.h57 enum Direction { FadeIn, FadeOut }; enumerator
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/FloatingMessage.ocd/
H A DScript.c37 func FadeOut(int speed, step) in FadeOut() function
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A DsoundManager.h23 FadeOut enumerator
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Danimation.h44 FadeOut = 2 enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Danimation.h44 FadeOut = 2 enumerator
/dports/games/pioneer/pioneer-20210723/src/sound/
H A DSoundMusic.cpp83 void MusicPlayer::FadeOut(const float fadeDelta) in FadeOut() function in Sound::MusicPlayer
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/
H A Dsdl_sound_chunk.cc124 void SDLSoundChunk::FadeOut(const int channel, const int fadetime) { in FadeOut() function in SDLSoundChunk
/dports/games/alephone/alephone-release-20190331/Source_Files/Sound/
H A DMusic.cpp83 void Music::FadeOut(short duration) in FadeOut() function in Music
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Flag.ocd/Marker.ocd/
H A DScript.c109 public func FadeOut() in FadeOut() function
/dports/games/amoebax/amoebax-0.2.1/src/
H A DSystem.h75 static const uint8_t FadeOut = 1 << 1; variable

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