1 #ifndef EGAMETYPE
2 #define EGAMETYPE
3 enum EGameType
4 {
5 	GAME_Any	 = 0,
6 	GAME_Doom	 = 1,
7 	GAME_Heretic = 2,
8 	GAME_Hexen	 = 4,
9 	GAME_Strife	 = 8,
10 	GAME_Chex	 = 16, //Chex is basically Doom, but we need to have a different set of actors.
11 
12 	GAME_Raven			= GAME_Heretic|GAME_Hexen,
13 	GAME_DoomChex		= GAME_Doom|GAME_Chex,
14 	GAME_DoomStrifeChex	= GAME_Doom|GAME_Strife|GAME_Chex
15 };
16 #endif
17 
18