1 #ifndef EGAMETYPE 2 #define EGAMETYPE 3 enum EGameType 4 { 5 GAME_Any = 0, 6 GAME_Doom = 1, 7 GAME_Heretic = 2, 8 GAME_Hexen = 4, 9 GAME_Strife = 8, 10 GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors. 11 12 GAME_Raven = GAME_Heretic|GAME_Hexen, 13 GAME_DoomChex = GAME_Doom|GAME_Chex, 14 GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex 15 }; 16 #endif 17 18