1 /*
2 	vid_common_glsl.c
3 
4 	Common OpenGLSL video driver functions
5 
6 	Copyright (C) 1996-1997 Id Software, Inc.
7 	Copyright (C) 2011      Bill Currie <bill@taniwha.org>
8 
9 	This program is free software; you can redistribute it and/or
10 	modify it under the terms of the GNU General Public License
11 	as published by the Free Software Foundation; either version 2
12 	of the License, or (at your option) any later version.
13 
14 	This program is distributed in the hope that it will be useful,
15 	but WITHOUT ANY WARRANTY; without even the implied warranty of
16 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
17 
18 	See the GNU General Public License for more details.
19 
20 	You should have received a copy of the GNU General Public License
21 	along with this program; if not, write to:
22 
23 		Free Software Foundation, Inc.
24 		59 Temple Place - Suite 330
25 		Boston, MA  02111-1307, USA
26 
27 */
28 #ifdef HAVE_CONFIG_H
29 # include "config.h"
30 #endif
31 
32 #ifdef HAVE_MATH_H
33 # include <math.h>
34 #endif
35 #ifdef HAVE_STRING_H
36 # include <string.h>
37 #endif
38 #ifdef HAVE_STRINGS_H
39 # include <strings.h>
40 #endif
41 
42 #include "QF/cvar.h"
43 #include "QF/dstring.h"
44 #include "QF/input.h"
45 #include "QF/qargs.h"
46 #include "QF/quakefs.h"
47 #include "QF/sys.h"
48 #include "QF/va.h"
49 #include "QF/vid.h"
50 #include "QF/GLSL/defines.h"
51 #include "QF/GLSL/funcs.h"
52 #include "QF/GLSL/qf_vid.h"
53 #include "QF/GLSL/qf_textures.h"
54 
55 #include "compat.h"
56 #include "d_iface.h"
57 #include "r_internal.h"
58 
59 int					glsl_palette;
60 int					glsl_colormap;
61 
62 static void
GLSL_Common_Init_Cvars(void)63 GLSL_Common_Init_Cvars (void)
64 {
65 }
66 
67 void
GLSL_SetPalette(const byte * palette)68 GLSL_SetPalette (const byte *palette)
69 {
70 	const byte *col, *ip;
71 	byte       *pal, *op;
72 	unsigned    r, g, b, v;
73 	unsigned short i;
74 	unsigned   *table;
75 
76 	// 8 8 8 encoding
77 	Sys_MaskPrintf (SYS_VID, "Converting 8to24\n");
78 
79 	table = d_8to24table;
80 	for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
81 		r = palette[i * 3 + 0];
82 		g = palette[i * 3 + 1];
83 		b = palette[i * 3 + 2];
84 #ifdef WORDS_BIGENDIAN
85 		v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
86 #else
87 		v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
88 #endif
89 		*table++ = v;
90 	}
91 	d_8to24table[255] = 0;	// 255 is transparent
92 
93 	Sys_MaskPrintf (SYS_VID, "Converting palette/colormap to RGBA textures\n");
94 	pal = malloc (256 * VID_GRADES * 4);
95 	for (i = 0, col = vr_data.vid->colormap8, op = pal; i < 256 * VID_GRADES;
96 		 i++) {
97 		ip = palette + *col++ * 3;
98 		*op++ = *ip++;
99 		*op++ = *ip++;
100 		*op++ = *ip++;
101 		*op++ = 255;	// alpha = 1
102 	}
103 	for (i = 0; i < VID_GRADES; i++)
104 		pal[i * 256 * 4 + 255 + 3] = 0;
105 
106 	if (!glsl_colormap) {
107 		GLuint      tex;
108 		qfeglGenTextures (1, &tex);
109 		glsl_colormap = tex;
110 	}
111 	qfeglBindTexture (GL_TEXTURE_2D, glsl_colormap);
112 	qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0,
113 					GL_RGBA, GL_UNSIGNED_BYTE, pal);
114 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
115 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
116 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
117 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
118 
119 	for (i = 0, ip = palette, op = pal; i < 255; i++) {
120 		*op++ = *ip++;
121 		*op++ = *ip++;
122 		*op++ = *ip++;
123 		*op++ = 255;	// alpha = 1
124 	}
125 	QuatZero (op);
126 
127 	if (!glsl_palette) {
128 		GLuint      tex;
129 		qfeglGenTextures (1, &tex);
130 		glsl_palette = tex;
131 	}
132 	qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
133 	qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0,
134 					GL_RGBA, GL_UNSIGNED_BYTE, pal);
135 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
136 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
137 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
138 	qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
139 	free (pal);
140 }
141 
142 void
GLSL_Init_Common(void)143 GLSL_Init_Common (void)
144 {
145 	EGLF_FindFunctions ();
146 
147 	GLSL_Common_Init_Cvars ();
148 
149 	GLSL_TextureInit ();
150 
151 	if (developer->int_val & SYS_GLSL) {
152 		GLint       max;
153 
154 		qfeglGetIntegerv (GL_MAX_VERTEX_UNIFORM_VECTORS, &max);
155 		Sys_Printf ("max vertex uniform vectors: %d\n", max);
156 		qfeglGetIntegerv (GL_MAX_FRAGMENT_UNIFORM_VECTORS, &max);
157 		Sys_Printf ("max fragment uniforms: %d\n", max);
158 		qfeglGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &max);
159 		Sys_Printf ("max texture image units: %d\n", max);
160 		qfeglGetIntegerv (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max);
161 		Sys_Printf ("max vertex texture image units: %d\n", max);
162 		qfeglGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max);
163 		Sys_Printf ("max combined texture image units: %d\n", max);
164 		qfeglGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max);
165 		Sys_Printf ("max cube map texture size: %d\n", max);
166 		qfeglGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &max);
167 		Sys_Printf ("max renderbuffer size: %d\n", max);
168 		qfeglGetIntegerv (GL_MAX_VARYING_VECTORS, &max);
169 		Sys_Printf ("max varying vectors: %d\n", max);
170 		qfeglGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &max);
171 		Sys_Printf ("max vertex attribs: %d\n", max);
172 	}
173 
174 	qfeglClearColor (0, 0, 0, 0);
175 
176 	qfeglPixelStorei (GL_UNPACK_ALIGNMENT, 1);
177 
178 	qfeglEnable (GL_TEXTURE_2D);
179 	qfeglFrontFace (GL_CW);
180 	qfeglCullFace (GL_BACK);
181 
182 	qfeglEnable (GL_BLEND);
183 	qfeglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
184 }
185 
186 int
GLSL_CompileShader(const char * name,const char * shader_src,int type)187 GLSL_CompileShader (const char *name, const char *shader_src, int type)
188 {
189 	const char *src[1];
190 	int         shader;
191 	int         compiled;
192 
193 	src[0] = shader_src;
194 	shader = qfeglCreateShader (type);
195 	qfeglShaderSource (shader, 1, src, 0);
196 	qfeglCompileShader (shader);
197 	qfeglGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
198 	if (!compiled || (developer->int_val & SYS_GLSL)) {
199 		dstring_t  *log = dstring_new ();
200 		int         size;
201 		qfeglGetShaderiv (shader, GL_INFO_LOG_LENGTH, &size);
202 		log->size = size + 1;	// for terminating null
203 		dstring_adjust (log);
204 		qfeglGetShaderInfoLog (shader, log->size, 0, log->str);
205 		if (!compiled)
206 			qfeglDeleteShader (shader);
207 		Sys_Printf ("Shader (%s) compile log:\n----8<----\n%s----8<----\n",
208 					name, log->str);
209 		dstring_delete (log);
210 		if (!compiled)
211 			return 0;
212 	}
213 	return shader;
214 }
215 
216 static const char *
type_name(GLenum type)217 type_name (GLenum type)
218 {
219 	switch (type) {
220 		case GL_FLOAT_VEC2:
221 			return "vec2";
222 		case GL_FLOAT_VEC3:
223 			return "vec3";
224 		case GL_FLOAT_VEC4:
225 			return "vec4";
226 		case GL_INT_VEC2:
227 			return "ivec2";
228 		case GL_INT_VEC3:
229 			return "ivec3";
230 		case GL_INT_VEC4:
231 			return "ivec4";
232 		case GL_BOOL:
233 			return "bool";
234 		case GL_BOOL_VEC2:
235 			return "bvec2";
236 		case GL_BOOL_VEC3:
237 			return "bvec3";
238 		case GL_BOOL_VEC4:
239 			return "bvec4";
240 		case GL_FLOAT_MAT2:
241 			return "mat2";
242 		case GL_FLOAT_MAT3:
243 			return "mat3";
244 		case GL_FLOAT_MAT4:
245 			return "mat4";
246 		case GL_SAMPLER_2D:
247 			return "sampler_2d";
248 		case GL_SAMPLER_CUBE:
249 			return "sampler_cube";
250 		case GL_BYTE:
251 			return "byte";
252 		case GL_UNSIGNED_BYTE:
253 			return "unsigned byte";
254 		case GL_SHORT:
255 			return "short";
256 		case GL_UNSIGNED_SHORT:
257 			return "unsigned short";
258 		case GL_INT:
259 			return "int";
260 		case GL_UNSIGNED_INT:
261 			return "unsigned int";
262 		case GL_FLOAT:
263 			return "float";
264 		case GL_FIXED:
265 			return "fixed";
266 	}
267 	return va("%x", type);
268 }
269 
270 static void
dump_program(const char * name,int program)271 dump_program (const char *name, int program)
272 {
273 	GLint       ind = 0;
274 	GLint       count = 0;
275 	GLint       size;
276 	dstring_t  *pname;
277 	GLint       psize = 0;
278 	GLenum      ptype = 0;
279 
280 	pname = dstring_new ();
281 	qfeglGetProgramiv (program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &size);
282 	pname->size = size;
283 	dstring_adjust (pname);
284 
285 	qfeglGetProgramiv(program, GL_ACTIVE_UNIFORMS, &count);
286 	Sys_Printf("Program %s (%d) has %i uniforms\n", name, program, count);
287 	for (ind = 0; ind < count; ind++) {
288 		qfeglGetActiveUniform(program, ind, pname->size, 0, &psize, &ptype,
289 							 pname->str);
290 		Sys_Printf ("Uniform %i name \"%s\" size %i type %s\n", (int)ind,
291 					pname->str, (int)psize, type_name (ptype));
292 	}
293 
294 	qfeglGetProgramiv (program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &size);
295 	pname->size = size;
296 	dstring_adjust (pname);
297 
298 	qfeglGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &count);
299 	Sys_Printf("Program %s (%d) has %i attributes\n", name, program, count);
300 	for (ind = 0; ind < count; ind++) {
301 		qfeglGetActiveAttrib(program, ind, pname->size, 0, &psize, &ptype,
302 							pname->str);
303 		Sys_Printf ("Attribute %i name \"%s\" size %i type %s\n", (int)ind,
304 					pname->str, (int)psize, type_name (ptype));
305 	}
306 	dstring_delete (pname);
307 }
308 
309 int
GLSL_LinkProgram(const char * name,int vert,int frag)310 GLSL_LinkProgram (const char *name, int vert, int frag)
311 {
312 	int         program;
313 	int         linked;
314 
315 	program = qfeglCreateProgram ();
316 	qfeglAttachShader (program, vert);
317 	qfeglAttachShader (program, frag);
318 	qfeglLinkProgram (program);
319 
320 	qfeglGetProgramiv (program, GL_LINK_STATUS, &linked);
321 	if (!linked || (developer->int_val & SYS_GLSL)) {
322 		dstring_t  *log = dstring_new ();
323 		int         size;
324 		qfeglGetProgramiv (program, GL_INFO_LOG_LENGTH, &size);
325 		log->size = size + 1;	// for terminating null
326 		dstring_adjust (log);
327 		qfeglGetProgramInfoLog (program, log->size, 0, log->str);
328 		if (!linked)
329 			qfeglDeleteProgram (program);
330 		Sys_Printf ("Program (%s) link log:\n----8<----\n%s----8<----\n",
331 					name, log->str);
332 		dstring_delete (log);
333 		if (!linked)
334 			return 0;
335 	}
336 	if (developer->int_val & SYS_GLSL)
337 		dump_program (name, program);
338 	return program;
339 }
340 
341 int
GLSL_ResolveShaderParam(int program,shaderparam_t * param)342 GLSL_ResolveShaderParam (int program, shaderparam_t *param)
343 {
344 	if (param->uniform) {
345 		param->location = qfeglGetUniformLocation (program, param->name);
346 	} else {
347 		param->location = qfeglGetAttribLocation (program, param->name);
348 	}
349 	if (param->location < 0) {
350 		Sys_Printf ("could not resolve %s %s\n",
351 					param->uniform ? "uniform" : "attribute", param->name);
352 	} else {
353 		Sys_MaskPrintf (SYS_GLSL, "Resolved %s %s @ %d\n",
354 						param->uniform ? "uniform" : "attribute",
355 						param->name, param->location);
356 	}
357 	return param->location;
358 }
359 
360 void
GLSL_DumpAttribArrays(void)361 GLSL_DumpAttribArrays (void)
362 {
363 	GLint       max = 0;
364 	GLint       ind;
365 	GLint       enabled;
366 	GLint       size = -1;
367 	GLint       stride = -1;
368 	GLint       type = -1;
369 	GLint       norm = -1;
370 	GLint       binding = -1;
371 	GLint       current[4] = {-1, -1, -1, -1};
372 	void       *pointer = 0;
373 
374 	qfeglGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &max);
375 
376 	for (ind = 0; ind < max; ind++) {
377 		qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
378 		Sys_Printf ("attrib %d: %sabled\n", ind, enabled ? "en" : "dis");
379 		qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size);
380 		qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride);
381 		qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type);
382 		qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &norm);
383 		qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
384 							   &binding);
385 		qfeglGetVertexAttribiv (ind, GL_CURRENT_VERTEX_ATTRIB, current);
386 		qfeglGetVertexAttribPointerv (ind, GL_VERTEX_ATTRIB_ARRAY_POINTER,
387 									 &pointer);
388 		Sys_Printf ("    %d %d '%s' %d %d (%d %d %d %d) %p\n", size, stride,
389 					type_name (type), norm, binding, QuatExpand (current),
390 					pointer);
391 	}
392 }
393