1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <GLW/GLWTranslate.h>
22 
23 float GLWTranslate::posX_(0.0f);
24 float GLWTranslate::posY_(0.0f);
25 
GLWTranslate(float x,float y)26 GLWTranslate::GLWTranslate(float x, float y) : x_(x), y_(y)
27 {
28 	posX_ += x_;
29 	posY_ += y_;
30 }
31 
~GLWTranslate()32 GLWTranslate::~GLWTranslate()
33 {
34 	posX_ -= x_;
35 	posY_ -= y_;
36 }
37 
getPosX()38 float GLWTranslate::getPosX()
39 {
40 	return posX_;
41 }
42 
getPosY()43 float GLWTranslate::getPosY()
44 {
45 	return posY_;
46 }
47