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Searched defs:GL_ARB_texture_border_clamp (Results 1 – 25 of 316) sorted by relevance

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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h32 #define GL_ARB_texture_border_clamp 1 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h32 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h178 #define GL_ARB_texture_border_clamp 1 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h53 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h182 #define GL_ARB_texture_border_clamp 1 macro
H A DglATI.h182 #define GL_ARB_texture_border_clamp 1 macro
H A Dgl_NV_ext.h3033 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h2935 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h1047 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h2600 #define GL_ARB_texture_border_clamp 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h2585 #define GL_ARB_texture_border_clamp 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h2585 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h2585 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h3033 #define GL_ARB_texture_border_clamp 1 macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h2319 #define GL_ARB_texture_border_clamp 1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h3033 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h3321 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h3301 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h3301 #define GL_ARB_texture_border_clamp 1 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h3321 #define GL_ARB_texture_border_clamp 1 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglext.h3321 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h3769 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h3769 #define GL_ARB_texture_border_clamp 1 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h3787 #define GL_ARB_texture_border_clamp 1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h3773 #define GL_ARB_texture_border_clamp 1 macro

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