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Searched defs:GL_COLOR_ATTACHMENT10 (Results 1 – 25 of 495) sorted by relevance

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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py16 GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py16 GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) variable
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_framebuffer_object.java120 int GL_COLOR_ATTACHMENT10 = 0x8CEA; field
H A DGL30.java493 int GL_COLOR_ATTACHMENT10 = 0x8CEA; field
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp250 if (glstage_ == GL_FRAGMENT_SHADER || glstage_ == GL_VERTEX_SHADER) {
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h250 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h250 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dgl_inc.h548 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dgl_inc.h548 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_0.h181 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h131 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h68 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h68 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_0.py34 GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_0.py34 GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) variable
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/
H A Dgl3.h673 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/
H A Dgl3.h673 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/
H A Dgl3.h673 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/
H A Dgl3.h673 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1976 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h654 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_backend.c28 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
H A Dglquake.h572 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/
H A DGLES3_3_0.py27 GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/
H A DGLES3_3_0.py27 GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) variable

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