/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_vertex_program.java | 102 int GL_MODELVIEW_PROJECTION_NV = 0x8629; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | vertex_program.py | 66 GL_MODELVIEW_PROJECTION_NV=_C('GL_MODELVIEW_PROJECTION_NV',0x8629) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | vertex_program.py | 66 GL_MODELVIEW_PROJECTION_NV=_C('GL_MODELVIEW_PROJECTION_NV',0x8629) variable
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 431 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 431 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 910 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 1436 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 2999 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 1538 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1852 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1840 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1840 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1840 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/gtkradiant/GPL/GtkRadiant/include/ |
H A D | igl.h | 1845 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 2033 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/netradiant/netradiant-20150621-src/include/ |
H A D | igl.h | 1847 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2033 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 2827 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2033 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2195 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2207 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 4987 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 2207 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2195 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2195 #define GL_MODELVIEW_PROJECTION_NV 0x8629 macro
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