/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | glext.h | 3887 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 21 GL_OPERAND0_RGB_ARB=_C('GL_OPERAND0_RGB_ARB',0x8590) variable
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 3912 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 566 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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H A D | glATI.h | 301 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 47 int GL_OPERAND0_RGB_ARB = 0x8590; field
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 446 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 506 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 543 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 309 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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H A D | gl_NV_ext.h | 488 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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H A D | glATI.h | 309 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | glext.h | 4459 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 685 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 1058 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 2785 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 2785 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_opengl.h | 711 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glext.h | 887 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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H A D | glew.h | 3028 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 2438 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/ |
H A D | glew.h | 7240 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glew.h | 3550 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 3905 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_opengl_glext.h | 3905 #define GL_OPERAND0_RGB_ARB 0x8590 macro
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