/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 61 int GL_PRIMARY_COLOR_ARB = 0x8577; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 27 GL_PRIMARY_COLOR_ARB=_C('GL_PRIMARY_COLOR_ARB',0x8577) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 27 GL_PRIMARY_COLOR_ARB=_C('GL_PRIMARY_COLOR_ARB',0x8577) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 174 # define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 367 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 118 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 517 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 548 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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H A D | glATI.h | 311 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 1045 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 319 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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H A D | glATI.h | 319 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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H A D | gl_NV_ext.h | 499 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 2963 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 1013 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 457 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 453 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 453 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 453 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 499 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 2285 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 499 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 554 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 610 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 6208 #define GL_PRIMARY_COLOR_ARB 0x8577 macro
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