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Searched defs:GL_PROGRAM_BINARY_ANGLE (Results 1 – 25 of 155) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES2/ANGLE/
H A Dprogram_binary.py14 GL_PROGRAM_BINARY_ANGLE=_C('GL_PROGRAM_BINARY_ANGLE',0x93A6) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/ANGLE/
H A Dprogram_binary.py14 GL_PROGRAM_BINARY_ANGLE=_C('GL_PROGRAM_BINARY_ANGLE',0x93A6) variable
/dports/devel/llvm13/llvm-project-13.0.1.src/llvm/lib/Target/M68k/MCTargetDesc/
H A DM68kMCCodeEmitter.cpp350 Offset +=
351 encodeBits(ThisByte, Bead, MI, Desc, Buffer, Offset, Fixups, STI);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES2/
H A Dgl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_opengles2_gl2ext.h350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 macro

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