1 #pragma once 2 3 /** 4 * Enums for CGOEnable 5 */ 6 enum { 7 GL_DEFAULT_SHADER_WITH_SETTINGS = 0xffe0, 8 GL_SPHERE_SHADER = 0xffe1, 9 GL_CYLINDER_SHADER = 0xffe2, 10 GL_TWO_SIDED_LIGHTING = 0xffe3, 11 GL_MESH_LIGHTING = 0xffe4, 12 GL_DOT_LIGHTING = 0xffe5, 13 GL_LABEL_FLOAT_TEXT = 0xffe6, 14 GL_DASH_TRANSPARENCY_DEPTH_TEST = 0xffe7, 15 GL_BACK_FACE_CULLING = 0xffe8, 16 GL_DEPTH_TEST_IF_FLOATING = 0xffe9, 17 GL_OIT_COPY_SHADER = 0xffea, 18 GL_SURFACE_SHADER = 0xffeb, 19 GL_LINE_SHADER = 0xffec, 20 21 CGO_GL_LIGHTING = 0xffef, 22 23 GL_SCREEN_SHADER = 0xfff1, 24 GL_RAMP_SHADER = 0xfff2, 25 GL_CONNECTOR_SHADER = 0xfff3, 26 GL_FXAA_SHADER = 0xfff4, 27 GL_SMAA1_SHADER = 0xfff5, 28 GL_SMAA2_SHADER = 0xfff6, 29 GL_SMAA3_SHADER = 0xfff7, 30 GL_TRILINES_SHADER = 0xfff8, 31 GL_OIT_SHADER = 0xfff9, 32 GL_LABEL_SHADER = 0xfffa, 33 GL_BACKGROUND_SHADER = 0xfffb, 34 35 GL_DEFAULT_SHADER = 0xfffd, 36 GL_SHADER_LIGHTING = 0xfffe, 37 }; 38