1 #pragma once
2 
3 /**
4  * Enums for CGOEnable
5  */
6 enum {
7   GL_DEFAULT_SHADER_WITH_SETTINGS       = 0xffe0,
8   GL_SPHERE_SHADER                      = 0xffe1,
9   GL_CYLINDER_SHADER                    = 0xffe2,
10   GL_TWO_SIDED_LIGHTING                 = 0xffe3,
11   GL_MESH_LIGHTING                      = 0xffe4,
12   GL_DOT_LIGHTING                       = 0xffe5,
13   GL_LABEL_FLOAT_TEXT                   = 0xffe6,
14   GL_DASH_TRANSPARENCY_DEPTH_TEST       = 0xffe7,
15   GL_BACK_FACE_CULLING                  = 0xffe8,
16   GL_DEPTH_TEST_IF_FLOATING             = 0xffe9,
17   GL_OIT_COPY_SHADER                    = 0xffea,
18   GL_SURFACE_SHADER                     = 0xffeb,
19   GL_LINE_SHADER                        = 0xffec,
20 
21   CGO_GL_LIGHTING                       = 0xffef,
22 
23   GL_SCREEN_SHADER                      = 0xfff1,
24   GL_RAMP_SHADER                        = 0xfff2,
25   GL_CONNECTOR_SHADER                   = 0xfff3,
26   GL_FXAA_SHADER                        = 0xfff4,
27   GL_SMAA1_SHADER                       = 0xfff5,
28   GL_SMAA2_SHADER                       = 0xfff6,
29   GL_SMAA3_SHADER                       = 0xfff7,
30   GL_TRILINES_SHADER                    = 0xfff8,
31   GL_OIT_SHADER                         = 0xfff9,
32   GL_LABEL_SHADER                       = 0xfffa,
33   GL_BACKGROUND_SHADER                  = 0xfffb,
34 
35   GL_DEFAULT_SHADER                     = 0xfffd,
36   GL_SHADER_LIGHTING                    = 0xfffe,
37 };
38