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Searched defs:GL_TEXTURE_COMPARE_FAIL_VALUE_ARB (Results 1 – 25 of 301) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shadow_ambient.java35 int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshadow_ambient.py14 GL_TEXTURE_COMPARE_FAIL_VALUE_ARB=_C('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB',0x80BF) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshadow_ambient.py14 GL_TEXTURE_COMPARE_FAIL_VALUE_ARB=_C('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB',0x80BF) variable
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h516 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h707 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
H A DglATI.h707 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
H A Dgl_NV_ext.h530 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h2850 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h488 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h486 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h486 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h486 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h530 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h4139 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h530 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h585 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h641 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h8653 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h641 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h585 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglext.h585 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h727 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h727 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h731 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h731 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF macro

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