1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2012 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 /** \file
21  * \ingroup gpu
22  */
23 
24 #pragma once
25 
26 #include "BLI_sys_types.h"
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32 struct GPUShader;
33 
34 void GPU_matrix_reset(void); /* to Identity transform & empty stack */
35 
36 /* ModelView Matrix (2D or 3D) */
37 
38 void GPU_matrix_push(void); /* TODO: PushCopy vs PushIdentity? */
39 void GPU_matrix_pop(void);
40 
41 void GPU_matrix_identity_set(void);
42 
43 void GPU_matrix_scale_1f(float factor);
44 
45 /* 3D ModelView Matrix */
46 
47 void GPU_matrix_set(const float m[4][4]);
48 void GPU_matrix_mul(const float m[4][4]);
49 
50 void GPU_matrix_translate_3f(float x, float y, float z);
51 void GPU_matrix_translate_3fv(const float vec[3]);
52 void GPU_matrix_scale_3f(float x, float y, float z);
53 void GPU_matrix_scale_3fv(const float vec[3]);
54 
55 /* Axis of rotation should be a unit vector. */
56 void GPU_matrix_rotate_3f(float deg, float x, float y, float z);
57 /* Axis of rotation should be a unit vector. */
58 void GPU_matrix_rotate_3fv(float deg, const float axis[3]);
59 
60 void GPU_matrix_rotate_axis(float deg, char axis); /* TODO: enum for axis? */
61 
62 void GPU_matrix_look_at(float eyeX,
63                         float eyeY,
64                         float eyeZ,
65                         float centerX,
66                         float centerY,
67                         float centerZ,
68                         float upX,
69                         float upY,
70                         float upZ);
71 /* TODO: variant that takes eye[3], center[3], up[3] */
72 
73 /* 2D ModelView Matrix */
74 
75 void GPU_matrix_translate_2f(float x, float y);
76 void GPU_matrix_translate_2fv(const float vec[2]);
77 void GPU_matrix_scale_2f(float x, float y);
78 void GPU_matrix_scale_2fv(const float vec[2]);
79 void GPU_matrix_rotate_2d(float deg);
80 
81 /* Projection Matrix (2D or 3D) */
82 
83 void GPU_matrix_push_projection(void);
84 void GPU_matrix_pop_projection(void);
85 
86 /* 3D Projection Matrix */
87 
88 void GPU_matrix_identity_projection_set(void);
89 void GPU_matrix_projection_set(const float m[4][4]);
90 
91 void GPU_matrix_ortho_set(float left, float right, float bottom, float top, float near, float far);
92 void GPU_matrix_ortho_set_z(float near, float far);
93 
94 void GPU_matrix_frustum_set(
95     float left, float right, float bottom, float top, float near, float far);
96 void GPU_matrix_perspective_set(float fovy, float aspect, float near, float far);
97 
98 /* 3D Projection between Window and World Space */
99 
100 struct GPUMatrixUnproject_Precalc {
101   float model_inverted[4][4];
102   float view[4];
103   bool is_persp;
104   /**
105    * Result of #projmat_dimensions_db.
106    * Using double precision here is important as far clipping ranges
107    * can cause divide-by-zero when using float, see: T66937.
108    */
109   struct {
110     double xmin, xmax;
111     double ymin, ymax;
112     double zmin, zmax;
113   } dims;
114 };
115 
116 bool GPU_matrix_unproject_precalc(struct GPUMatrixUnproject_Precalc *unproj_precalc,
117                                   const float model[4][4],
118                                   const float proj[4][4],
119                                   const int view[4]);
120 
121 void GPU_matrix_project(const float world[3],
122                         const float model[4][4],
123                         const float proj[4][4],
124                         const int view[4],
125                         float r_win[3]);
126 
127 bool GPU_matrix_unproject(const float win[3],
128                           const float model[4][4],
129                           const float proj[4][4],
130                           const int view[4],
131                           float r_world[3]);
132 
133 void GPU_matrix_unproject_with_precalc(const struct GPUMatrixUnproject_Precalc *unproj_precalc,
134                                        const float win[3],
135                                        float r_world[3]);
136 
137 /* 2D Projection Matrix */
138 
139 void GPU_matrix_ortho_2d_set(float left, float right, float bottom, float top);
140 
141 /* functions to get matrix values */
142 const float (*GPU_matrix_model_view_get(float m[4][4]))[4];
143 const float (*GPU_matrix_projection_get(float m[4][4]))[4];
144 const float (*GPU_matrix_model_view_projection_get(float m[4][4]))[4];
145 
146 const float (*GPU_matrix_normal_get(float m[3][3]))[3];
147 const float (*GPU_matrix_normal_inverse_get(float m[3][3]))[3];
148 
149 /* set uniform values for currently bound shader */
150 void GPU_matrix_bind(struct GPUShader *shader);
151 bool GPU_matrix_dirty_get(void); /* since last bind */
152 
153 /* own working polygon offset */
154 float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float dist);
155 void GPU_polygon_offset(float viewdist, float dist);
156 
157 /* Python API needs to be able to inspect the stack so errors raise exceptions
158  * instead of crashing. */
159 #ifdef USE_GPU_PY_MATRIX_API
160 int GPU_matrix_stack_level_get_model_view(void);
161 int GPU_matrix_stack_level_get_projection(void);
162 /* static assert ensures this doesn't change! */
163 #  define GPU_PY_MATRIX_STACK_LEN 31
164 #endif /* USE_GPU_PY_MATRIX_API */
165 
166 #ifdef __cplusplus
167 }
168 #endif
169 
170 #ifndef SUPPRESS_GENERIC_MATRIX_API
171 
172 #  if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
173 #    define _GPU_MAT3_CONST_CAST(x) \
174       (_Generic((x), \
175   void *:       (const float (*)[3])(x), \
176   float *:      (const float (*)[3])(x), \
177   float [9]:    (const float (*)[3])(x), \
178   float (*)[4]: (const float (*)[3])(x), \
179   float [4][4]: (const float (*)[3])(x), \
180   const void *:       (const float (*)[3])(x), \
181   const float *:      (const float (*)[3])(x), \
182   const float [9]:    (const float (*)[3])(x), \
183   const float (*)[3]: (const float (*)[3])(x), \
184   const float [3][3]: (const float (*)[3])(x)) \
185 )
186 #    define _GPU_MAT3_CAST(x) \
187       (_Generic((x), \
188   void *:       (float (*)[3])(x), \
189   float *:      (float (*)[3])(x), \
190   float [9]:    (float (*)[3])(x), \
191   float (*)[3]: (float (*)[3])(x), \
192   float [3][3]: (float (*)[3])(x)) \
193 )
194 #    define _GPU_MAT4_CONST_CAST(x) \
195       (_Generic((x), \
196   void *:       (const float (*)[4])(x), \
197   float *:      (const float (*)[4])(x), \
198   float [16]:   (const float (*)[4])(x), \
199   float (*)[4]: (const float (*)[4])(x), \
200   float [4][4]: (const float (*)[4])(x), \
201   const void *:       (const float (*)[4])(x), \
202   const float *:      (const float (*)[4])(x), \
203   const float [16]:   (const float (*)[4])(x), \
204   const float (*)[4]: (const float (*)[4])(x), \
205   const float [4][4]: (const float (*)[4])(x)) \
206 )
207 #    define _GPU_MAT4_CAST(x) \
208       (_Generic((x), \
209   void *:       (float (*)[4])(x), \
210   float *:      (float (*)[4])(x), \
211   float [16]:   (float (*)[4])(x), \
212   float (*)[4]: (float (*)[4])(x), \
213   float [4][4]: (float (*)[4])(x)) \
214 )
215 #  else
216 #    define _GPU_MAT3_CONST_CAST(x) (const float(*)[3])(x)
217 #    define _GPU_MAT3_CAST(x) (float(*)[3])(x)
218 #    define _GPU_MAT4_CONST_CAST(x) (const float(*)[4])(x)
219 #    define _GPU_MAT4_CAST(x) (float(*)[4])(x)
220 #  endif /* C11 */
221 
222 /* make matrix inputs generic, to avoid warnings */
223 #  define GPU_matrix_mul(x) GPU_matrix_mul(_GPU_MAT4_CONST_CAST(x))
224 #  define GPU_matrix_set(x) GPU_matrix_set(_GPU_MAT4_CONST_CAST(x))
225 #  define GPU_matrix_projection_set(x) GPU_matrix_projection_set(_GPU_MAT4_CONST_CAST(x))
226 #  define GPU_matrix_model_view_get(x) GPU_matrix_model_view_get(_GPU_MAT4_CAST(x))
227 #  define GPU_matrix_projection_get(x) GPU_matrix_projection_get(_GPU_MAT4_CAST(x))
228 #  define GPU_matrix_model_view_projection_get(x) \
229     GPU_matrix_model_view_projection_get(_GPU_MAT4_CAST(x))
230 #  define GPU_matrix_normal_get(x) GPU_matrix_normal_get(_GPU_MAT3_CAST(x))
231 #  define GPU_matrix_normal_inverse_get(x) GPU_matrix_normal_inverse_get(_GPU_MAT3_CAST(x))
232 #endif /* SUPPRESS_GENERIC_MATRIX_API */
233 
234 /* Not part of the GPU_matrix API,
235  * however we need to check these limits in code that calls into these API's. */
236 #define GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT (-100)
237 #define GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT (100)
238