1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2016 by Mike Erwin.
17  * All rights reserved.
18  */
19 
20 /** \file
21  * \ingroup gpu
22  *
23  * GPU geometric primitives
24  */
25 
26 #pragma once
27 
28 #include "GPU_common.h"
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 typedef enum {
35   GPU_PRIM_POINTS,
36   GPU_PRIM_LINES,
37   GPU_PRIM_TRIS,
38   GPU_PRIM_LINE_STRIP,
39   GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
40   GPU_PRIM_TRI_STRIP,
41   GPU_PRIM_TRI_FAN,
42 
43   GPU_PRIM_LINES_ADJ,
44   GPU_PRIM_TRIS_ADJ,
45   GPU_PRIM_LINE_STRIP_ADJ,
46 
47   GPU_PRIM_NONE,
48 } GPUPrimType;
49 
50 /* what types of primitives does each shader expect? */
51 typedef enum {
52   GPU_PRIM_CLASS_NONE = 0,
53   GPU_PRIM_CLASS_POINT = (1 << 0),
54   GPU_PRIM_CLASS_LINE = (1 << 1),
55   GPU_PRIM_CLASS_SURFACE = (1 << 2),
56   GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE,
57 } GPUPrimClass;
58 
59 /**
60  * TODO Improve error checking by validating that the shader is suited for this primitive type.
61  * GPUPrimClass GPU_primtype_class(GPUPrimType);
62  * bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass);
63  **/
64 
65 #ifdef __cplusplus
66 }
67 #endif
68