1 /* $NetBSD: gamescreen.h,v 1.4 2021/12/05 09:22:45 rillig Exp $ */ 2 3 /*- 4 * Copyright (c) 2003 The NetBSD Foundation, Inc. 5 * All rights reserved. 6 * 7 * This code is derived from software contributed to The NetBSD Foundation 8 * by Christos Zoulas. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions 12 * are met: 13 * 1. Redistributions of source code must retain the above copyright 14 * notice, this list of conditions and the following disclaimer. 15 * 2. Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 * POSSIBILITY OF SUCH DAMAGE. 30 */ 31 32 /* 33 * Screen base class 34 */ 35 36 #ifndef _H_GAMESCREEN 37 #define _H_GAMESCREEN 38 39 #include <stdlib.h> 40 41 class PLAYER; 42 43 class GAMESCREEN { 44 public: 45 enum EDGE { 46 GS_HLINE, 47 GS_VLINE, 48 GS_ULCORNER, 49 GS_URCORNER, 50 GS_LLCORNER, 51 GS_LRCORNER, 52 GS_LTEE, 53 GS_RTEE, 54 GS_TTEE, 55 GS_BTEE, 56 GS_PLUS 57 }; 58 virtual ~GAMESCREEN(); 59 virtual void clean(void) = 0; // Clear screen 60 virtual void moveto(size_t y, size_t x) = 0; // Move to x, y 61 virtual void addsym(const int sym) = 0; // Add character symbol 62 virtual void addedge(const int sym) = 0; // Add character symbol 63 virtual void redraw(void) = 0; // Refresh 64 virtual int getinput(void) = 0; // Get user input 65 virtual void bell(void) = 0; // Beep 66 virtual void score(size_t l, const PLAYER& p) = 0; // Post current score 67 virtual void games(size_t l, const PLAYER& p) = 0; // Post games won 68 virtual void total(size_t l, const PLAYER& p) = 0; // Post total score 69 virtual void ties(const PLAYER& p) = 0; // Post tie games 70 }; 71 72 #endif 73