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/dports/games/freesweep/freesweep-1.0.2/
H A Dclear.c30 void Clear(GameStats *Game) in Clear()
57 void InsertChildren(struct Mark **ht, GameStats *Game, int x, int y) in InsertChildren()
143 int CalcSquareNumber(GameStats *Game, int x, int y) in CalcSquareNumber()
238 int ExposeSquare(GameStats *Game, int x, int y, int total) in ExposeSquare()
338 void SuperClear(GameStats *Game) in SuperClear()
388 int SuperCount(GameStats* Game) in SuperCount()
552 int FindNearest(GameStats *Game) in FindNearest()
602 int FindNearestBad(GameStats *Game) in FindNearestBad()
H A Dsl.c13 void SaveGame(GameStats* Game, char *fname) in SaveGame()
44 GameStats *Game = NULL; in LoadGame() local
/dports/games/7kaa/7kaa-2.15.4p1/doc/
H A Dstarting_new_game.tex159 \subsubsection{Training}
200 \subsubsection{New Game}
376 \subsubsection{Lobby} % Sectioning not in original manual.
388 \subsubsection{7kfans.com} % New content. information repeats a bit here.
410 \subsubsection{Enter Address}
414 \subsubsection{Local Area Network}
418 \subsubsection{Multiplayer Options}
/dports/games/xmahjongg/xmahjongg-3.7/src/
H A Dgame.hh32 virtual void layout_hook(Game *) { } in layout_hook() argument
33 virtual void start_hook(Game *) { } in start_hook() argument
34 virtual void add_tile_hook(Game *, Tile *) { } in add_tile_hook() argument
35 virtual void remove_tile_hook(Game *, Tile *) { } in remove_tile_hook() argument
36 virtual void move_made_hook(Game *) { } in move_made_hook() argument
41 class Game { class
H A Dhint.cc158 Hint::start_hook(Game *) in start_hook() argument
164 Hint::add_tile_hook(Game *, Tile *) in add_tile_hook() argument
170 Hint::remove_tile_hook(Game *, Tile *) in remove_tile_hook() argument
/dports/games/freedoko/FreeDoko_0.7.19/src/game/
H A Dcards.h31 class Game; variable
37 friend class Game; variable
H A Dannouncements.h33 class Game; variable
40 friend class Game; variable
H A Dteaminfo.h32 class Game; variable
39 friend class Game; variable
H A Dmarriage.h30 class Game; variable
37 friend class Game; variable
H A Dtricks.h32 class Game; variable
38 friend class Game; variable
H A Dgameplay.h35 class Game; variable
40 friend class Game; variable
H A Dswines.h31 class Game; variable
38 friend class Game; variable
H A Dpoverty.h31 class Game; variable
38 friend class Game; variable
/dports/lang/rust/rustc-1.58.1-src/src/tools/clippy/tests/ui/missing_const_for_fn/
H A Dcould_be_const.rs7 struct Game { struct
11 impl Game { argument
/dports/www/beehive/beehive-0.4.0/vendor/github.com/nicklaw5/helix/
H A Dgames.go4 type Game struct { struct
5 ID string `json:"id"`
6 Name string `json:"name"`
7 BoxArtURL string `json:"box_art_url"`
/dports/games/divide-and-succeed/divide-and-succeed-0.9.4/src/
H A DGame.h32 Game(PackOfLevel* p) : levels(p),actual_level(-1) {if(!levels->empty()) next_level();}; in Game() function
33 Game() : levels(NULL),actual_level(-1) {}; in Game() function
/dports/games/gltron/gltron-0.70/src/include/game/
H A Dgame_data.h84 typedef struct Game { struct
91 } Game; argument
/dports/games/freedoko/FreeDoko_0.7.19/src/card/
H A Dtrick.h34 class Game; variable
42 friend class Game; variable
/dports/games/widelands/widelands-build21/src/economy/
H A Didleworkersupply.cc88 uint32_t IdleWorkerSupply::nr_supplies(const Game&, const Request& req) const { in nr_supplies() argument
99 WareInstance& IdleWorkerSupply::launch_ware(Game&, const Request&) { in launch_ware() argument
106 Worker& IdleWorkerSupply::launch_worker(Game&, const Request& req) { in launch_worker() argument
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libshell/include/de/shell/
H A Ddoomsdayinfo.h37 struct Game { struct
44 struct LIBSHELL_PUBLIC GameOption { argument
/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/
H A Dselector.cpp137 struct Game struct
156 static Game the_game; argument
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/examples/
H A DGame.java49 public class Game { class
66 private Game() {} in Game() method in Game
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/
H A Dengine.h357 struct Game { struct
362 Common::Queue<Game> _chainedGames; argument
/dports/games/residualvm/residualvm-0.3.1/engines/
H A Dengine.h356 struct Game { struct
361 Common::Queue<Game> _chainedGames; argument
/dports/emulators/nestopia/nestopia-1.51.1/source/core/api/
H A DNstApiCartridge.hpp215 struct Game struct
222 std::wstring title;
226 std::wstring altTitle;
230 std::wstring clss;
234 std::wstring subClss;
238 std::wstring catalog;
242 std::wstring publisher;
246 std::wstring developer;
254 std::wstring region;
258 std::wstring revision;
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