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/dports/games/reminiscence/REminiscence-0.4.9/
H A Dgame.h28 struct Game { struct
34 enum {
41 enum {
70 Menu _menu;
71 Mixer _mix;
74 Video _vid;
79 int _rewindPtr, _rewindLen;
86 int _demoBin;
112Game(SystemStub *, FileSystem *, const char *savePath, int level, ResourceType ver, Language lang,… argument
170 int _pge_zoomX, _pge_zoomY;
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/dports/games/pioneers/pioneers-15.6/server/
H A Dserver.h35 typedef struct Game Game; typedef
73 struct Game { struct
74 GameParams *params; /* game parameters */ argument
75 gchar *hostname; /* reported hostname */
77 Service *service; /* network service */
85 guint tournament_timer; /* timer id */
87 gboolean double_setup;
88 gboolean reverse_setup;
89 GList *setup_player;
102 gint die1, die2; /* latest dice values */
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/dports/net/goreplay/goreplay-1.2.0/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/workhorse/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/net-im/tut/tut-0.0.17/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/security/snowflake-tor/snowflake-ead5a960d7fa19dc890ccbfc0765c5ab6629eaa9/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/www/writefreely/writefreely-0.13.1/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/sysutils/terraform/terraform-1.0.11/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/databases/mongodb36/mongodb-src-r3.6.23/src/mongo/gotools/src/github.com/mongodb/mongo-tools/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/databases/mongodb42-tools/mongo-tools-r4.2.17/vendor/github.com/smartystreets/goconvey/examples/
H A Dbowling_game.go4 type Game struct { struct
5 rolls []int
6 current int
17 func (self *Game) Roll(pins int) {
23 func (self *Game) Score() (sum int) {
41 func (self *Game) isStrike(throw int) bool {
46 func (self *Game) strikeBonusFor(throw int) int {
52 func (self *Game) isSpare(throw int) bool {
57 func (self *Game) spareBonusFor(throw int) int {
62 func (self *Game) framePointsAt(throw int) int {
/dports/security/keybase/client-v5.7.1/go/chat/flip/
H A Ddealer.go76 type Game struct { struct
78 msgID int
81 isLeader bool
82 params Start
85 stage Stage
86 stageForTimeout Stage
90 nPlayers int
93 commitmentCompleteHash Hash
99 iWasIncluded bool
100 iOptedOutOfCommit bool
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_shared/
H A DTheGamesDbClient.h11 struct Game struct
21 typedef std::vector<Game> GamesList; argument
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/example/flappy/
H A Dgame.go48 type Game struct { struct
49 gopher struct {
57 scroll struct {
72 func (g *Game) reset() {
221 func (g *Game) Press(down bool) {
257 func (g *Game) calcFrame() {
262 func (g *Game) calcScroll() {
291 func (g *Game) calcGopher() {
301 func (g *Game) newGroundTile() {
330 func (g *Game) killGopher() {
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dgame.h55 struct Game struct
58 bool frozen;
60 int mode;
61 int paused;
63 int curmap;
69 TSC *tsc;
70 I18N *lang;
73 {
78 } debug;
82 {
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dgame.h54 struct Game struct
56 bool running;
57 bool frozen;
59 int mode;
60 int paused;
62 int curmap;
64 int mapname_x;
69 {
74 } debug;
78 {
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/dports/games/ufoai/ufoai-2.5-source/src/docs/tex/chapters/
H A Doptions.tex38 \subsection{Game} subsection
41 \subsubsection*{Start with employees}
44 \subsubsection*{Start with buildings}
47 \subsubsection*{Confirm actions}
50 \subsubsection*{HUD design}
53 \subsubsection*{Center view}
56 \subsubsection*{Cursor tooltips}
59 \subsubsection*{Camera scroll}
62 \subsubsection*{Camera rotation}
/dports/games/freesweep/freesweep-1.0.2/
H A Ddrawing.c65 void AskPrefs(GameStats* Game) in AskPrefs()
663 int DrawBoard(GameStats* Game) in DrawBoard()
861 void DrawCursor(GameStats* Game) in DrawCursor()
869 void UndrawCursor(GameStats* Game) in UndrawCursor()
884 int Pan(GameStats* Game) in Pan()
961 int Center(GameStats* Game) in Center()
968 int CenterX(GameStats* Game) in CenterX()
993 int CenterY(GameStats* Game) in CenterY()
H A Dgame.c59 int InitGame(GameStats* Game) in InitGame()
79 void Wipe(GameStats *Game) in Wipe()
141 void SwitchCharSet(GameStats* Game) in SwitchCharSet()
156 int InitCharSet(GameStats* Game, int Value) in InitCharSet()
171 int ReadyGame(GameStats* Game) in ReadyGame()
238 int ParseArgs(GameStats* Game, int Argc, char** Argv) in ParseArgs()
445 void DumpGame(GameStats* Game) in DumpGame()
479 int ReReadyGame(GameStats* Game) in ReReadyGame()
H A Dplay.c16 int GetInput(GameStats* Game) in GetInput()
509 void MoveLeft(GameStats* Game,int Num) in MoveLeft()
523 void MoveRight(GameStats* Game,int Num) in MoveRight()
537 void MoveUp(GameStats* Game,int Num) in MoveUp()
551 void MoveDown(GameStats* Game,int Num) in MoveDown()
H A Dfiles.c13 int SourceFile(GameStats* Game,FILE* PrefsFile) in SourceFile()
95 int SourceHomeFile(GameStats* Game) in SourceHomeFile()
136 int SourceGlobalFile(GameStats* Game) in SourceGlobalFile()
161 int WritePrefsFile(GameStats* Game) in WritePrefsFile()
/dports/games/spacezero/spacezero/include/
H A Dgeneral.h205 int width,height; /* window size */
206 int panel_height; /* shell height */
207 int ulx,uly; /* Universe size */
210 int cooperative;
211 int compcooperative;
212 int queen;
213 int pirates;
214 int enemyknown;
220 int music; /* music ON OFF */
221 int sound; /* sound ON OFF */
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/dports/games/patapizza-tetris/tetris-e6f1a41/
H A Dtetris.c66 typedef struct Game { struct
78 } Game; argument
/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DGameList.h42 struct Game struct
58 std::vector<Game> games; argument
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dstructs.h188 typedef struct Game struct
190 int thinkTime, weatherType, weatherThinkTime;
191 int audio, hasConfig, fullscreen, gameOverX;
192 int sfxDefaultVolume, musicDefaultVolume;
193 int showHints, status, fps, audioQuality;
194 int offsetX, offsetY, shakeThinkTime, shakeStrength;
195 int gameType, transitionX, transitionY, previousStatus;
196 int frames, drawScreen, paused, firstRun, audioDisabled;
197 int kills, batsDrowned, timesEaten, cheating;
221 } Game; argument
/dports/games/fairymax/fairymax-67cee03/data/
H A Dfmax.ini324 Game: normal key
367 Game: asean key
382 Game: makruk key
423 Game: Ai-wok key
479 Game: courier key
525 Game: gothic key
540 Game: janus key
554 Game: falcon key
607 Game: super key
644 Game: spartan key
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