Searched defs:GameInitSettings (Results 1 – 4 of 4) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | GameInitSettings.cpp | 30 GameInitSettings::GameInitSettings() in GameInitSettings() function in GameInitSettings 35 GameInitSettings::GameInitSettings(HOUSETYPE newHouseID, const SettingsClass::GameOptionsClass& gam… in GameInitSettings() function in GameInitSettings 41 GameInitSettings::GameInitSettings(const GameInitSettings& prevGameInitInfoClass, int nextMission, … in GameInitSettings() function in GameInitSettings 50 GameInitSettings::GameInitSettings(HOUSETYPE newHouseID, int newMission, const SettingsClass::GameO… in GameInitSettings() function in GameInitSettings 56 GameInitSettings::GameInitSettings(const std::string& mapfile, const std::string& filedata, bool mu… in GameInitSettings() function in GameInitSettings 61 GameInitSettings::GameInitSettings(const std::string& mapfile, const std::string& filedata, const s… in GameInitSettings() function in GameInitSettings 66 GameInitSettings::GameInitSettings(const std::string& savegame) in GameInitSettings() function in GameInitSettings 72 GameInitSettings::GameInitSettings(const std::string& savegame, const std::string& filedata, const … in GameInitSettings() function in GameInitSettings 78 GameInitSettings::GameInitSettings(InputStream& stream) { in GameInitSettings() function in GameInitSettings
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | sand.h | 28 class GameInitSettings; variable
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/Network/ |
H A D | NetworkManager.h | 57 class GameInitSettings; variable 123 …inline void setOnReceiveGameInfo(std::function<void (const GameInitSettings&, const ChangeEventLis… in setOnReceiveGameInfo()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/ |
H A D | Player.h | 28 class GameInitSettings; variable
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