Searched defs:GetAmbientClr (Results 1 – 7 of 7) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderonb.cpp | 281 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in OrenNayarBlinnShader 290 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(onb_ambient,t); } in GetAmbientClr() function in OrenNayarBlinnShader
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H A D | shaderstrauss.cpp | 226 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse * 0.5f;} in GetAmbientClr() function in StraussShader 227 Color GetAmbientClr(TimeValue t){ return diffuse * 0.5f; } in GetAmbientClr() function in StraussShader
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H A D | shaderward.cpp | 255 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in WardShader 260 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(PB_AMBIENT_CLR,t); } in GetAmbientClr() function in WardShader
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H A D | shaderTranslucent.cpp | 264 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in TranslucentShader 273 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(tl_ambient,t); } in GetAmbientClr() function in TranslucentShader
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H A D | shaderaniso.cpp | 279 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in AnisoShader 287 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(an_ambient,t); } in GetAmbientClr() function in AnisoShader
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H A D | shadermultilayer.cpp | 352 Color GetAmbientClr(int mtlNum, BOOL backFace ){ return ambColor;} in GetAmbientClr() function in MultiLayerShader 359 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(ml_ambient,t); } in GetAmbientClr() function in MultiLayerShader
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 286 Color GetAmbientClr(int mtlNum, BOOL backFace){ return ambient;} in GetAmbientClr() function in StdShaderImp 501 Color StdShaderImp::GetAmbientClr(TimeValue t) { return pblock->GetColor(shdr_ambient,t); } in GetAmbientClr() function in StdShaderImp
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