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Searched defs:GetAmbientClr (Results 1 – 7 of 7) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderonb.cpp281 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in OrenNayarBlinnShader
290 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(onb_ambient,t); } in GetAmbientClr() function in OrenNayarBlinnShader
H A Dshaderstrauss.cpp226 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse * 0.5f;} in GetAmbientClr() function in StraussShader
227 Color GetAmbientClr(TimeValue t){ return diffuse * 0.5f; } in GetAmbientClr() function in StraussShader
H A Dshaderward.cpp255 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in WardShader
260 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(PB_AMBIENT_CLR,t); } in GetAmbientClr() function in WardShader
H A DshaderTranslucent.cpp264 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in TranslucentShader
273 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(tl_ambient,t); } in GetAmbientClr() function in TranslucentShader
H A Dshaderaniso.cpp279 Color GetAmbientClr(int mtlNum=0, BOOL backFace=FALSE){ return ambient;} in GetAmbientClr() function in AnisoShader
287 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(an_ambient,t); } in GetAmbientClr() function in AnisoShader
H A Dshadermultilayer.cpp352 Color GetAmbientClr(int mtlNum, BOOL backFace ){ return ambColor;} in GetAmbientClr() function in MultiLayerShader
359 Color GetAmbientClr(TimeValue t){ return pblock->GetColor(ml_ambient,t); } in GetAmbientClr() function in MultiLayerShader
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp286 Color GetAmbientClr(int mtlNum, BOOL backFace){ return ambient;} in GetAmbientClr() function in StdShaderImp
501 Color StdShaderImp::GetAmbientClr(TimeValue t) { return pblock->GetColor(shdr_ambient,t); } in GetAmbientClr() function in StdShaderImp