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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp295 float GetAnisotropy1(int mtlNum, BOOL backFace){ return aniso1; } in GetAnisotropy1() function in MultiLayerShader
301 float GetAnisotropy1( TimeValue t){return pblock->GetFloat(ml_anisotropy1,t); } in GetAnisotropy1() function in MultiLayerShader