1 /***************************************************************************
2  *   Copyright (C) 2011 by Andrey Afletdinov <fheroes2@gmail.com>          *
3  *                                                                         *
4  *   Part of the Free Heroes2 Engine:                                      *
5  *   http://sourceforge.net/projects/fheroes2                              *
6  *                                                                         *
7  *   This program is free software; you can redistribute it and/or modify  *
8  *   it under the terms of the GNU General Public License as published by  *
9  *   the Free Software Foundation; either version 2 of the License, or     *
10  *   (at your option) any later version.                                   *
11  *                                                                         *
12  *   This program is distributed in the hope that it will be useful,       *
13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
15  *   GNU General Public License for more details.                          *
16  *                                                                         *
17  *   You should have received a copy of the GNU General Public License     *
18  *   along with this program; if not, write to the                         *
19  *   Free Software Foundation, Inc.,                                       *
20  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
21  ***************************************************************************/
22 
23 #include <array>
24 
25 #include "game.h"
26 #include "game_static.h"
27 #include "mp2.h"
28 #include "race.h"
29 #include "resource.h"
30 #include "save_format_version.h"
31 #include "serialize.h"
32 #include "skill.h"
33 #include "skill_static.h"
34 
35 namespace Skill
36 {
37     stats_t _stats[] = { { "knight",
38                            { 1, 1, 1, 1 },
39                            { 2, 2, 1, 1 },
40                            0,
41                            0,
42                            { 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
43                            10,
44                            { 35, 45, 10, 10 },
45                            { 25, 25, 25, 25 },
46                            { 2, 4, 3, 1, 3, 5, 3, 1, 1, 2, 0, 3, 2, 2 } },
47                          { "barbarian",
48                            { 1, 1, 1, 1 },
49                            { 3, 1, 1, 1 },
50                            0,
51                            0,
52                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 },
53                            10,
54                            { 55, 35, 5, 5 },
55                            { 30, 30, 20, 20 },
56                            { 3, 3, 2, 1, 2, 3, 3, 2, 1, 3, 0, 4, 4, 1 } },
57                          { "sorceress",
58                            { 0, 0, 2, 2 },
59                            { 0, 0, 2, 3 },
60                            1,
61                            15,
62                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1 },
63                            10,
64                            { 10, 10, 30, 50 },
65                            { 20, 20, 30, 30 },
66                            { 3, 3, 2, 2, 2, 1, 2, 3, 3, 4, 0, 2, 1, 4 } },
67                          { "warlock",
68                            { 0, 0, 2, 2 },
69                            { 0, 0, 3, 2 },
70                            1,
71                            19,
72                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1 },
73                            10,
74                            { 10, 10, 50, 30 },
75                            { 20, 20, 30, 30 },
76                            { 1, 3, 2, 3, 2, 1, 2, 1, 3, 2, 1, 2, 4, 5 } },
77                          { "wizard",
78                            { 0, 0, 2, 2 },
79                            { 0, 1, 2, 2 },
80                            1,
81                            17,
82                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
83                            10,
84                            { 10, 10, 40, 40 },
85                            { 20, 20, 30, 30 },
86                            { 1, 3, 2, 3, 2, 2, 2, 2, 4, 2, 0, 2, 2, 5 } },
87                          { "necromancer",
88                            { 0, 0, 2, 2 },
89                            { 1, 0, 2, 2 },
90                            1,
91                            10,
92                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
93                            10,
94                            { 15, 15, 35, 35 },
95                            { 25, 25, 25, 25 },
96                            { 1, 3, 2, 3, 2, 0, 2, 1, 3, 2, 5, 3, 1, 4 } },
97                          { nullptr,
98                            { 0, 0, 0, 0 },
99                            { 0, 0, 0, 0 },
100                            0,
101                            0,
102                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
103                            10,
104                            { 0, 0, 0, 0 },
105                            { 0, 0, 0, 0 },
106                            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } };
107 
108     values_t _values[] = {
109         { "pathfinding", { 25, 50, 100 } }, { "archery", { 10, 25, 50 } },     { "logistics", { 10, 20, 30 } }, { "scouting", { 1, 2, 3 } },
110         { "diplomacy", { 25, 50, 100 } },   { "navigation", { 33, 66, 100 } }, { "leadership", { 1, 2, 3 } },   { "wisdom", { 3, 4, 5 } },
111         { "mysticism", { 2, 3, 4 } },       { "luck", { 1, 2, 3 } },           { "ballistics", { 0, 0, 0 } },   { "eagleeye", { 20, 30, 40 } },
112         { "necromancy", { 10, 20, 30 } },   { "estates", { 100, 250, 500 } },  { nullptr, { 0, 0, 0 } },
113     };
114 
115     secondary_t _from_witchs_hut = {
116         /* archery */ 1,   /* ballistics */ 1, /* diplomacy */ 1, /* eagleeye */ 1,
117         /* estates */ 1,   /* leadership */ 0, /* logistics */ 1, /* luck */ 1,
118         /* mysticism */ 1, /* navigation */ 1, /* necromancy*/ 0, /* pathfinding */ 1,
119         /* scouting */ 1,  /* wisdom */ 1};
120 }
121 
122 namespace GameStatic
123 {
124     u8 whirlpool_lost_percent = 50;
125 
126     /* town, castle, heroes, artifact_telescope, object_observation_tower, object_magi_eyes */
127     std::array<uint8_t, 6> overview_distance = { 4, 5, 4, 1, 20, 9 };
128 
129     u8 gameover_lost_days = 7;
130 
131     // kingdom
132     u8 kingdom_max_heroes = 8;
133 
134     // castle
135     u8 castle_grown_well = 2;
136     u8 castle_grown_wel2 = 8;
137     u8 castle_grown_week_of = 5;
138     u8 castle_grown_month_of = 100;
139 
140     const uint32_t mageguild_restore_spell_points_day[5] = { 20, 40, 60, 80, 100 };
141 
142     // heroes
143     u8 heroes_spell_points_day = 1;
144 
145     // spells
146     u16 spell_dd_distance = 0;
147     u16 spell_dd_sp = 0;
148     u16 spell_dd_hp = 0;
149 
150     // monsters
151     float monsterUpgradeRatio = 1.0f;
152 
153     // visit objects mod: OBJ_BUOY, OBJ_OASIS, OBJ_WATERINGHOLE, OBJ_TEMPLE, OBJ_GRAVEYARD, OBJ_DERELICTSHIP,
154     // OBJ_SHIPWRECK, OBJ_MERMAID, OBJ_FAERIERING, OBJ_FOUNTAIN, OBJ_IDOL, OBJ_PYRAMID
155     int8_t objects_mod[] = {1, 1, 1, 2, -1, -1, -1, 1, 1, 1, 1, -2};
156 
157     // world
158     u32 uniq = 0;
159 }
160 
GetLostOnWhirlpoolPercent(void)161 u32 GameStatic::GetLostOnWhirlpoolPercent( void )
162 {
163     return whirlpool_lost_percent;
164 }
165 
GetOverViewDistance(u32 d)166 u32 GameStatic::GetOverViewDistance( u32 d )
167 {
168     return d >= overview_distance.size() ? 0 : overview_distance[d];
169 }
170 
GetGameOverLostDays(void)171 u32 GameStatic::GetGameOverLostDays( void )
172 {
173     return gameover_lost_days;
174 }
175 
GetHeroesRestoreSpellPointsPerDay(void)176 u32 GameStatic::GetHeroesRestoreSpellPointsPerDay( void )
177 {
178     return heroes_spell_points_day;
179 }
180 
GetMageGuildRestoreSpellPointsPercentDay(int level)181 u32 GameStatic::GetMageGuildRestoreSpellPointsPercentDay( int level )
182 {
183     return level && level < 6 ? mageguild_restore_spell_points_day[level - 1] : 0;
184 }
185 
GetKingdomMaxHeroes(void)186 u32 GameStatic::GetKingdomMaxHeroes( void )
187 {
188     return kingdom_max_heroes;
189 }
190 
GetCastleGrownWell(void)191 u32 GameStatic::GetCastleGrownWell( void )
192 {
193     return castle_grown_well;
194 }
195 
GetCastleGrownWel2(void)196 u32 GameStatic::GetCastleGrownWel2( void )
197 {
198     return castle_grown_wel2;
199 }
200 
GetCastleGrownWeekOf(void)201 u32 GameStatic::GetCastleGrownWeekOf( void )
202 {
203     return castle_grown_week_of;
204 }
205 
GetCastleGrownMonthOf(void)206 u32 GameStatic::GetCastleGrownMonthOf( void )
207 {
208     return castle_grown_month_of;
209 }
210 
ObjectVisitedModifiers(const MP2::MapObjectType objectType)211 s32 GameStatic::ObjectVisitedModifiers( const MP2::MapObjectType objectType )
212 {
213     switch ( objectType ) {
214     case MP2::OBJ_BUOY:
215         return objects_mod[0];
216     case MP2::OBJ_OASIS:
217         return objects_mod[1];
218     case MP2::OBJ_WATERINGHOLE:
219         return objects_mod[2];
220     case MP2::OBJ_TEMPLE:
221         return objects_mod[3];
222     case MP2::OBJ_GRAVEYARD:
223         return objects_mod[4];
224     case MP2::OBJ_DERELICTSHIP:
225         return objects_mod[5];
226     case MP2::OBJ_SHIPWRECK:
227         return objects_mod[6];
228     case MP2::OBJ_MERMAID:
229         return objects_mod[7];
230     case MP2::OBJ_FAERIERING:
231         return objects_mod[8];
232     case MP2::OBJ_FOUNTAIN:
233         return objects_mod[9];
234     case MP2::OBJ_IDOL:
235         return objects_mod[10];
236     case MP2::OBJ_PYRAMID:
237         return objects_mod[11];
238     default:
239         break;
240     }
241 
242     return 0;
243 }
244 
GetSkillStats(int race)245 const Skill::stats_t * GameStatic::GetSkillStats( int race )
246 {
247     switch ( race ) {
248     case Race::KNGT:
249         return &Skill::_stats[0];
250     case Race::BARB:
251         return &Skill::_stats[1];
252     case Race::SORC:
253         return &Skill::_stats[2];
254     case Race::WRLK:
255         return &Skill::_stats[3];
256     case Race::WZRD:
257         return &Skill::_stats[4];
258     case Race::NECR:
259         return &Skill::_stats[5];
260     default:
261         break;
262     }
263 
264     return nullptr;
265 }
266 
GetSkillValues(int type)267 const Skill::values_t * GameStatic::GetSkillValues( int type )
268 {
269     switch ( type ) {
270     case Skill::Secondary::PATHFINDING:
271         return &Skill::_values[0];
272     case Skill::Secondary::ARCHERY:
273         return &Skill::_values[1];
274     case Skill::Secondary::LOGISTICS:
275         return &Skill::_values[2];
276     case Skill::Secondary::SCOUTING:
277         return &Skill::_values[3];
278     case Skill::Secondary::DIPLOMACY:
279         return &Skill::_values[4];
280     case Skill::Secondary::NAVIGATION:
281         return &Skill::_values[5];
282     case Skill::Secondary::LEADERSHIP:
283         return &Skill::_values[6];
284     case Skill::Secondary::WISDOM:
285         return &Skill::_values[7];
286     case Skill::Secondary::MYSTICISM:
287         return &Skill::_values[8];
288     case Skill::Secondary::LUCK:
289         return &Skill::_values[9];
290     case Skill::Secondary::BALLISTICS:
291         return &Skill::_values[10];
292     case Skill::Secondary::EAGLEEYE:
293         return &Skill::_values[11];
294     case Skill::Secondary::NECROMANCY:
295         return &Skill::_values[12];
296     case Skill::Secondary::ESTATES:
297         return &Skill::_values[13];
298     default:
299         break;
300     }
301 
302     return nullptr;
303 }
304 
GetSkillForWitchsHut(void)305 const Skill::secondary_t * GameStatic::GetSkillForWitchsHut( void )
306 {
307     return &Skill::_from_witchs_hut;
308 }
309 
GetBattleMoatReduceDefense(void)310 int GameStatic::GetBattleMoatReduceDefense( void )
311 {
312     return 3;
313 }
314