1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file clear_map.h Map accessors for 'clear' tiles */
9 
10 #ifndef CLEAR_MAP_H
11 #define CLEAR_MAP_H
12 
13 #include "bridge_map.h"
14 #include "industry_type.h"
15 
16 /**
17  * Ground types. Valid densities in comments after the enum.
18  */
19 enum ClearGround {
20 	CLEAR_GRASS  = 0, ///< 0-3
21 	CLEAR_ROUGH  = 1, ///< 3
22 	CLEAR_ROCKS  = 2, ///< 3
23 	CLEAR_FIELDS = 3, ///< 3
24 	CLEAR_SNOW   = 4, ///< 0-3
25 	CLEAR_DESERT = 5, ///< 1,3
26 };
27 
28 
29 /**
30  * Test if a tile is covered with snow.
31  * @param t the tile to check
32  * @pre IsTileType(t, MP_CLEAR)
33  * @return whether the tile is covered with snow.
34  */
IsSnowTile(TileIndex t)35 static inline bool IsSnowTile(TileIndex t)
36 {
37 	assert(IsTileType(t, MP_CLEAR));
38 	return HasBit(_m[t].m3, 4);
39 }
40 
41 /**
42  * Get the type of clear tile but never return CLEAR_SNOW.
43  * @param t the tile to get the clear ground type of
44  * @pre IsTileType(t, MP_CLEAR)
45  * @return the ground type
46  */
GetRawClearGround(TileIndex t)47 static inline ClearGround GetRawClearGround(TileIndex t)
48 {
49 	assert(IsTileType(t, MP_CLEAR));
50 	return (ClearGround)GB(_m[t].m5, 2, 3);
51 }
52 
53 /**
54  * Get the type of clear tile.
55  * @param t the tile to get the clear ground type of
56  * @pre IsTileType(t, MP_CLEAR)
57  * @return the ground type
58  */
GetClearGround(TileIndex t)59 static inline ClearGround GetClearGround(TileIndex t)
60 {
61 	if (IsSnowTile(t)) return CLEAR_SNOW;
62 	return GetRawClearGround(t);
63 }
64 
65 /**
66  * Set the type of clear tile.
67  * @param t  the tile to set the clear ground type of
68  * @param ct the ground type
69  * @pre IsTileType(t, MP_CLEAR)
70  */
IsClearGround(TileIndex t,ClearGround ct)71 static inline bool IsClearGround(TileIndex t, ClearGround ct)
72 {
73 	return GetClearGround(t) == ct;
74 }
75 
76 
77 /**
78  * Get the density of a non-field clear tile.
79  * @param t the tile to get the density of
80  * @pre IsTileType(t, MP_CLEAR)
81  * @return the density
82  */
GetClearDensity(TileIndex t)83 static inline uint GetClearDensity(TileIndex t)
84 {
85 	assert(IsTileType(t, MP_CLEAR));
86 	return GB(_m[t].m5, 0, 2);
87 }
88 
89 /**
90  * Increment the density of a non-field clear tile.
91  * @param t the tile to increment the density of
92  * @param d the amount to increment the density with
93  * @pre IsTileType(t, MP_CLEAR)
94  */
AddClearDensity(TileIndex t,int d)95 static inline void AddClearDensity(TileIndex t, int d)
96 {
97 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
98 	_m[t].m5 += d;
99 }
100 
101 /**
102  * Set the density of a non-field clear tile.
103  * @param t the tile to set the density of
104  * @param d the new density
105  * @pre IsTileType(t, MP_CLEAR)
106  */
SetClearDensity(TileIndex t,uint d)107 static inline void SetClearDensity(TileIndex t, uint d)
108 {
109 	assert(IsTileType(t, MP_CLEAR));
110 	SB(_m[t].m5, 0, 2, d);
111 }
112 
113 
114 /**
115  * Get the counter used to advance to the next clear density/field type.
116  * @param t the tile to get the counter of
117  * @pre IsTileType(t, MP_CLEAR)
118  * @return the value of the counter
119  */
GetClearCounter(TileIndex t)120 static inline uint GetClearCounter(TileIndex t)
121 {
122 	assert(IsTileType(t, MP_CLEAR));
123 	return GB(_m[t].m5, 5, 3);
124 }
125 
126 /**
127  * Increments the counter used to advance to the next clear density/field type.
128  * @param t the tile to increment the counter of
129  * @param c the amount to increment the counter with
130  * @pre IsTileType(t, MP_CLEAR)
131  */
AddClearCounter(TileIndex t,int c)132 static inline void AddClearCounter(TileIndex t, int c)
133 {
134 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
135 	_m[t].m5 += c << 5;
136 }
137 
138 /**
139  * Sets the counter used to advance to the next clear density/field type.
140  * @param t the tile to set the counter of
141  * @param c the amount to set the counter to
142  * @pre IsTileType(t, MP_CLEAR)
143  */
SetClearCounter(TileIndex t,uint c)144 static inline void SetClearCounter(TileIndex t, uint c)
145 {
146 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
147 	SB(_m[t].m5, 5, 3, c);
148 }
149 
150 
151 /**
152  * Sets ground type and density in one go, also sets the counter to 0
153  * @param t       the tile to set the ground type and density for
154  * @param type    the new ground type of the tile
155  * @param density the density of the ground tile
156  * @pre IsTileType(t, MP_CLEAR)
157  */
SetClearGroundDensity(TileIndex t,ClearGround type,uint density)158 static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
159 {
160 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
161 	_m[t].m5 = 0 << 5 | type << 2 | density;
162 }
163 
164 
165 /**
166  * Get the field type (production stage) of the field
167  * @param t the field to get the type of
168  * @pre GetClearGround(t) == CLEAR_FIELDS
169  * @return the field type
170  */
GetFieldType(TileIndex t)171 static inline uint GetFieldType(TileIndex t)
172 {
173 	assert(GetClearGround(t) == CLEAR_FIELDS);
174 	return GB(_m[t].m3, 0, 4);
175 }
176 
177 /**
178  * Set the field type (production stage) of the field
179  * @param t the field to get the type of
180  * @param f the field type
181  * @pre GetClearGround(t) == CLEAR_FIELDS
182  */
SetFieldType(TileIndex t,uint f)183 static inline void SetFieldType(TileIndex t, uint f)
184 {
185 	assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
186 	SB(_m[t].m3, 0, 4, f);
187 }
188 
189 /**
190  * Get the industry (farm) that made the field
191  * @param t the field to get creating industry of
192  * @pre GetClearGround(t) == CLEAR_FIELDS
193  * @return the industry that made the field
194  */
GetIndustryIndexOfField(TileIndex t)195 static inline IndustryID GetIndustryIndexOfField(TileIndex t)
196 {
197 	assert(GetClearGround(t) == CLEAR_FIELDS);
198 	return(IndustryID) _m[t].m2;
199 }
200 
201 /**
202  * Set the industry (farm) that made the field
203  * @param t the field to get creating industry of
204  * @param i the industry that made the field
205  * @pre GetClearGround(t) == CLEAR_FIELDS
206  */
SetIndustryIndexOfField(TileIndex t,IndustryID i)207 static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
208 {
209 	assert(GetClearGround(t) == CLEAR_FIELDS);
210 	_m[t].m2 = i;
211 }
212 
213 
214 /**
215  * Is there a fence at the given border?
216  * @param t the tile to check for fences
217  * @param side the border to check
218  * @pre IsClearGround(t, CLEAR_FIELDS)
219  * @return 0 if there is no fence, otherwise the fence type
220  */
GetFence(TileIndex t,DiagDirection side)221 static inline uint GetFence(TileIndex t, DiagDirection side)
222 {
223 	assert(IsClearGround(t, CLEAR_FIELDS));
224 	switch (side) {
225 		default: NOT_REACHED();
226 		case DIAGDIR_SE: return GB(_m[t].m4, 2, 3);
227 		case DIAGDIR_SW: return GB(_m[t].m4, 5, 3);
228 		case DIAGDIR_NE: return GB(_m[t].m3, 5, 3);
229 		case DIAGDIR_NW: return GB(_me[t].m6, 2, 3);
230 	}
231 }
232 
233 /**
234  * Sets the type of fence (and whether there is one) for the given border.
235  * @param t the tile to check for fences
236  * @param side the border to check
237  * @param h 0 if there is no fence, otherwise the fence type
238  * @pre IsClearGround(t, CLEAR_FIELDS)
239  */
SetFence(TileIndex t,DiagDirection side,uint h)240 static inline void SetFence(TileIndex t, DiagDirection side, uint h)
241 {
242 	assert(IsClearGround(t, CLEAR_FIELDS));
243 	switch (side) {
244 		default: NOT_REACHED();
245 		case DIAGDIR_SE: SB(_m[t].m4, 2, 3, h); break;
246 		case DIAGDIR_SW: SB(_m[t].m4, 5, 3, h); break;
247 		case DIAGDIR_NE: SB(_m[t].m3, 5, 3, h); break;
248 		case DIAGDIR_NW: SB(_me[t].m6, 2, 3, h); break;
249 	}
250 }
251 
252 
253 /**
254  * Make a clear tile.
255  * @param t       the tile to make a clear tile
256  * @param g       the type of ground
257  * @param density the density of the grass/snow/desert etc
258  */
MakeClear(TileIndex t,ClearGround g,uint density)259 static inline void MakeClear(TileIndex t, ClearGround g, uint density)
260 {
261 	SetTileType(t, MP_CLEAR);
262 	_m[t].m1 = 0;
263 	SetTileOwner(t, OWNER_NONE);
264 	_m[t].m2 = 0;
265 	_m[t].m3 = 0;
266 	_m[t].m4 = 0 << 5 | 0 << 2;
267 	SetClearGroundDensity(t, g, density); // Sets m5
268 	_me[t].m6 = 0;
269 	_me[t].m7 = 0;
270 	_me[t].m8 = 0;
271 }
272 
273 
274 /**
275  * Make a (farm) field tile.
276  * @param t          the tile to make a farm field
277  * @param field_type the 'growth' level of the field
278  * @param industry   the industry this tile belongs to
279  */
MakeField(TileIndex t,uint field_type,IndustryID industry)280 static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
281 {
282 	SetTileType(t, MP_CLEAR);
283 	_m[t].m1 = 0;
284 	SetTileOwner(t, OWNER_NONE);
285 	_m[t].m2 = industry;
286 	_m[t].m3 = field_type;
287 	_m[t].m4 = 0 << 5 | 0 << 2;
288 	SetClearGroundDensity(t, CLEAR_FIELDS, 3);
289 	SB(_me[t].m6, 2, 4, 0);
290 	_me[t].m7 = 0;
291 	_me[t].m8 = 0;
292 }
293 
294 /**
295  * Make a snow tile.
296  * @param t the tile to make snowy
297  * @param density The density of snowiness.
298  * @pre GetClearGround(t) != CLEAR_SNOW
299  */
300 static inline void MakeSnow(TileIndex t, uint density = 0)
301 {
302 	assert(GetClearGround(t) != CLEAR_SNOW);
303 	SetBit(_m[t].m3, 4);
304 	if (GetRawClearGround(t) == CLEAR_FIELDS) {
305 		SetClearGroundDensity(t, CLEAR_GRASS, density);
306 	} else {
307 		SetClearDensity(t, density);
308 	}
309 }
310 
311 /**
312  * Clear the snow from a tile and return it to its previous type.
313  * @param t the tile to clear of snow
314  * @pre GetClearGround(t) == CLEAR_SNOW
315  */
ClearSnow(TileIndex t)316 static inline void ClearSnow(TileIndex t)
317 {
318 	assert(GetClearGround(t) == CLEAR_SNOW);
319 	ClrBit(_m[t].m3, 4);
320 	SetClearDensity(t, 3);
321 }
322 
323 #endif /* CLEAR_MAP_H */
324