1 /*****************************************************************************
2  * PokerTH - The open source texas holdem engine                             *
3  * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May          *
4  *                                                                           *
5  * This program is free software: you can redistribute it and/or modify      *
6  * it under the terms of the GNU Affero General Public License as            *
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13  * GNU Affero General Public License for more details.                       *
14  *                                                                           *
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16  * along with this program.  If not, see <http://www.gnu.org/licenses/>.     *
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18  *                                                                           *
19  * Additional permission under GNU AGPL version 3 section 7                  *
20  *                                                                           *
21  * If you modify this program, or any covered work, by linking or            *
22  * combining it with the OpenSSL project's OpenSSL library (or a             *
23  * modified version of that library), containing parts covered by the        *
24  * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH           *
25  * (Felix Hammer, Florian Thauer, Lothar May) grant you additional           *
26  * permission to convey the resulting work.                                  *
27  * Corresponding Source for a non-source form of such a combination          *
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30  *****************************************************************************/
31 #include <playerdata.h>
32 
33 using namespace std;
34 
PlayerData(unsigned uniqueId,int number,PlayerType type,PlayerRights rights,bool isGameAdmin)35 PlayerData::PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights, bool isGameAdmin)
36 	: m_uniqueId(uniqueId), m_dbId(DB_ID_INVALID), m_number(number), m_startCash(-1), m_type(type), m_rights(rights), m_isGameAdmin(isGameAdmin)
37 {
38 }
39 
PlayerData(const PlayerData & other)40 PlayerData::PlayerData(const PlayerData &other)
41 	: m_uniqueId(other.GetUniqueId()), m_dbId(other.GetDBId()), m_number(other.GetNumber()), m_startCash(other.GetStartCash()),
42 	  m_guid(other.GetGuid()), m_oldGuid(other.GetOldGuid()), m_name(other.GetName()), m_password(), m_country(other.GetCountry()),
43 	  m_avatarFile(other.GetAvatarFile()), m_avatarMD5(other.GetAvatarMD5()), m_type(other.GetType()), m_rights(other.GetRights()),
44 	  m_isGameAdmin(other.IsGameAdmin()), m_netAvatarFile(), m_dataMutex()
45 {
46 }
47 
~PlayerData()48 PlayerData::~PlayerData()
49 {
50 }
51 
52 string
GetName() const53 PlayerData::GetName() const
54 {
55 	boost::mutex::scoped_lock lock(m_dataMutex);
56 	return m_name;
57 }
58 
59 void
SetName(const string & name)60 PlayerData::SetName(const string &name)
61 {
62 	boost::mutex::scoped_lock lock(m_dataMutex);
63 	m_name = name;
64 }
65 
66 std::string
GetCountry() const67 PlayerData::GetCountry() const
68 {
69 	boost::mutex::scoped_lock lock(m_dataMutex);
70 	return m_country;
71 }
72 
73 void
SetCountry(const std::string & country)74 PlayerData::SetCountry(const std::string &country)
75 {
76 	boost::mutex::scoped_lock lock(m_dataMutex);
77 	m_country = country;
78 }
79 
80 string
GetAvatarFile() const81 PlayerData::GetAvatarFile() const
82 {
83 	boost::mutex::scoped_lock lock(m_dataMutex);
84 	return m_avatarFile;
85 }
86 
87 void
SetAvatarFile(const std::string & avatarFile)88 PlayerData::SetAvatarFile(const std::string &avatarFile)
89 {
90 	boost::mutex::scoped_lock lock(m_dataMutex);
91 	m_avatarFile = avatarFile;
92 }
93 
94 MD5Buf
GetAvatarMD5() const95 PlayerData::GetAvatarMD5() const
96 {
97 	boost::mutex::scoped_lock lock(m_dataMutex);
98 	return m_avatarMD5;
99 }
100 void
SetAvatarMD5(const MD5Buf & avatarMD5)101 PlayerData::SetAvatarMD5(const MD5Buf &avatarMD5)
102 {
103 	boost::mutex::scoped_lock lock(m_dataMutex);
104 	m_avatarMD5 = avatarMD5;
105 }
106 
107 boost::shared_ptr<AvatarFile>
GetNetAvatarFile() const108 PlayerData::GetNetAvatarFile() const
109 {
110 	return m_netAvatarFile;
111 }
112 
113 void
SetNetAvatarFile(boost::shared_ptr<AvatarFile> AvatarFile)114 PlayerData::SetNetAvatarFile(boost::shared_ptr<AvatarFile> AvatarFile)
115 {
116 	m_netAvatarFile = AvatarFile;
117 }
118 
119 PlayerType
GetType() const120 PlayerData::GetType() const
121 {
122 	boost::mutex::scoped_lock lock(m_dataMutex);
123 	return m_type;
124 }
125 
126 void
SetType(PlayerType type)127 PlayerData::SetType(PlayerType type)
128 {
129 	boost::mutex::scoped_lock lock(m_dataMutex);
130 	m_type = type;
131 }
132 
133 PlayerRights
GetRights() const134 PlayerData::GetRights() const
135 {
136 	boost::mutex::scoped_lock lock(m_dataMutex);
137 	return m_rights;
138 }
139 
140 void
SetRights(PlayerRights rights)141 PlayerData::SetRights(PlayerRights rights)
142 {
143 	boost::mutex::scoped_lock lock(m_dataMutex);
144 	m_rights = rights;
145 }
146 
147 bool
IsGameAdmin() const148 PlayerData::IsGameAdmin() const
149 {
150 	boost::mutex::scoped_lock lock(m_dataMutex);
151 	return m_isGameAdmin;
152 }
153 
154 void
SetGameAdmin(bool isAdmin)155 PlayerData::SetGameAdmin(bool isAdmin)
156 {
157 	boost::mutex::scoped_lock lock(m_dataMutex);
158 	m_isGameAdmin = isAdmin;
159 }
160 
161 unsigned
GetUniqueId() const162 PlayerData::GetUniqueId() const
163 {
164 	// const value - no mutex needed.
165 	return m_uniqueId;
166 }
167 
168 int
GetNumber() const169 PlayerData::GetNumber() const
170 {
171 	boost::mutex::scoped_lock lock(m_dataMutex);
172 	return m_number;
173 }
174 
175 void
SetNumber(int number)176 PlayerData::SetNumber(int number)
177 {
178 	boost::mutex::scoped_lock lock(m_dataMutex);
179 	m_number = number;
180 }
181 
182 std::string
GetGuid() const183 PlayerData::GetGuid() const
184 {
185 	boost::mutex::scoped_lock lock(m_dataMutex);
186 	return m_guid;
187 }
188 
189 void
SetGuid(const std::string & guid)190 PlayerData::SetGuid(const std::string &guid)
191 {
192 	boost::mutex::scoped_lock lock(m_dataMutex);
193 	m_guid = guid;
194 }
195 
196 std::string
GetOldGuid() const197 PlayerData::GetOldGuid() const
198 {
199 	boost::mutex::scoped_lock lock(m_dataMutex);
200 	return m_oldGuid;
201 }
202 
203 void
SetOldGuid(const std::string & guid)204 PlayerData::SetOldGuid(const std::string &guid)
205 {
206 	boost::mutex::scoped_lock lock(m_dataMutex);
207 	m_oldGuid = guid;
208 }
209 
210 DB_id
GetDBId() const211 PlayerData::GetDBId() const
212 {
213 	boost::mutex::scoped_lock lock(m_dataMutex);
214 	return m_dbId;
215 }
216 
217 void
SetDBId(DB_id id)218 PlayerData::SetDBId(DB_id id)
219 {
220 	boost::mutex::scoped_lock lock(m_dataMutex);
221 	m_dbId = id;
222 }
223 
224 int
GetStartCash() const225 PlayerData::GetStartCash() const
226 {
227 	boost::mutex::scoped_lock lock(m_dataMutex);
228 	return m_startCash;
229 }
230 
231 void
SetStartCash(int cash)232 PlayerData::SetStartCash(int cash)
233 {
234 	boost::mutex::scoped_lock lock(m_dataMutex);
235 	m_startCash = cash;
236 }
237 
238 bool
operator <(const PlayerData & other) const239 PlayerData::operator<(const PlayerData &other) const
240 {
241 	boost::mutex::scoped_lock lock(m_dataMutex);
242 	return m_number < other.GetNumber();
243 }
244 
245