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Searched defs:GetSubTexmap (Results 1 – 25 of 30) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/ObjectPlugin/Code/
H A DXRMaterial.h92 Texmap* GetSubTexmap(int i) { return (*m_texMaps)[i].map; }; in GetSubTexmap() function
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/
H A Dnormalrender.h133 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Ddent.h108 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function
H A Dwood.h114 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function
H A Doutput.cpp75 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Output
H A Dstdmtl.h211 Texmap* GetSubTexmap(int i) { return (*maps)[i].map; } in GetSubTexmap() function
H A Dmask.cpp62 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Mask
H A Dtint.cpp66 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Tint
H A Drgbmult.cpp70 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in RGBMult
H A Dpartage.cpp65 Texmap* GetSubTexmap(int i) {return subTex[i];} in GetSubTexmap() function in PartAgeTex
H A Dfalloff.cpp90 Texmap* GetSubTexmap(int i) { assert(0); return NULL; } in GetSubTexmap() function in Falloff
H A Dmarble.cpp112 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Marble
H A DbakeShell.cpp98 Texmap* GetSubTexmap(int i) { return NULL; } in GetSubTexmap() function in BakeShell
H A Dstdmtl2.h560 Texmap* GetSubTexmap(int i) { return (*maps)[i].map; } in GetSubTexmap() function
H A Dcomposit.cpp117 Texmap* GetSubTexmap(int i) {return subTex[i];} in GetSubTexmap() function in Composite
H A Dmixmat.cpp103 Texmap* GetSubTexmap(int i) {return map;} in GetSubTexmap() function in MixMat
H A Dmatte.cpp187 Texmap* GetSubTexmap(int i) { return reflmap; } in GetSubTexmap() function in Matte
H A Dchecker.cpp141 Texmap* GetSubTexmap(int i) { in GetSubTexmap() function in Checker
H A Dgradient.cpp156 Texmap* GetSubTexmap(int i) {return subTex[i];} in GetSubTexmap() function in Gradient
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/
H A DCameraMapTexture.cpp123 Texmap* GetSubTexmap(int i) in GetSubTexmap() function in CameraMapTexture
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/procmap/
H A Dspeckle.cpp1029 Texmap *Speckle::GetSubTexmap(int i) { in GetSubTexmap() function in Speckle
H A Dsplat.cpp1078 Texmap *Splat::GetSubTexmap(int i) { in GetSubTexmap() function in Splat
H A Dsmoke.cpp1161 Texmap *Smoke::GetSubTexmap(int i) { in GetSubTexmap() function in Smoke
H A Dstucco.cpp1121 Texmap *Stucco::GetSubTexmap(int i) { in GetSubTexmap() function in Stucco
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h434 Texmap* GetSubTexmap(int i) { return (*maps)[i].map; } in GetSubTexmap() function

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