/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/ObjectPlugin/Code/ |
H A D | XRMaterial.h | 92 Texmap* GetSubTexmap(int i) { return (*m_texMaps)[i].map; }; in GetSubTexmap() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/ |
H A D | normalrender.h | 133 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | dent.h | 108 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function
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H A D | wood.h | 114 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function
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H A D | output.cpp | 75 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Output
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H A D | stdmtl.h | 211 Texmap* GetSubTexmap(int i) { return (*maps)[i].map; } in GetSubTexmap() function
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H A D | mask.cpp | 62 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Mask
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H A D | tint.cpp | 66 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Tint
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H A D | rgbmult.cpp | 70 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in RGBMult
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H A D | partage.cpp | 65 Texmap* GetSubTexmap(int i) {return subTex[i];} in GetSubTexmap() function in PartAgeTex
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H A D | falloff.cpp | 90 Texmap* GetSubTexmap(int i) { assert(0); return NULL; } in GetSubTexmap() function in Falloff
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H A D | marble.cpp | 112 Texmap* GetSubTexmap(int i) { return subTex[i]; } in GetSubTexmap() function in Marble
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H A D | bakeShell.cpp | 98 Texmap* GetSubTexmap(int i) { return NULL; } in GetSubTexmap() function in BakeShell
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H A D | stdmtl2.h | 560 Texmap* GetSubTexmap(int i) { return (*maps)[i].map; } in GetSubTexmap() function
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H A D | composit.cpp | 117 Texmap* GetSubTexmap(int i) {return subTex[i];} in GetSubTexmap() function in Composite
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H A D | mixmat.cpp | 103 Texmap* GetSubTexmap(int i) {return map;} in GetSubTexmap() function in MixMat
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H A D | matte.cpp | 187 Texmap* GetSubTexmap(int i) { return reflmap; } in GetSubTexmap() function in Matte
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H A D | checker.cpp | 141 Texmap* GetSubTexmap(int i) { in GetSubTexmap() function in Checker
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H A D | gradient.cpp | 156 Texmap* GetSubTexmap(int i) {return subTex[i];} in GetSubTexmap() function in Gradient
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/ |
H A D | CameraMapTexture.cpp | 123 Texmap* GetSubTexmap(int i) in GetSubTexmap() function in CameraMapTexture
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/procmap/ |
H A D | speckle.cpp | 1029 Texmap *Speckle::GetSubTexmap(int i) { in GetSubTexmap() function in Speckle
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H A D | splat.cpp | 1078 Texmap *Splat::GetSubTexmap(int i) { in GetSubTexmap() function in Splat
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H A D | smoke.cpp | 1161 Texmap *Smoke::GetSubTexmap(int i) { in GetSubTexmap() function in Smoke
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H A D | stucco.cpp | 1121 Texmap *Stucco::GetSubTexmap(int i) { in GetSubTexmap() function in Stucco
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.h | 434 Texmap* GetSubTexmap(int i) { return (*maps)[i].map; } in GetSubTexmap() function
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