/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | weaponslots.h | 30 inline const ClassDef *GetWeapon (int index) const in GetWeapon() function
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | weapons_list.cpp | 219 Weapon* WeaponsList::GetWeapon (Weapon::Weapon_type type) const in GetWeapon() function in WeaponsList
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | playerstats.cpp | 172 void GetWeapon(int wpn, int ammo) in GetWeapon() function
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/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | weapon_menu.h | 53 Weapon * GetWeapon() const { return weapon; }; in GetWeapon() function
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | playerstats.cpp | 157 void GetWeapon(int wpn, int ammo) in GetWeapon() function
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Projectile.cpp | 302 const Weapon &Projectile::GetWeapon() const in GetWeapon() function in Projectile
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/dports/games/warmux/warmux-11.04/src/team/ |
H A D | team.h | 132 const Weapon& GetWeapon() const { return *active_weapon; } in GetWeapon() function
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Player.h | 143 Weapon *GetWeapon() { return weapon; } in GetWeapon() function
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_pickups.h | 29 inline const PClass *GetWeapon (int index) const in GetWeapon() function
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battlealgorithm.cpp | 550 Game_Battler::Weapon Game_BattleAlgorithm::Normal::GetWeapon() const { in GetWeapon() function in Game_BattleAlgorithm::Normal
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H A D | game_actor.cpp | 1329 const lcf::rpg::Item* Game_Actor::GetWeapon() const { in GetWeapon() function in Game_Actor
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICallback.cpp | 1836 const WeaponDef* CAICallback::GetWeapon(const char* weaponName) in GetWeapon() function in CAICallback
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | AIAICallback.cpp | 1348 const springLegacyAI::WeaponDef* springLegacyAI::CAIAICallback::GetWeapon(const char* weaponName) { in GetWeapon() function in springLegacyAI::CAIAICallback
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.cpp | 6325 ITMExtHeader *Actor::GetWeapon(WeaponInfo &wi, bool leftorright) const in GetWeapon() function in GemRB::Actor
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