1 /* 2 * gstvaapitexture.h - VA texture abstraction 3 * 4 * Copyright (C) 2010-2011 Splitted-Desktop Systems 5 * Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com> 6 * Copyright (C) 2012-2013 Intel Corporation 7 * Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com> 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Lesser General Public License 11 * as published by the Free Software Foundation; either version 2.1 12 * of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Lesser General Public License for more details. 18 * 19 * You should have received a copy of the GNU Lesser General Public 20 * License along with this library; if not, write to the Free 21 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301 USA 23 */ 24 25 #ifndef GST_VAAPI_TEXTURE_H 26 #define GST_VAAPI_TEXTURE_H 27 28 #include <gst/vaapi/gstvaapitypes.h> 29 #include <gst/vaapi/gstvaapisurface.h> 30 31 G_BEGIN_DECLS 32 33 #define GST_VAAPI_TEXTURE(obj) \ 34 ((GstVaapiTexture *)(obj)) 35 36 /** 37 * GST_VAAPI_TEXTURE_ID: 38 * @texture: a #GstVaapiTexture 39 * 40 * Macro that evaluates to the GL texture id associated with the @texture 41 */ 42 #define GST_VAAPI_TEXTURE_ID(texture) \ 43 gst_vaapi_texture_get_id (GST_VAAPI_TEXTURE (texture)) 44 45 /** 46 * GST_VAAPI_TEXTURE_TARGET: 47 * @texture: a #GstVaapiTexture 48 * 49 * Macro that evaluates to the GL texture target associated with the @texture 50 */ 51 #define GST_VAAPI_TEXTURE_TARGET(texture) \ 52 gst_vaapi_texture_get_target (GST_VAAPI_TEXTURE (texture)) 53 54 /** 55 * GST_VAAPI_TEXTURE_FORMAT: 56 * @texture: a #GstVaapiTexture 57 * 58 * Macro that evaluates to the GL texture format associated with the @texture 59 */ 60 #define GST_VAAPI_TEXTURE_FORMAT(texture) \ 61 gst_vaapi_texture_get_format (GST_VAAPI_TEXTURE (texture)) 62 63 /** 64 * GST_VAAPI_TEXTURE_WIDTH: 65 * @texture: a #GstVaapiTexture 66 * 67 * Macro that evaluates to the GL texture width associated with the @texture 68 */ 69 #define GST_VAAPI_TEXTURE_WIDTH(texture) \ 70 gst_vaapi_texture_get_width (GST_VAAPI_TEXTURE (texture)) 71 72 /** 73 * GST_VAAPI_TEXTURE_HEIGHT: 74 * @texture: a #GstVaapiTexture 75 * 76 * Macro that evaluates to the GL texture height associated with the @texture 77 */ 78 #define GST_VAAPI_TEXTURE_HEIGHT(texture) \ 79 gst_vaapi_texture_get_height (GST_VAAPI_TEXTURE (texture)) 80 81 typedef struct _GstVaapiTexture GstVaapiTexture; 82 83 /** 84 * GstVaapiTextureOrientationFlags: 85 * @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED: indicates whether 86 * the right row comes first in memory. 87 * @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED: indicates whether 88 * the bottom line comes first in memory. 89 * 90 * Additional flags to indicate whether the texture data is organized 91 * in memory with the X or Y, or both, axis inverted. e.g. if only 92 * @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED is set, this means 93 * that the bottom line comes first in memory, with pixels laid out 94 * from the left to the right. 95 */ 96 typedef enum { 97 GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED = 1 << 31, 98 GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED = 1 << 30, 99 } GstVaapiTextureOrientationFlags; 100 101 GstVaapiTexture * 102 gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format, 103 guint width, guint height); 104 105 GstVaapiTexture * 106 gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id, 107 guint target, guint format, guint width, guint height); 108 109 GstVaapiTexture * 110 gst_vaapi_texture_ref (GstVaapiTexture * texture); 111 112 void 113 gst_vaapi_texture_unref (GstVaapiTexture * texture); 114 115 void 116 gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr, 117 GstVaapiTexture * new_texture); 118 119 guint 120 gst_vaapi_texture_get_id (GstVaapiTexture * texture); 121 122 guint 123 gst_vaapi_texture_get_target (GstVaapiTexture * texture); 124 125 guint 126 gst_vaapi_texture_get_format (GstVaapiTexture * texture); 127 128 guint 129 gst_vaapi_texture_get_width (GstVaapiTexture * texture); 130 131 guint 132 gst_vaapi_texture_get_height (GstVaapiTexture * texture); 133 134 void 135 gst_vaapi_texture_get_size (GstVaapiTexture * texture, guint * width_ptr, 136 guint * height_ptr); 137 138 guint 139 gst_vaapi_texture_get_orientation_flags (GstVaapiTexture * texture); 140 141 void 142 gst_vaapi_texture_set_orientation_flags (GstVaapiTexture * texture, 143 guint flags); 144 145 gboolean 146 gst_vaapi_texture_put_surface (GstVaapiTexture * texture, 147 GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, 148 guint flags); 149 150 G_END_DECLS 151 152 #endif /* GST_VAAPI_TEXTURE_H */ 153