/dports/cad/electric/electric-7.00/src/include/ |
H A D | config.h | 66 # define HAVE_QSORT 1 macro 81 # define HAVE_QSORT 1 macro 108 # define HAVE_QSORT 1 macro
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/dports/cad/jspice3/jspice3-2.5/conf/dosconf/ |
H A D | conf_dos.h | 31 #define HAVE_QSORT /* qsort( ) exists */ macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_wii.h | 53 #define HAVE_QSORT 1 macro
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H A D | SDL_config_symbian.h | 118 #define HAVE_QSORT 1 macro
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H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_symbian.h | 118 #define HAVE_QSORT 1 macro
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H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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H A D | SDL_config_nds.h | 64 #define HAVE_QSORT 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_symbian.h | 118 #define HAVE_QSORT 1 macro
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H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_symbian.h | 118 #define HAVE_QSORT 1 macro
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H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/cad/ngspice_rework/ngspice-35/visualc/src/include/ngspice/ |
H A D | config.h | 232 #define HAVE_QSORT 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_dreamcast.h | 56 #define HAVE_QSORT 1 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_config.h | 99 #define HAVE_QSORT 1 macro
|