/dports/games/libretro-fuse/fuse-libretro-8b51f87/src/ |
H A D | config_libspectrum.h | 68 #define HAVE__STRNICMP 1 macro
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/dports/games/bzflag-server/bzflag-2.4.22/MSVC/build/ |
H A D | config.h | 97 #define HAVE__STRNICMP 1 macro
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/dports/games/bzflag/bzflag-2.4.22/MSVC/build/ |
H A D | config.h | 97 #define HAVE__STRNICMP 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_symbian.h | 139 #define HAVE__STRNICMP 1 macro
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H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_symbian.h | 139 #define HAVE__STRNICMP 1 macro
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H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_symbian.h | 139 #define HAVE__STRNICMP 1 macro
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H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_symbian.h | 139 #define HAVE__STRNICMP 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_config_symbian.h | 154 #define HAVE__STRNICMP 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/symbian/inc/ |
H A D | SDL_config_symbian.h | 154 #define HAVE__STRNICMP 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config_win32.h | 110 #define HAVE__STRNICMP 1 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_config_win32.h | 117 #define HAVE__STRNICMP 1 macro
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