1 /***************************************************************************
2  *   Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com>          *
3  *                                                                         *
4  *   Part of the Free Heroes2 Engine:                                      *
5  *   http://sourceforge.net/projects/fheroes2                              *
6  *                                                                         *
7  *   This program is free software; you can redistribute it and/or modify  *
8  *   it under the terms of the GNU General Public License as published by  *
9  *   the Free Software Foundation; either version 2 of the License, or     *
10  *   (at your option) any later version.                                   *
11  *                                                                         *
12  *   This program is distributed in the hope that it will be useful,       *
13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
15  *   GNU General Public License for more details.                          *
16  *                                                                         *
17  *   You should have received a copy of the GNU General Public License     *
18  *   along with this program; if not, write to the                         *
19  *   Free Software Foundation, Inc.,                                       *
20  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
21  ***************************************************************************/
22 #ifndef H2GAMEDEFS_H
23 #define H2GAMEDEFS_H
24 
25 // hardcore defines: kingdom
26 #define KINGDOMMAX 6
27 
28 // hardcore defines: world
29 #define DAYOFWEEK 7
30 #define WEEKOFMONTH 4
31 
32 // hardcore defines: castle
33 #define CASTLEMAXMONSTER 6
34 
35 // hardcore defines: heroes
36 #define HEROESMAXARTIFACT 14
37 #define HEROESMAXSKILL 8
38 #define HEROESMAXCOUNT 71
39 
40 // hardcore defines: skill
41 #define MAXPRIMARYSKILL 4
42 #define MAXSECONDARYSKILL 14
43 
44 // hardcore defines: army
45 #define ARMYMAXTROOPS 5
46 
47 // hardcore defines: interface
48 #define RADARWIDTH 144
49 #define BORDERWIDTH 16
50 
51 // ai/hero speed
52 #define DEFAULT_SPEED_DELAY 5
53 #define DEFAULT_BATTLE_SPEED 4
54 
55 #endif
56