1 #ifndef BUILDING_TYPE_H 2 #define BUILDING_TYPE_H 3 4 /** 5 * @file 6 * Type definitions for buildings 7 */ 8 9 /** 10 * Building types 11 */ 12 typedef enum { 13 BUILDING_NONE = 0, 14 BUILDING_MENU_FARMS = 2, 15 BUILDING_MENU_RAW_MATERIALS = 3, 16 BUILDING_MENU_WORKSHOPS = 4, 17 BUILDING_ROAD = 5, 18 BUILDING_WALL = 6, 19 BUILDING_DRAGGABLE_RESERVOIR = 7, 20 BUILDING_AQUEDUCT = 8, 21 BUILDING_CLEAR_LAND = 9, 22 BUILDING_HOUSE_VACANT_LOT = 10, 23 BUILDING_HOUSE_SMALL_TENT = 10, 24 BUILDING_HOUSE_LARGE_TENT = 11, 25 BUILDING_HOUSE_SMALL_SHACK = 12, 26 BUILDING_HOUSE_LARGE_SHACK = 13, 27 BUILDING_HOUSE_SMALL_HOVEL = 14, 28 BUILDING_HOUSE_LARGE_HOVEL = 15, 29 BUILDING_HOUSE_SMALL_CASA = 16, 30 BUILDING_HOUSE_LARGE_CASA = 17, 31 BUILDING_HOUSE_SMALL_INSULA = 18, 32 BUILDING_HOUSE_MEDIUM_INSULA = 19, 33 BUILDING_HOUSE_LARGE_INSULA = 20, 34 BUILDING_HOUSE_GRAND_INSULA = 21, 35 BUILDING_HOUSE_SMALL_VILLA = 22, 36 BUILDING_HOUSE_MEDIUM_VILLA = 23, 37 BUILDING_HOUSE_LARGE_VILLA = 24, 38 BUILDING_HOUSE_GRAND_VILLA = 25, 39 BUILDING_HOUSE_SMALL_PALACE = 26, 40 BUILDING_HOUSE_MEDIUM_PALACE = 27, 41 BUILDING_HOUSE_LARGE_PALACE = 28, 42 BUILDING_HOUSE_LUXURY_PALACE = 29, 43 BUILDING_AMPHITHEATER = 30, 44 BUILDING_THEATER = 31, 45 BUILDING_HIPPODROME = 32, 46 BUILDING_COLOSSEUM = 33, 47 BUILDING_GLADIATOR_SCHOOL = 34, 48 BUILDING_LION_HOUSE = 35, 49 BUILDING_ACTOR_COLONY = 36, 50 BUILDING_CHARIOT_MAKER = 37, 51 BUILDING_PLAZA = 38, 52 BUILDING_GARDENS = 39, 53 BUILDING_FORT_LEGIONARIES = 40, 54 BUILDING_SMALL_STATUE = 41, 55 BUILDING_MEDIUM_STATUE = 42, 56 BUILDING_LARGE_STATUE = 43, 57 BUILDING_FORT_JAVELIN = 44, 58 BUILDING_FORT_MOUNTED = 45, 59 BUILDING_DOCTOR = 46, 60 BUILDING_HOSPITAL = 47, 61 BUILDING_BATHHOUSE = 48, 62 BUILDING_BARBER = 49, 63 BUILDING_DISTRIBUTION_CENTER_UNUSED = 50, 64 BUILDING_SCHOOL = 51, 65 BUILDING_ACADEMY = 52, 66 BUILDING_LIBRARY = 53, 67 BUILDING_FORT_GROUND = 54, 68 BUILDING_PREFECTURE = 55, 69 BUILDING_TRIUMPHAL_ARCH = 56, 70 BUILDING_FORT = 57, 71 BUILDING_GATEHOUSE = 58, 72 BUILDING_TOWER = 59, 73 BUILDING_SMALL_TEMPLE_CERES = 60, 74 BUILDING_SMALL_TEMPLE_NEPTUNE = 61, 75 BUILDING_SMALL_TEMPLE_MERCURY = 62, 76 BUILDING_SMALL_TEMPLE_MARS = 63, 77 BUILDING_SMALL_TEMPLE_VENUS = 64, 78 BUILDING_LARGE_TEMPLE_CERES = 65, 79 BUILDING_LARGE_TEMPLE_NEPTUNE = 66, 80 BUILDING_LARGE_TEMPLE_MERCURY = 67, 81 BUILDING_LARGE_TEMPLE_MARS = 68, 82 BUILDING_LARGE_TEMPLE_VENUS = 69, 83 BUILDING_MARKET = 70, 84 BUILDING_GRANARY = 71, 85 BUILDING_WAREHOUSE = 72, 86 BUILDING_WAREHOUSE_SPACE = 73, 87 BUILDING_SHIPYARD = 74, 88 BUILDING_DOCK = 75, 89 BUILDING_WHARF = 76, 90 BUILDING_GOVERNORS_HOUSE = 77, 91 BUILDING_GOVERNORS_VILLA = 78, 92 BUILDING_GOVERNORS_PALACE = 79, 93 BUILDING_MISSION_POST = 80, 94 BUILDING_ENGINEERS_POST = 81, 95 BUILDING_LOW_BRIDGE = 82, 96 BUILDING_SHIP_BRIDGE = 83, 97 BUILDING_SENATE = 84, 98 BUILDING_SENATE_UPGRADED = 85, 99 BUILDING_FORUM = 86, 100 BUILDING_FORUM_UPGRADED = 87, 101 BUILDING_NATIVE_HUT = 88, 102 BUILDING_NATIVE_MEETING = 89, 103 BUILDING_RESERVOIR = 90, 104 BUILDING_FOUNTAIN = 91, 105 BUILDING_WELL = 92, 106 BUILDING_NATIVE_CROPS = 93, 107 BUILDING_MILITARY_ACADEMY = 94, 108 BUILDING_BARRACKS = 95, 109 BUILDING_MENU_SMALL_TEMPLES = 96, 110 BUILDING_MENU_LARGE_TEMPLES = 97, 111 BUILDING_ORACLE = 98, 112 BUILDING_BURNING_RUIN = 99, 113 BUILDING_WHEAT_FARM = 100, 114 BUILDING_VEGETABLE_FARM = 101, 115 BUILDING_FRUIT_FARM = 102, 116 BUILDING_OLIVE_FARM = 103, 117 BUILDING_VINES_FARM = 104, 118 BUILDING_PIG_FARM = 105, 119 BUILDING_MARBLE_QUARRY = 106, 120 BUILDING_IRON_MINE = 107, 121 BUILDING_TIMBER_YARD = 108, 122 BUILDING_CLAY_PIT = 109, 123 BUILDING_WINE_WORKSHOP = 110, 124 BUILDING_OIL_WORKSHOP = 111, 125 BUILDING_WEAPONS_WORKSHOP = 112, 126 BUILDING_FURNITURE_WORKSHOP = 113, 127 BUILDING_POTTERY_WORKSHOP = 114, 128 BUILDING_ROADBLOCK = 115, 129 BUILDING_WORKCAMP = 116, 130 BUILDING_GRAND_TEMPLE_CERES = 117, 131 BUILDING_GRAND_TEMPLE_NEPTUNE = 118, 132 BUILDING_GRAND_TEMPLE_MERCURY = 119, 133 BUILDING_GRAND_TEMPLE_MARS = 120, 134 BUILDING_GRAND_TEMPLE_VENUS = 121, 135 BUILDING_MENU_GRAND_TEMPLES = 122, 136 BUILDING_MENU_TREES = 123, 137 BUILDING_MENU_PATHS = 124, 138 BUILDING_MENU_PARKS = 125, 139 BUILDING_SMALL_POND = 126, 140 BUILDING_LARGE_POND = 127, 141 BUILDING_PINE_TREE = 128, 142 BUILDING_FIR_TREE = 129, 143 BUILDING_OAK_TREE = 130, 144 BUILDING_ELM_TREE = 131, 145 BUILDING_FIG_TREE = 132, 146 BUILDING_PLUM_TREE = 133, 147 BUILDING_PALM_TREE = 134, 148 BUILDING_DATE_TREE = 135, 149 BUILDING_PINE_PATH = 136, 150 BUILDING_FIR_PATH = 137, 151 BUILDING_OAK_PATH = 138, 152 BUILDING_ELM_PATH = 139, 153 BUILDING_FIG_PATH = 140, 154 BUILDING_PLUM_PATH = 141, 155 BUILDING_PALM_PATH = 142, 156 BUILDING_DATE_PATH = 143, 157 BUILDING_PAVILION_BLUE = 144, 158 BUILDING_PAVILION_RED = 145, 159 BUILDING_PAVILION_ORANGE = 146, 160 BUILDING_PAVILION_YELLOW = 147, 161 BUILDING_PAVILION_GREEN = 148, 162 BUILDING_SMALL_STATUE_ALT = 149, 163 BUILDING_SMALL_STATUE_ALT_B = 150, 164 BUILDING_OBELISK = 151, 165 BUILDING_PANTHEON = 152, 166 BUILDING_ARCHITECT_GUILD = 153, 167 BUILDING_MESS_HALL = 154, 168 BUILDING_LIGHTHOUSE = 155, 169 BUILDING_MENU_STATUES = 156, 170 BUILDING_MENU_GOV_RES = 157, 171 BUILDING_TAVERN = 158, 172 BUILDING_GRAND_GARDEN = 159, 173 BUILDING_ARENA = 160, 174 BUILDING_HORSE_STATUE = 161, 175 BUILDING_DOLPHIN_FOUNTAIN = 162, 176 BUILDING_HEDGE_DARK = 163, 177 BUILDING_HEDGE_LIGHT = 164, 178 BUILDING_GARDEN_WALL = 165, 179 BUILDING_LEGION_STATUE = 166, 180 BUILDING_DECORATIVE_COLUMN = 167, 181 BUILDING_COLONNADE = 168, 182 BUILDING_LARARIUM = 169, 183 BUILDING_NYMPHAEUM = 170, 184 BUILDING_SMALL_MAUSOLEUM = 171, 185 BUILDING_LARGE_MAUSOLEUM = 172, 186 BUILDING_WATCHTOWER = 173, 187 BUILDING_PALISADE = 174, 188 BUILDING_GARDEN_PATH = 175, 189 BUILDING_CARAVANSERAI = 176, 190 BUILDING_ROOFED_GARDEN_WALL = 177, 191 BUILDING_GARDEN_WALL_GATE = 178, 192 // helper constants 193 BUILDING_TYPE_MAX = 179 194 } building_type; 195 196 /** 197 * House levels 198 */ 199 typedef enum { 200 HOUSE_MIN = 0, 201 HOUSE_SMALL_TENT = 0, 202 HOUSE_LARGE_TENT = 1, 203 HOUSE_SMALL_SHACK = 2, 204 HOUSE_LARGE_SHACK = 3, 205 HOUSE_SMALL_HOVEL = 4, 206 HOUSE_LARGE_HOVEL = 5, 207 HOUSE_SMALL_CASA = 6, 208 HOUSE_LARGE_CASA = 7, 209 HOUSE_SMALL_INSULA = 8, 210 HOUSE_MEDIUM_INSULA = 9, 211 HOUSE_LARGE_INSULA = 10, 212 HOUSE_GRAND_INSULA = 11, 213 HOUSE_SMALL_VILLA = 12, 214 HOUSE_MEDIUM_VILLA = 13, 215 HOUSE_LARGE_VILLA = 14, 216 HOUSE_GRAND_VILLA = 15, 217 HOUSE_SMALL_PALACE = 16, 218 HOUSE_MEDIUM_PALACE = 17, 219 HOUSE_LARGE_PALACE = 18, 220 HOUSE_LUXURY_PALACE = 19, 221 HOUSE_MAX = 19, 222 } house_level; 223 224 enum { 225 BUILDING_STATE_UNUSED = 0, 226 BUILDING_STATE_IN_USE = 1, 227 BUILDING_STATE_UNDO = 2, 228 BUILDING_STATE_CREATED = 3, 229 BUILDING_STATE_RUBBLE = 4, 230 BUILDING_STATE_DELETED_BY_GAME = 5, // used for earthquakes, fires, house mergers 231 BUILDING_STATE_DELETED_BY_PLAYER = 6, 232 BUILDING_STATE_MOTHBALLED = 7 233 }; 234 235 #endif // BUILDING_TYPE_H 236