1 #ifndef __AVP_WIN95_D3D_HUD_H__ 2 #define __AVP_WIN95_D3D_HUD_H__ 3 4 #include "langenum.h" 5 6 extern int TransparencyLevelOfHUD; 7 /* takes values of 0 (not drawn) to 255 (opaque) */ 8 9 struct VertexTag 10 { 11 int X; 12 int Y; 13 int U; 14 int V; 15 }; 16 17 typedef struct 18 { 19 int ImageNumber; 20 21 int TopLeftX; 22 int TopLeftY; 23 24 int TopLeftU; 25 int TopLeftV; 26 27 int Width; 28 int Height; 29 30 int Scale; 31 32 unsigned char Red; 33 unsigned char Green; 34 unsigned char Blue; 35 unsigned char Translucency; /* 0 == invisible, 255 == opaque */ 36 37 } HUDImageDesc; 38 39 40 typedef struct 41 { 42 char Character; 43 int X; 44 int Y; 45 46 unsigned char Red; 47 unsigned char Green; 48 unsigned char Blue; 49 unsigned char Alpha; 50 51 } HUDCharDesc; 52 53 extern void D3D_HUD_Setup(void); 54 extern void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr,unsigned int colour); 55 56 extern void D3D_DrawHUDFontCharacter(HUDCharDesc *charDescPtr); 57 extern void D3D_DrawHUDDigit(HUDCharDesc *charDescPtr); 58 59 60 extern void D3D_BlitWhiteChar(int x, int y, unsigned char c); 61 62 63 64 /* KJL 17:55:48 18/04/98 - called by HUD.c */ 65 extern void Render_HealthAndArmour(unsigned int health, unsigned int armour); 66 extern void Render_MarineAmmo(enum TEXTSTRING_ID ammoText, enum TEXTSTRING_ID magazinesText, unsigned int magazines, enum TEXTSTRING_ID roundsText, unsigned int rounds, int primaryAmmo); 67 void D3D_DrawHUDPredatorDigit(HUDCharDesc *charDescPtr, int scale); 68 void Draw_HUDImage(HUDImageDesc *imageDescPtr); 69 70 #endif 71