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Searched defs:HandleSocketReceiveFromConnectedPlayer (Results 1 – 2 of 2) sorted by relevance

/dports/games/blobby/blobby-1.0/src/raknet/
H A DReliabilityLayer.cpp218 bool ReliabilityLayer::HandleSocketReceiveFromConnectedPlayer( const char *buffer, int length ) in HandleSocketReceiveFromConnectedPlayer() function in ReliabilityLayer
/dports/devel/raknet/raknet-3.9.2_10,1/Source/
H A DReliabilityLayer.cpp612 bool ReliabilityLayer::HandleSocketReceiveFromConnectedPlayer( in HandleSocketReceiveFromConnectedPlayer() function in ReliabilityLayer