Searched defs:HitAnim (Results 1 – 3 of 3) sorted by relevance
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Projectiles/ | ||
H A D | LaserZap.cs | 76 public readonly string HitAnim = null; field in OpenRA.Mods.Common.Projectiles.LaserZapInfo |
H A D | Railgun.cs | 84 public readonly string HitAnim = null; field in OpenRA.Mods.Common.Projectiles.RailgunInfo |
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ | ||
H A D | anim_manager.cpp | 415 HitAnim::HitAnim(MapCoord *loc) { in HitAnim() function in Ultima::Nuvie::HitAnim |