1 // Aseprite UI Library 2 // Copyright (C) 2001-2013, 2015 David Capello 3 // 4 // This file is released under the terms of the MIT license. 5 // Read LICENSE.txt for more information. 6 7 #ifndef UI_HIT_TEST_EVENT_H_INCLUDED 8 #define UI_HIT_TEST_EVENT_H_INCLUDED 9 #pragma once 10 11 #include "ui/event.h" 12 13 namespace ui { 14 15 enum HitTest { 16 HitTestNowhere, 17 HitTestCaption, 18 HitTestClient, 19 HitTestBorderNW, 20 HitTestBorderN, 21 HitTestBorderNE, 22 HitTestBorderE, 23 HitTestBorderSE, 24 HitTestBorderS, 25 HitTestBorderSW, 26 HitTestBorderW, 27 }; 28 29 class HitTestEvent : public Event { 30 public: HitTestEvent(Component * source,const gfx::Point & point,HitTest hit)31 HitTestEvent(Component* source, const gfx::Point& point, HitTest hit) 32 : Event(source) 33 , m_point(point) 34 , m_hit(hit) { } 35 point()36 gfx::Point point() const { return m_point; } 37 hit()38 HitTest hit() const { return m_hit; } setHit(HitTest hit)39 void setHit(HitTest hit) { m_hit = hit; } 40 41 private: 42 gfx::Point m_point; 43 HitTest m_hit; 44 }; 45 46 } // namespace ui 47 48 #endif // UI_HIT_TEST_EVENT_H_INCLUDED 49