1 /*
2 	This file is part of Warzone 2100.
3 	Copyright (C) 1999-2004  Eidos Interactive
4 	Copyright (C) 2005-2020  Warzone 2100 Project
5 
6 	Warzone 2100 is free software; you can redistribute it and/or modify
7 	it under the terms of the GNU General Public License as published by
8 	the Free Software Foundation; either version 2 of the License, or
9 	(at your option) any later version.
10 
11 	Warzone 2100 is distributed in the hope that it will be useful,
12 	but WITHOUT ANY WARRANTY; without even the implied warranty of
13 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 	GNU General Public License for more details.
15 
16 	You should have received a copy of the GNU General Public License
17 	along with Warzone 2100; if not, write to the Free Software
18 	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20 
21 #ifndef __INCLUDED_LIB_SOUND_AUDIO_ID_H__
22 #define __INCLUDED_LIB_SOUND_AUDIO_ID_H__
23 
24 enum INGAME_AUDIO
25 {
26 	NO_SOUND = -1,
27 
28 	/* Beeps */
29 
30 	ID_SOUND_WINDOWCLOSE,
31 	ID_SOUND_WINDOWOPEN,
32 	ID_SOUND_BUTTON_CLICK_3,
33 	ID_SOUND_SELECT,
34 	ID_SOUND_BUTTON_CLICK_5,
35 	FE_AUDIO_MESSAGEEND,
36 	ID_SOUND_ZOOM_ON_RADAR,
37 	ID_SOUND_BUILD_FAIL,
38 	ID_SOUND_MESSAGEEND,
39 	ID_SOUND_GAME_SHUTDOWN,
40 
41 	/* Design */
42 
43 	ID_SOUND_TURRET_SELECTED,
44 	ID_SOUND_BODY_SELECTED,
45 	ID_SOUND_PROPULSION_SELECTED,
46 	ID_SOUND_DESIGN_COMPLETED,
47 
48 	/* Structures */
49 
50 	ID_SOUND_CONSTRUCTION_STARTED,
51 	ID_SOUND_STRUCTURE_COMPLETED,
52 	ID_SOUND_STRUCTURE_UNDER_ATTACK,
53 	ID_SOUND_STRUCTURE_REPAIR_IN_PROGRESS,
54 	ID_SOUND_STRUCTURE_DEMOLISHED,
55 
56 	/* Power */
57 
58 	ID_SOUND_POWER_GENERATOR_UNDER_ATTACK,
59 	ID_SOUND_POWER_GENERATOR_DESTROYED,
60 	ID_SOUND_POWER_LOW,
61 	ID_SOUND_RESOURCE_HERE,
62 	ID_SOUND_DERRICK_UNDER_ATTACK,
63 	ID_SOUND_DERRICK_DESTROYED,
64 	ID_SOUND_RESOURCE_DEPLETED,
65 	ID_SOUND_POWER_TRANSFER_IN_PROGRESS,
66 	ID_SOUND_POWER_GENERATOR_REQUIRED,
67 
68 	/* Research */
69 
70 	ID_SOUND_RESEARCH_FACILITY_REQUIRED,
71 	ID_SOUND_ARTIFACT,
72 	ID_SOUND_ARTIFACT_RECOVERED,
73 	ID_SOUND_NEW_RESEARCH_PROJ_AVAILABLE,
74 	ID_SOUND_NEW_STRUCTURE_AVAILABLE,
75 	ID_SOUND_NEW_COMPONENT_AVAILABLE,
76 	ID_SOUND_NEW_CYBORG_AVAILABLE,
77 	ID_SOUND_RESEARCH_COMPLETED,
78 	ID_SOUND_MAJOR_RESEARCH,
79 	ID_SOUND_STRUCTURE_RESEARCH_COMPLETED,
80 	ID_SOUND_POWER_RESEARCH_COMPLETED,
81 	ID_SOUND_COMPUTER_RESEARCH_COMPLETED,
82 	ID_SOUND_VEHICLE_RESEARCH_COMPLETED,
83 	ID_SOUND_SYSTEMS_RESEARCH_COMPLETED,
84 	ID_SOUND_WEAPON_RESEARCH_COMPLETED,
85 	ID_SOUND_CYBORG_RESEARCH_COMPLETED,
86 
87 	/* Production */
88 
89 	ID_SOUND_PRODUCTION_STARTED,
90 	ID_SOUND_DROID_COMPLETED,
91 	ID_SOUND_PRODUCTION_PAUSED,
92 	ID_SOUND_PRODUCTION_CANCELLED,
93 	ID_SOUND_DELIVERY_POINT_ASSIGNED,
94 	ID_SOUND_DELIVERY_POINT_ASSIGNED_TO,
95 
96 	/* Repair */
97 
98 	ID_SOUND_UNIT_REPAIRED,
99 
100 	/* Detection */
101 
102 	ID_SOUND_SCAVENGERS_DETECTED,
103 	ID_SOUND_SCAVENGER_BASE_DETECTED,
104 	ID_SOUND_SCAVENGER_OUTPOST_DETECTED,
105 	ID_SOUND_POWER_RESOURCE,
106 	ID_SOUND_ARTEFACT_DISC,
107 	ID_SOUND_ENEMY_UNIT_DETECTED,
108 	ID_SOUND_ENEMY_BASE_DETECTED,
109 	ID_SOUND_ALLY_DETECTED,
110 	ID_SOUND_ENEMY_TRANSPORT_DETECTED,
111 	ID_SOUND_ENEMY_LZ_DETECTED,
112 	ID_SOUND_FRIENDLY_LZ_DETECTED,
113 	ID_SOUND_NEXUS_TOWER_DETECTED,
114 	ID_SOUND_NEXUS_TURRET_DETECTED,
115 	ID_SOUND_NEXUS_UNIT_DETECTED,
116 	ID_SOUND_ENEMY_BATTERY_DETECTED,
117 	ID_SOUND_ENEMY_VTOLS_DETECTED,
118 
119 	/* Status */
120 
121 	ID_SOUND_SCAVENGER_BASE,
122 	ID_SOUND_SCAVENGER_OUTPOST,
123 	ID_SOUND_SCAVENGER_OUTPOST_ERADICATED,
124 	ID_SOUND_SCAVENGER_BASE_ERADICATED,
125 	ID_SOUND_ENEMY_BASE,
126 	ID_SOUND_ENEMY_BASE_ERADICATED,
127 	ID_SOUND_INCOMING_ENEMY_TRANSPORT,
128 	ID_SOUND_ENEMY_LZ,
129 	ID_SOUND_LZ1,
130 	ID_SOUND_LZ2,
131 
132 	/* Combat */
133 
134 	ID_SOUND_UNIT_UNDER_ATTACK,
135 	ID_SOUND_UNIT_DESTROYED,
136 	ID_SOUND_UNIT_RETREATING,
137 	ID_SOUND_UNIT_RETURNING_FOR_REPAIR,
138 
139 	/* Artillery Batteries */
140 	ID_SOUND_ASSIGNED_TO_SENSOR,
141 	ID_SOUND_SENSOR_LOCKED_ON,
142 	ID_SOUND_ASSIGNED_TO_COUNTER_RADAR,
143 	ID_SOUND_ENEMY_BATTERY_LOCATED,
144 	ID_SOUND_BATTERY_FIRING_COUNTER_ATTACK,
145 
146 	/* Vtols */
147 
148 	ID_SOUND_INTERCEPTORS_LAUNCHED,
149 	ID_SOUND_REARMING,
150 	ID_SOUND_VTOLS_ENGAGING,
151 	ID_SOUND_ASSIGNED,
152 	ID_SOUND_INTERCEPTORS_ASSIGNED,
153 
154 	/* Command Console */
155 
156 	ID_SOUND_COMMAND_CONSOLE_ACTIVATED,
157 	ID_SOUND_SHORT_RANGE,
158 	ID_SOUND_LONG_RANGE,
159 	ID_SOUND_OPTIMUM_RANGE,
160 	ID_SOUND_RETREAT_AT_MEDIUM_DAMAGE,
161 	ID_SOUND_RETREAT_AT_HEAVY_DAMAGE,
162 	ID_SOUND_NO_RETREAT,
163 	ID_SOUND_FIRE_AT_WILL,
164 	ID_SOUND_RETURN_FIRE,
165 	ID_SOUND_CEASEFIRE,
166 	ID_SOUND_HOLD_POSITION,
167 	ID_SOUND_GUARD,
168 	ID_SOUND_PURSUE,
169 	ID_SOUND_PATROL,
170 	ID_SOUND_RETURN_TO_LZ,
171 	ID_SOUND_RECYCLING,
172 	ID_SOUND_SCATTER,
173 
174 	/* Tutorial Stuff */
175 
176 	ID_SOUND_NOT_POSSIBLE_TRY_AGAIN,
177 	ID_SOUND_NO,
178 	ID_SOUND_THAT_IS_INCORRECT,
179 	ID_SOUND_WELL_DONE,
180 	ID_SOUND_EXCELLENT,
181 
182 	/* Group and Commander Assignment */
183 
184 	ID_SOUND_ASSIGNED_TO_COMMANDER,
185 	ID_SOUND_GROUP_REPORTING,
186 	ID_SOUND_COMMANDER_REPORTING,
187 
188 	/* Routing */
189 
190 
191 	ID_SOUND_ROUTE_OBSTRUCTED,
192 	ID_SOUND_NO_ROUTE_AVAILABLE,
193 
194 	/* Transports and LZS */
195 
196 	ID_SOUND_REINFORCEMENTS_AVAILABLE,
197 	ID_SOUND_REINFORCEMENTS_IN_TRANSIT,
198 	ID_SOUND_TRANSPORT_LANDING,
199 	ID_SOUND_TRANSPORT_UNDER_ATTACK,
200 	ID_SOUND_TRANSPORT_REPAIRING,
201 	ID_SOUND_LZ_COMPROMISED,
202 	ID_SOUND_LZ_CLEAR,
203 	ID_SOUND_TRANSPORT_RETURNING_TO_BASE,
204 	ID_SOUND_TRANSPORT_UNABLE_TO_LAND,
205 
206 	/* Mission Messages */
207 
208 	ID_SOUND_MISSION_OBJECTIVE,
209 	ID_SOUND_MISSION_UPDATE,
210 	ID_SOUND_WARZONE_PAUSED,
211 	ID_SOUND_WARZONE_ACTIVE,
212 	ID_SOUND_MISSION_RESULTS,
213 	ID_SOUND_RESEARCH_STOLEN,
214 	ID_SOUND_TECHNOLOGY_TAKEN,
215 	ID_SOUND_INCOMING_TRANSMISSION,
216 	ID_SOUND_INCOMING_INTELLIGENCE_REPORT,
217 	ID_SOUND_MISSION_FAILED,
218 	ID_SOUND_MISSION_SUCCESSFUL,
219 	ID_SOUND_OBJECTIVE_ACCOMPLISHED,
220 	ID_SOUND_OBJECTIVE_FAILED,
221 	ID_SOUND_MISSION_TIMER_ACTIVATED,
222 	ID_SOUND_10_MINUTES_REMAINING,
223 	ID_SOUND_5_MINUTES_REMAINING,
224 	ID_SOUND_3_MINUTES_REMAINING,
225 	ID_SOUND_2_MINUTES_REMAINING,
226 	ID_SOUND_1_MINUTE_REMAINING,
227 	ID_SOUND_UNIT_CAPTURED,
228 	ID_SOUND_SYSTEM_FAILURE_IMMINENT,
229 	ID_SOUND_YOU_ARE_DEFEATED,
230 	ID_SOUND_MISSILE_CODES_DECIPHERED,
231 	ID_SOUND_1ST_MISSILE_CODES_DECIPHERED,
232 	ID_SOUND_2ND_MISSILE_CODES_DECIPHERED,
233 	ID_SOUND_3RD_MISSILE_CODES_DECIPHERED,
234 	ID_SOUND_MISSILE_CODES_CRACKED,
235 	ID_SOUND_ENTERING_WARZONE,
236 	ID_ALLIANCE_ACC,
237 	ID_ALLIANCE_BRO,
238 	ID_ALLIANCE_OFF,
239 	ID_CLAN_ENTER,
240 	ID_CLAN_EXIT,
241 	ID_GIFT,
242 	ID_POWER_TRANSMIT,
243 	ID_SENSOR_DOWNLOAD,
244 	ID_TECHNOLOGY_TRANSFER,
245 	ID_UNITS_TRANSFER,
246 
247 	/* Group and Commander Voices - Male */
248 	ID_SOUND_GROUP,
249 	ID_SOUND_GROUP_0,
250 	ID_SOUND_GROUP_1,
251 	ID_SOUND_GROUP_2,
252 	ID_SOUND_GROUP_3,
253 	ID_SOUND_GROUP_4,
254 	ID_SOUND_GROUP_5,
255 	ID_SOUND_GROUP_6,
256 	ID_SOUND_GROUP_7,
257 	ID_SOUND_GROUP_8,
258 	ID_SOUND_GROUP_9,
259 	ID_SOUND_REPORTING,
260 	ID_SOUND_COMMANDER,
261 	ID_SOUND_COM_SCAVS_DETECTED,
262 	ID_SOUND_COM_SCAV_BASE_DETECTED,
263 	ID_SOUND_COM_SCAV_OUTPOST_DETECTED,
264 	ID_SOUND_COM_RESOURCE_DETECTED,
265 	ID_SOUND_COM_ARTEFACT_DETECTED,
266 	ID_SOUND_COM_ENEMY_DETECTED,
267 	ID_SOUND_COM_ENEMY_BASE_DETECTED,
268 	ID_SOUND_COM_ALLY_DETECTED,
269 	ID_SOUND_COM_ENEMY_TRANSPORT_DETECTED,
270 	ID_SOUND_COM_ENEMY_LZ_DETECTED,
271 	ID_SOUND_COM_FRIENDLY_LZ_DETECTED,
272 	ID_SOUND_COM_NEXUS_TOWER_DETECTED,
273 	ID_SOUND_COM_NEXUS_TURRET_DETECTED,
274 	ID_SOUND_COM_NEXUS_DETECTED,
275 	ID_SOUND_COM_ENEMY_BATTERY_DETECTED,
276 	ID_SOUND_COM_ENEMY_VTOLS_DETECTED,
277 	ID_SOUND_COM_ROUTE_OBSTRUCTED,
278 	ID_SOUND_COM_NO_ROUTE_AVAILABLE,
279 	ID_SOUND_COM_UNABLE_TO_COMPLY,
280 	ID_SOUND_COM_RETURNING_FOR_REPAIR,
281 	ID_SOUND_COM_HEADING_FOR_RALLY_POINT,
282 
283 	/* Radio Clicks */
284 
285 	ID_SOUND_RADIOCLICK_1,
286 	ID_SOUND_RADIOCLICK_2,
287 	ID_SOUND_RADIOCLICK_3,
288 	ID_SOUND_RADIOCLICK_4,
289 	ID_SOUND_RADIOCLICK_5,
290 	ID_SOUND_RADIOCLICK_6,
291 
292 	/* Transport Pilots */
293 	ID_SOUND_APPROACHING_LZ,
294 	ID_SOUND_ALRIGHT_BOYS,
295 	ID_SOUND_GREEN_LIGHT_IN_5,
296 	ID_SOUND_GREEN_LIGHT_IN_4,
297 	ID_SOUND_GREEN_LIGHT_IN_3,
298 	ID_SOUND_GREEN_LIGHT_IN_2,
299 	ID_SOUND_GO_GO_GO,
300 	ID_SOUND_PREPARE_FOR_DUST_OFF,
301 
302 	/* VTol Pilots */
303 	/* Ver-1 */
304 	ID_SOUND_ENEMY_LOCATED1,
305 	ID_SOUND_ON_OUR_WAY1,
306 	ID_SOUND_RETURNING_TO_BASE1,
307 	ID_SOUND_LOCKED_ON1,
308 	ID_SOUND_COMMENCING_ATTACK_RUN1,
309 	ID_SOUND_ABORTING_ATTACK_RUN1,
310 
311 	/* Ver-2 */
312 	ID_SOUND_ENEMY_LOCATED2,
313 	ID_SOUND_ON_OUR_WAY2,
314 	ID_SOUND_RETURNING_TO_BASE2,
315 	ID_SOUND_LOCKED_ON2,
316 	ID_SOUND_COMMENCING_ATTACK_RUN2,
317 	ID_SOUND_ABORTING_ATTACK_RUN2,
318 
319 	/* Ver-3 */
320 	ID_SOUND_ENEMY_LOCATED3,
321 	ID_SOUND_ON_OUR_WAY3,
322 	ID_SOUND_RETURNING_TO_BASE3,
323 	ID_SOUND_LOCKED_ON3,
324 	ID_SOUND_COMMENCING_ATTACK_RUN3,
325 	ID_SOUND_ABORTING_ATTACK_RUN3,
326 
327 	/* The Collective */
328 	ID_SOUND_COLL_CLEANSE_AND_DESTROY,
329 	ID_SOUND_COLL_DESTROYING_BIOLOGICALS,
330 	ID_SOUND_COLL_ATTACK,
331 	ID_SOUND_COLL_FIRE,
332 	ID_SOUND_COLL_ENEMY_DETECTED,
333 	ID_SOUND_COLL_ENGAGING,
334 	ID_SOUND_COLL_STARTING_ATTACK_RUN,
335 	ID_SOUND_COLL_DIE,
336 	ID_SOUND_COLL_INTERCEPT_AND_DESTROY,
337 	ID_SOUND_COLL_ENEMY_DESTROYED,
338 
339 	/* SFX */
340 
341 	/* Weapon Sounds */
342 
343 	ID_SOUND_ROCKET,
344 	ID_SOUND_ROTARY_LASER,
345 	ID_SOUND_GAUSSGUN,
346 	ID_SOUND_LARGE_CANNON,
347 	ID_SOUND_SMALL_CANNON,
348 	ID_SOUND_MEDIUM_CANNON,
349 	ID_SOUND_FLAME_THROWER,
350 	ID_SOUND_PULSE_LASER,
351 	ID_SOUND_BEAM_LASER,
352 	ID_SOUND_MORTAR,
353 	ID_SOUND_HOWITZ_FLIGHT,
354 	ID_SOUND_BABA_MG_1,
355 	ID_SOUND_BABA_MG_2,
356 	ID_SOUND_BABA_MG_3,
357 	ID_SOUND_BABA_MG_HEAVY,
358 	ID_SOUND_BABA_MG_TOWER,
359 	ID_SOUND_SPLASH,
360 	ID_SOUND_ASSAULT_MG,
361 	ID_SOUND_RAPID_CANNON,
362 	ID_SOUND_HIVEL_CANNON,
363 	ID_SOUND_NEXUS_TOWER,
364 
365 	/* Construction sounds */
366 	ID_SOUND_WELD_1,
367 	ID_SOUND_WELD_2,
368 	ID_SOUND_CONSTRUCTION_START,
369 	ID_SOUND_CONSTRUCTION_LOOP,
370 	ID_SOUND_CONSTRUCTION_1,
371 	ID_SOUND_CONSTRUCTION_2,
372 	ID_SOUND_CONSTRUCTION_3,
373 	ID_SOUND_CONSTRUCTION_4,
374 
375 	/* Explosions */
376 
377 	ID_SOUND_EXPLOSION_SMALL,
378 	ID_SOUND_EXPLOSION_LASER,
379 	ID_SOUND_EXPLOSION,
380 	ID_SOUND_EXPLOSION_ANTITANK,
381 	ID_SOUND_RICOCHET_1,
382 	ID_SOUND_RICOCHET_2,
383 	ID_SOUND_RICOCHET_3,
384 	ID_SOUND_BARB_SQUISH,
385 	ID_SOUND_BUILDING_FALL,
386 	ID_SOUND_NEXUS_EXPLOSION,
387 
388 	/* Droid Engine Noises */
389 	ID_SOUND_CONSTRUCTOR_MOVEOFF,
390 	ID_SOUND_CONSTRUCTOR_MOVE,
391 	ID_SOUND_CONSTRUCTOR_SHUTDOWN,
392 
393 	/* Transports */
394 	ID_SOUND_BLIMP_FLIGHT,
395 	ID_SOUND_BLIMP_IDLE,
396 	ID_SOUND_BLIMP_LAND,
397 	ID_SOUND_BLIMP_TAKE_OFF,
398 
399 	/* Vtols */
400 	ID_SOUND_VTOL_LAND,
401 	ID_SOUND_VTOL_OFF,
402 	ID_SOUND_VTOL_MOVE,
403 
404 	/* Treads */
405 	ID_SOUND_TREAD,
406 
407 	/* Hovers */
408 	ID_SOUND_HOVER_MOVE,
409 	ID_SOUND_HOVER_START,
410 	ID_SOUND_HOVER_STOP,
411 
412 	/* Cyborgs */
413 	ID_SOUND_CYBORG_MOVE,
414 
415 	/* Buildings */
416 
417 	ID_SOUND_OIL_PUMP_2,
418 	ID_SOUND_POWER_HUM,
419 	ID_SOUND_POWER_SPARK,
420 	ID_SOUND_STEAM,
421 	ID_SOUND_ECM_TOWER,
422 	ID_SOUND_FIRE_ROAR,
423 
424 	/* Misc */
425 
426 	ID_SOUND_HELP,
427 	ID_SOUND_BARB_SCREAM,
428 	ID_SOUND_BARB_SCREAM2,
429 	ID_SOUND_BARB_SCREAM3,
430 	ID_SOUND_OF_SILENCE,
431 
432 	/* Extra */
433 
434 	ID_SOUND_LANDING_ZONE,
435 	ID_SOUND_SATELLITE_UPLINK,
436 	ID_SOUND_NASDA_CENTRAL,
437 	ID_SOUND_NUCLEAR_REACTOR,
438 	ID_SOUND_SAM_SITE,
439 	ID_SOUND_MISSILE_SILO,
440 	ID_SOUND_MISSILE_NME_DETECTED,
441 	ID_SOUND_STRUCTURE_CAPTURED,
442 	ID_SOUND_CIVILIAN_RESCUED,
443 	ID_SOUND_CIVILIANS_RESCUED,
444 	ID_SOUND_UNITS_RESCUED,
445 	ID_SOUND_GROUP_RESCUED,
446 	ID_SOUND_GROUP_CAPTURED,
447 	ID_SOUND_OBJECTIVE_CAPTURED,
448 	ID_SOUND_OBJECTIVE_DESTROYED,
449 	ID_SOUND_STRUCTURE_INFECTED,
450 	ID_SOUND_GROUP_INFECTED,
451 	ID_SOUND_OUT_OF_TIME,
452 	ID_SOUND_ENEMY_ESCAPED,
453 	ID_SOUND_ENEMY_ESCAPING,
454 	ID_SOUND_ENEMY_TRANSPORT_LANDING,
455 	ID_SOUND_TEAM_ALPHA_ERADICATED,
456 	ID_SOUND_TEAM_BETA_ERADICATED,
457 	ID_SOUND_TEAM_GAMMA_ERADICATED,
458 	ID_SOUND_TEAM_ALPHA_RESCUED,
459 	ID_SOUND_TEAM_BETA_RESCUED,
460 	ID_SOUND_TEAM_GAMMA_RESCUED,
461 	ID_SOUND_LASER_SATELLITE_FIRING,
462 	ID_SOUND_INCOMING_LASER_SAT_STRIKE,
463 
464 	/* Nexus */
465 
466 	ID_SOUND_NEXUS_DEFENCES_ABSORBED,
467 	ID_SOUND_NEXUS_DEFENCES_NEUTRALISED,
468 	ID_SOUND_NEXUS_LAUGH1,
469 	ID_SOUND_NEXUS_LAUGH2,
470 	ID_SOUND_NEXUS_LAUGH3,
471 	ID_SOUND_NEXUS_PRODUCTION_COMPLETED,
472 	ID_SOUND_NEXUS_RESEARCH_ABSORBED,
473 	ID_SOUND_NEXUS_STRUCTURE_ABSORBED,
474 	ID_SOUND_NEXUS_STRUCTURE_NEUTRALISED,
475 	ID_SOUND_NEXUS_SYNAPTIC_LINK,
476 	ID_SOUND_NEXUS_UNIT_ABSORBED,
477 	ID_SOUND_NEXUS_UNIT_NEUTRALISED,
478 
479 	/* multiplayer sfx */
480 
481 	ID_SOUND_CYBORG_GROUND,
482 	ID_SOUND_CYBORG_HEAVY,
483 	ID_SOUND_EMP,
484 	ID_SOUND_LASER_HEAVY,
485 	ID_SOUND_PLASMA_FLAMER,
486 	ID_SOUND_UPLINK,
487 
488 	/* added for upgrade - 2/9/99 AB*/
489 	ID_SOUND_LAS_SAT_COUNTDOWN,
490 
491 	ID_SOUND_BEACON,
492 
493 	/* Last ID */
494 	ID_SOUND_NEXT,  // Thanks to this dummy we don't have to redefine ID_MAX_SOUND every time in terms of the preceding enum value
495 	ID_MAX_SOUND = ID_SOUND_NEXT - 1,
496 };
497 
498 INGAME_AUDIO audio_GetIDFromStr(const char *pWavStr);
499 
500 #endif // __INCLUDED_LIB_SOUND_AUDIO_ID_H__
501