1 /*-------------------------------------------------------------------------------------
2 *
3 * Copyright (c) Microsoft Corporation
4 *
5 *-------------------------------------------------------------------------------------*/
6
7 /* this ALWAYS GENERATED file contains the definitions for the interfaces */
8
9 /* File created by MIDL compiler version 8.00.0613 */
10 /* @@MIDL_FILE_HEADING( ) */
11
12 /* verify that the <rpcndr.h> version is high enough to compile this file*/
13 #ifndef __REQUIRED_RPCNDR_H_VERSION__
14 #define __REQUIRED_RPCNDR_H_VERSION__ 475
15 #endif
16
17 /* verify that the <rpcsal.h> version is high enough to compile this file*/
18 #ifndef __REQUIRED_RPCSAL_H_VERSION__
19 #define __REQUIRED_RPCSAL_H_VERSION__ 100
20 #endif
21
22 #include "rpc.h"
23 #include "rpcndr.h"
24
25 #ifndef __RPCNDR_H_VERSION__
26 #error this stub requires an updated version of <rpcndr.h>
27 #endif /* __RPCNDR_H_VERSION__ */
28
29 #ifndef COM_NO_WINDOWS_H
30 #include "windows.h"
31 #include "ole2.h"
32 #endif /*COM_NO_WINDOWS_H*/
33
34 #ifndef __d3d10_h__
35 #define __d3d10_h__
36
37 #if defined(_MSC_VER) && (_MSC_VER >= 1020)
38 #pragma once
39 #endif
40
41 /* Forward Declarations */
42
43 #ifndef __ID3D10DeviceChild_FWD_DEFINED__
44 #define __ID3D10DeviceChild_FWD_DEFINED__
45 typedef interface ID3D10DeviceChild ID3D10DeviceChild;
46
47 #endif /* __ID3D10DeviceChild_FWD_DEFINED__ */
48
49 #ifndef __ID3D10DepthStencilState_FWD_DEFINED__
50 #define __ID3D10DepthStencilState_FWD_DEFINED__
51 typedef interface ID3D10DepthStencilState ID3D10DepthStencilState;
52
53 #endif /* __ID3D10DepthStencilState_FWD_DEFINED__ */
54
55 #ifndef __ID3D10BlendState_FWD_DEFINED__
56 #define __ID3D10BlendState_FWD_DEFINED__
57 typedef interface ID3D10BlendState ID3D10BlendState;
58
59 #endif /* __ID3D10BlendState_FWD_DEFINED__ */
60
61 #ifndef __ID3D10RasterizerState_FWD_DEFINED__
62 #define __ID3D10RasterizerState_FWD_DEFINED__
63 typedef interface ID3D10RasterizerState ID3D10RasterizerState;
64
65 #endif /* __ID3D10RasterizerState_FWD_DEFINED__ */
66
67 #ifndef __ID3D10Resource_FWD_DEFINED__
68 #define __ID3D10Resource_FWD_DEFINED__
69 typedef interface ID3D10Resource ID3D10Resource;
70
71 #endif /* __ID3D10Resource_FWD_DEFINED__ */
72
73 #ifndef __ID3D10Buffer_FWD_DEFINED__
74 #define __ID3D10Buffer_FWD_DEFINED__
75 typedef interface ID3D10Buffer ID3D10Buffer;
76
77 #endif /* __ID3D10Buffer_FWD_DEFINED__ */
78
79 #ifndef __ID3D10Texture1D_FWD_DEFINED__
80 #define __ID3D10Texture1D_FWD_DEFINED__
81 typedef interface ID3D10Texture1D ID3D10Texture1D;
82
83 #endif /* __ID3D10Texture1D_FWD_DEFINED__ */
84
85 #ifndef __ID3D10Texture2D_FWD_DEFINED__
86 #define __ID3D10Texture2D_FWD_DEFINED__
87 typedef interface ID3D10Texture2D ID3D10Texture2D;
88
89 #endif /* __ID3D10Texture2D_FWD_DEFINED__ */
90
91 #ifndef __ID3D10Texture3D_FWD_DEFINED__
92 #define __ID3D10Texture3D_FWD_DEFINED__
93 typedef interface ID3D10Texture3D ID3D10Texture3D;
94
95 #endif /* __ID3D10Texture3D_FWD_DEFINED__ */
96
97 #ifndef __ID3D10View_FWD_DEFINED__
98 #define __ID3D10View_FWD_DEFINED__
99 typedef interface ID3D10View ID3D10View;
100
101 #endif /* __ID3D10View_FWD_DEFINED__ */
102
103 #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__
104 #define __ID3D10ShaderResourceView_FWD_DEFINED__
105 typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView;
106
107 #endif /* __ID3D10ShaderResourceView_FWD_DEFINED__ */
108
109 #ifndef __ID3D10RenderTargetView_FWD_DEFINED__
110 #define __ID3D10RenderTargetView_FWD_DEFINED__
111 typedef interface ID3D10RenderTargetView ID3D10RenderTargetView;
112
113 #endif /* __ID3D10RenderTargetView_FWD_DEFINED__ */
114
115 #ifndef __ID3D10DepthStencilView_FWD_DEFINED__
116 #define __ID3D10DepthStencilView_FWD_DEFINED__
117 typedef interface ID3D10DepthStencilView ID3D10DepthStencilView;
118
119 #endif /* __ID3D10DepthStencilView_FWD_DEFINED__ */
120
121 #ifndef __ID3D10VertexShader_FWD_DEFINED__
122 #define __ID3D10VertexShader_FWD_DEFINED__
123 typedef interface ID3D10VertexShader ID3D10VertexShader;
124
125 #endif /* __ID3D10VertexShader_FWD_DEFINED__ */
126
127 #ifndef __ID3D10GeometryShader_FWD_DEFINED__
128 #define __ID3D10GeometryShader_FWD_DEFINED__
129 typedef interface ID3D10GeometryShader ID3D10GeometryShader;
130
131 #endif /* __ID3D10GeometryShader_FWD_DEFINED__ */
132
133 #ifndef __ID3D10PixelShader_FWD_DEFINED__
134 #define __ID3D10PixelShader_FWD_DEFINED__
135 typedef interface ID3D10PixelShader ID3D10PixelShader;
136
137 #endif /* __ID3D10PixelShader_FWD_DEFINED__ */
138
139 #ifndef __ID3D10InputLayout_FWD_DEFINED__
140 #define __ID3D10InputLayout_FWD_DEFINED__
141 typedef interface ID3D10InputLayout ID3D10InputLayout;
142
143 #endif /* __ID3D10InputLayout_FWD_DEFINED__ */
144
145 #ifndef __ID3D10SamplerState_FWD_DEFINED__
146 #define __ID3D10SamplerState_FWD_DEFINED__
147 typedef interface ID3D10SamplerState ID3D10SamplerState;
148
149 #endif /* __ID3D10SamplerState_FWD_DEFINED__ */
150
151 #ifndef __ID3D10Asynchronous_FWD_DEFINED__
152 #define __ID3D10Asynchronous_FWD_DEFINED__
153 typedef interface ID3D10Asynchronous ID3D10Asynchronous;
154
155 #endif /* __ID3D10Asynchronous_FWD_DEFINED__ */
156
157 #ifndef __ID3D10Query_FWD_DEFINED__
158 #define __ID3D10Query_FWD_DEFINED__
159 typedef interface ID3D10Query ID3D10Query;
160
161 #endif /* __ID3D10Query_FWD_DEFINED__ */
162
163 #ifndef __ID3D10Predicate_FWD_DEFINED__
164 #define __ID3D10Predicate_FWD_DEFINED__
165 typedef interface ID3D10Predicate ID3D10Predicate;
166
167 #endif /* __ID3D10Predicate_FWD_DEFINED__ */
168
169 #ifndef __ID3D10Counter_FWD_DEFINED__
170 #define __ID3D10Counter_FWD_DEFINED__
171 typedef interface ID3D10Counter ID3D10Counter;
172
173 #endif /* __ID3D10Counter_FWD_DEFINED__ */
174
175 #ifndef __ID3D10Device_FWD_DEFINED__
176 #define __ID3D10Device_FWD_DEFINED__
177 typedef interface ID3D10Device ID3D10Device;
178
179 #endif /* __ID3D10Device_FWD_DEFINED__ */
180
181 #ifndef __ID3D10Multithread_FWD_DEFINED__
182 #define __ID3D10Multithread_FWD_DEFINED__
183 typedef interface ID3D10Multithread ID3D10Multithread;
184
185 #endif /* __ID3D10Multithread_FWD_DEFINED__ */
186
187 /* header files for imported files */
188 #include "oaidl.h"
189 #include "ocidl.h"
190 #include "dxgi.h"
191 #include "d3dcommon.h"
192
193 #ifdef __cplusplus
194 extern "C"{
195 #endif
196
197 /* interface __MIDL_itf_d3d10_0000_0000 */
198 /* [local] */
199
200 #ifndef _D3D10_CONSTANTS
201 #define _D3D10_CONSTANTS
202 #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
203
204 #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
205
206 #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
207
208 #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
209
210 #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
211
212 #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
213
214 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
215
216 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
217
218 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
219
220 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
221
222 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
223
224 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
225
226 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
227
228 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
229
230 #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
231
232 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
233
234 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
235
236 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
237
238 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
239
240 #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
241
242 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
243
244 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
245
246 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
247
248 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
249
250 #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
251
252 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
253
254 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
255
256 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
257
258 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
259
260 #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
261
262 #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
263
264 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
265
266 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
267
268 #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
269
270 #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
271
272 #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
273
274 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
275
276 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
277
278 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
279
280 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
281
282 #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
283 #define D3D10_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
284 #define D3D10_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
285 #define D3D10_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
286 #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
287 #define D3D10_DEFAULT_DEPTH_BIAS ( 0 )
288
289 #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
290 #define D3D10_DEFAULT_MAX_ANISOTROPY ( 16.0f )
291 #define D3D10_DEFAULT_MIP_LOD_BIAS ( 0.0f )
292 #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
293
294 #define D3D10_DEFAULT_SAMPLE_MASK ( 0xffffffff )
295
296 #define D3D10_DEFAULT_SCISSOR_ENDX ( 0 )
297
298 #define D3D10_DEFAULT_SCISSOR_ENDY ( 0 )
299
300 #define D3D10_DEFAULT_SCISSOR_STARTX ( 0 )
301
302 #define D3D10_DEFAULT_SCISSOR_STARTY ( 0 )
303
304 #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
305 #define D3D10_DEFAULT_STENCIL_READ_MASK ( 0xff )
306
307 #define D3D10_DEFAULT_STENCIL_REFERENCE ( 0 )
308
309 #define D3D10_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
310
311 #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
312
313 #define D3D10_DEFAULT_VIEWPORT_HEIGHT ( 0 )
314
315 #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
316 #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
317 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
318
319 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
320
321 #define D3D10_DEFAULT_VIEWPORT_WIDTH ( 0 )
322
323 #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
324 #define D3D10_FLOAT32_MAX ( 3.402823466e+38f )
325 #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
326 #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
327 #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
328 #define D3D10_FLOAT_TO_SRGB_OFFSET ( 0.055f )
329 #define D3D10_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
330 #define D3D10_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
331 #define D3D10_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
332 #define D3D10_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
333 #define D3D10_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
334 #define D3D10_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
335 #define D3D10_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
336 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
337
338 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
339
340 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
341
342 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
343
344 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
345
346 #define D3D10_GS_INPUT_REGISTER_COMPONENTS ( 4 )
347
348 #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
349
350 #define D3D10_GS_INPUT_REGISTER_COUNT ( 16 )
351
352 #define D3D10_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
353
354 #define D3D10_GS_INPUT_REGISTER_READ_PORTS ( 1 )
355
356 #define D3D10_GS_INPUT_REGISTER_VERTICES ( 6 )
357
358 #define D3D10_GS_OUTPUT_ELEMENTS ( 32 )
359
360 #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
361
362 #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
363
364 #define D3D10_GS_OUTPUT_REGISTER_COUNT ( 32 )
365
366 #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
367
368 #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
369
370 #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
371
372 #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
373
374 #define D3D10_IA_INSTANCE_ID_BIT_COUNT ( 32 )
375
376 #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
377
378 #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
379
380 #define D3D10_IA_VERTEX_ID_BIT_COUNT ( 32 )
381
382 #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 16 )
383
384 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 64 )
385
386 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 16 )
387
388 #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
389
390 #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
391
392 #define D3D10_LINEAR_GAMMA ( 1.0f )
393 #define D3D10_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
394 #define D3D10_MAX_DEPTH ( 1.0f )
395 #define D3D10_MAX_MAXANISOTROPY ( 16 )
396
397 #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
398
399 #define D3D10_MAX_POSITION_VALUE ( 3.402823466e+34f )
400 #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
401
402 #define D3D10_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
403 #define D3D10_MIN_DEPTH ( 0.0f )
404 #define D3D10_MIN_MAXANISOTROPY ( 0 )
405
406 #define D3D10_MIP_LOD_BIAS_MAX ( 15.99f )
407 #define D3D10_MIP_LOD_BIAS_MIN ( -16.0f )
408 #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT ( 6 )
409
410 #define D3D10_MIP_LOD_RANGE_BIT_COUNT ( 8 )
411
412 #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
413 #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
414
415 #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 13 )
416
417 #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
418
419 #define D3D10_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
420
421 #define D3D10_PS_FRONTFACING_FALSE_VALUE ( 0 )
422
423 #define D3D10_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
424
425 #define D3D10_PS_INPUT_REGISTER_COMPONENTS ( 4 )
426
427 #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
428
429 #define D3D10_PS_INPUT_REGISTER_COUNT ( 32 )
430
431 #define D3D10_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
432
433 #define D3D10_PS_INPUT_REGISTER_READ_PORTS ( 1 )
434
435 #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
436 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
437
438 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
439
440 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
441
442 #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
443
444 #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
445
446 #define D3D10_PS_OUTPUT_REGISTER_COUNT ( 8 )
447
448 #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
449 #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT ( 4096 )
450
451 #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
452
453 #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
454
455 #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT ( 4096 )
456
457 #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
458
459 #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
460
461 #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 8192 )
462
463 #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
464
465 #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
466
467 #define D3D10_REQ_MAXANISOTROPY ( 16 )
468
469 #define D3D10_REQ_MIP_LEVELS ( 14 )
470
471 #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
472
473 #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT ( 4096 )
474
475 #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 8192 )
476
477 #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES ( 128 )
478
479 #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP ( 20 )
480
481 #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT ( 4096 )
482
483 #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 512 )
484
485 #define D3D10_REQ_TEXTURE1D_U_DIMENSION ( 8192 )
486
487 #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 512 )
488
489 #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 8192 )
490
491 #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
492
493 #define D3D10_REQ_TEXTURECUBE_DIMENSION ( 8192 )
494
495 #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
496
497 #define D3D10_SHADER_MAJOR_VERSION ( 4 )
498
499 #define D3D10_SHADER_MINOR_VERSION ( 0 )
500
501 #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
502
503 #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
504
505 #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
506
507 #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
508
509 #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 )
510
511 #define D3D10_SO_BUFFER_SLOT_COUNT ( 4 )
512
513 #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
514
515 #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 )
516
517 #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 )
518
519 #define D3D10_SRGB_GAMMA ( 2.2f )
520 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
521 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
522 #define D3D10_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
523 #define D3D10_SRGB_TO_FLOAT_OFFSET ( 0.055f )
524 #define D3D10_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
525 #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
526 #define D3D10_STANDARD_COMPONENT_BIT_COUNT ( 32 )
527
528 #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
529
530 #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
531
532 #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
533
534 #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
535
536 #define D3D10_STANDARD_VECTOR_SIZE ( 4 )
537
538 #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT ( 16 )
539
540 #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
541
542 #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
543
544 #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 6 )
545
546 #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 18 )
547
548 #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
549
550 #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
551
552 #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
553
554 #define D3D10_VIEWPORT_BOUNDS_MAX ( 16383 )
555
556 #define D3D10_VIEWPORT_BOUNDS_MIN ( -16384 )
557
558 #define D3D10_VS_INPUT_REGISTER_COMPONENTS ( 4 )
559
560 #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
561
562 #define D3D10_VS_INPUT_REGISTER_COUNT ( 16 )
563
564 #define D3D10_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
565
566 #define D3D10_VS_INPUT_REGISTER_READ_PORTS ( 1 )
567
568 #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
569
570 #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
571
572 #define D3D10_VS_OUTPUT_REGISTER_COUNT ( 16 )
573
574 #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
575
576 #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
577
578 #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
579
580 #define D3D_MAJOR_VERSION ( 10 )
581
582 #define D3D_MINOR_VERSION ( 0 )
583
584 #define D3D_SPEC_DATE_DAY ( 8 )
585
586 #define D3D_SPEC_DATE_MONTH ( 8 )
587
588 #define D3D_SPEC_DATE_YEAR ( 2006 )
589
590 #define D3D_SPEC_VERSION ( 1.050005 )
591 #endif
592 /*#include <winapifamily.h>*/
593 /*#pragma region Desktop Family*/
594 /*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
595 #if !defined( __d3d10_1_h__ ) && !(D3D10_HEADER_MINOR_VERSION >= 1)
596 #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
597 #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
598 #endif
599 #define _FACD3D10 ( 0x879 )
600
601 #define _FACD3D10DEBUG ( ( _FACD3D10 + 1 ) )
602
603 #define MAKE_D3D10_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D10, code )
604 #define MAKE_D3D10_STATUS( code ) MAKE_HRESULT( 0, _FACD3D10, code )
605 /* Direct3D errors are now found in winerror.h */
606 typedef
607 enum D3D10_INPUT_CLASSIFICATION
608 {
609 D3D10_INPUT_PER_VERTEX_DATA = 0,
610 D3D10_INPUT_PER_INSTANCE_DATA = 1
611 } D3D10_INPUT_CLASSIFICATION;
612
613 #define D3D10_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
614
615 typedef struct D3D10_INPUT_ELEMENT_DESC
616 {
617 LPCSTR SemanticName;
618 UINT SemanticIndex;
619 DXGI_FORMAT Format;
620 UINT InputSlot;
621 UINT AlignedByteOffset;
622 D3D10_INPUT_CLASSIFICATION InputSlotClass;
623 UINT InstanceDataStepRate;
624 } D3D10_INPUT_ELEMENT_DESC;
625
626 typedef
627 enum D3D10_FILL_MODE
628 {
629 D3D10_FILL_WIREFRAME = 2,
630 D3D10_FILL_SOLID = 3
631 } D3D10_FILL_MODE;
632
633 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
634
635 typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
636
637 typedef
638 enum D3D10_CULL_MODE
639 {
640 D3D10_CULL_NONE = 1,
641 D3D10_CULL_FRONT = 2,
642 D3D10_CULL_BACK = 3
643 } D3D10_CULL_MODE;
644
645 typedef struct D3D10_SO_DECLARATION_ENTRY
646 {
647 LPCSTR SemanticName;
648 UINT SemanticIndex;
649 BYTE StartComponent;
650 BYTE ComponentCount;
651 BYTE OutputSlot;
652 } D3D10_SO_DECLARATION_ENTRY;
653
654 typedef struct D3D10_VIEWPORT
655 {
656 INT TopLeftX;
657 INT TopLeftY;
658 UINT Width;
659 UINT Height;
660 FLOAT MinDepth;
661 FLOAT MaxDepth;
662 } D3D10_VIEWPORT;
663
664 typedef
665 enum D3D10_RESOURCE_DIMENSION
666 {
667 D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
668 D3D10_RESOURCE_DIMENSION_BUFFER = 1,
669 D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
670 D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
671 D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
672 } D3D10_RESOURCE_DIMENSION;
673
674 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
675
676 typedef
677 enum D3D10_DSV_DIMENSION
678 {
679 D3D10_DSV_DIMENSION_UNKNOWN = 0,
680 D3D10_DSV_DIMENSION_TEXTURE1D = 1,
681 D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2,
682 D3D10_DSV_DIMENSION_TEXTURE2D = 3,
683 D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4,
684 D3D10_DSV_DIMENSION_TEXTURE2DMS = 5,
685 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
686 } D3D10_DSV_DIMENSION;
687
688 typedef
689 enum D3D10_RTV_DIMENSION
690 {
691 D3D10_RTV_DIMENSION_UNKNOWN = 0,
692 D3D10_RTV_DIMENSION_BUFFER = 1,
693 D3D10_RTV_DIMENSION_TEXTURE1D = 2,
694 D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
695 D3D10_RTV_DIMENSION_TEXTURE2D = 4,
696 D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
697 D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
698 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
699 D3D10_RTV_DIMENSION_TEXTURE3D = 8
700 } D3D10_RTV_DIMENSION;
701
702 typedef
703 enum D3D10_USAGE
704 {
705 D3D10_USAGE_DEFAULT = 0,
706 D3D10_USAGE_IMMUTABLE = 1,
707 D3D10_USAGE_DYNAMIC = 2,
708 D3D10_USAGE_STAGING = 3
709 } D3D10_USAGE;
710
711 typedef
712 enum D3D10_BIND_FLAG
713 {
714 D3D10_BIND_VERTEX_BUFFER = 0x1L,
715 D3D10_BIND_INDEX_BUFFER = 0x2L,
716 D3D10_BIND_CONSTANT_BUFFER = 0x4L,
717 D3D10_BIND_SHADER_RESOURCE = 0x8L,
718 D3D10_BIND_STREAM_OUTPUT = 0x10L,
719 D3D10_BIND_RENDER_TARGET = 0x20L,
720 D3D10_BIND_DEPTH_STENCIL = 0x40L
721 } D3D10_BIND_FLAG;
722
723 typedef
724 enum D3D10_CPU_ACCESS_FLAG
725 {
726 D3D10_CPU_ACCESS_WRITE = 0x10000L,
727 D3D10_CPU_ACCESS_READ = 0x20000L
728 } D3D10_CPU_ACCESS_FLAG;
729
730 typedef
731 enum D3D10_RESOURCE_MISC_FLAG
732 {
733 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1L,
734 D3D10_RESOURCE_MISC_SHARED = 0x2L,
735 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4L,
736 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L,
737 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L
738 } D3D10_RESOURCE_MISC_FLAG;
739
740 typedef
741 enum D3D10_MAP
742 {
743 D3D10_MAP_READ = 1,
744 D3D10_MAP_WRITE = 2,
745 D3D10_MAP_READ_WRITE = 3,
746 D3D10_MAP_WRITE_DISCARD = 4,
747 D3D10_MAP_WRITE_NO_OVERWRITE = 5
748 } D3D10_MAP;
749
750 typedef
751 enum D3D10_MAP_FLAG
752 {
753 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000L
754 } D3D10_MAP_FLAG;
755
756 typedef
757 enum D3D10_RAISE_FLAG
758 {
759 D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L
760 } D3D10_RAISE_FLAG;
761
762 typedef
763 enum D3D10_CLEAR_FLAG
764 {
765 D3D10_CLEAR_DEPTH = 0x1L,
766 D3D10_CLEAR_STENCIL = 0x2L
767 } D3D10_CLEAR_FLAG;
768
769 typedef RECT D3D10_RECT;
770
771 typedef struct D3D10_BOX
772 {
773 UINT left;
774 UINT top;
775 UINT front;
776 UINT right;
777 UINT bottom;
778 UINT back;
779 } D3D10_BOX;
780
781 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_c_ifspec;
782 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_s_ifspec;
783
784 #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__
785 #define __ID3D10DeviceChild_INTERFACE_DEFINED__
786
787 /* interface ID3D10DeviceChild */
788 /* [unique][local][object][uuid] */
789
790 EXTERN_C const IID IID_ID3D10DeviceChild;
791
792 #if defined(__cplusplus) && !defined(CINTERFACE)
793
794 MIDL_INTERFACE("9B7E4C00-342C-4106-A19F-4F2704F689F0")
795 ID3D10DeviceChild : public IUnknown
796 {
797 public:
798 virtual void STDMETHODCALLTYPE GetDevice(
799 /* [annotation] */
800 _Out_ ID3D10Device **ppDevice) = 0;
801
802 virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
803 /* [annotation] */
804 _In_ REFGUID guid,
805 /* [annotation] */
806 _Inout_ UINT *pDataSize,
807 /* [annotation] */
808 _Out_writes_bytes_opt_(*pDataSize) void *pData) = 0;
809
810 virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
811 /* [annotation] */
812 _In_ REFGUID guid,
813 /* [annotation] */
814 _In_ UINT DataSize,
815 /* [annotation] */
816 _In_reads_bytes_opt_(DataSize) const void *pData) = 0;
817
818 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
819 /* [annotation] */
820 _In_ REFGUID guid,
821 /* [annotation] */
822 _In_opt_ const IUnknown *pData) = 0;
823
824 };
825
826 #else /* C style interface */
827
828 typedef struct ID3D10DeviceChildVtbl
829 {
830 BEGIN_INTERFACE
831
832 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
833 ID3D10DeviceChild * This,
834 /* [in] */ REFIID riid,
835 /* [annotation][iid_is][out] */
836 _COM_Outptr_ void **ppvObject);
837
838 ULONG ( STDMETHODCALLTYPE *AddRef )(
839 ID3D10DeviceChild * This);
840
841 ULONG ( STDMETHODCALLTYPE *Release )(
842 ID3D10DeviceChild * This);
843
844 void ( STDMETHODCALLTYPE *GetDevice )(
845 ID3D10DeviceChild * This,
846 /* [annotation] */
847 _Out_ ID3D10Device **ppDevice);
848
849 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
850 ID3D10DeviceChild * This,
851 /* [annotation] */
852 _In_ REFGUID guid,
853 /* [annotation] */
854 _Inout_ UINT *pDataSize,
855 /* [annotation] */
856 _Out_writes_bytes_opt_(*pDataSize) void *pData);
857
858 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
859 ID3D10DeviceChild * This,
860 /* [annotation] */
861 _In_ REFGUID guid,
862 /* [annotation] */
863 _In_ UINT DataSize,
864 /* [annotation] */
865 _In_reads_bytes_opt_(DataSize) const void *pData);
866
867 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
868 ID3D10DeviceChild * This,
869 /* [annotation] */
870 _In_ REFGUID guid,
871 /* [annotation] */
872 _In_opt_ const IUnknown *pData);
873
874 END_INTERFACE
875 } ID3D10DeviceChildVtbl;
876
877 interface ID3D10DeviceChild
878 {
879 CONST_VTBL struct ID3D10DeviceChildVtbl *lpVtbl;
880 };
881
882 #ifdef COBJMACROS
883
884 #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) \
885 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
886
887 #define ID3D10DeviceChild_AddRef(This) \
888 ( (This)->lpVtbl -> AddRef(This) )
889
890 #define ID3D10DeviceChild_Release(This) \
891 ( (This)->lpVtbl -> Release(This) )
892
893 #define ID3D10DeviceChild_GetDevice(This,ppDevice) \
894 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
895
896 #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
897 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
898
899 #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
900 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
901
902 #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) \
903 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
904
905 #endif /* COBJMACROS */
906
907 #endif /* C style interface */
908
909 #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */
910
911 /* interface __MIDL_itf_d3d10_0000_0001 */
912 /* [local] */
913
914 typedef
915 enum D3D10_COMPARISON_FUNC
916 {
917 D3D10_COMPARISON_NEVER = 1,
918 D3D10_COMPARISON_LESS = 2,
919 D3D10_COMPARISON_EQUAL = 3,
920 D3D10_COMPARISON_LESS_EQUAL = 4,
921 D3D10_COMPARISON_GREATER = 5,
922 D3D10_COMPARISON_NOT_EQUAL = 6,
923 D3D10_COMPARISON_GREATER_EQUAL = 7,
924 D3D10_COMPARISON_ALWAYS = 8
925 } D3D10_COMPARISON_FUNC;
926
927 typedef
928 enum D3D10_DEPTH_WRITE_MASK
929 {
930 D3D10_DEPTH_WRITE_MASK_ZERO = 0,
931 D3D10_DEPTH_WRITE_MASK_ALL = 1
932 } D3D10_DEPTH_WRITE_MASK;
933
934 typedef
935 enum D3D10_STENCIL_OP
936 {
937 D3D10_STENCIL_OP_KEEP = 1,
938 D3D10_STENCIL_OP_ZERO = 2,
939 D3D10_STENCIL_OP_REPLACE = 3,
940 D3D10_STENCIL_OP_INCR_SAT = 4,
941 D3D10_STENCIL_OP_DECR_SAT = 5,
942 D3D10_STENCIL_OP_INVERT = 6,
943 D3D10_STENCIL_OP_INCR = 7,
944 D3D10_STENCIL_OP_DECR = 8
945 } D3D10_STENCIL_OP;
946
947 typedef struct D3D10_DEPTH_STENCILOP_DESC
948 {
949 D3D10_STENCIL_OP StencilFailOp;
950 D3D10_STENCIL_OP StencilDepthFailOp;
951 D3D10_STENCIL_OP StencilPassOp;
952 D3D10_COMPARISON_FUNC StencilFunc;
953 } D3D10_DEPTH_STENCILOP_DESC;
954
955 typedef struct D3D10_DEPTH_STENCIL_DESC
956 {
957 BOOL DepthEnable;
958 D3D10_DEPTH_WRITE_MASK DepthWriteMask;
959 D3D10_COMPARISON_FUNC DepthFunc;
960 BOOL StencilEnable;
961 UINT8 StencilReadMask;
962 UINT8 StencilWriteMask;
963 D3D10_DEPTH_STENCILOP_DESC FrontFace;
964 D3D10_DEPTH_STENCILOP_DESC BackFace;
965 } D3D10_DEPTH_STENCIL_DESC;
966
967 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_c_ifspec;
968 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_s_ifspec;
969
970 #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__
971 #define __ID3D10DepthStencilState_INTERFACE_DEFINED__
972
973 /* interface ID3D10DepthStencilState */
974 /* [unique][local][object][uuid] */
975
976 EXTERN_C const IID IID_ID3D10DepthStencilState;
977
978 #if defined(__cplusplus) && !defined(CINTERFACE)
979
980 MIDL_INTERFACE("2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675")
981 ID3D10DepthStencilState : public ID3D10DeviceChild
982 {
983 public:
984 virtual void STDMETHODCALLTYPE GetDesc(
985 /* [annotation] */
986 _Out_ D3D10_DEPTH_STENCIL_DESC *pDesc) = 0;
987
988 };
989
990 #else /* C style interface */
991
992 typedef struct ID3D10DepthStencilStateVtbl
993 {
994 BEGIN_INTERFACE
995
996 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
997 ID3D10DepthStencilState * This,
998 /* [in] */ REFIID riid,
999 /* [annotation][iid_is][out] */
1000 _COM_Outptr_ void **ppvObject);
1001
1002 ULONG ( STDMETHODCALLTYPE *AddRef )(
1003 ID3D10DepthStencilState * This);
1004
1005 ULONG ( STDMETHODCALLTYPE *Release )(
1006 ID3D10DepthStencilState * This);
1007
1008 void ( STDMETHODCALLTYPE *GetDevice )(
1009 ID3D10DepthStencilState * This,
1010 /* [annotation] */
1011 _Out_ ID3D10Device **ppDevice);
1012
1013 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
1014 ID3D10DepthStencilState * This,
1015 /* [annotation] */
1016 _In_ REFGUID guid,
1017 /* [annotation] */
1018 _Inout_ UINT *pDataSize,
1019 /* [annotation] */
1020 _Out_writes_bytes_opt_(*pDataSize) void *pData);
1021
1022 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
1023 ID3D10DepthStencilState * This,
1024 /* [annotation] */
1025 _In_ REFGUID guid,
1026 /* [annotation] */
1027 _In_ UINT DataSize,
1028 /* [annotation] */
1029 _In_reads_bytes_opt_(DataSize) const void *pData);
1030
1031 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
1032 ID3D10DepthStencilState * This,
1033 /* [annotation] */
1034 _In_ REFGUID guid,
1035 /* [annotation] */
1036 _In_opt_ const IUnknown *pData);
1037
1038 void ( STDMETHODCALLTYPE *GetDesc )(
1039 ID3D10DepthStencilState * This,
1040 /* [annotation] */
1041 _Out_ D3D10_DEPTH_STENCIL_DESC *pDesc);
1042
1043 END_INTERFACE
1044 } ID3D10DepthStencilStateVtbl;
1045
1046 interface ID3D10DepthStencilState
1047 {
1048 CONST_VTBL struct ID3D10DepthStencilStateVtbl *lpVtbl;
1049 };
1050
1051 #ifdef COBJMACROS
1052
1053 #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) \
1054 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
1055
1056 #define ID3D10DepthStencilState_AddRef(This) \
1057 ( (This)->lpVtbl -> AddRef(This) )
1058
1059 #define ID3D10DepthStencilState_Release(This) \
1060 ( (This)->lpVtbl -> Release(This) )
1061
1062 #define ID3D10DepthStencilState_GetDevice(This,ppDevice) \
1063 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
1064
1065 #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \
1066 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
1067
1068 #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \
1069 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
1070
1071 #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) \
1072 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
1073
1074 #define ID3D10DepthStencilState_GetDesc(This,pDesc) \
1075 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
1076
1077 #endif /* COBJMACROS */
1078
1079 #endif /* C style interface */
1080
1081 #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */
1082
1083 /* interface __MIDL_itf_d3d10_0000_0002 */
1084 /* [local] */
1085
1086 typedef
1087 enum D3D10_BLEND
1088 {
1089 D3D10_BLEND_ZERO = 1,
1090 D3D10_BLEND_ONE = 2,
1091 D3D10_BLEND_SRC_COLOR = 3,
1092 D3D10_BLEND_INV_SRC_COLOR = 4,
1093 D3D10_BLEND_SRC_ALPHA = 5,
1094 D3D10_BLEND_INV_SRC_ALPHA = 6,
1095 D3D10_BLEND_DEST_ALPHA = 7,
1096 D3D10_BLEND_INV_DEST_ALPHA = 8,
1097 D3D10_BLEND_DEST_COLOR = 9,
1098 D3D10_BLEND_INV_DEST_COLOR = 10,
1099 D3D10_BLEND_SRC_ALPHA_SAT = 11,
1100 D3D10_BLEND_BLEND_FACTOR = 14,
1101 D3D10_BLEND_INV_BLEND_FACTOR = 15,
1102 D3D10_BLEND_SRC1_COLOR = 16,
1103 D3D10_BLEND_INV_SRC1_COLOR = 17,
1104 D3D10_BLEND_SRC1_ALPHA = 18,
1105 D3D10_BLEND_INV_SRC1_ALPHA = 19
1106 } D3D10_BLEND;
1107
1108 typedef
1109 enum D3D10_BLEND_OP
1110 {
1111 D3D10_BLEND_OP_ADD = 1,
1112 D3D10_BLEND_OP_SUBTRACT = 2,
1113 D3D10_BLEND_OP_REV_SUBTRACT = 3,
1114 D3D10_BLEND_OP_MIN = 4,
1115 D3D10_BLEND_OP_MAX = 5
1116 } D3D10_BLEND_OP;
1117
1118 typedef
1119 enum D3D10_COLOR_WRITE_ENABLE
1120 {
1121 D3D10_COLOR_WRITE_ENABLE_RED = 1,
1122 D3D10_COLOR_WRITE_ENABLE_GREEN = 2,
1123 D3D10_COLOR_WRITE_ENABLE_BLUE = 4,
1124 D3D10_COLOR_WRITE_ENABLE_ALPHA = 8,
1125 D3D10_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN ) | D3D10_COLOR_WRITE_ENABLE_BLUE ) | D3D10_COLOR_WRITE_ENABLE_ALPHA )
1126 } D3D10_COLOR_WRITE_ENABLE;
1127
1128 typedef struct D3D10_BLEND_DESC
1129 {
1130 BOOL AlphaToCoverageEnable;
1131 BOOL BlendEnable[ 8 ];
1132 D3D10_BLEND SrcBlend;
1133 D3D10_BLEND DestBlend;
1134 D3D10_BLEND_OP BlendOp;
1135 D3D10_BLEND SrcBlendAlpha;
1136 D3D10_BLEND DestBlendAlpha;
1137 D3D10_BLEND_OP BlendOpAlpha;
1138 UINT8 RenderTargetWriteMask[ 8 ];
1139 } D3D10_BLEND_DESC;
1140
1141 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_c_ifspec;
1142 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_s_ifspec;
1143
1144 #ifndef __ID3D10BlendState_INTERFACE_DEFINED__
1145 #define __ID3D10BlendState_INTERFACE_DEFINED__
1146
1147 /* interface ID3D10BlendState */
1148 /* [unique][local][object][uuid] */
1149
1150 EXTERN_C const IID IID_ID3D10BlendState;
1151
1152 #if defined(__cplusplus) && !defined(CINTERFACE)
1153
1154 MIDL_INTERFACE("EDAD8D19-8A35-4d6d-8566-2EA276CDE161")
1155 ID3D10BlendState : public ID3D10DeviceChild
1156 {
1157 public:
1158 virtual void STDMETHODCALLTYPE GetDesc(
1159 /* [annotation] */
1160 _Out_ D3D10_BLEND_DESC *pDesc) = 0;
1161
1162 };
1163
1164 #else /* C style interface */
1165
1166 typedef struct ID3D10BlendStateVtbl
1167 {
1168 BEGIN_INTERFACE
1169
1170 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
1171 ID3D10BlendState * This,
1172 /* [in] */ REFIID riid,
1173 /* [annotation][iid_is][out] */
1174 _COM_Outptr_ void **ppvObject);
1175
1176 ULONG ( STDMETHODCALLTYPE *AddRef )(
1177 ID3D10BlendState * This);
1178
1179 ULONG ( STDMETHODCALLTYPE *Release )(
1180 ID3D10BlendState * This);
1181
1182 void ( STDMETHODCALLTYPE *GetDevice )(
1183 ID3D10BlendState * This,
1184 /* [annotation] */
1185 _Out_ ID3D10Device **ppDevice);
1186
1187 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
1188 ID3D10BlendState * This,
1189 /* [annotation] */
1190 _In_ REFGUID guid,
1191 /* [annotation] */
1192 _Inout_ UINT *pDataSize,
1193 /* [annotation] */
1194 _Out_writes_bytes_opt_(*pDataSize) void *pData);
1195
1196 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
1197 ID3D10BlendState * This,
1198 /* [annotation] */
1199 _In_ REFGUID guid,
1200 /* [annotation] */
1201 _In_ UINT DataSize,
1202 /* [annotation] */
1203 _In_reads_bytes_opt_(DataSize) const void *pData);
1204
1205 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
1206 ID3D10BlendState * This,
1207 /* [annotation] */
1208 _In_ REFGUID guid,
1209 /* [annotation] */
1210 _In_opt_ const IUnknown *pData);
1211
1212 void ( STDMETHODCALLTYPE *GetDesc )(
1213 ID3D10BlendState * This,
1214 /* [annotation] */
1215 _Out_ D3D10_BLEND_DESC *pDesc);
1216
1217 END_INTERFACE
1218 } ID3D10BlendStateVtbl;
1219
1220 interface ID3D10BlendState
1221 {
1222 CONST_VTBL struct ID3D10BlendStateVtbl *lpVtbl;
1223 };
1224
1225 #ifdef COBJMACROS
1226
1227 #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) \
1228 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
1229
1230 #define ID3D10BlendState_AddRef(This) \
1231 ( (This)->lpVtbl -> AddRef(This) )
1232
1233 #define ID3D10BlendState_Release(This) \
1234 ( (This)->lpVtbl -> Release(This) )
1235
1236 #define ID3D10BlendState_GetDevice(This,ppDevice) \
1237 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
1238
1239 #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) \
1240 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
1241
1242 #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) \
1243 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
1244
1245 #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) \
1246 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
1247
1248 #define ID3D10BlendState_GetDesc(This,pDesc) \
1249 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
1250
1251 #endif /* COBJMACROS */
1252
1253 #endif /* C style interface */
1254
1255 #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */
1256
1257 /* interface __MIDL_itf_d3d10_0000_0003 */
1258 /* [local] */
1259
1260 typedef struct D3D10_RASTERIZER_DESC
1261 {
1262 D3D10_FILL_MODE FillMode;
1263 D3D10_CULL_MODE CullMode;
1264 BOOL FrontCounterClockwise;
1265 INT DepthBias;
1266 FLOAT DepthBiasClamp;
1267 FLOAT SlopeScaledDepthBias;
1268 BOOL DepthClipEnable;
1269 BOOL ScissorEnable;
1270 BOOL MultisampleEnable;
1271 BOOL AntialiasedLineEnable;
1272 } D3D10_RASTERIZER_DESC;
1273
1274 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_c_ifspec;
1275 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_s_ifspec;
1276
1277 #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__
1278 #define __ID3D10RasterizerState_INTERFACE_DEFINED__
1279
1280 /* interface ID3D10RasterizerState */
1281 /* [unique][local][object][uuid] */
1282
1283 EXTERN_C const IID IID_ID3D10RasterizerState;
1284
1285 #if defined(__cplusplus) && !defined(CINTERFACE)
1286
1287 MIDL_INTERFACE("A2A07292-89AF-4345-BE2E-C53D9FBB6E9F")
1288 ID3D10RasterizerState : public ID3D10DeviceChild
1289 {
1290 public:
1291 virtual void STDMETHODCALLTYPE GetDesc(
1292 /* [annotation] */
1293 _Out_ D3D10_RASTERIZER_DESC *pDesc) = 0;
1294
1295 };
1296
1297 #else /* C style interface */
1298
1299 typedef struct ID3D10RasterizerStateVtbl
1300 {
1301 BEGIN_INTERFACE
1302
1303 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
1304 ID3D10RasterizerState * This,
1305 /* [in] */ REFIID riid,
1306 /* [annotation][iid_is][out] */
1307 _COM_Outptr_ void **ppvObject);
1308
1309 ULONG ( STDMETHODCALLTYPE *AddRef )(
1310 ID3D10RasterizerState * This);
1311
1312 ULONG ( STDMETHODCALLTYPE *Release )(
1313 ID3D10RasterizerState * This);
1314
1315 void ( STDMETHODCALLTYPE *GetDevice )(
1316 ID3D10RasterizerState * This,
1317 /* [annotation] */
1318 _Out_ ID3D10Device **ppDevice);
1319
1320 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
1321 ID3D10RasterizerState * This,
1322 /* [annotation] */
1323 _In_ REFGUID guid,
1324 /* [annotation] */
1325 _Inout_ UINT *pDataSize,
1326 /* [annotation] */
1327 _Out_writes_bytes_opt_(*pDataSize) void *pData);
1328
1329 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
1330 ID3D10RasterizerState * This,
1331 /* [annotation] */
1332 _In_ REFGUID guid,
1333 /* [annotation] */
1334 _In_ UINT DataSize,
1335 /* [annotation] */
1336 _In_reads_bytes_opt_(DataSize) const void *pData);
1337
1338 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
1339 ID3D10RasterizerState * This,
1340 /* [annotation] */
1341 _In_ REFGUID guid,
1342 /* [annotation] */
1343 _In_opt_ const IUnknown *pData);
1344
1345 void ( STDMETHODCALLTYPE *GetDesc )(
1346 ID3D10RasterizerState * This,
1347 /* [annotation] */
1348 _Out_ D3D10_RASTERIZER_DESC *pDesc);
1349
1350 END_INTERFACE
1351 } ID3D10RasterizerStateVtbl;
1352
1353 interface ID3D10RasterizerState
1354 {
1355 CONST_VTBL struct ID3D10RasterizerStateVtbl *lpVtbl;
1356 };
1357
1358 #ifdef COBJMACROS
1359
1360 #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) \
1361 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
1362
1363 #define ID3D10RasterizerState_AddRef(This) \
1364 ( (This)->lpVtbl -> AddRef(This) )
1365
1366 #define ID3D10RasterizerState_Release(This) \
1367 ( (This)->lpVtbl -> Release(This) )
1368
1369 #define ID3D10RasterizerState_GetDevice(This,ppDevice) \
1370 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
1371
1372 #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \
1373 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
1374
1375 #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) \
1376 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
1377
1378 #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) \
1379 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
1380
1381 #define ID3D10RasterizerState_GetDesc(This,pDesc) \
1382 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
1383
1384 #endif /* COBJMACROS */
1385
1386 #endif /* C style interface */
1387
1388 #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */
1389
1390 /* interface __MIDL_itf_d3d10_0000_0004 */
1391 /* [local] */
1392
1393 #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
D3D10CalcSubresource(UINT MipSlice,UINT ArraySlice,UINT MipLevels)1394 inline UINT D3D10CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels )
1395 { return MipSlice + ArraySlice * MipLevels; }
1396 #endif
1397 typedef struct D3D10_SUBRESOURCE_DATA
1398 {
1399 const void *pSysMem;
1400 UINT SysMemPitch;
1401 UINT SysMemSlicePitch;
1402 } D3D10_SUBRESOURCE_DATA;
1403
1404 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_c_ifspec;
1405 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_s_ifspec;
1406
1407 #ifndef __ID3D10Resource_INTERFACE_DEFINED__
1408 #define __ID3D10Resource_INTERFACE_DEFINED__
1409
1410 /* interface ID3D10Resource */
1411 /* [unique][local][object][uuid] */
1412
1413 EXTERN_C const IID IID_ID3D10Resource;
1414
1415 #if defined(__cplusplus) && !defined(CINTERFACE)
1416
1417 MIDL_INTERFACE("9B7E4C01-342C-4106-A19F-4F2704F689F0")
1418 ID3D10Resource : public ID3D10DeviceChild
1419 {
1420 public:
1421 virtual void STDMETHODCALLTYPE GetType(
1422 /* [annotation] */
1423 _Out_ D3D10_RESOURCE_DIMENSION *rType) = 0;
1424
1425 virtual void STDMETHODCALLTYPE SetEvictionPriority(
1426 /* [annotation] */
1427 _In_ UINT EvictionPriority) = 0;
1428
1429 virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0;
1430
1431 };
1432
1433 #else /* C style interface */
1434
1435 typedef struct ID3D10ResourceVtbl
1436 {
1437 BEGIN_INTERFACE
1438
1439 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
1440 ID3D10Resource * This,
1441 /* [in] */ REFIID riid,
1442 /* [annotation][iid_is][out] */
1443 _COM_Outptr_ void **ppvObject);
1444
1445 ULONG ( STDMETHODCALLTYPE *AddRef )(
1446 ID3D10Resource * This);
1447
1448 ULONG ( STDMETHODCALLTYPE *Release )(
1449 ID3D10Resource * This);
1450
1451 void ( STDMETHODCALLTYPE *GetDevice )(
1452 ID3D10Resource * This,
1453 /* [annotation] */
1454 _Out_ ID3D10Device **ppDevice);
1455
1456 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
1457 ID3D10Resource * This,
1458 /* [annotation] */
1459 _In_ REFGUID guid,
1460 /* [annotation] */
1461 _Inout_ UINT *pDataSize,
1462 /* [annotation] */
1463 _Out_writes_bytes_opt_(*pDataSize) void *pData);
1464
1465 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
1466 ID3D10Resource * This,
1467 /* [annotation] */
1468 _In_ REFGUID guid,
1469 /* [annotation] */
1470 _In_ UINT DataSize,
1471 /* [annotation] */
1472 _In_reads_bytes_opt_(DataSize) const void *pData);
1473
1474 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
1475 ID3D10Resource * This,
1476 /* [annotation] */
1477 _In_ REFGUID guid,
1478 /* [annotation] */
1479 _In_opt_ const IUnknown *pData);
1480
1481 void ( STDMETHODCALLTYPE *GetType )(
1482 ID3D10Resource * This,
1483 /* [annotation] */
1484 _Out_ D3D10_RESOURCE_DIMENSION *rType);
1485
1486 void ( STDMETHODCALLTYPE *SetEvictionPriority )(
1487 ID3D10Resource * This,
1488 /* [annotation] */
1489 _In_ UINT EvictionPriority);
1490
1491 UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
1492 ID3D10Resource * This);
1493
1494 END_INTERFACE
1495 } ID3D10ResourceVtbl;
1496
1497 interface ID3D10Resource
1498 {
1499 CONST_VTBL struct ID3D10ResourceVtbl *lpVtbl;
1500 };
1501
1502 #ifdef COBJMACROS
1503
1504 #define ID3D10Resource_QueryInterface(This,riid,ppvObject) \
1505 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
1506
1507 #define ID3D10Resource_AddRef(This) \
1508 ( (This)->lpVtbl -> AddRef(This) )
1509
1510 #define ID3D10Resource_Release(This) \
1511 ( (This)->lpVtbl -> Release(This) )
1512
1513 #define ID3D10Resource_GetDevice(This,ppDevice) \
1514 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
1515
1516 #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) \
1517 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
1518
1519 #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) \
1520 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
1521
1522 #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) \
1523 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
1524
1525 #define ID3D10Resource_GetType(This,rType) \
1526 ( (This)->lpVtbl -> GetType(This,rType) )
1527
1528 #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) \
1529 ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
1530
1531 #define ID3D10Resource_GetEvictionPriority(This) \
1532 ( (This)->lpVtbl -> GetEvictionPriority(This) )
1533
1534 #endif /* COBJMACROS */
1535
1536 #endif /* C style interface */
1537
1538 #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */
1539
1540 /* interface __MIDL_itf_d3d10_0000_0005 */
1541 /* [local] */
1542
1543 typedef struct D3D10_BUFFER_DESC
1544 {
1545 UINT ByteWidth;
1546 D3D10_USAGE Usage;
1547 UINT BindFlags;
1548 UINT CPUAccessFlags;
1549 UINT MiscFlags;
1550 } D3D10_BUFFER_DESC;
1551
1552 #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
1553 struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC
1554 {
CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC1555 CD3D10_BUFFER_DESC()
1556 {}
CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC1557 explicit CD3D10_BUFFER_DESC( const D3D10_BUFFER_DESC& o ) :
1558 D3D10_BUFFER_DESC( o )
1559 {}
1560 explicit CD3D10_BUFFER_DESC(
1561 UINT byteWidth,
1562 UINT bindFlags,
1563 D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
1564 UINT cpuaccessFlags = 0,
1565 UINT miscFlags = 0 )
1566 {
1567 ByteWidth = byteWidth;
1568 Usage = usage;
1569 BindFlags = bindFlags;
1570 CPUAccessFlags = cpuaccessFlags ;
1571 MiscFlags = miscFlags;
1572 }
~CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC1573 ~CD3D10_BUFFER_DESC() {}
1574 operator const D3D10_BUFFER_DESC&() const { return *this; }
1575 };
1576 #endif
1577
1578 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_c_ifspec;
1579 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_s_ifspec;
1580
1581 #ifndef __ID3D10Buffer_INTERFACE_DEFINED__
1582 #define __ID3D10Buffer_INTERFACE_DEFINED__
1583
1584 /* interface ID3D10Buffer */
1585 /* [unique][local][object][uuid] */
1586
1587 EXTERN_C const IID IID_ID3D10Buffer;
1588
1589 #if defined(__cplusplus) && !defined(CINTERFACE)
1590
1591 MIDL_INTERFACE("9B7E4C02-342C-4106-A19F-4F2704F689F0")
1592 ID3D10Buffer : public ID3D10Resource
1593 {
1594 public:
1595 virtual HRESULT STDMETHODCALLTYPE Map(
1596 /* [annotation] */
1597 _In_ D3D10_MAP MapType,
1598 /* [annotation] */
1599 _In_ UINT MapFlags,
1600 /* [annotation] */
1601 _Out_ void **ppData) = 0;
1602
1603 virtual void STDMETHODCALLTYPE Unmap( void) = 0;
1604
1605 virtual void STDMETHODCALLTYPE GetDesc(
1606 /* [annotation] */
1607 _Out_ D3D10_BUFFER_DESC *pDesc) = 0;
1608
1609 };
1610
1611 #else /* C style interface */
1612
1613 typedef struct ID3D10BufferVtbl
1614 {
1615 BEGIN_INTERFACE
1616
1617 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
1618 ID3D10Buffer * This,
1619 /* [in] */ REFIID riid,
1620 /* [annotation][iid_is][out] */
1621 _COM_Outptr_ void **ppvObject);
1622
1623 ULONG ( STDMETHODCALLTYPE *AddRef )(
1624 ID3D10Buffer * This);
1625
1626 ULONG ( STDMETHODCALLTYPE *Release )(
1627 ID3D10Buffer * This);
1628
1629 void ( STDMETHODCALLTYPE *GetDevice )(
1630 ID3D10Buffer * This,
1631 /* [annotation] */
1632 _Out_ ID3D10Device **ppDevice);
1633
1634 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
1635 ID3D10Buffer * This,
1636 /* [annotation] */
1637 _In_ REFGUID guid,
1638 /* [annotation] */
1639 _Inout_ UINT *pDataSize,
1640 /* [annotation] */
1641 _Out_writes_bytes_opt_(*pDataSize) void *pData);
1642
1643 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
1644 ID3D10Buffer * This,
1645 /* [annotation] */
1646 _In_ REFGUID guid,
1647 /* [annotation] */
1648 _In_ UINT DataSize,
1649 /* [annotation] */
1650 _In_reads_bytes_opt_(DataSize) const void *pData);
1651
1652 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
1653 ID3D10Buffer * This,
1654 /* [annotation] */
1655 _In_ REFGUID guid,
1656 /* [annotation] */
1657 _In_opt_ const IUnknown *pData);
1658
1659 void ( STDMETHODCALLTYPE *GetType )(
1660 ID3D10Buffer * This,
1661 /* [annotation] */
1662 _Out_ D3D10_RESOURCE_DIMENSION *rType);
1663
1664 void ( STDMETHODCALLTYPE *SetEvictionPriority )(
1665 ID3D10Buffer * This,
1666 /* [annotation] */
1667 _In_ UINT EvictionPriority);
1668
1669 UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
1670 ID3D10Buffer * This);
1671
1672 HRESULT ( STDMETHODCALLTYPE *Map )(
1673 ID3D10Buffer * This,
1674 /* [annotation] */
1675 _In_ D3D10_MAP MapType,
1676 /* [annotation] */
1677 _In_ UINT MapFlags,
1678 /* [annotation] */
1679 _Out_ void **ppData);
1680
1681 void ( STDMETHODCALLTYPE *Unmap )(
1682 ID3D10Buffer * This);
1683
1684 void ( STDMETHODCALLTYPE *GetDesc )(
1685 ID3D10Buffer * This,
1686 /* [annotation] */
1687 _Out_ D3D10_BUFFER_DESC *pDesc);
1688
1689 END_INTERFACE
1690 } ID3D10BufferVtbl;
1691
1692 interface ID3D10Buffer
1693 {
1694 CONST_VTBL struct ID3D10BufferVtbl *lpVtbl;
1695 };
1696
1697 #ifdef COBJMACROS
1698
1699 #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) \
1700 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
1701
1702 #define ID3D10Buffer_AddRef(This) \
1703 ( (This)->lpVtbl -> AddRef(This) )
1704
1705 #define ID3D10Buffer_Release(This) \
1706 ( (This)->lpVtbl -> Release(This) )
1707
1708 #define ID3D10Buffer_GetDevice(This,ppDevice) \
1709 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
1710
1711 #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) \
1712 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
1713
1714 #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) \
1715 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
1716
1717 #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) \
1718 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
1719
1720 #define ID3D10Buffer_GetType(This,rType) \
1721 ( (This)->lpVtbl -> GetType(This,rType) )
1722
1723 #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) \
1724 ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
1725
1726 #define ID3D10Buffer_GetEvictionPriority(This) \
1727 ( (This)->lpVtbl -> GetEvictionPriority(This) )
1728
1729 #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) \
1730 ( (This)->lpVtbl -> Map(This,MapType,MapFlags,ppData) )
1731
1732 #define ID3D10Buffer_Unmap(This) \
1733 ( (This)->lpVtbl -> Unmap(This) )
1734
1735 #define ID3D10Buffer_GetDesc(This,pDesc) \
1736 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
1737
1738 #endif /* COBJMACROS */
1739
1740 #endif /* C style interface */
1741
1742 #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */
1743
1744 /* interface __MIDL_itf_d3d10_0000_0006 */
1745 /* [local] */
1746
1747 typedef struct D3D10_TEXTURE1D_DESC
1748 {
1749 UINT Width;
1750 UINT MipLevels;
1751 UINT ArraySize;
1752 DXGI_FORMAT Format;
1753 D3D10_USAGE Usage;
1754 UINT BindFlags;
1755 UINT CPUAccessFlags;
1756 UINT MiscFlags;
1757 } D3D10_TEXTURE1D_DESC;
1758
1759 #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
1760 struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC
1761 {
CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC1762 CD3D10_TEXTURE1D_DESC()
1763 {}
CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC1764 explicit CD3D10_TEXTURE1D_DESC( const D3D10_TEXTURE1D_DESC& o ) :
1765 D3D10_TEXTURE1D_DESC( o )
1766 {}
1767 explicit CD3D10_TEXTURE1D_DESC(
1768 DXGI_FORMAT format,
1769 UINT width,
1770 UINT arraySize = 1,
1771 UINT mipLevels = 0,
1772 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
1773 D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
1774 UINT cpuaccessFlags= 0,
1775 UINT miscFlags = 0 )
1776 {
1777 Width = width;
1778 MipLevels = mipLevels;
1779 ArraySize = arraySize;
1780 Format = format;
1781 Usage = usage;
1782 BindFlags = bindFlags;
1783 CPUAccessFlags = cpuaccessFlags;
1784 MiscFlags = miscFlags;
1785 }
~CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC1786 ~CD3D10_TEXTURE1D_DESC() {}
1787 operator const D3D10_TEXTURE1D_DESC&() const { return *this; }
1788 };
1789 #endif
1790
1791 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec;
1792 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec;
1793
1794 #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
1795 #define __ID3D10Texture1D_INTERFACE_DEFINED__
1796
1797 /* interface ID3D10Texture1D */
1798 /* [unique][local][object][uuid] */
1799
1800 EXTERN_C const IID IID_ID3D10Texture1D;
1801
1802 #if defined(__cplusplus) && !defined(CINTERFACE)
1803
1804 MIDL_INTERFACE("9B7E4C03-342C-4106-A19F-4F2704F689F0")
1805 ID3D10Texture1D : public ID3D10Resource
1806 {
1807 public:
1808 virtual HRESULT STDMETHODCALLTYPE Map(
1809 /* [annotation] */
1810 _In_ UINT Subresource,
1811 /* [annotation] */
1812 _In_ D3D10_MAP MapType,
1813 /* [annotation] */
1814 _In_ UINT MapFlags,
1815 /* [annotation] */
1816 _Out_ void **ppData) = 0;
1817
1818 virtual void STDMETHODCALLTYPE Unmap(
1819 /* [annotation] */
1820 _In_ UINT Subresource) = 0;
1821
1822 virtual void STDMETHODCALLTYPE GetDesc(
1823 /* [annotation] */
1824 _Out_ D3D10_TEXTURE1D_DESC *pDesc) = 0;
1825
1826 };
1827
1828 #else /* C style interface */
1829
1830 typedef struct ID3D10Texture1DVtbl
1831 {
1832 BEGIN_INTERFACE
1833
1834 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
1835 ID3D10Texture1D * This,
1836 /* [in] */ REFIID riid,
1837 /* [annotation][iid_is][out] */
1838 _COM_Outptr_ void **ppvObject);
1839
1840 ULONG ( STDMETHODCALLTYPE *AddRef )(
1841 ID3D10Texture1D * This);
1842
1843 ULONG ( STDMETHODCALLTYPE *Release )(
1844 ID3D10Texture1D * This);
1845
1846 void ( STDMETHODCALLTYPE *GetDevice )(
1847 ID3D10Texture1D * This,
1848 /* [annotation] */
1849 _Out_ ID3D10Device **ppDevice);
1850
1851 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
1852 ID3D10Texture1D * This,
1853 /* [annotation] */
1854 _In_ REFGUID guid,
1855 /* [annotation] */
1856 _Inout_ UINT *pDataSize,
1857 /* [annotation] */
1858 _Out_writes_bytes_opt_(*pDataSize) void *pData);
1859
1860 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
1861 ID3D10Texture1D * This,
1862 /* [annotation] */
1863 _In_ REFGUID guid,
1864 /* [annotation] */
1865 _In_ UINT DataSize,
1866 /* [annotation] */
1867 _In_reads_bytes_opt_(DataSize) const void *pData);
1868
1869 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
1870 ID3D10Texture1D * This,
1871 /* [annotation] */
1872 _In_ REFGUID guid,
1873 /* [annotation] */
1874 _In_opt_ const IUnknown *pData);
1875
1876 void ( STDMETHODCALLTYPE *GetType )(
1877 ID3D10Texture1D * This,
1878 /* [annotation] */
1879 _Out_ D3D10_RESOURCE_DIMENSION *rType);
1880
1881 void ( STDMETHODCALLTYPE *SetEvictionPriority )(
1882 ID3D10Texture1D * This,
1883 /* [annotation] */
1884 _In_ UINT EvictionPriority);
1885
1886 UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
1887 ID3D10Texture1D * This);
1888
1889 HRESULT ( STDMETHODCALLTYPE *Map )(
1890 ID3D10Texture1D * This,
1891 /* [annotation] */
1892 _In_ UINT Subresource,
1893 /* [annotation] */
1894 _In_ D3D10_MAP MapType,
1895 /* [annotation] */
1896 _In_ UINT MapFlags,
1897 /* [annotation] */
1898 _Out_ void **ppData);
1899
1900 void ( STDMETHODCALLTYPE *Unmap )(
1901 ID3D10Texture1D * This,
1902 /* [annotation] */
1903 _In_ UINT Subresource);
1904
1905 void ( STDMETHODCALLTYPE *GetDesc )(
1906 ID3D10Texture1D * This,
1907 /* [annotation] */
1908 _Out_ D3D10_TEXTURE1D_DESC *pDesc);
1909
1910 END_INTERFACE
1911 } ID3D10Texture1DVtbl;
1912
1913 interface ID3D10Texture1D
1914 {
1915 CONST_VTBL struct ID3D10Texture1DVtbl *lpVtbl;
1916 };
1917
1918 #ifdef COBJMACROS
1919
1920 #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) \
1921 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
1922
1923 #define ID3D10Texture1D_AddRef(This) \
1924 ( (This)->lpVtbl -> AddRef(This) )
1925
1926 #define ID3D10Texture1D_Release(This) \
1927 ( (This)->lpVtbl -> Release(This) )
1928
1929 #define ID3D10Texture1D_GetDevice(This,ppDevice) \
1930 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
1931
1932 #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) \
1933 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
1934
1935 #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) \
1936 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
1937
1938 #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) \
1939 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
1940
1941 #define ID3D10Texture1D_GetType(This,rType) \
1942 ( (This)->lpVtbl -> GetType(This,rType) )
1943
1944 #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) \
1945 ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
1946
1947 #define ID3D10Texture1D_GetEvictionPriority(This) \
1948 ( (This)->lpVtbl -> GetEvictionPriority(This) )
1949
1950 #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) \
1951 ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,ppData) )
1952
1953 #define ID3D10Texture1D_Unmap(This,Subresource) \
1954 ( (This)->lpVtbl -> Unmap(This,Subresource) )
1955
1956 #define ID3D10Texture1D_GetDesc(This,pDesc) \
1957 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
1958
1959 #endif /* COBJMACROS */
1960
1961 #endif /* C style interface */
1962
1963 #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */
1964
1965 /* interface __MIDL_itf_d3d10_0000_0007 */
1966 /* [local] */
1967
1968 typedef struct D3D10_TEXTURE2D_DESC
1969 {
1970 UINT Width;
1971 UINT Height;
1972 UINT MipLevels;
1973 UINT ArraySize;
1974 DXGI_FORMAT Format;
1975 DXGI_SAMPLE_DESC SampleDesc;
1976 D3D10_USAGE Usage;
1977 UINT BindFlags;
1978 UINT CPUAccessFlags;
1979 UINT MiscFlags;
1980 } D3D10_TEXTURE2D_DESC;
1981
1982 #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
1983 struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC
1984 {
CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC1985 CD3D10_TEXTURE2D_DESC()
1986 {}
CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC1987 explicit CD3D10_TEXTURE2D_DESC( const D3D10_TEXTURE2D_DESC& o ) :
1988 D3D10_TEXTURE2D_DESC( o )
1989 {}
1990 explicit CD3D10_TEXTURE2D_DESC(
1991 DXGI_FORMAT format,
1992 UINT width,
1993 UINT height,
1994 UINT arraySize = 1,
1995 UINT mipLevels = 0,
1996 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
1997 D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
1998 UINT cpuaccessFlags = 0,
1999 UINT sampleCount = 1,
2000 UINT sampleQuality = 0,
2001 UINT miscFlags = 0 )
2002 {
2003 Width = width;
2004 Height = height;
2005 MipLevels = mipLevels;
2006 ArraySize = arraySize;
2007 Format = format;
2008 SampleDesc.Count = sampleCount;
2009 SampleDesc.Quality = sampleQuality;
2010 Usage = usage;
2011 BindFlags = bindFlags;
2012 CPUAccessFlags = cpuaccessFlags;
2013 MiscFlags = miscFlags;
2014 }
~CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC2015 ~CD3D10_TEXTURE2D_DESC() {}
2016 operator const D3D10_TEXTURE2D_DESC&() const { return *this; }
2017 };
2018 #endif
2019 typedef struct D3D10_MAPPED_TEXTURE2D
2020 {
2021 void *pData;
2022 UINT RowPitch;
2023 } D3D10_MAPPED_TEXTURE2D;
2024
2025 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_c_ifspec;
2026 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_s_ifspec;
2027
2028 #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
2029 #define __ID3D10Texture2D_INTERFACE_DEFINED__
2030
2031 /* interface ID3D10Texture2D */
2032 /* [unique][local][object][uuid] */
2033
2034 EXTERN_C const IID IID_ID3D10Texture2D;
2035
2036 #if defined(__cplusplus) && !defined(CINTERFACE)
2037
2038 MIDL_INTERFACE("9B7E4C04-342C-4106-A19F-4F2704F689F0")
2039 ID3D10Texture2D : public ID3D10Resource
2040 {
2041 public:
2042 virtual HRESULT STDMETHODCALLTYPE Map(
2043 /* [annotation] */
2044 _In_ UINT Subresource,
2045 /* [annotation] */
2046 _In_ D3D10_MAP MapType,
2047 /* [annotation] */
2048 _In_ UINT MapFlags,
2049 /* [annotation] */
2050 _Out_ D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0;
2051
2052 virtual void STDMETHODCALLTYPE Unmap(
2053 /* [annotation] */
2054 _In_ UINT Subresource) = 0;
2055
2056 virtual void STDMETHODCALLTYPE GetDesc(
2057 /* [annotation] */
2058 _Out_ D3D10_TEXTURE2D_DESC *pDesc) = 0;
2059
2060 };
2061
2062 #else /* C style interface */
2063
2064 typedef struct ID3D10Texture2DVtbl
2065 {
2066 BEGIN_INTERFACE
2067
2068 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
2069 ID3D10Texture2D * This,
2070 /* [in] */ REFIID riid,
2071 /* [annotation][iid_is][out] */
2072 _COM_Outptr_ void **ppvObject);
2073
2074 ULONG ( STDMETHODCALLTYPE *AddRef )(
2075 ID3D10Texture2D * This);
2076
2077 ULONG ( STDMETHODCALLTYPE *Release )(
2078 ID3D10Texture2D * This);
2079
2080 void ( STDMETHODCALLTYPE *GetDevice )(
2081 ID3D10Texture2D * This,
2082 /* [annotation] */
2083 _Out_ ID3D10Device **ppDevice);
2084
2085 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
2086 ID3D10Texture2D * This,
2087 /* [annotation] */
2088 _In_ REFGUID guid,
2089 /* [annotation] */
2090 _Inout_ UINT *pDataSize,
2091 /* [annotation] */
2092 _Out_writes_bytes_opt_(*pDataSize) void *pData);
2093
2094 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
2095 ID3D10Texture2D * This,
2096 /* [annotation] */
2097 _In_ REFGUID guid,
2098 /* [annotation] */
2099 _In_ UINT DataSize,
2100 /* [annotation] */
2101 _In_reads_bytes_opt_(DataSize) const void *pData);
2102
2103 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
2104 ID3D10Texture2D * This,
2105 /* [annotation] */
2106 _In_ REFGUID guid,
2107 /* [annotation] */
2108 _In_opt_ const IUnknown *pData);
2109
2110 void ( STDMETHODCALLTYPE *GetType )(
2111 ID3D10Texture2D * This,
2112 /* [annotation] */
2113 _Out_ D3D10_RESOURCE_DIMENSION *rType);
2114
2115 void ( STDMETHODCALLTYPE *SetEvictionPriority )(
2116 ID3D10Texture2D * This,
2117 /* [annotation] */
2118 _In_ UINT EvictionPriority);
2119
2120 UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
2121 ID3D10Texture2D * This);
2122
2123 HRESULT ( STDMETHODCALLTYPE *Map )(
2124 ID3D10Texture2D * This,
2125 /* [annotation] */
2126 _In_ UINT Subresource,
2127 /* [annotation] */
2128 _In_ D3D10_MAP MapType,
2129 /* [annotation] */
2130 _In_ UINT MapFlags,
2131 /* [annotation] */
2132 _Out_ D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
2133
2134 void ( STDMETHODCALLTYPE *Unmap )(
2135 ID3D10Texture2D * This,
2136 /* [annotation] */
2137 _In_ UINT Subresource);
2138
2139 void ( STDMETHODCALLTYPE *GetDesc )(
2140 ID3D10Texture2D * This,
2141 /* [annotation] */
2142 _Out_ D3D10_TEXTURE2D_DESC *pDesc);
2143
2144 END_INTERFACE
2145 } ID3D10Texture2DVtbl;
2146
2147 interface ID3D10Texture2D
2148 {
2149 CONST_VTBL struct ID3D10Texture2DVtbl *lpVtbl;
2150 };
2151
2152 #ifdef COBJMACROS
2153
2154 #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) \
2155 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
2156
2157 #define ID3D10Texture2D_AddRef(This) \
2158 ( (This)->lpVtbl -> AddRef(This) )
2159
2160 #define ID3D10Texture2D_Release(This) \
2161 ( (This)->lpVtbl -> Release(This) )
2162
2163 #define ID3D10Texture2D_GetDevice(This,ppDevice) \
2164 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
2165
2166 #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) \
2167 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
2168
2169 #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) \
2170 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
2171
2172 #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) \
2173 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
2174
2175 #define ID3D10Texture2D_GetType(This,rType) \
2176 ( (This)->lpVtbl -> GetType(This,rType) )
2177
2178 #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) \
2179 ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
2180
2181 #define ID3D10Texture2D_GetEvictionPriority(This) \
2182 ( (This)->lpVtbl -> GetEvictionPriority(This) )
2183
2184 #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) \
2185 ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex2D) )
2186
2187 #define ID3D10Texture2D_Unmap(This,Subresource) \
2188 ( (This)->lpVtbl -> Unmap(This,Subresource) )
2189
2190 #define ID3D10Texture2D_GetDesc(This,pDesc) \
2191 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
2192
2193 #endif /* COBJMACROS */
2194
2195 #endif /* C style interface */
2196
2197 #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */
2198
2199 /* interface __MIDL_itf_d3d10_0000_0008 */
2200 /* [local] */
2201
2202 typedef struct D3D10_TEXTURE3D_DESC
2203 {
2204 UINT Width;
2205 UINT Height;
2206 UINT Depth;
2207 UINT MipLevels;
2208 DXGI_FORMAT Format;
2209 D3D10_USAGE Usage;
2210 UINT BindFlags;
2211 UINT CPUAccessFlags;
2212 UINT MiscFlags;
2213 } D3D10_TEXTURE3D_DESC;
2214
2215 #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
2216 struct CD3D10_TEXTURE3D_DESC : public D3D10_TEXTURE3D_DESC
2217 {
CD3D10_TEXTURE3D_DESCCD3D10_TEXTURE3D_DESC2218 CD3D10_TEXTURE3D_DESC()
2219 {}
CD3D10_TEXTURE3D_DESCCD3D10_TEXTURE3D_DESC2220 explicit CD3D10_TEXTURE3D_DESC( const D3D10_TEXTURE3D_DESC& o ) :
2221 D3D10_TEXTURE3D_DESC( o )
2222 {}
2223 explicit CD3D10_TEXTURE3D_DESC(
2224 DXGI_FORMAT format,
2225 UINT width,
2226 UINT height,
2227 UINT depth,
2228 UINT mipLevels = 0,
2229 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
2230 D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
2231 UINT cpuaccessFlags = 0,
2232 UINT miscFlags = 0 )
2233 {
2234 Width = width;
2235 Height = height;
2236 Depth = depth;
2237 MipLevels = mipLevels;
2238 Format = format;
2239 Usage = usage;
2240 BindFlags = bindFlags;
2241 CPUAccessFlags = cpuaccessFlags;
2242 MiscFlags = miscFlags;
2243 }
~CD3D10_TEXTURE3D_DESCCD3D10_TEXTURE3D_DESC2244 ~CD3D10_TEXTURE3D_DESC() {}
2245 operator const D3D10_TEXTURE3D_DESC&() const { return *this; }
2246 };
2247 #endif
2248 typedef struct D3D10_MAPPED_TEXTURE3D
2249 {
2250 void *pData;
2251 UINT RowPitch;
2252 UINT DepthPitch;
2253 } D3D10_MAPPED_TEXTURE3D;
2254
2255 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_c_ifspec;
2256 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_s_ifspec;
2257
2258 #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__
2259 #define __ID3D10Texture3D_INTERFACE_DEFINED__
2260
2261 /* interface ID3D10Texture3D */
2262 /* [unique][local][object][uuid] */
2263
2264 EXTERN_C const IID IID_ID3D10Texture3D;
2265
2266 #if defined(__cplusplus) && !defined(CINTERFACE)
2267
2268 MIDL_INTERFACE("9B7E4C05-342C-4106-A19F-4F2704F689F0")
2269 ID3D10Texture3D : public ID3D10Resource
2270 {
2271 public:
2272 virtual HRESULT STDMETHODCALLTYPE Map(
2273 /* [annotation] */
2274 _In_ UINT Subresource,
2275 /* [annotation] */
2276 _In_ D3D10_MAP MapType,
2277 /* [annotation] */
2278 _In_ UINT MapFlags,
2279 /* [annotation] */
2280 _Out_ D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0;
2281
2282 virtual void STDMETHODCALLTYPE Unmap(
2283 /* [annotation] */
2284 _In_ UINT Subresource) = 0;
2285
2286 virtual void STDMETHODCALLTYPE GetDesc(
2287 /* [annotation] */
2288 _Out_ D3D10_TEXTURE3D_DESC *pDesc) = 0;
2289
2290 };
2291
2292 #else /* C style interface */
2293
2294 typedef struct ID3D10Texture3DVtbl
2295 {
2296 BEGIN_INTERFACE
2297
2298 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
2299 ID3D10Texture3D * This,
2300 /* [in] */ REFIID riid,
2301 /* [annotation][iid_is][out] */
2302 _COM_Outptr_ void **ppvObject);
2303
2304 ULONG ( STDMETHODCALLTYPE *AddRef )(
2305 ID3D10Texture3D * This);
2306
2307 ULONG ( STDMETHODCALLTYPE *Release )(
2308 ID3D10Texture3D * This);
2309
2310 void ( STDMETHODCALLTYPE *GetDevice )(
2311 ID3D10Texture3D * This,
2312 /* [annotation] */
2313 _Out_ ID3D10Device **ppDevice);
2314
2315 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
2316 ID3D10Texture3D * This,
2317 /* [annotation] */
2318 _In_ REFGUID guid,
2319 /* [annotation] */
2320 _Inout_ UINT *pDataSize,
2321 /* [annotation] */
2322 _Out_writes_bytes_opt_(*pDataSize) void *pData);
2323
2324 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
2325 ID3D10Texture3D * This,
2326 /* [annotation] */
2327 _In_ REFGUID guid,
2328 /* [annotation] */
2329 _In_ UINT DataSize,
2330 /* [annotation] */
2331 _In_reads_bytes_opt_(DataSize) const void *pData);
2332
2333 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
2334 ID3D10Texture3D * This,
2335 /* [annotation] */
2336 _In_ REFGUID guid,
2337 /* [annotation] */
2338 _In_opt_ const IUnknown *pData);
2339
2340 void ( STDMETHODCALLTYPE *GetType )(
2341 ID3D10Texture3D * This,
2342 /* [annotation] */
2343 _Out_ D3D10_RESOURCE_DIMENSION *rType);
2344
2345 void ( STDMETHODCALLTYPE *SetEvictionPriority )(
2346 ID3D10Texture3D * This,
2347 /* [annotation] */
2348 _In_ UINT EvictionPriority);
2349
2350 UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
2351 ID3D10Texture3D * This);
2352
2353 HRESULT ( STDMETHODCALLTYPE *Map )(
2354 ID3D10Texture3D * This,
2355 /* [annotation] */
2356 _In_ UINT Subresource,
2357 /* [annotation] */
2358 _In_ D3D10_MAP MapType,
2359 /* [annotation] */
2360 _In_ UINT MapFlags,
2361 /* [annotation] */
2362 _Out_ D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
2363
2364 void ( STDMETHODCALLTYPE *Unmap )(
2365 ID3D10Texture3D * This,
2366 /* [annotation] */
2367 _In_ UINT Subresource);
2368
2369 void ( STDMETHODCALLTYPE *GetDesc )(
2370 ID3D10Texture3D * This,
2371 /* [annotation] */
2372 _Out_ D3D10_TEXTURE3D_DESC *pDesc);
2373
2374 END_INTERFACE
2375 } ID3D10Texture3DVtbl;
2376
2377 interface ID3D10Texture3D
2378 {
2379 CONST_VTBL struct ID3D10Texture3DVtbl *lpVtbl;
2380 };
2381
2382 #ifdef COBJMACROS
2383
2384 #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) \
2385 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
2386
2387 #define ID3D10Texture3D_AddRef(This) \
2388 ( (This)->lpVtbl -> AddRef(This) )
2389
2390 #define ID3D10Texture3D_Release(This) \
2391 ( (This)->lpVtbl -> Release(This) )
2392
2393 #define ID3D10Texture3D_GetDevice(This,ppDevice) \
2394 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
2395
2396 #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) \
2397 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
2398
2399 #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) \
2400 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
2401
2402 #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) \
2403 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
2404
2405 #define ID3D10Texture3D_GetType(This,rType) \
2406 ( (This)->lpVtbl -> GetType(This,rType) )
2407
2408 #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) \
2409 ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
2410
2411 #define ID3D10Texture3D_GetEvictionPriority(This) \
2412 ( (This)->lpVtbl -> GetEvictionPriority(This) )
2413
2414 #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) \
2415 ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex3D) )
2416
2417 #define ID3D10Texture3D_Unmap(This,Subresource) \
2418 ( (This)->lpVtbl -> Unmap(This,Subresource) )
2419
2420 #define ID3D10Texture3D_GetDesc(This,pDesc) \
2421 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
2422
2423 #endif /* COBJMACROS */
2424
2425 #endif /* C style interface */
2426
2427 #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */
2428
2429 /* interface __MIDL_itf_d3d10_0000_0009 */
2430 /* [local] */
2431
2432 typedef
2433 enum D3D10_TEXTURECUBE_FACE
2434 {
2435 D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
2436 D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
2437 D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
2438 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
2439 D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
2440 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
2441 } D3D10_TEXTURECUBE_FACE;
2442
2443 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_c_ifspec;
2444 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_s_ifspec;
2445
2446 #ifndef __ID3D10View_INTERFACE_DEFINED__
2447 #define __ID3D10View_INTERFACE_DEFINED__
2448
2449 /* interface ID3D10View */
2450 /* [unique][local][object][uuid] */
2451
2452 EXTERN_C const IID IID_ID3D10View;
2453
2454 #if defined(__cplusplus) && !defined(CINTERFACE)
2455
2456 MIDL_INTERFACE("C902B03F-60A7-49BA-9936-2A3AB37A7E33")
2457 ID3D10View : public ID3D10DeviceChild
2458 {
2459 public:
2460 virtual void STDMETHODCALLTYPE GetResource(
2461 /* [annotation] */
2462 _Out_ ID3D10Resource **ppResource) = 0;
2463
2464 };
2465
2466 #else /* C style interface */
2467
2468 typedef struct ID3D10ViewVtbl
2469 {
2470 BEGIN_INTERFACE
2471
2472 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
2473 ID3D10View * This,
2474 /* [in] */ REFIID riid,
2475 /* [annotation][iid_is][out] */
2476 _COM_Outptr_ void **ppvObject);
2477
2478 ULONG ( STDMETHODCALLTYPE *AddRef )(
2479 ID3D10View * This);
2480
2481 ULONG ( STDMETHODCALLTYPE *Release )(
2482 ID3D10View * This);
2483
2484 void ( STDMETHODCALLTYPE *GetDevice )(
2485 ID3D10View * This,
2486 /* [annotation] */
2487 _Out_ ID3D10Device **ppDevice);
2488
2489 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
2490 ID3D10View * This,
2491 /* [annotation] */
2492 _In_ REFGUID guid,
2493 /* [annotation] */
2494 _Inout_ UINT *pDataSize,
2495 /* [annotation] */
2496 _Out_writes_bytes_opt_(*pDataSize) void *pData);
2497
2498 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
2499 ID3D10View * This,
2500 /* [annotation] */
2501 _In_ REFGUID guid,
2502 /* [annotation] */
2503 _In_ UINT DataSize,
2504 /* [annotation] */
2505 _In_reads_bytes_opt_(DataSize) const void *pData);
2506
2507 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
2508 ID3D10View * This,
2509 /* [annotation] */
2510 _In_ REFGUID guid,
2511 /* [annotation] */
2512 _In_opt_ const IUnknown *pData);
2513
2514 void ( STDMETHODCALLTYPE *GetResource )(
2515 ID3D10View * This,
2516 /* [annotation] */
2517 _Out_ ID3D10Resource **ppResource);
2518
2519 END_INTERFACE
2520 } ID3D10ViewVtbl;
2521
2522 interface ID3D10View
2523 {
2524 CONST_VTBL struct ID3D10ViewVtbl *lpVtbl;
2525 };
2526
2527 #ifdef COBJMACROS
2528
2529 #define ID3D10View_QueryInterface(This,riid,ppvObject) \
2530 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
2531
2532 #define ID3D10View_AddRef(This) \
2533 ( (This)->lpVtbl -> AddRef(This) )
2534
2535 #define ID3D10View_Release(This) \
2536 ( (This)->lpVtbl -> Release(This) )
2537
2538 #define ID3D10View_GetDevice(This,ppDevice) \
2539 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
2540
2541 #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) \
2542 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
2543
2544 #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) \
2545 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
2546
2547 #define ID3D10View_SetPrivateDataInterface(This,guid,pData) \
2548 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
2549
2550 #define ID3D10View_GetResource(This,ppResource) \
2551 ( (This)->lpVtbl -> GetResource(This,ppResource) )
2552
2553 #endif /* COBJMACROS */
2554
2555 #endif /* C style interface */
2556
2557 #endif /* __ID3D10View_INTERFACE_DEFINED__ */
2558
2559 /* interface __MIDL_itf_d3d10_0000_0010 */
2560 /* [local] */
2561
2562 typedef struct D3D10_BUFFER_SRV
2563 {
2564 union
2565 {
2566 UINT FirstElement;
2567 UINT ElementOffset;
2568 } ;
2569 union
2570 {
2571 UINT NumElements;
2572 UINT ElementWidth;
2573 } ;
2574 } D3D10_BUFFER_SRV;
2575
2576 typedef struct D3D10_TEX1D_SRV
2577 {
2578 UINT MostDetailedMip;
2579 UINT MipLevels;
2580 } D3D10_TEX1D_SRV;
2581
2582 typedef struct D3D10_TEX1D_ARRAY_SRV
2583 {
2584 UINT MostDetailedMip;
2585 UINT MipLevels;
2586 UINT FirstArraySlice;
2587 UINT ArraySize;
2588 } D3D10_TEX1D_ARRAY_SRV;
2589
2590 typedef struct D3D10_TEX2D_SRV
2591 {
2592 UINT MostDetailedMip;
2593 UINT MipLevels;
2594 } D3D10_TEX2D_SRV;
2595
2596 typedef struct D3D10_TEX2D_ARRAY_SRV
2597 {
2598 UINT MostDetailedMip;
2599 UINT MipLevels;
2600 UINT FirstArraySlice;
2601 UINT ArraySize;
2602 } D3D10_TEX2D_ARRAY_SRV;
2603
2604 typedef struct D3D10_TEX3D_SRV
2605 {
2606 UINT MostDetailedMip;
2607 UINT MipLevels;
2608 } D3D10_TEX3D_SRV;
2609
2610 typedef struct D3D10_TEXCUBE_SRV
2611 {
2612 UINT MostDetailedMip;
2613 UINT MipLevels;
2614 } D3D10_TEXCUBE_SRV;
2615
2616 typedef struct D3D10_TEX2DMS_SRV
2617 {
2618 UINT UnusedField_NothingToDefine;
2619 } D3D10_TEX2DMS_SRV;
2620
2621 typedef struct D3D10_TEX2DMS_ARRAY_SRV
2622 {
2623 UINT FirstArraySlice;
2624 UINT ArraySize;
2625 } D3D10_TEX2DMS_ARRAY_SRV;
2626
2627 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC
2628 {
2629 DXGI_FORMAT Format;
2630 D3D10_SRV_DIMENSION ViewDimension;
2631 union
2632 {
2633 D3D10_BUFFER_SRV Buffer;
2634 D3D10_TEX1D_SRV Texture1D;
2635 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
2636 D3D10_TEX2D_SRV Texture2D;
2637 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
2638 D3D10_TEX2DMS_SRV Texture2DMS;
2639 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
2640 D3D10_TEX3D_SRV Texture3D;
2641 D3D10_TEXCUBE_SRV TextureCube;
2642 } ;
2643 } D3D10_SHADER_RESOURCE_VIEW_DESC;
2644
2645 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_c_ifspec;
2646 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_s_ifspec;
2647
2648 #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__
2649 #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__
2650
2651 /* interface ID3D10ShaderResourceView */
2652 /* [unique][local][object][uuid] */
2653
2654 EXTERN_C const IID IID_ID3D10ShaderResourceView;
2655
2656 #if defined(__cplusplus) && !defined(CINTERFACE)
2657
2658 MIDL_INTERFACE("9B7E4C07-342C-4106-A19F-4F2704F689F0")
2659 ID3D10ShaderResourceView : public ID3D10View
2660 {
2661 public:
2662 virtual void STDMETHODCALLTYPE GetDesc(
2663 /* [annotation] */
2664 _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
2665
2666 };
2667
2668 #else /* C style interface */
2669
2670 typedef struct ID3D10ShaderResourceViewVtbl
2671 {
2672 BEGIN_INTERFACE
2673
2674 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
2675 ID3D10ShaderResourceView * This,
2676 /* [in] */ REFIID riid,
2677 /* [annotation][iid_is][out] */
2678 _COM_Outptr_ void **ppvObject);
2679
2680 ULONG ( STDMETHODCALLTYPE *AddRef )(
2681 ID3D10ShaderResourceView * This);
2682
2683 ULONG ( STDMETHODCALLTYPE *Release )(
2684 ID3D10ShaderResourceView * This);
2685
2686 void ( STDMETHODCALLTYPE *GetDevice )(
2687 ID3D10ShaderResourceView * This,
2688 /* [annotation] */
2689 _Out_ ID3D10Device **ppDevice);
2690
2691 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
2692 ID3D10ShaderResourceView * This,
2693 /* [annotation] */
2694 _In_ REFGUID guid,
2695 /* [annotation] */
2696 _Inout_ UINT *pDataSize,
2697 /* [annotation] */
2698 _Out_writes_bytes_opt_(*pDataSize) void *pData);
2699
2700 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
2701 ID3D10ShaderResourceView * This,
2702 /* [annotation] */
2703 _In_ REFGUID guid,
2704 /* [annotation] */
2705 _In_ UINT DataSize,
2706 /* [annotation] */
2707 _In_reads_bytes_opt_(DataSize) const void *pData);
2708
2709 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
2710 ID3D10ShaderResourceView * This,
2711 /* [annotation] */
2712 _In_ REFGUID guid,
2713 /* [annotation] */
2714 _In_opt_ const IUnknown *pData);
2715
2716 void ( STDMETHODCALLTYPE *GetResource )(
2717 ID3D10ShaderResourceView * This,
2718 /* [annotation] */
2719 _Out_ ID3D10Resource **ppResource);
2720
2721 void ( STDMETHODCALLTYPE *GetDesc )(
2722 ID3D10ShaderResourceView * This,
2723 /* [annotation] */
2724 _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
2725
2726 END_INTERFACE
2727 } ID3D10ShaderResourceViewVtbl;
2728
2729 interface ID3D10ShaderResourceView
2730 {
2731 CONST_VTBL struct ID3D10ShaderResourceViewVtbl *lpVtbl;
2732 };
2733
2734 #ifdef COBJMACROS
2735
2736 #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) \
2737 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
2738
2739 #define ID3D10ShaderResourceView_AddRef(This) \
2740 ( (This)->lpVtbl -> AddRef(This) )
2741
2742 #define ID3D10ShaderResourceView_Release(This) \
2743 ( (This)->lpVtbl -> Release(This) )
2744
2745 #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) \
2746 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
2747
2748 #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \
2749 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
2750
2751 #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \
2752 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
2753
2754 #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \
2755 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
2756
2757 #define ID3D10ShaderResourceView_GetResource(This,ppResource) \
2758 ( (This)->lpVtbl -> GetResource(This,ppResource) )
2759
2760 #define ID3D10ShaderResourceView_GetDesc(This,pDesc) \
2761 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
2762
2763 #endif /* COBJMACROS */
2764
2765 #endif /* C style interface */
2766
2767 #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */
2768
2769 /* interface __MIDL_itf_d3d10_0000_0011 */
2770 /* [local] */
2771
2772 typedef struct D3D10_BUFFER_RTV
2773 {
2774 union
2775 {
2776 UINT FirstElement;
2777 UINT ElementOffset;
2778 } ;
2779 union
2780 {
2781 UINT NumElements;
2782 UINT ElementWidth;
2783 } ;
2784 } D3D10_BUFFER_RTV;
2785
2786 typedef struct D3D10_TEX1D_RTV
2787 {
2788 UINT MipSlice;
2789 } D3D10_TEX1D_RTV;
2790
2791 typedef struct D3D10_TEX1D_ARRAY_RTV
2792 {
2793 UINT MipSlice;
2794 UINT FirstArraySlice;
2795 UINT ArraySize;
2796 } D3D10_TEX1D_ARRAY_RTV;
2797
2798 typedef struct D3D10_TEX2D_RTV
2799 {
2800 UINT MipSlice;
2801 } D3D10_TEX2D_RTV;
2802
2803 typedef struct D3D10_TEX2DMS_RTV
2804 {
2805 UINT UnusedField_NothingToDefine;
2806 } D3D10_TEX2DMS_RTV;
2807
2808 typedef struct D3D10_TEX2D_ARRAY_RTV
2809 {
2810 UINT MipSlice;
2811 UINT FirstArraySlice;
2812 UINT ArraySize;
2813 } D3D10_TEX2D_ARRAY_RTV;
2814
2815 typedef struct D3D10_TEX2DMS_ARRAY_RTV
2816 {
2817 UINT FirstArraySlice;
2818 UINT ArraySize;
2819 } D3D10_TEX2DMS_ARRAY_RTV;
2820
2821 typedef struct D3D10_TEX3D_RTV
2822 {
2823 UINT MipSlice;
2824 UINT FirstWSlice;
2825 UINT WSize;
2826 } D3D10_TEX3D_RTV;
2827
2828 typedef struct D3D10_RENDER_TARGET_VIEW_DESC
2829 {
2830 DXGI_FORMAT Format;
2831 D3D10_RTV_DIMENSION ViewDimension;
2832 union
2833 {
2834 D3D10_BUFFER_RTV Buffer;
2835 D3D10_TEX1D_RTV Texture1D;
2836 D3D10_TEX1D_ARRAY_RTV Texture1DArray;
2837 D3D10_TEX2D_RTV Texture2D;
2838 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
2839 D3D10_TEX2DMS_RTV Texture2DMS;
2840 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
2841 D3D10_TEX3D_RTV Texture3D;
2842 } ;
2843 } D3D10_RENDER_TARGET_VIEW_DESC;
2844
2845 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_c_ifspec;
2846 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_s_ifspec;
2847
2848 #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__
2849 #define __ID3D10RenderTargetView_INTERFACE_DEFINED__
2850
2851 /* interface ID3D10RenderTargetView */
2852 /* [unique][local][object][uuid] */
2853
2854 EXTERN_C const IID IID_ID3D10RenderTargetView;
2855
2856 #if defined(__cplusplus) && !defined(CINTERFACE)
2857
2858 MIDL_INTERFACE("9B7E4C08-342C-4106-A19F-4F2704F689F0")
2859 ID3D10RenderTargetView : public ID3D10View
2860 {
2861 public:
2862 virtual void STDMETHODCALLTYPE GetDesc(
2863 /* [annotation] */
2864 _Out_ D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
2865
2866 };
2867
2868 #else /* C style interface */
2869
2870 typedef struct ID3D10RenderTargetViewVtbl
2871 {
2872 BEGIN_INTERFACE
2873
2874 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
2875 ID3D10RenderTargetView * This,
2876 /* [in] */ REFIID riid,
2877 /* [annotation][iid_is][out] */
2878 _COM_Outptr_ void **ppvObject);
2879
2880 ULONG ( STDMETHODCALLTYPE *AddRef )(
2881 ID3D10RenderTargetView * This);
2882
2883 ULONG ( STDMETHODCALLTYPE *Release )(
2884 ID3D10RenderTargetView * This);
2885
2886 void ( STDMETHODCALLTYPE *GetDevice )(
2887 ID3D10RenderTargetView * This,
2888 /* [annotation] */
2889 _Out_ ID3D10Device **ppDevice);
2890
2891 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
2892 ID3D10RenderTargetView * This,
2893 /* [annotation] */
2894 _In_ REFGUID guid,
2895 /* [annotation] */
2896 _Inout_ UINT *pDataSize,
2897 /* [annotation] */
2898 _Out_writes_bytes_opt_(*pDataSize) void *pData);
2899
2900 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
2901 ID3D10RenderTargetView * This,
2902 /* [annotation] */
2903 _In_ REFGUID guid,
2904 /* [annotation] */
2905 _In_ UINT DataSize,
2906 /* [annotation] */
2907 _In_reads_bytes_opt_(DataSize) const void *pData);
2908
2909 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
2910 ID3D10RenderTargetView * This,
2911 /* [annotation] */
2912 _In_ REFGUID guid,
2913 /* [annotation] */
2914 _In_opt_ const IUnknown *pData);
2915
2916 void ( STDMETHODCALLTYPE *GetResource )(
2917 ID3D10RenderTargetView * This,
2918 /* [annotation] */
2919 _Out_ ID3D10Resource **ppResource);
2920
2921 void ( STDMETHODCALLTYPE *GetDesc )(
2922 ID3D10RenderTargetView * This,
2923 /* [annotation] */
2924 _Out_ D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
2925
2926 END_INTERFACE
2927 } ID3D10RenderTargetViewVtbl;
2928
2929 interface ID3D10RenderTargetView
2930 {
2931 CONST_VTBL struct ID3D10RenderTargetViewVtbl *lpVtbl;
2932 };
2933
2934 #ifdef COBJMACROS
2935
2936 #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) \
2937 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
2938
2939 #define ID3D10RenderTargetView_AddRef(This) \
2940 ( (This)->lpVtbl -> AddRef(This) )
2941
2942 #define ID3D10RenderTargetView_Release(This) \
2943 ( (This)->lpVtbl -> Release(This) )
2944
2945 #define ID3D10RenderTargetView_GetDevice(This,ppDevice) \
2946 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
2947
2948 #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \
2949 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
2950
2951 #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \
2952 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
2953
2954 #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) \
2955 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
2956
2957 #define ID3D10RenderTargetView_GetResource(This,ppResource) \
2958 ( (This)->lpVtbl -> GetResource(This,ppResource) )
2959
2960 #define ID3D10RenderTargetView_GetDesc(This,pDesc) \
2961 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
2962
2963 #endif /* COBJMACROS */
2964
2965 #endif /* C style interface */
2966
2967 #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */
2968
2969 /* interface __MIDL_itf_d3d10_0000_0012 */
2970 /* [local] */
2971
2972 typedef struct D3D10_TEX1D_DSV
2973 {
2974 UINT MipSlice;
2975 } D3D10_TEX1D_DSV;
2976
2977 typedef struct D3D10_TEX1D_ARRAY_DSV
2978 {
2979 UINT MipSlice;
2980 UINT FirstArraySlice;
2981 UINT ArraySize;
2982 } D3D10_TEX1D_ARRAY_DSV;
2983
2984 typedef struct D3D10_TEX2D_DSV
2985 {
2986 UINT MipSlice;
2987 } D3D10_TEX2D_DSV;
2988
2989 typedef struct D3D10_TEX2D_ARRAY_DSV
2990 {
2991 UINT MipSlice;
2992 UINT FirstArraySlice;
2993 UINT ArraySize;
2994 } D3D10_TEX2D_ARRAY_DSV;
2995
2996 typedef struct D3D10_TEX2DMS_DSV
2997 {
2998 UINT UnusedField_NothingToDefine;
2999 } D3D10_TEX2DMS_DSV;
3000
3001 typedef struct D3D10_TEX2DMS_ARRAY_DSV
3002 {
3003 UINT FirstArraySlice;
3004 UINT ArraySize;
3005 } D3D10_TEX2DMS_ARRAY_DSV;
3006
3007 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC
3008 {
3009 DXGI_FORMAT Format;
3010 D3D10_DSV_DIMENSION ViewDimension;
3011 union
3012 {
3013 D3D10_TEX1D_DSV Texture1D;
3014 D3D10_TEX1D_ARRAY_DSV Texture1DArray;
3015 D3D10_TEX2D_DSV Texture2D;
3016 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
3017 D3D10_TEX2DMS_DSV Texture2DMS;
3018 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
3019 } ;
3020 } D3D10_DEPTH_STENCIL_VIEW_DESC;
3021
3022 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_c_ifspec;
3023 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_s_ifspec;
3024
3025 #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__
3026 #define __ID3D10DepthStencilView_INTERFACE_DEFINED__
3027
3028 /* interface ID3D10DepthStencilView */
3029 /* [unique][local][object][uuid] */
3030
3031 EXTERN_C const IID IID_ID3D10DepthStencilView;
3032
3033 #if defined(__cplusplus) && !defined(CINTERFACE)
3034
3035 MIDL_INTERFACE("9B7E4C09-342C-4106-A19F-4F2704F689F0")
3036 ID3D10DepthStencilView : public ID3D10View
3037 {
3038 public:
3039 virtual void STDMETHODCALLTYPE GetDesc(
3040 /* [annotation] */
3041 _Out_ D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
3042
3043 };
3044
3045 #else /* C style interface */
3046
3047 typedef struct ID3D10DepthStencilViewVtbl
3048 {
3049 BEGIN_INTERFACE
3050
3051 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3052 ID3D10DepthStencilView * This,
3053 /* [in] */ REFIID riid,
3054 /* [annotation][iid_is][out] */
3055 _COM_Outptr_ void **ppvObject);
3056
3057 ULONG ( STDMETHODCALLTYPE *AddRef )(
3058 ID3D10DepthStencilView * This);
3059
3060 ULONG ( STDMETHODCALLTYPE *Release )(
3061 ID3D10DepthStencilView * This);
3062
3063 void ( STDMETHODCALLTYPE *GetDevice )(
3064 ID3D10DepthStencilView * This,
3065 /* [annotation] */
3066 _Out_ ID3D10Device **ppDevice);
3067
3068 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3069 ID3D10DepthStencilView * This,
3070 /* [annotation] */
3071 _In_ REFGUID guid,
3072 /* [annotation] */
3073 _Inout_ UINT *pDataSize,
3074 /* [annotation] */
3075 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3076
3077 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3078 ID3D10DepthStencilView * This,
3079 /* [annotation] */
3080 _In_ REFGUID guid,
3081 /* [annotation] */
3082 _In_ UINT DataSize,
3083 /* [annotation] */
3084 _In_reads_bytes_opt_(DataSize) const void *pData);
3085
3086 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3087 ID3D10DepthStencilView * This,
3088 /* [annotation] */
3089 _In_ REFGUID guid,
3090 /* [annotation] */
3091 _In_opt_ const IUnknown *pData);
3092
3093 void ( STDMETHODCALLTYPE *GetResource )(
3094 ID3D10DepthStencilView * This,
3095 /* [annotation] */
3096 _Out_ ID3D10Resource **ppResource);
3097
3098 void ( STDMETHODCALLTYPE *GetDesc )(
3099 ID3D10DepthStencilView * This,
3100 /* [annotation] */
3101 _Out_ D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
3102
3103 END_INTERFACE
3104 } ID3D10DepthStencilViewVtbl;
3105
3106 interface ID3D10DepthStencilView
3107 {
3108 CONST_VTBL struct ID3D10DepthStencilViewVtbl *lpVtbl;
3109 };
3110
3111 #ifdef COBJMACROS
3112
3113 #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) \
3114 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3115
3116 #define ID3D10DepthStencilView_AddRef(This) \
3117 ( (This)->lpVtbl -> AddRef(This) )
3118
3119 #define ID3D10DepthStencilView_Release(This) \
3120 ( (This)->lpVtbl -> Release(This) )
3121
3122 #define ID3D10DepthStencilView_GetDevice(This,ppDevice) \
3123 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3124
3125 #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \
3126 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3127
3128 #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \
3129 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3130
3131 #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) \
3132 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3133
3134 #define ID3D10DepthStencilView_GetResource(This,ppResource) \
3135 ( (This)->lpVtbl -> GetResource(This,ppResource) )
3136
3137 #define ID3D10DepthStencilView_GetDesc(This,pDesc) \
3138 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
3139
3140 #endif /* COBJMACROS */
3141
3142 #endif /* C style interface */
3143
3144 #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */
3145
3146 #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__
3147 #define __ID3D10VertexShader_INTERFACE_DEFINED__
3148
3149 /* interface ID3D10VertexShader */
3150 /* [unique][local][object][uuid] */
3151
3152 EXTERN_C const IID IID_ID3D10VertexShader;
3153
3154 #if defined(__cplusplus) && !defined(CINTERFACE)
3155
3156 MIDL_INTERFACE("9B7E4C0A-342C-4106-A19F-4F2704F689F0")
3157 ID3D10VertexShader : public ID3D10DeviceChild
3158 {
3159 public:
3160 };
3161
3162 #else /* C style interface */
3163
3164 typedef struct ID3D10VertexShaderVtbl
3165 {
3166 BEGIN_INTERFACE
3167
3168 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3169 ID3D10VertexShader * This,
3170 /* [in] */ REFIID riid,
3171 /* [annotation][iid_is][out] */
3172 _COM_Outptr_ void **ppvObject);
3173
3174 ULONG ( STDMETHODCALLTYPE *AddRef )(
3175 ID3D10VertexShader * This);
3176
3177 ULONG ( STDMETHODCALLTYPE *Release )(
3178 ID3D10VertexShader * This);
3179
3180 void ( STDMETHODCALLTYPE *GetDevice )(
3181 ID3D10VertexShader * This,
3182 /* [annotation] */
3183 _Out_ ID3D10Device **ppDevice);
3184
3185 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3186 ID3D10VertexShader * This,
3187 /* [annotation] */
3188 _In_ REFGUID guid,
3189 /* [annotation] */
3190 _Inout_ UINT *pDataSize,
3191 /* [annotation] */
3192 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3193
3194 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3195 ID3D10VertexShader * This,
3196 /* [annotation] */
3197 _In_ REFGUID guid,
3198 /* [annotation] */
3199 _In_ UINT DataSize,
3200 /* [annotation] */
3201 _In_reads_bytes_opt_(DataSize) const void *pData);
3202
3203 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3204 ID3D10VertexShader * This,
3205 /* [annotation] */
3206 _In_ REFGUID guid,
3207 /* [annotation] */
3208 _In_opt_ const IUnknown *pData);
3209
3210 END_INTERFACE
3211 } ID3D10VertexShaderVtbl;
3212
3213 interface ID3D10VertexShader
3214 {
3215 CONST_VTBL struct ID3D10VertexShaderVtbl *lpVtbl;
3216 };
3217
3218 #ifdef COBJMACROS
3219
3220 #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) \
3221 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3222
3223 #define ID3D10VertexShader_AddRef(This) \
3224 ( (This)->lpVtbl -> AddRef(This) )
3225
3226 #define ID3D10VertexShader_Release(This) \
3227 ( (This)->lpVtbl -> Release(This) )
3228
3229 #define ID3D10VertexShader_GetDevice(This,ppDevice) \
3230 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3231
3232 #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) \
3233 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3234
3235 #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) \
3236 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3237
3238 #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) \
3239 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3240
3241 #endif /* COBJMACROS */
3242
3243 #endif /* C style interface */
3244
3245 #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */
3246
3247 #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__
3248 #define __ID3D10GeometryShader_INTERFACE_DEFINED__
3249
3250 /* interface ID3D10GeometryShader */
3251 /* [unique][local][object][uuid] */
3252
3253 EXTERN_C const IID IID_ID3D10GeometryShader;
3254
3255 #if defined(__cplusplus) && !defined(CINTERFACE)
3256
3257 MIDL_INTERFACE("6316BE88-54CD-4040-AB44-20461BC81F68")
3258 ID3D10GeometryShader : public ID3D10DeviceChild
3259 {
3260 public:
3261 };
3262
3263 #else /* C style interface */
3264
3265 typedef struct ID3D10GeometryShaderVtbl
3266 {
3267 BEGIN_INTERFACE
3268
3269 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3270 ID3D10GeometryShader * This,
3271 /* [in] */ REFIID riid,
3272 /* [annotation][iid_is][out] */
3273 _COM_Outptr_ void **ppvObject);
3274
3275 ULONG ( STDMETHODCALLTYPE *AddRef )(
3276 ID3D10GeometryShader * This);
3277
3278 ULONG ( STDMETHODCALLTYPE *Release )(
3279 ID3D10GeometryShader * This);
3280
3281 void ( STDMETHODCALLTYPE *GetDevice )(
3282 ID3D10GeometryShader * This,
3283 /* [annotation] */
3284 _Out_ ID3D10Device **ppDevice);
3285
3286 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3287 ID3D10GeometryShader * This,
3288 /* [annotation] */
3289 _In_ REFGUID guid,
3290 /* [annotation] */
3291 _Inout_ UINT *pDataSize,
3292 /* [annotation] */
3293 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3294
3295 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3296 ID3D10GeometryShader * This,
3297 /* [annotation] */
3298 _In_ REFGUID guid,
3299 /* [annotation] */
3300 _In_ UINT DataSize,
3301 /* [annotation] */
3302 _In_reads_bytes_opt_(DataSize) const void *pData);
3303
3304 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3305 ID3D10GeometryShader * This,
3306 /* [annotation] */
3307 _In_ REFGUID guid,
3308 /* [annotation] */
3309 _In_opt_ const IUnknown *pData);
3310
3311 END_INTERFACE
3312 } ID3D10GeometryShaderVtbl;
3313
3314 interface ID3D10GeometryShader
3315 {
3316 CONST_VTBL struct ID3D10GeometryShaderVtbl *lpVtbl;
3317 };
3318
3319 #ifdef COBJMACROS
3320
3321 #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) \
3322 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3323
3324 #define ID3D10GeometryShader_AddRef(This) \
3325 ( (This)->lpVtbl -> AddRef(This) )
3326
3327 #define ID3D10GeometryShader_Release(This) \
3328 ( (This)->lpVtbl -> Release(This) )
3329
3330 #define ID3D10GeometryShader_GetDevice(This,ppDevice) \
3331 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3332
3333 #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \
3334 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3335
3336 #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) \
3337 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3338
3339 #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) \
3340 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3341
3342 #endif /* COBJMACROS */
3343
3344 #endif /* C style interface */
3345
3346 #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */
3347
3348 #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__
3349 #define __ID3D10PixelShader_INTERFACE_DEFINED__
3350
3351 /* interface ID3D10PixelShader */
3352 /* [unique][local][object][uuid] */
3353
3354 EXTERN_C const IID IID_ID3D10PixelShader;
3355
3356 #if defined(__cplusplus) && !defined(CINTERFACE)
3357
3358 MIDL_INTERFACE("4968B601-9D00-4cde-8346-8E7F675819B6")
3359 ID3D10PixelShader : public ID3D10DeviceChild
3360 {
3361 public:
3362 };
3363
3364 #else /* C style interface */
3365
3366 typedef struct ID3D10PixelShaderVtbl
3367 {
3368 BEGIN_INTERFACE
3369
3370 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3371 ID3D10PixelShader * This,
3372 /* [in] */ REFIID riid,
3373 /* [annotation][iid_is][out] */
3374 _COM_Outptr_ void **ppvObject);
3375
3376 ULONG ( STDMETHODCALLTYPE *AddRef )(
3377 ID3D10PixelShader * This);
3378
3379 ULONG ( STDMETHODCALLTYPE *Release )(
3380 ID3D10PixelShader * This);
3381
3382 void ( STDMETHODCALLTYPE *GetDevice )(
3383 ID3D10PixelShader * This,
3384 /* [annotation] */
3385 _Out_ ID3D10Device **ppDevice);
3386
3387 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3388 ID3D10PixelShader * This,
3389 /* [annotation] */
3390 _In_ REFGUID guid,
3391 /* [annotation] */
3392 _Inout_ UINT *pDataSize,
3393 /* [annotation] */
3394 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3395
3396 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3397 ID3D10PixelShader * This,
3398 /* [annotation] */
3399 _In_ REFGUID guid,
3400 /* [annotation] */
3401 _In_ UINT DataSize,
3402 /* [annotation] */
3403 _In_reads_bytes_opt_(DataSize) const void *pData);
3404
3405 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3406 ID3D10PixelShader * This,
3407 /* [annotation] */
3408 _In_ REFGUID guid,
3409 /* [annotation] */
3410 _In_opt_ const IUnknown *pData);
3411
3412 END_INTERFACE
3413 } ID3D10PixelShaderVtbl;
3414
3415 interface ID3D10PixelShader
3416 {
3417 CONST_VTBL struct ID3D10PixelShaderVtbl *lpVtbl;
3418 };
3419
3420 #ifdef COBJMACROS
3421
3422 #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) \
3423 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3424
3425 #define ID3D10PixelShader_AddRef(This) \
3426 ( (This)->lpVtbl -> AddRef(This) )
3427
3428 #define ID3D10PixelShader_Release(This) \
3429 ( (This)->lpVtbl -> Release(This) )
3430
3431 #define ID3D10PixelShader_GetDevice(This,ppDevice) \
3432 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3433
3434 #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) \
3435 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3436
3437 #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) \
3438 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3439
3440 #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) \
3441 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3442
3443 #endif /* COBJMACROS */
3444
3445 #endif /* C style interface */
3446
3447 #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */
3448
3449 #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__
3450 #define __ID3D10InputLayout_INTERFACE_DEFINED__
3451
3452 /* interface ID3D10InputLayout */
3453 /* [unique][local][object][uuid] */
3454
3455 EXTERN_C const IID IID_ID3D10InputLayout;
3456
3457 #if defined(__cplusplus) && !defined(CINTERFACE)
3458
3459 MIDL_INTERFACE("9B7E4C0B-342C-4106-A19F-4F2704F689F0")
3460 ID3D10InputLayout : public ID3D10DeviceChild
3461 {
3462 public:
3463 };
3464
3465 #else /* C style interface */
3466
3467 typedef struct ID3D10InputLayoutVtbl
3468 {
3469 BEGIN_INTERFACE
3470
3471 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3472 ID3D10InputLayout * This,
3473 /* [in] */ REFIID riid,
3474 /* [annotation][iid_is][out] */
3475 _COM_Outptr_ void **ppvObject);
3476
3477 ULONG ( STDMETHODCALLTYPE *AddRef )(
3478 ID3D10InputLayout * This);
3479
3480 ULONG ( STDMETHODCALLTYPE *Release )(
3481 ID3D10InputLayout * This);
3482
3483 void ( STDMETHODCALLTYPE *GetDevice )(
3484 ID3D10InputLayout * This,
3485 /* [annotation] */
3486 _Out_ ID3D10Device **ppDevice);
3487
3488 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3489 ID3D10InputLayout * This,
3490 /* [annotation] */
3491 _In_ REFGUID guid,
3492 /* [annotation] */
3493 _Inout_ UINT *pDataSize,
3494 /* [annotation] */
3495 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3496
3497 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3498 ID3D10InputLayout * This,
3499 /* [annotation] */
3500 _In_ REFGUID guid,
3501 /* [annotation] */
3502 _In_ UINT DataSize,
3503 /* [annotation] */
3504 _In_reads_bytes_opt_(DataSize) const void *pData);
3505
3506 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3507 ID3D10InputLayout * This,
3508 /* [annotation] */
3509 _In_ REFGUID guid,
3510 /* [annotation] */
3511 _In_opt_ const IUnknown *pData);
3512
3513 END_INTERFACE
3514 } ID3D10InputLayoutVtbl;
3515
3516 interface ID3D10InputLayout
3517 {
3518 CONST_VTBL struct ID3D10InputLayoutVtbl *lpVtbl;
3519 };
3520
3521 #ifdef COBJMACROS
3522
3523 #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) \
3524 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3525
3526 #define ID3D10InputLayout_AddRef(This) \
3527 ( (This)->lpVtbl -> AddRef(This) )
3528
3529 #define ID3D10InputLayout_Release(This) \
3530 ( (This)->lpVtbl -> Release(This) )
3531
3532 #define ID3D10InputLayout_GetDevice(This,ppDevice) \
3533 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3534
3535 #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) \
3536 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3537
3538 #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) \
3539 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3540
3541 #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) \
3542 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3543
3544 #endif /* COBJMACROS */
3545
3546 #endif /* C style interface */
3547
3548 #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */
3549
3550 /* interface __MIDL_itf_d3d10_0000_0017 */
3551 /* [local] */
3552
3553 typedef
3554 enum D3D10_FILTER
3555 {
3556 D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
3557 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
3558 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
3559 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
3560 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
3561 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
3562 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
3563 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
3564 D3D10_FILTER_ANISOTROPIC = 0x55,
3565 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
3566 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
3567 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
3568 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
3569 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
3570 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
3571 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
3572 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
3573 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
3574 D3D10_FILTER_TEXT_1BIT = 0x80000000
3575 } D3D10_FILTER;
3576
3577 typedef
3578 enum D3D10_FILTER_TYPE
3579 {
3580 D3D10_FILTER_TYPE_POINT = 0,
3581 D3D10_FILTER_TYPE_LINEAR = 1
3582 } D3D10_FILTER_TYPE;
3583
3584 #define D3D10_FILTER_TYPE_MASK ( 0x3 )
3585
3586 #define D3D10_MIN_FILTER_SHIFT ( 4 )
3587
3588 #define D3D10_MAG_FILTER_SHIFT ( 2 )
3589
3590 #define D3D10_MIP_FILTER_SHIFT ( 0 )
3591
3592 #define D3D10_COMPARISON_FILTERING_BIT ( 0x80 )
3593
3594 #define D3D10_ANISOTROPIC_FILTERING_BIT ( 0x40 )
3595
3596 #define D3D10_TEXT_1BIT_BIT ( 0x80000000 )
3597
3598 #define D3D10_ENCODE_BASIC_FILTER( min, mag, mip, bComparison ) \
3599 ( ( D3D10_FILTER ) ( \
3600 ( ( bComparison ) ? D3D10_COMPARISON_FILTERING_BIT : 0 ) | \
3601 ( ( ( min ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIN_FILTER_SHIFT ) | \
3602 ( ( ( mag ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MAG_FILTER_SHIFT ) | \
3603 ( ( ( mip ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIP_FILTER_SHIFT ) ) )
3604 #define D3D10_ENCODE_ANISOTROPIC_FILTER( bComparison ) \
3605 ( ( D3D10_FILTER ) ( \
3606 D3D10_ANISOTROPIC_FILTERING_BIT | \
3607 D3D10_ENCODE_BASIC_FILTER( D3D10_FILTER_TYPE_LINEAR, \
3608 D3D10_FILTER_TYPE_LINEAR, \
3609 D3D10_FILTER_TYPE_LINEAR, \
3610 bComparison ) ) )
3611 #define D3D10_DECODE_MIN_FILTER( d3d10Filter ) \
3612 ( ( D3D10_FILTER_TYPE ) \
3613 ( ( ( d3d10Filter ) >> D3D10_MIN_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) )
3614 #define D3D10_DECODE_MAG_FILTER( d3d10Filter ) \
3615 ( ( D3D10_FILTER_TYPE ) \
3616 ( ( ( d3d10Filter ) >> D3D10_MAG_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) )
3617 #define D3D10_DECODE_MIP_FILTER( d3d10Filter ) \
3618 ( ( D3D10_FILTER_TYPE ) \
3619 ( ( ( d3d10Filter ) >> D3D10_MIP_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) )
3620 #define D3D10_DECODE_IS_COMPARISON_FILTER( d3d10Filter ) \
3621 ( ( d3d10Filter ) & D3D10_COMPARISON_FILTERING_BIT )
3622 #define D3D10_DECODE_IS_ANISOTROPIC_FILTER( d3d10Filter ) \
3623 ( ( ( d3d10Filter ) & D3D10_ANISOTROPIC_FILTERING_BIT ) && \
3624 ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIN_FILTER( d3d10Filter ) ) && \
3625 ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MAG_FILTER( d3d10Filter ) ) && \
3626 ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIP_FILTER( d3d10Filter ) ) )
3627 #define D3D10_DECODE_IS_TEXT_1BIT_FILTER( d3d10Filter ) \
3628 ( ( d3d10Filter ) == D3D10_TEXT_1BIT_BIT )
3629 typedef
3630 enum D3D10_TEXTURE_ADDRESS_MODE
3631 {
3632 D3D10_TEXTURE_ADDRESS_WRAP = 1,
3633 D3D10_TEXTURE_ADDRESS_MIRROR = 2,
3634 D3D10_TEXTURE_ADDRESS_CLAMP = 3,
3635 D3D10_TEXTURE_ADDRESS_BORDER = 4,
3636 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5
3637 } D3D10_TEXTURE_ADDRESS_MODE;
3638
3639 typedef struct D3D10_SAMPLER_DESC
3640 {
3641 D3D10_FILTER Filter;
3642 D3D10_TEXTURE_ADDRESS_MODE AddressU;
3643 D3D10_TEXTURE_ADDRESS_MODE AddressV;
3644 D3D10_TEXTURE_ADDRESS_MODE AddressW;
3645 FLOAT MipLODBias;
3646 UINT MaxAnisotropy;
3647 D3D10_COMPARISON_FUNC ComparisonFunc;
3648 FLOAT BorderColor[ 4 ];
3649 FLOAT MinLOD;
3650 FLOAT MaxLOD;
3651 } D3D10_SAMPLER_DESC;
3652
3653 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_c_ifspec;
3654 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_s_ifspec;
3655
3656 #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__
3657 #define __ID3D10SamplerState_INTERFACE_DEFINED__
3658
3659 /* interface ID3D10SamplerState */
3660 /* [unique][local][object][uuid] */
3661
3662 EXTERN_C const IID IID_ID3D10SamplerState;
3663
3664 #if defined(__cplusplus) && !defined(CINTERFACE)
3665
3666 MIDL_INTERFACE("9B7E4C0C-342C-4106-A19F-4F2704F689F0")
3667 ID3D10SamplerState : public ID3D10DeviceChild
3668 {
3669 public:
3670 virtual void STDMETHODCALLTYPE GetDesc(
3671 /* [annotation] */
3672 _Out_ D3D10_SAMPLER_DESC *pDesc) = 0;
3673
3674 };
3675
3676 #else /* C style interface */
3677
3678 typedef struct ID3D10SamplerStateVtbl
3679 {
3680 BEGIN_INTERFACE
3681
3682 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3683 ID3D10SamplerState * This,
3684 /* [in] */ REFIID riid,
3685 /* [annotation][iid_is][out] */
3686 _COM_Outptr_ void **ppvObject);
3687
3688 ULONG ( STDMETHODCALLTYPE *AddRef )(
3689 ID3D10SamplerState * This);
3690
3691 ULONG ( STDMETHODCALLTYPE *Release )(
3692 ID3D10SamplerState * This);
3693
3694 void ( STDMETHODCALLTYPE *GetDevice )(
3695 ID3D10SamplerState * This,
3696 /* [annotation] */
3697 _Out_ ID3D10Device **ppDevice);
3698
3699 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3700 ID3D10SamplerState * This,
3701 /* [annotation] */
3702 _In_ REFGUID guid,
3703 /* [annotation] */
3704 _Inout_ UINT *pDataSize,
3705 /* [annotation] */
3706 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3707
3708 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3709 ID3D10SamplerState * This,
3710 /* [annotation] */
3711 _In_ REFGUID guid,
3712 /* [annotation] */
3713 _In_ UINT DataSize,
3714 /* [annotation] */
3715 _In_reads_bytes_opt_(DataSize) const void *pData);
3716
3717 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3718 ID3D10SamplerState * This,
3719 /* [annotation] */
3720 _In_ REFGUID guid,
3721 /* [annotation] */
3722 _In_opt_ const IUnknown *pData);
3723
3724 void ( STDMETHODCALLTYPE *GetDesc )(
3725 ID3D10SamplerState * This,
3726 /* [annotation] */
3727 _Out_ D3D10_SAMPLER_DESC *pDesc);
3728
3729 END_INTERFACE
3730 } ID3D10SamplerStateVtbl;
3731
3732 interface ID3D10SamplerState
3733 {
3734 CONST_VTBL struct ID3D10SamplerStateVtbl *lpVtbl;
3735 };
3736
3737 #ifdef COBJMACROS
3738
3739 #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) \
3740 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3741
3742 #define ID3D10SamplerState_AddRef(This) \
3743 ( (This)->lpVtbl -> AddRef(This) )
3744
3745 #define ID3D10SamplerState_Release(This) \
3746 ( (This)->lpVtbl -> Release(This) )
3747
3748 #define ID3D10SamplerState_GetDevice(This,ppDevice) \
3749 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3750
3751 #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) \
3752 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3753
3754 #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) \
3755 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3756
3757 #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) \
3758 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3759
3760 #define ID3D10SamplerState_GetDesc(This,pDesc) \
3761 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
3762
3763 #endif /* COBJMACROS */
3764
3765 #endif /* C style interface */
3766
3767 #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */
3768
3769 /* interface __MIDL_itf_d3d10_0000_0018 */
3770 /* [local] */
3771
3772 typedef
3773 enum D3D10_FORMAT_SUPPORT
3774 {
3775 D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
3776 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
3777 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
3778 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
3779 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
3780 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
3781 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
3782 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
3783 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
3784 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
3785 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
3786 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
3787 D3D10_FORMAT_SUPPORT_MIP = 0x1000,
3788 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
3789 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
3790 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
3791 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
3792 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
3793 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
3794 D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
3795 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
3796 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
3797 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
3798 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
3799 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000
3800 } D3D10_FORMAT_SUPPORT;
3801
3802 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_c_ifspec;
3803 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_s_ifspec;
3804
3805 #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__
3806 #define __ID3D10Asynchronous_INTERFACE_DEFINED__
3807
3808 /* interface ID3D10Asynchronous */
3809 /* [unique][local][object][uuid] */
3810
3811 EXTERN_C const IID IID_ID3D10Asynchronous;
3812
3813 #if defined(__cplusplus) && !defined(CINTERFACE)
3814
3815 MIDL_INTERFACE("9B7E4C0D-342C-4106-A19F-4F2704F689F0")
3816 ID3D10Asynchronous : public ID3D10DeviceChild
3817 {
3818 public:
3819 virtual void STDMETHODCALLTYPE Begin( void) = 0;
3820
3821 virtual void STDMETHODCALLTYPE End( void) = 0;
3822
3823 virtual HRESULT STDMETHODCALLTYPE GetData(
3824 /* [annotation] */
3825 _Out_writes_bytes_opt_(DataSize) void *pData,
3826 /* [annotation] */
3827 _In_ UINT DataSize,
3828 /* [annotation] */
3829 _In_ UINT GetDataFlags) = 0;
3830
3831 virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0;
3832
3833 };
3834
3835 #else /* C style interface */
3836
3837 typedef struct ID3D10AsynchronousVtbl
3838 {
3839 BEGIN_INTERFACE
3840
3841 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
3842 ID3D10Asynchronous * This,
3843 /* [in] */ REFIID riid,
3844 /* [annotation][iid_is][out] */
3845 _COM_Outptr_ void **ppvObject);
3846
3847 ULONG ( STDMETHODCALLTYPE *AddRef )(
3848 ID3D10Asynchronous * This);
3849
3850 ULONG ( STDMETHODCALLTYPE *Release )(
3851 ID3D10Asynchronous * This);
3852
3853 void ( STDMETHODCALLTYPE *GetDevice )(
3854 ID3D10Asynchronous * This,
3855 /* [annotation] */
3856 _Out_ ID3D10Device **ppDevice);
3857
3858 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
3859 ID3D10Asynchronous * This,
3860 /* [annotation] */
3861 _In_ REFGUID guid,
3862 /* [annotation] */
3863 _Inout_ UINT *pDataSize,
3864 /* [annotation] */
3865 _Out_writes_bytes_opt_(*pDataSize) void *pData);
3866
3867 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
3868 ID3D10Asynchronous * This,
3869 /* [annotation] */
3870 _In_ REFGUID guid,
3871 /* [annotation] */
3872 _In_ UINT DataSize,
3873 /* [annotation] */
3874 _In_reads_bytes_opt_(DataSize) const void *pData);
3875
3876 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
3877 ID3D10Asynchronous * This,
3878 /* [annotation] */
3879 _In_ REFGUID guid,
3880 /* [annotation] */
3881 _In_opt_ const IUnknown *pData);
3882
3883 void ( STDMETHODCALLTYPE *Begin )(
3884 ID3D10Asynchronous * This);
3885
3886 void ( STDMETHODCALLTYPE *End )(
3887 ID3D10Asynchronous * This);
3888
3889 HRESULT ( STDMETHODCALLTYPE *GetData )(
3890 ID3D10Asynchronous * This,
3891 /* [annotation] */
3892 _Out_writes_bytes_opt_(DataSize) void *pData,
3893 /* [annotation] */
3894 _In_ UINT DataSize,
3895 /* [annotation] */
3896 _In_ UINT GetDataFlags);
3897
3898 UINT ( STDMETHODCALLTYPE *GetDataSize )(
3899 ID3D10Asynchronous * This);
3900
3901 END_INTERFACE
3902 } ID3D10AsynchronousVtbl;
3903
3904 interface ID3D10Asynchronous
3905 {
3906 CONST_VTBL struct ID3D10AsynchronousVtbl *lpVtbl;
3907 };
3908
3909 #ifdef COBJMACROS
3910
3911 #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) \
3912 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
3913
3914 #define ID3D10Asynchronous_AddRef(This) \
3915 ( (This)->lpVtbl -> AddRef(This) )
3916
3917 #define ID3D10Asynchronous_Release(This) \
3918 ( (This)->lpVtbl -> Release(This) )
3919
3920 #define ID3D10Asynchronous_GetDevice(This,ppDevice) \
3921 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
3922
3923 #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \
3924 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
3925
3926 #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) \
3927 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
3928
3929 #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) \
3930 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
3931
3932 #define ID3D10Asynchronous_Begin(This) \
3933 ( (This)->lpVtbl -> Begin(This) )
3934
3935 #define ID3D10Asynchronous_End(This) \
3936 ( (This)->lpVtbl -> End(This) )
3937
3938 #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) \
3939 ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
3940
3941 #define ID3D10Asynchronous_GetDataSize(This) \
3942 ( (This)->lpVtbl -> GetDataSize(This) )
3943
3944 #endif /* COBJMACROS */
3945
3946 #endif /* C style interface */
3947
3948 #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */
3949
3950 /* interface __MIDL_itf_d3d10_0000_0019 */
3951 /* [local] */
3952
3953 typedef
3954 enum D3D10_ASYNC_GETDATA_FLAG
3955 {
3956 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
3957 } D3D10_ASYNC_GETDATA_FLAG;
3958
3959 typedef
3960 enum D3D10_QUERY
3961 {
3962 D3D10_QUERY_EVENT = 0,
3963 D3D10_QUERY_OCCLUSION = ( D3D10_QUERY_EVENT + 1 ) ,
3964 D3D10_QUERY_TIMESTAMP = ( D3D10_QUERY_OCCLUSION + 1 ) ,
3965 D3D10_QUERY_TIMESTAMP_DISJOINT = ( D3D10_QUERY_TIMESTAMP + 1 ) ,
3966 D3D10_QUERY_PIPELINE_STATISTICS = ( D3D10_QUERY_TIMESTAMP_DISJOINT + 1 ) ,
3967 D3D10_QUERY_OCCLUSION_PREDICATE = ( D3D10_QUERY_PIPELINE_STATISTICS + 1 ) ,
3968 D3D10_QUERY_SO_STATISTICS = ( D3D10_QUERY_OCCLUSION_PREDICATE + 1 ) ,
3969 D3D10_QUERY_SO_OVERFLOW_PREDICATE = ( D3D10_QUERY_SO_STATISTICS + 1 )
3970 } D3D10_QUERY;
3971
3972 typedef
3973 enum D3D10_QUERY_MISC_FLAG
3974 {
3975 D3D10_QUERY_MISC_PREDICATEHINT = 0x1
3976 } D3D10_QUERY_MISC_FLAG;
3977
3978 typedef struct D3D10_QUERY_DESC
3979 {
3980 D3D10_QUERY Query;
3981 UINT MiscFlags;
3982 } D3D10_QUERY_DESC;
3983
3984 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_c_ifspec;
3985 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_s_ifspec;
3986
3987 #ifndef __ID3D10Query_INTERFACE_DEFINED__
3988 #define __ID3D10Query_INTERFACE_DEFINED__
3989
3990 /* interface ID3D10Query */
3991 /* [unique][local][object][uuid] */
3992
3993 EXTERN_C const IID IID_ID3D10Query;
3994
3995 #if defined(__cplusplus) && !defined(CINTERFACE)
3996
3997 MIDL_INTERFACE("9B7E4C0E-342C-4106-A19F-4F2704F689F0")
3998 ID3D10Query : public ID3D10Asynchronous
3999 {
4000 public:
4001 virtual void STDMETHODCALLTYPE GetDesc(
4002 /* [annotation] */
4003 _Out_ D3D10_QUERY_DESC *pDesc) = 0;
4004
4005 };
4006
4007 #else /* C style interface */
4008
4009 typedef struct ID3D10QueryVtbl
4010 {
4011 BEGIN_INTERFACE
4012
4013 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
4014 ID3D10Query * This,
4015 /* [in] */ REFIID riid,
4016 /* [annotation][iid_is][out] */
4017 _COM_Outptr_ void **ppvObject);
4018
4019 ULONG ( STDMETHODCALLTYPE *AddRef )(
4020 ID3D10Query * This);
4021
4022 ULONG ( STDMETHODCALLTYPE *Release )(
4023 ID3D10Query * This);
4024
4025 void ( STDMETHODCALLTYPE *GetDevice )(
4026 ID3D10Query * This,
4027 /* [annotation] */
4028 _Out_ ID3D10Device **ppDevice);
4029
4030 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
4031 ID3D10Query * This,
4032 /* [annotation] */
4033 _In_ REFGUID guid,
4034 /* [annotation] */
4035 _Inout_ UINT *pDataSize,
4036 /* [annotation] */
4037 _Out_writes_bytes_opt_(*pDataSize) void *pData);
4038
4039 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
4040 ID3D10Query * This,
4041 /* [annotation] */
4042 _In_ REFGUID guid,
4043 /* [annotation] */
4044 _In_ UINT DataSize,
4045 /* [annotation] */
4046 _In_reads_bytes_opt_(DataSize) const void *pData);
4047
4048 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
4049 ID3D10Query * This,
4050 /* [annotation] */
4051 _In_ REFGUID guid,
4052 /* [annotation] */
4053 _In_opt_ const IUnknown *pData);
4054
4055 void ( STDMETHODCALLTYPE *Begin )(
4056 ID3D10Query * This);
4057
4058 void ( STDMETHODCALLTYPE *End )(
4059 ID3D10Query * This);
4060
4061 HRESULT ( STDMETHODCALLTYPE *GetData )(
4062 ID3D10Query * This,
4063 /* [annotation] */
4064 _Out_writes_bytes_opt_(DataSize) void *pData,
4065 /* [annotation] */
4066 _In_ UINT DataSize,
4067 /* [annotation] */
4068 _In_ UINT GetDataFlags);
4069
4070 UINT ( STDMETHODCALLTYPE *GetDataSize )(
4071 ID3D10Query * This);
4072
4073 void ( STDMETHODCALLTYPE *GetDesc )(
4074 ID3D10Query * This,
4075 /* [annotation] */
4076 _Out_ D3D10_QUERY_DESC *pDesc);
4077
4078 END_INTERFACE
4079 } ID3D10QueryVtbl;
4080
4081 interface ID3D10Query
4082 {
4083 CONST_VTBL struct ID3D10QueryVtbl *lpVtbl;
4084 };
4085
4086 #ifdef COBJMACROS
4087
4088 #define ID3D10Query_QueryInterface(This,riid,ppvObject) \
4089 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
4090
4091 #define ID3D10Query_AddRef(This) \
4092 ( (This)->lpVtbl -> AddRef(This) )
4093
4094 #define ID3D10Query_Release(This) \
4095 ( (This)->lpVtbl -> Release(This) )
4096
4097 #define ID3D10Query_GetDevice(This,ppDevice) \
4098 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
4099
4100 #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) \
4101 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
4102
4103 #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) \
4104 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
4105
4106 #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) \
4107 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
4108
4109 #define ID3D10Query_Begin(This) \
4110 ( (This)->lpVtbl -> Begin(This) )
4111
4112 #define ID3D10Query_End(This) \
4113 ( (This)->lpVtbl -> End(This) )
4114
4115 #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) \
4116 ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
4117
4118 #define ID3D10Query_GetDataSize(This) \
4119 ( (This)->lpVtbl -> GetDataSize(This) )
4120
4121 #define ID3D10Query_GetDesc(This,pDesc) \
4122 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
4123
4124 #endif /* COBJMACROS */
4125
4126 #endif /* C style interface */
4127
4128 #endif /* __ID3D10Query_INTERFACE_DEFINED__ */
4129
4130 #ifndef __ID3D10Predicate_INTERFACE_DEFINED__
4131 #define __ID3D10Predicate_INTERFACE_DEFINED__
4132
4133 /* interface ID3D10Predicate */
4134 /* [unique][local][object][uuid] */
4135
4136 EXTERN_C const IID IID_ID3D10Predicate;
4137
4138 #if defined(__cplusplus) && !defined(CINTERFACE)
4139
4140 MIDL_INTERFACE("9B7E4C10-342C-4106-A19F-4F2704F689F0")
4141 ID3D10Predicate : public ID3D10Query
4142 {
4143 public:
4144 };
4145
4146 #else /* C style interface */
4147
4148 typedef struct ID3D10PredicateVtbl
4149 {
4150 BEGIN_INTERFACE
4151
4152 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
4153 ID3D10Predicate * This,
4154 /* [in] */ REFIID riid,
4155 /* [annotation][iid_is][out] */
4156 _COM_Outptr_ void **ppvObject);
4157
4158 ULONG ( STDMETHODCALLTYPE *AddRef )(
4159 ID3D10Predicate * This);
4160
4161 ULONG ( STDMETHODCALLTYPE *Release )(
4162 ID3D10Predicate * This);
4163
4164 void ( STDMETHODCALLTYPE *GetDevice )(
4165 ID3D10Predicate * This,
4166 /* [annotation] */
4167 _Out_ ID3D10Device **ppDevice);
4168
4169 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
4170 ID3D10Predicate * This,
4171 /* [annotation] */
4172 _In_ REFGUID guid,
4173 /* [annotation] */
4174 _Inout_ UINT *pDataSize,
4175 /* [annotation] */
4176 _Out_writes_bytes_opt_(*pDataSize) void *pData);
4177
4178 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
4179 ID3D10Predicate * This,
4180 /* [annotation] */
4181 _In_ REFGUID guid,
4182 /* [annotation] */
4183 _In_ UINT DataSize,
4184 /* [annotation] */
4185 _In_reads_bytes_opt_(DataSize) const void *pData);
4186
4187 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
4188 ID3D10Predicate * This,
4189 /* [annotation] */
4190 _In_ REFGUID guid,
4191 /* [annotation] */
4192 _In_opt_ const IUnknown *pData);
4193
4194 void ( STDMETHODCALLTYPE *Begin )(
4195 ID3D10Predicate * This);
4196
4197 void ( STDMETHODCALLTYPE *End )(
4198 ID3D10Predicate * This);
4199
4200 HRESULT ( STDMETHODCALLTYPE *GetData )(
4201 ID3D10Predicate * This,
4202 /* [annotation] */
4203 _Out_writes_bytes_opt_(DataSize) void *pData,
4204 /* [annotation] */
4205 _In_ UINT DataSize,
4206 /* [annotation] */
4207 _In_ UINT GetDataFlags);
4208
4209 UINT ( STDMETHODCALLTYPE *GetDataSize )(
4210 ID3D10Predicate * This);
4211
4212 void ( STDMETHODCALLTYPE *GetDesc )(
4213 ID3D10Predicate * This,
4214 /* [annotation] */
4215 _Out_ D3D10_QUERY_DESC *pDesc);
4216
4217 END_INTERFACE
4218 } ID3D10PredicateVtbl;
4219
4220 interface ID3D10Predicate
4221 {
4222 CONST_VTBL struct ID3D10PredicateVtbl *lpVtbl;
4223 };
4224
4225 #ifdef COBJMACROS
4226
4227 #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) \
4228 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
4229
4230 #define ID3D10Predicate_AddRef(This) \
4231 ( (This)->lpVtbl -> AddRef(This) )
4232
4233 #define ID3D10Predicate_Release(This) \
4234 ( (This)->lpVtbl -> Release(This) )
4235
4236 #define ID3D10Predicate_GetDevice(This,ppDevice) \
4237 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
4238
4239 #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) \
4240 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
4241
4242 #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) \
4243 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
4244
4245 #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) \
4246 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
4247
4248 #define ID3D10Predicate_Begin(This) \
4249 ( (This)->lpVtbl -> Begin(This) )
4250
4251 #define ID3D10Predicate_End(This) \
4252 ( (This)->lpVtbl -> End(This) )
4253
4254 #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) \
4255 ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
4256
4257 #define ID3D10Predicate_GetDataSize(This) \
4258 ( (This)->lpVtbl -> GetDataSize(This) )
4259
4260 #define ID3D10Predicate_GetDesc(This,pDesc) \
4261 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
4262
4263 #endif /* COBJMACROS */
4264
4265 #endif /* C style interface */
4266
4267 #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */
4268
4269 /* interface __MIDL_itf_d3d10_0000_0021 */
4270 /* [local] */
4271
4272 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
4273 {
4274 UINT64 Frequency;
4275 BOOL Disjoint;
4276 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
4277
4278 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS
4279 {
4280 UINT64 IAVertices;
4281 UINT64 IAPrimitives;
4282 UINT64 VSInvocations;
4283 UINT64 GSInvocations;
4284 UINT64 GSPrimitives;
4285 UINT64 CInvocations;
4286 UINT64 CPrimitives;
4287 UINT64 PSInvocations;
4288 } D3D10_QUERY_DATA_PIPELINE_STATISTICS;
4289
4290 typedef struct D3D10_QUERY_DATA_SO_STATISTICS
4291 {
4292 UINT64 NumPrimitivesWritten;
4293 UINT64 PrimitivesStorageNeeded;
4294 } D3D10_QUERY_DATA_SO_STATISTICS;
4295
4296 typedef
4297 enum D3D10_COUNTER
4298 {
4299 D3D10_COUNTER_GPU_IDLE = 0,
4300 D3D10_COUNTER_VERTEX_PROCESSING = ( D3D10_COUNTER_GPU_IDLE + 1 ) ,
4301 D3D10_COUNTER_GEOMETRY_PROCESSING = ( D3D10_COUNTER_VERTEX_PROCESSING + 1 ) ,
4302 D3D10_COUNTER_PIXEL_PROCESSING = ( D3D10_COUNTER_GEOMETRY_PROCESSING + 1 ) ,
4303 D3D10_COUNTER_OTHER_GPU_PROCESSING = ( D3D10_COUNTER_PIXEL_PROCESSING + 1 ) ,
4304 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = ( D3D10_COUNTER_OTHER_GPU_PROCESSING + 1 ) ,
4305 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = ( D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION + 1 ) ,
4306 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION + 1 ) ,
4307 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION + 1 ) ,
4308 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION + 1 ) ,
4309 D3D10_COUNTER_VS_MEMORY_LIMITED = ( D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION + 1 ) ,
4310 D3D10_COUNTER_VS_COMPUTATION_LIMITED = ( D3D10_COUNTER_VS_MEMORY_LIMITED + 1 ) ,
4311 D3D10_COUNTER_GS_MEMORY_LIMITED = ( D3D10_COUNTER_VS_COMPUTATION_LIMITED + 1 ) ,
4312 D3D10_COUNTER_GS_COMPUTATION_LIMITED = ( D3D10_COUNTER_GS_MEMORY_LIMITED + 1 ) ,
4313 D3D10_COUNTER_PS_MEMORY_LIMITED = ( D3D10_COUNTER_GS_COMPUTATION_LIMITED + 1 ) ,
4314 D3D10_COUNTER_PS_COMPUTATION_LIMITED = ( D3D10_COUNTER_PS_MEMORY_LIMITED + 1 ) ,
4315 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = ( D3D10_COUNTER_PS_COMPUTATION_LIMITED + 1 ) ,
4316 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = ( D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE + 1 ) ,
4317 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
4318 } D3D10_COUNTER;
4319
4320 typedef
4321 enum D3D10_COUNTER_TYPE
4322 {
4323 D3D10_COUNTER_TYPE_FLOAT32 = 0,
4324 D3D10_COUNTER_TYPE_UINT16 = ( D3D10_COUNTER_TYPE_FLOAT32 + 1 ) ,
4325 D3D10_COUNTER_TYPE_UINT32 = ( D3D10_COUNTER_TYPE_UINT16 + 1 ) ,
4326 D3D10_COUNTER_TYPE_UINT64 = ( D3D10_COUNTER_TYPE_UINT32 + 1 )
4327 } D3D10_COUNTER_TYPE;
4328
4329 typedef struct D3D10_COUNTER_DESC
4330 {
4331 D3D10_COUNTER Counter;
4332 UINT MiscFlags;
4333 } D3D10_COUNTER_DESC;
4334
4335 typedef struct D3D10_COUNTER_INFO
4336 {
4337 D3D10_COUNTER LastDeviceDependentCounter;
4338 UINT NumSimultaneousCounters;
4339 UINT8 NumDetectableParallelUnits;
4340 } D3D10_COUNTER_INFO;
4341
4342 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_c_ifspec;
4343 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_s_ifspec;
4344
4345 #ifndef __ID3D10Counter_INTERFACE_DEFINED__
4346 #define __ID3D10Counter_INTERFACE_DEFINED__
4347
4348 /* interface ID3D10Counter */
4349 /* [unique][local][object][uuid] */
4350
4351 EXTERN_C const IID IID_ID3D10Counter;
4352
4353 #if defined(__cplusplus) && !defined(CINTERFACE)
4354
4355 MIDL_INTERFACE("9B7E4C11-342C-4106-A19F-4F2704F689F0")
4356 ID3D10Counter : public ID3D10Asynchronous
4357 {
4358 public:
4359 virtual void STDMETHODCALLTYPE GetDesc(
4360 /* [annotation] */
4361 _Out_ D3D10_COUNTER_DESC *pDesc) = 0;
4362
4363 };
4364
4365 #else /* C style interface */
4366
4367 typedef struct ID3D10CounterVtbl
4368 {
4369 BEGIN_INTERFACE
4370
4371 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
4372 ID3D10Counter * This,
4373 /* [in] */ REFIID riid,
4374 /* [annotation][iid_is][out] */
4375 _COM_Outptr_ void **ppvObject);
4376
4377 ULONG ( STDMETHODCALLTYPE *AddRef )(
4378 ID3D10Counter * This);
4379
4380 ULONG ( STDMETHODCALLTYPE *Release )(
4381 ID3D10Counter * This);
4382
4383 void ( STDMETHODCALLTYPE *GetDevice )(
4384 ID3D10Counter * This,
4385 /* [annotation] */
4386 _Out_ ID3D10Device **ppDevice);
4387
4388 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
4389 ID3D10Counter * This,
4390 /* [annotation] */
4391 _In_ REFGUID guid,
4392 /* [annotation] */
4393 _Inout_ UINT *pDataSize,
4394 /* [annotation] */
4395 _Out_writes_bytes_opt_(*pDataSize) void *pData);
4396
4397 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
4398 ID3D10Counter * This,
4399 /* [annotation] */
4400 _In_ REFGUID guid,
4401 /* [annotation] */
4402 _In_ UINT DataSize,
4403 /* [annotation] */
4404 _In_reads_bytes_opt_(DataSize) const void *pData);
4405
4406 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
4407 ID3D10Counter * This,
4408 /* [annotation] */
4409 _In_ REFGUID guid,
4410 /* [annotation] */
4411 _In_opt_ const IUnknown *pData);
4412
4413 void ( STDMETHODCALLTYPE *Begin )(
4414 ID3D10Counter * This);
4415
4416 void ( STDMETHODCALLTYPE *End )(
4417 ID3D10Counter * This);
4418
4419 HRESULT ( STDMETHODCALLTYPE *GetData )(
4420 ID3D10Counter * This,
4421 /* [annotation] */
4422 _Out_writes_bytes_opt_(DataSize) void *pData,
4423 /* [annotation] */
4424 _In_ UINT DataSize,
4425 /* [annotation] */
4426 _In_ UINT GetDataFlags);
4427
4428 UINT ( STDMETHODCALLTYPE *GetDataSize )(
4429 ID3D10Counter * This);
4430
4431 void ( STDMETHODCALLTYPE *GetDesc )(
4432 ID3D10Counter * This,
4433 /* [annotation] */
4434 _Out_ D3D10_COUNTER_DESC *pDesc);
4435
4436 END_INTERFACE
4437 } ID3D10CounterVtbl;
4438
4439 interface ID3D10Counter
4440 {
4441 CONST_VTBL struct ID3D10CounterVtbl *lpVtbl;
4442 };
4443
4444 #ifdef COBJMACROS
4445
4446 #define ID3D10Counter_QueryInterface(This,riid,ppvObject) \
4447 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
4448
4449 #define ID3D10Counter_AddRef(This) \
4450 ( (This)->lpVtbl -> AddRef(This) )
4451
4452 #define ID3D10Counter_Release(This) \
4453 ( (This)->lpVtbl -> Release(This) )
4454
4455 #define ID3D10Counter_GetDevice(This,ppDevice) \
4456 ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
4457
4458 #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) \
4459 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
4460
4461 #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) \
4462 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
4463
4464 #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) \
4465 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
4466
4467 #define ID3D10Counter_Begin(This) \
4468 ( (This)->lpVtbl -> Begin(This) )
4469
4470 #define ID3D10Counter_End(This) \
4471 ( (This)->lpVtbl -> End(This) )
4472
4473 #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) \
4474 ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
4475
4476 #define ID3D10Counter_GetDataSize(This) \
4477 ( (This)->lpVtbl -> GetDataSize(This) )
4478
4479 #define ID3D10Counter_GetDesc(This,pDesc) \
4480 ( (This)->lpVtbl -> GetDesc(This,pDesc) )
4481
4482 #endif /* COBJMACROS */
4483
4484 #endif /* C style interface */
4485
4486 #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */
4487
4488 #ifndef __ID3D10Device_INTERFACE_DEFINED__
4489 #define __ID3D10Device_INTERFACE_DEFINED__
4490
4491 /* interface ID3D10Device */
4492 /* [unique][local][object][uuid] */
4493
4494 EXTERN_C const IID IID_ID3D10Device;
4495
4496 #if defined(__cplusplus) && !defined(CINTERFACE)
4497
4498 MIDL_INTERFACE("9B7E4C0F-342C-4106-A19F-4F2704F689F0")
4499 ID3D10Device : public IUnknown
4500 {
4501 public:
4502 virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
4503 /* [annotation] */
4504 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
4505 /* [annotation] */
4506 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4507 /* [annotation] */
4508 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0;
4509
4510 virtual void STDMETHODCALLTYPE PSSetShaderResources(
4511 /* [annotation] */
4512 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4513 /* [annotation] */
4514 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
4515 /* [annotation] */
4516 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
4517
4518 virtual void STDMETHODCALLTYPE PSSetShader(
4519 /* [annotation] */
4520 _In_opt_ ID3D10PixelShader *pPixelShader) = 0;
4521
4522 virtual void STDMETHODCALLTYPE PSSetSamplers(
4523 /* [annotation] */
4524 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
4525 /* [annotation] */
4526 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
4527 /* [annotation] */
4528 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0;
4529
4530 virtual void STDMETHODCALLTYPE VSSetShader(
4531 /* [annotation] */
4532 _In_opt_ ID3D10VertexShader *pVertexShader) = 0;
4533
4534 virtual void STDMETHODCALLTYPE DrawIndexed(
4535 /* [annotation] */
4536 _In_ UINT IndexCount,
4537 /* [annotation] */
4538 _In_ UINT StartIndexLocation,
4539 /* [annotation] */
4540 _In_ INT BaseVertexLocation) = 0;
4541
4542 virtual void STDMETHODCALLTYPE Draw(
4543 /* [annotation] */
4544 _In_ UINT VertexCount,
4545 /* [annotation] */
4546 _In_ UINT StartVertexLocation) = 0;
4547
4548 virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
4549 /* [annotation] */
4550 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
4551 /* [annotation] */
4552 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4553 /* [annotation] */
4554 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0;
4555
4556 virtual void STDMETHODCALLTYPE IASetInputLayout(
4557 /* [annotation] */
4558 _In_opt_ ID3D10InputLayout *pInputLayout) = 0;
4559
4560 virtual void STDMETHODCALLTYPE IASetVertexBuffers(
4561 /* [annotation] */
4562 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4563 /* [annotation] */
4564 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4565 /* [annotation] */
4566 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers,
4567 /* [annotation] */
4568 _In_reads_opt_(NumBuffers) const UINT *pStrides,
4569 /* [annotation] */
4570 _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0;
4571
4572 virtual void STDMETHODCALLTYPE IASetIndexBuffer(
4573 /* [annotation] */
4574 _In_opt_ ID3D10Buffer *pIndexBuffer,
4575 /* [annotation] */
4576 _In_ DXGI_FORMAT Format,
4577 /* [annotation] */
4578 _In_ UINT Offset) = 0;
4579
4580 virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
4581 /* [annotation] */
4582 _In_ UINT IndexCountPerInstance,
4583 /* [annotation] */
4584 _In_ UINT InstanceCount,
4585 /* [annotation] */
4586 _In_ UINT StartIndexLocation,
4587 /* [annotation] */
4588 _In_ INT BaseVertexLocation,
4589 /* [annotation] */
4590 _In_ UINT StartInstanceLocation) = 0;
4591
4592 virtual void STDMETHODCALLTYPE DrawInstanced(
4593 /* [annotation] */
4594 _In_ UINT VertexCountPerInstance,
4595 /* [annotation] */
4596 _In_ UINT InstanceCount,
4597 /* [annotation] */
4598 _In_ UINT StartVertexLocation,
4599 /* [annotation] */
4600 _In_ UINT StartInstanceLocation) = 0;
4601
4602 virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
4603 /* [annotation] */
4604 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
4605 /* [annotation] */
4606 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4607 /* [annotation] */
4608 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0;
4609
4610 virtual void STDMETHODCALLTYPE GSSetShader(
4611 /* [annotation] */
4612 _In_opt_ ID3D10GeometryShader *pShader) = 0;
4613
4614 virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
4615 /* [annotation] */
4616 _In_ D3D10_PRIMITIVE_TOPOLOGY Topology) = 0;
4617
4618 virtual void STDMETHODCALLTYPE VSSetShaderResources(
4619 /* [annotation] */
4620 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4621 /* [annotation] */
4622 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
4623 /* [annotation] */
4624 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
4625
4626 virtual void STDMETHODCALLTYPE VSSetSamplers(
4627 /* [annotation] */
4628 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
4629 /* [annotation] */
4630 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
4631 /* [annotation] */
4632 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0;
4633
4634 virtual void STDMETHODCALLTYPE SetPredication(
4635 /* [annotation] */
4636 _In_opt_ ID3D10Predicate *pPredicate,
4637 /* [annotation] */
4638 _In_ BOOL PredicateValue) = 0;
4639
4640 virtual void STDMETHODCALLTYPE GSSetShaderResources(
4641 /* [annotation] */
4642 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4643 /* [annotation] */
4644 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
4645 /* [annotation] */
4646 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
4647
4648 virtual void STDMETHODCALLTYPE GSSetSamplers(
4649 /* [annotation] */
4650 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
4651 /* [annotation] */
4652 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
4653 /* [annotation] */
4654 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0;
4655
4656 virtual void STDMETHODCALLTYPE OMSetRenderTargets(
4657 /* [annotation] */
4658 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
4659 /* [annotation] */
4660 _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews,
4661 /* [annotation] */
4662 _In_opt_ ID3D10DepthStencilView *pDepthStencilView) = 0;
4663
4664 virtual void STDMETHODCALLTYPE OMSetBlendState(
4665 /* [annotation] */
4666 _In_opt_ ID3D10BlendState *pBlendState,
4667 /* [annotation] */
4668 _In_ const FLOAT BlendFactor[ 4 ],
4669 /* [annotation] */
4670 _In_ UINT SampleMask) = 0;
4671
4672 virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
4673 /* [annotation] */
4674 _In_opt_ ID3D10DepthStencilState *pDepthStencilState,
4675 /* [annotation] */
4676 _In_ UINT StencilRef) = 0;
4677
4678 virtual void STDMETHODCALLTYPE SOSetTargets(
4679 /* [annotation] */
4680 _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
4681 /* [annotation] */
4682 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets,
4683 /* [annotation] */
4684 _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0;
4685
4686 virtual void STDMETHODCALLTYPE DrawAuto( void) = 0;
4687
4688 virtual void STDMETHODCALLTYPE RSSetState(
4689 /* [annotation] */
4690 _In_opt_ ID3D10RasterizerState *pRasterizerState) = 0;
4691
4692 virtual void STDMETHODCALLTYPE RSSetViewports(
4693 /* [annotation] */
4694 _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
4695 /* [annotation] */
4696 _In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports) = 0;
4697
4698 virtual void STDMETHODCALLTYPE RSSetScissorRects(
4699 /* [annotation] */
4700 _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
4701 /* [annotation] */
4702 _In_reads_opt_(NumRects) const D3D10_RECT *pRects) = 0;
4703
4704 virtual void STDMETHODCALLTYPE CopySubresourceRegion(
4705 /* [annotation] */
4706 _In_ ID3D10Resource *pDstResource,
4707 /* [annotation] */
4708 _In_ UINT DstSubresource,
4709 /* [annotation] */
4710 _In_ UINT DstX,
4711 /* [annotation] */
4712 _In_ UINT DstY,
4713 /* [annotation] */
4714 _In_ UINT DstZ,
4715 /* [annotation] */
4716 _In_ ID3D10Resource *pSrcResource,
4717 /* [annotation] */
4718 _In_ UINT SrcSubresource,
4719 /* [annotation] */
4720 _In_opt_ const D3D10_BOX *pSrcBox) = 0;
4721
4722 virtual void STDMETHODCALLTYPE CopyResource(
4723 /* [annotation] */
4724 _In_ ID3D10Resource *pDstResource,
4725 /* [annotation] */
4726 _In_ ID3D10Resource *pSrcResource) = 0;
4727
4728 virtual void STDMETHODCALLTYPE UpdateSubresource(
4729 /* [annotation] */
4730 _In_ ID3D10Resource *pDstResource,
4731 /* [annotation] */
4732 _In_ UINT DstSubresource,
4733 /* [annotation] */
4734 _In_opt_ const D3D10_BOX *pDstBox,
4735 /* [annotation] */
4736 _In_ const void *pSrcData,
4737 /* [annotation] */
4738 _In_ UINT SrcRowPitch,
4739 /* [annotation] */
4740 _In_ UINT SrcDepthPitch) = 0;
4741
4742 virtual void STDMETHODCALLTYPE ClearRenderTargetView(
4743 /* [annotation] */
4744 _In_ ID3D10RenderTargetView *pRenderTargetView,
4745 /* [annotation] */
4746 _In_ const FLOAT ColorRGBA[ 4 ]) = 0;
4747
4748 virtual void STDMETHODCALLTYPE ClearDepthStencilView(
4749 /* [annotation] */
4750 _In_ ID3D10DepthStencilView *pDepthStencilView,
4751 /* [annotation] */
4752 _In_ UINT ClearFlags,
4753 /* [annotation] */
4754 _In_ FLOAT Depth,
4755 /* [annotation] */
4756 _In_ UINT8 Stencil) = 0;
4757
4758 virtual void STDMETHODCALLTYPE GenerateMips(
4759 /* [annotation] */
4760 _In_ ID3D10ShaderResourceView *pShaderResourceView) = 0;
4761
4762 virtual void STDMETHODCALLTYPE ResolveSubresource(
4763 /* [annotation] */
4764 _In_ ID3D10Resource *pDstResource,
4765 /* [annotation] */
4766 _In_ UINT DstSubresource,
4767 /* [annotation] */
4768 _In_ ID3D10Resource *pSrcResource,
4769 /* [annotation] */
4770 _In_ UINT SrcSubresource,
4771 /* [annotation] */
4772 _In_ DXGI_FORMAT Format) = 0;
4773
4774 virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
4775 /* [annotation] */
4776 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
4777 /* [annotation] */
4778 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4779 /* [annotation] */
4780 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0;
4781
4782 virtual void STDMETHODCALLTYPE PSGetShaderResources(
4783 /* [annotation] */
4784 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4785 /* [annotation] */
4786 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
4787 /* [annotation] */
4788 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
4789
4790 virtual void STDMETHODCALLTYPE PSGetShader(
4791 /* [annotation] */
4792 _Out_ ID3D10PixelShader **ppPixelShader) = 0;
4793
4794 virtual void STDMETHODCALLTYPE PSGetSamplers(
4795 /* [annotation] */
4796 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
4797 /* [annotation] */
4798 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
4799 /* [annotation] */
4800 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) = 0;
4801
4802 virtual void STDMETHODCALLTYPE VSGetShader(
4803 /* [annotation] */
4804 _Out_ ID3D10VertexShader **ppVertexShader) = 0;
4805
4806 virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
4807 /* [annotation] */
4808 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
4809 /* [annotation] */
4810 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4811 /* [annotation] */
4812 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0;
4813
4814 virtual void STDMETHODCALLTYPE IAGetInputLayout(
4815 /* [annotation] */
4816 _Out_ ID3D10InputLayout **ppInputLayout) = 0;
4817
4818 virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
4819 /* [annotation] */
4820 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4821 /* [annotation] */
4822 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4823 /* [annotation] */
4824 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers,
4825 /* [annotation] */
4826 _Out_writes_opt_(NumBuffers) UINT *pStrides,
4827 /* [annotation] */
4828 _Out_writes_opt_(NumBuffers) UINT *pOffsets) = 0;
4829
4830 virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
4831 /* [annotation] */
4832 _Out_opt_ ID3D10Buffer **pIndexBuffer,
4833 /* [annotation] */
4834 _Out_opt_ DXGI_FORMAT *Format,
4835 /* [annotation] */
4836 _Out_opt_ UINT *Offset) = 0;
4837
4838 virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
4839 /* [annotation] */
4840 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
4841 /* [annotation] */
4842 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
4843 /* [annotation] */
4844 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0;
4845
4846 virtual void STDMETHODCALLTYPE GSGetShader(
4847 /* [annotation] */
4848 _Out_ ID3D10GeometryShader **ppGeometryShader) = 0;
4849
4850 virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
4851 /* [annotation] */
4852 _Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0;
4853
4854 virtual void STDMETHODCALLTYPE VSGetShaderResources(
4855 /* [annotation] */
4856 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4857 /* [annotation] */
4858 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
4859 /* [annotation] */
4860 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
4861
4862 virtual void STDMETHODCALLTYPE VSGetSamplers(
4863 /* [annotation] */
4864 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
4865 /* [annotation] */
4866 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
4867 /* [annotation] */
4868 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) = 0;
4869
4870 virtual void STDMETHODCALLTYPE GetPredication(
4871 /* [annotation] */
4872 _Out_opt_ ID3D10Predicate **ppPredicate,
4873 /* [annotation] */
4874 _Out_opt_ BOOL *pPredicateValue) = 0;
4875
4876 virtual void STDMETHODCALLTYPE GSGetShaderResources(
4877 /* [annotation] */
4878 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
4879 /* [annotation] */
4880 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
4881 /* [annotation] */
4882 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
4883
4884 virtual void STDMETHODCALLTYPE GSGetSamplers(
4885 /* [annotation] */
4886 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
4887 /* [annotation] */
4888 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
4889 /* [annotation] */
4890 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) = 0;
4891
4892 virtual void STDMETHODCALLTYPE OMGetRenderTargets(
4893 /* [annotation] */
4894 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
4895 /* [annotation] */
4896 _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews,
4897 /* [annotation] */
4898 _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView) = 0;
4899
4900 virtual void STDMETHODCALLTYPE OMGetBlendState(
4901 /* [annotation] */
4902 _Out_opt_ ID3D10BlendState **ppBlendState,
4903 /* [annotation] */
4904 _Out_opt_ FLOAT BlendFactor[ 4 ],
4905 /* [annotation] */
4906 _Out_opt_ UINT *pSampleMask) = 0;
4907
4908 virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
4909 /* [annotation] */
4910 _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState,
4911 /* [annotation] */
4912 _Out_opt_ UINT *pStencilRef) = 0;
4913
4914 virtual void STDMETHODCALLTYPE SOGetTargets(
4915 /* [annotation] */
4916 _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
4917 /* [annotation] */
4918 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets,
4919 /* [annotation] */
4920 _Out_writes_opt_(NumBuffers) UINT *pOffsets) = 0;
4921
4922 virtual void STDMETHODCALLTYPE RSGetState(
4923 /* [annotation] */
4924 _Out_ ID3D10RasterizerState **ppRasterizerState) = 0;
4925
4926 virtual void STDMETHODCALLTYPE RSGetViewports(
4927 /* [annotation] */
4928 _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports,
4929 /* [annotation] */
4930 _Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports) = 0;
4931
4932 virtual void STDMETHODCALLTYPE RSGetScissorRects(
4933 /* [annotation] */
4934 _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects,
4935 /* [annotation] */
4936 _Out_writes_opt_(*NumRects) D3D10_RECT *pRects) = 0;
4937
4938 virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
4939
4940 virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
4941 UINT RaiseFlags) = 0;
4942
4943 virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0;
4944
4945 virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
4946 /* [annotation] */
4947 _In_ REFGUID guid,
4948 /* [annotation] */
4949 _Inout_ UINT *pDataSize,
4950 /* [annotation] */
4951 _Out_writes_bytes_opt_(*pDataSize) void *pData) = 0;
4952
4953 virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
4954 /* [annotation] */
4955 _In_ REFGUID guid,
4956 /* [annotation] */
4957 _In_ UINT DataSize,
4958 /* [annotation] */
4959 _In_reads_bytes_opt_(DataSize) const void *pData) = 0;
4960
4961 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
4962 /* [annotation] */
4963 _In_ REFGUID guid,
4964 /* [annotation] */
4965 _In_opt_ const IUnknown *pData) = 0;
4966
4967 virtual void STDMETHODCALLTYPE ClearState( void) = 0;
4968
4969 virtual void STDMETHODCALLTYPE Flush( void) = 0;
4970
4971 virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
4972 /* [annotation] */
4973 _In_ const D3D10_BUFFER_DESC *pDesc,
4974 /* [annotation] */
4975 _In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData,
4976 /* [annotation] */
4977 _Out_opt_ ID3D10Buffer **ppBuffer) = 0;
4978
4979 virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
4980 /* [annotation] */
4981 _In_ const D3D10_TEXTURE1D_DESC *pDesc,
4982 /* [annotation] */
4983 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData,
4984 /* [annotation] */
4985 _Out_ ID3D10Texture1D **ppTexture1D) = 0;
4986
4987 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
4988 /* [annotation] */
4989 _In_ const D3D10_TEXTURE2D_DESC *pDesc,
4990 /* [annotation] */
4991 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData,
4992 /* [annotation] */
4993 _Out_ ID3D10Texture2D **ppTexture2D) = 0;
4994
4995 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
4996 /* [annotation] */
4997 _In_ const D3D10_TEXTURE3D_DESC *pDesc,
4998 /* [annotation] */
4999 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData,
5000 /* [annotation] */
5001 _Out_ ID3D10Texture3D **ppTexture3D) = 0;
5002
5003 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
5004 /* [annotation] */
5005 _In_ ID3D10Resource *pResource,
5006 /* [annotation] */
5007 _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5008 /* [annotation] */
5009 _Out_opt_ ID3D10ShaderResourceView **ppSRView) = 0;
5010
5011 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
5012 /* [annotation] */
5013 _In_ ID3D10Resource *pResource,
5014 /* [annotation] */
5015 _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
5016 /* [annotation] */
5017 _Out_opt_ ID3D10RenderTargetView **ppRTView) = 0;
5018
5019 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
5020 /* [annotation] */
5021 _In_ ID3D10Resource *pResource,
5022 /* [annotation] */
5023 _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
5024 /* [annotation] */
5025 _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView) = 0;
5026
5027 virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
5028 /* [annotation] */
5029 _In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
5030 /* [annotation] */
5031 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
5032 /* [annotation] */
5033 _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
5034 /* [annotation] */
5035 _In_ SIZE_T BytecodeLength,
5036 /* [annotation] */
5037 _Out_opt_ ID3D10InputLayout **ppInputLayout) = 0;
5038
5039 virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
5040 /* [annotation] */
5041 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5042 /* [annotation] */
5043 _In_ SIZE_T BytecodeLength,
5044 /* [annotation] */
5045 _Out_opt_ ID3D10VertexShader **ppVertexShader) = 0;
5046
5047 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
5048 /* [annotation] */
5049 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5050 /* [annotation] */
5051 _In_ SIZE_T BytecodeLength,
5052 /* [annotation] */
5053 _Out_opt_ ID3D10GeometryShader **ppGeometryShader) = 0;
5054
5055 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
5056 /* [annotation] */
5057 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5058 /* [annotation] */
5059 _In_ SIZE_T BytecodeLength,
5060 /* [annotation] */
5061 _In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
5062 /* [annotation] */
5063 _In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries,
5064 /* [annotation] */
5065 _In_ UINT OutputStreamStride,
5066 /* [annotation] */
5067 _Out_opt_ ID3D10GeometryShader **ppGeometryShader) = 0;
5068
5069 virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
5070 /* [annotation] */
5071 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5072 /* [annotation] */
5073 _In_ SIZE_T BytecodeLength,
5074 /* [annotation] */
5075 _Out_opt_ ID3D10PixelShader **ppPixelShader) = 0;
5076
5077 virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
5078 /* [annotation] */
5079 _In_ const D3D10_BLEND_DESC *pBlendStateDesc,
5080 /* [annotation] */
5081 _Out_opt_ ID3D10BlendState **ppBlendState) = 0;
5082
5083 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
5084 /* [annotation] */
5085 _In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
5086 /* [annotation] */
5087 _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState) = 0;
5088
5089 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
5090 /* [annotation] */
5091 _In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc,
5092 /* [annotation] */
5093 _Out_opt_ ID3D10RasterizerState **ppRasterizerState) = 0;
5094
5095 virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
5096 /* [annotation] */
5097 _In_ const D3D10_SAMPLER_DESC *pSamplerDesc,
5098 /* [annotation] */
5099 _Out_opt_ ID3D10SamplerState **ppSamplerState) = 0;
5100
5101 virtual HRESULT STDMETHODCALLTYPE CreateQuery(
5102 /* [annotation] */
5103 _In_ const D3D10_QUERY_DESC *pQueryDesc,
5104 /* [annotation] */
5105 _Out_opt_ ID3D10Query **ppQuery) = 0;
5106
5107 virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
5108 /* [annotation] */
5109 _In_ const D3D10_QUERY_DESC *pPredicateDesc,
5110 /* [annotation] */
5111 _Out_opt_ ID3D10Predicate **ppPredicate) = 0;
5112
5113 virtual HRESULT STDMETHODCALLTYPE CreateCounter(
5114 /* [annotation] */
5115 _In_ const D3D10_COUNTER_DESC *pCounterDesc,
5116 /* [annotation] */
5117 _Out_opt_ ID3D10Counter **ppCounter) = 0;
5118
5119 virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
5120 /* [annotation] */
5121 _In_ DXGI_FORMAT Format,
5122 /* [annotation] */
5123 _Out_ UINT *pFormatSupport) = 0;
5124
5125 virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
5126 /* [annotation] */
5127 _In_ DXGI_FORMAT Format,
5128 /* [annotation] */
5129 _In_ UINT SampleCount,
5130 /* [annotation] */
5131 _Out_ UINT *pNumQualityLevels) = 0;
5132
5133 virtual void STDMETHODCALLTYPE CheckCounterInfo(
5134 /* [annotation] */
5135 _Out_ D3D10_COUNTER_INFO *pCounterInfo) = 0;
5136
5137 virtual HRESULT STDMETHODCALLTYPE CheckCounter(
5138 /* [annotation] */
5139 _In_ const D3D10_COUNTER_DESC *pDesc,
5140 /* [annotation] */
5141 _Out_ D3D10_COUNTER_TYPE *pType,
5142 /* [annotation] */
5143 _Out_ UINT *pActiveCounters,
5144 /* [annotation] */
5145 _Out_writes_opt_(*pNameLength) LPSTR szName,
5146 /* [annotation] */
5147 _Inout_opt_ UINT *pNameLength,
5148 /* [annotation] */
5149 _Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
5150 /* [annotation] */
5151 _Inout_opt_ UINT *pUnitsLength,
5152 /* [annotation] */
5153 _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
5154 /* [annotation] */
5155 _Inout_opt_ UINT *pDescriptionLength) = 0;
5156
5157 virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0;
5158
5159 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
5160 /* [annotation] */
5161 _In_ HANDLE hResource,
5162 /* [annotation] */
5163 _In_ REFIID ReturnedInterface,
5164 /* [annotation] */
5165 _Out_opt_ void **ppResource) = 0;
5166
5167 virtual void STDMETHODCALLTYPE SetTextFilterSize(
5168 /* [annotation] */
5169 _In_ UINT Width,
5170 /* [annotation] */
5171 _In_ UINT Height) = 0;
5172
5173 virtual void STDMETHODCALLTYPE GetTextFilterSize(
5174 /* [annotation] */
5175 _Out_opt_ UINT *pWidth,
5176 /* [annotation] */
5177 _Out_opt_ UINT *pHeight) = 0;
5178
5179 };
5180
5181 #else /* C style interface */
5182
5183 typedef struct ID3D10DeviceVtbl
5184 {
5185 BEGIN_INTERFACE
5186
5187 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
5188 ID3D10Device * This,
5189 /* [in] */ REFIID riid,
5190 /* [annotation][iid_is][out] */
5191 _COM_Outptr_ void **ppvObject);
5192
5193 ULONG ( STDMETHODCALLTYPE *AddRef )(
5194 ID3D10Device * This);
5195
5196 ULONG ( STDMETHODCALLTYPE *Release )(
5197 ID3D10Device * This);
5198
5199 void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
5200 ID3D10Device * This,
5201 /* [annotation] */
5202 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
5203 /* [annotation] */
5204 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5205 /* [annotation] */
5206 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers);
5207
5208 void ( STDMETHODCALLTYPE *PSSetShaderResources )(
5209 ID3D10Device * This,
5210 /* [annotation] */
5211 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5212 /* [annotation] */
5213 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
5214 /* [annotation] */
5215 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews);
5216
5217 void ( STDMETHODCALLTYPE *PSSetShader )(
5218 ID3D10Device * This,
5219 /* [annotation] */
5220 _In_opt_ ID3D10PixelShader *pPixelShader);
5221
5222 void ( STDMETHODCALLTYPE *PSSetSamplers )(
5223 ID3D10Device * This,
5224 /* [annotation] */
5225 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
5226 /* [annotation] */
5227 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
5228 /* [annotation] */
5229 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers);
5230
5231 void ( STDMETHODCALLTYPE *VSSetShader )(
5232 ID3D10Device * This,
5233 /* [annotation] */
5234 _In_opt_ ID3D10VertexShader *pVertexShader);
5235
5236 void ( STDMETHODCALLTYPE *DrawIndexed )(
5237 ID3D10Device * This,
5238 /* [annotation] */
5239 _In_ UINT IndexCount,
5240 /* [annotation] */
5241 _In_ UINT StartIndexLocation,
5242 /* [annotation] */
5243 _In_ INT BaseVertexLocation);
5244
5245 void ( STDMETHODCALLTYPE *Draw )(
5246 ID3D10Device * This,
5247 /* [annotation] */
5248 _In_ UINT VertexCount,
5249 /* [annotation] */
5250 _In_ UINT StartVertexLocation);
5251
5252 void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
5253 ID3D10Device * This,
5254 /* [annotation] */
5255 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
5256 /* [annotation] */
5257 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5258 /* [annotation] */
5259 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers);
5260
5261 void ( STDMETHODCALLTYPE *IASetInputLayout )(
5262 ID3D10Device * This,
5263 /* [annotation] */
5264 _In_opt_ ID3D10InputLayout *pInputLayout);
5265
5266 void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
5267 ID3D10Device * This,
5268 /* [annotation] */
5269 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5270 /* [annotation] */
5271 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5272 /* [annotation] */
5273 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers,
5274 /* [annotation] */
5275 _In_reads_opt_(NumBuffers) const UINT *pStrides,
5276 /* [annotation] */
5277 _In_reads_opt_(NumBuffers) const UINT *pOffsets);
5278
5279 void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
5280 ID3D10Device * This,
5281 /* [annotation] */
5282 _In_opt_ ID3D10Buffer *pIndexBuffer,
5283 /* [annotation] */
5284 _In_ DXGI_FORMAT Format,
5285 /* [annotation] */
5286 _In_ UINT Offset);
5287
5288 void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
5289 ID3D10Device * This,
5290 /* [annotation] */
5291 _In_ UINT IndexCountPerInstance,
5292 /* [annotation] */
5293 _In_ UINT InstanceCount,
5294 /* [annotation] */
5295 _In_ UINT StartIndexLocation,
5296 /* [annotation] */
5297 _In_ INT BaseVertexLocation,
5298 /* [annotation] */
5299 _In_ UINT StartInstanceLocation);
5300
5301 void ( STDMETHODCALLTYPE *DrawInstanced )(
5302 ID3D10Device * This,
5303 /* [annotation] */
5304 _In_ UINT VertexCountPerInstance,
5305 /* [annotation] */
5306 _In_ UINT InstanceCount,
5307 /* [annotation] */
5308 _In_ UINT StartVertexLocation,
5309 /* [annotation] */
5310 _In_ UINT StartInstanceLocation);
5311
5312 void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
5313 ID3D10Device * This,
5314 /* [annotation] */
5315 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
5316 /* [annotation] */
5317 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5318 /* [annotation] */
5319 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers);
5320
5321 void ( STDMETHODCALLTYPE *GSSetShader )(
5322 ID3D10Device * This,
5323 /* [annotation] */
5324 _In_opt_ ID3D10GeometryShader *pShader);
5325
5326 void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
5327 ID3D10Device * This,
5328 /* [annotation] */
5329 _In_ D3D10_PRIMITIVE_TOPOLOGY Topology);
5330
5331 void ( STDMETHODCALLTYPE *VSSetShaderResources )(
5332 ID3D10Device * This,
5333 /* [annotation] */
5334 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5335 /* [annotation] */
5336 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
5337 /* [annotation] */
5338 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews);
5339
5340 void ( STDMETHODCALLTYPE *VSSetSamplers )(
5341 ID3D10Device * This,
5342 /* [annotation] */
5343 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
5344 /* [annotation] */
5345 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
5346 /* [annotation] */
5347 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers);
5348
5349 void ( STDMETHODCALLTYPE *SetPredication )(
5350 ID3D10Device * This,
5351 /* [annotation] */
5352 _In_opt_ ID3D10Predicate *pPredicate,
5353 /* [annotation] */
5354 _In_ BOOL PredicateValue);
5355
5356 void ( STDMETHODCALLTYPE *GSSetShaderResources )(
5357 ID3D10Device * This,
5358 /* [annotation] */
5359 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5360 /* [annotation] */
5361 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
5362 /* [annotation] */
5363 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews);
5364
5365 void ( STDMETHODCALLTYPE *GSSetSamplers )(
5366 ID3D10Device * This,
5367 /* [annotation] */
5368 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
5369 /* [annotation] */
5370 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
5371 /* [annotation] */
5372 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers);
5373
5374 void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
5375 ID3D10Device * This,
5376 /* [annotation] */
5377 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
5378 /* [annotation] */
5379 _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews,
5380 /* [annotation] */
5381 _In_opt_ ID3D10DepthStencilView *pDepthStencilView);
5382
5383 void ( STDMETHODCALLTYPE *OMSetBlendState )(
5384 ID3D10Device * This,
5385 /* [annotation] */
5386 _In_opt_ ID3D10BlendState *pBlendState,
5387 /* [annotation] */
5388 _In_ const FLOAT BlendFactor[ 4 ],
5389 /* [annotation] */
5390 _In_ UINT SampleMask);
5391
5392 void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
5393 ID3D10Device * This,
5394 /* [annotation] */
5395 _In_opt_ ID3D10DepthStencilState *pDepthStencilState,
5396 /* [annotation] */
5397 _In_ UINT StencilRef);
5398
5399 void ( STDMETHODCALLTYPE *SOSetTargets )(
5400 ID3D10Device * This,
5401 /* [annotation] */
5402 _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
5403 /* [annotation] */
5404 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets,
5405 /* [annotation] */
5406 _In_reads_opt_(NumBuffers) const UINT *pOffsets);
5407
5408 void ( STDMETHODCALLTYPE *DrawAuto )(
5409 ID3D10Device * This);
5410
5411 void ( STDMETHODCALLTYPE *RSSetState )(
5412 ID3D10Device * This,
5413 /* [annotation] */
5414 _In_opt_ ID3D10RasterizerState *pRasterizerState);
5415
5416 void ( STDMETHODCALLTYPE *RSSetViewports )(
5417 ID3D10Device * This,
5418 /* [annotation] */
5419 _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
5420 /* [annotation] */
5421 _In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports);
5422
5423 void ( STDMETHODCALLTYPE *RSSetScissorRects )(
5424 ID3D10Device * This,
5425 /* [annotation] */
5426 _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
5427 /* [annotation] */
5428 _In_reads_opt_(NumRects) const D3D10_RECT *pRects);
5429
5430 void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
5431 ID3D10Device * This,
5432 /* [annotation] */
5433 _In_ ID3D10Resource *pDstResource,
5434 /* [annotation] */
5435 _In_ UINT DstSubresource,
5436 /* [annotation] */
5437 _In_ UINT DstX,
5438 /* [annotation] */
5439 _In_ UINT DstY,
5440 /* [annotation] */
5441 _In_ UINT DstZ,
5442 /* [annotation] */
5443 _In_ ID3D10Resource *pSrcResource,
5444 /* [annotation] */
5445 _In_ UINT SrcSubresource,
5446 /* [annotation] */
5447 _In_opt_ const D3D10_BOX *pSrcBox);
5448
5449 void ( STDMETHODCALLTYPE *CopyResource )(
5450 ID3D10Device * This,
5451 /* [annotation] */
5452 _In_ ID3D10Resource *pDstResource,
5453 /* [annotation] */
5454 _In_ ID3D10Resource *pSrcResource);
5455
5456 void ( STDMETHODCALLTYPE *UpdateSubresource )(
5457 ID3D10Device * This,
5458 /* [annotation] */
5459 _In_ ID3D10Resource *pDstResource,
5460 /* [annotation] */
5461 _In_ UINT DstSubresource,
5462 /* [annotation] */
5463 _In_opt_ const D3D10_BOX *pDstBox,
5464 /* [annotation] */
5465 _In_ const void *pSrcData,
5466 /* [annotation] */
5467 _In_ UINT SrcRowPitch,
5468 /* [annotation] */
5469 _In_ UINT SrcDepthPitch);
5470
5471 void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
5472 ID3D10Device * This,
5473 /* [annotation] */
5474 _In_ ID3D10RenderTargetView *pRenderTargetView,
5475 /* [annotation] */
5476 _In_ const FLOAT ColorRGBA[ 4 ]);
5477
5478 void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
5479 ID3D10Device * This,
5480 /* [annotation] */
5481 _In_ ID3D10DepthStencilView *pDepthStencilView,
5482 /* [annotation] */
5483 _In_ UINT ClearFlags,
5484 /* [annotation] */
5485 _In_ FLOAT Depth,
5486 /* [annotation] */
5487 _In_ UINT8 Stencil);
5488
5489 void ( STDMETHODCALLTYPE *GenerateMips )(
5490 ID3D10Device * This,
5491 /* [annotation] */
5492 _In_ ID3D10ShaderResourceView *pShaderResourceView);
5493
5494 void ( STDMETHODCALLTYPE *ResolveSubresource )(
5495 ID3D10Device * This,
5496 /* [annotation] */
5497 _In_ ID3D10Resource *pDstResource,
5498 /* [annotation] */
5499 _In_ UINT DstSubresource,
5500 /* [annotation] */
5501 _In_ ID3D10Resource *pSrcResource,
5502 /* [annotation] */
5503 _In_ UINT SrcSubresource,
5504 /* [annotation] */
5505 _In_ DXGI_FORMAT Format);
5506
5507 void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
5508 ID3D10Device * This,
5509 /* [annotation] */
5510 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
5511 /* [annotation] */
5512 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5513 /* [annotation] */
5514 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers);
5515
5516 void ( STDMETHODCALLTYPE *PSGetShaderResources )(
5517 ID3D10Device * This,
5518 /* [annotation] */
5519 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5520 /* [annotation] */
5521 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
5522 /* [annotation] */
5523 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
5524
5525 void ( STDMETHODCALLTYPE *PSGetShader )(
5526 ID3D10Device * This,
5527 /* [annotation] */
5528 _Out_ ID3D10PixelShader **ppPixelShader);
5529
5530 void ( STDMETHODCALLTYPE *PSGetSamplers )(
5531 ID3D10Device * This,
5532 /* [annotation] */
5533 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
5534 /* [annotation] */
5535 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
5536 /* [annotation] */
5537 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers);
5538
5539 void ( STDMETHODCALLTYPE *VSGetShader )(
5540 ID3D10Device * This,
5541 /* [annotation] */
5542 _Out_ ID3D10VertexShader **ppVertexShader);
5543
5544 void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
5545 ID3D10Device * This,
5546 /* [annotation] */
5547 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
5548 /* [annotation] */
5549 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5550 /* [annotation] */
5551 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers);
5552
5553 void ( STDMETHODCALLTYPE *IAGetInputLayout )(
5554 ID3D10Device * This,
5555 /* [annotation] */
5556 _Out_ ID3D10InputLayout **ppInputLayout);
5557
5558 void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
5559 ID3D10Device * This,
5560 /* [annotation] */
5561 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5562 /* [annotation] */
5563 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5564 /* [annotation] */
5565 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers,
5566 /* [annotation] */
5567 _Out_writes_opt_(NumBuffers) UINT *pStrides,
5568 /* [annotation] */
5569 _Out_writes_opt_(NumBuffers) UINT *pOffsets);
5570
5571 void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
5572 ID3D10Device * This,
5573 /* [annotation] */
5574 _Out_opt_ ID3D10Buffer **pIndexBuffer,
5575 /* [annotation] */
5576 _Out_opt_ DXGI_FORMAT *Format,
5577 /* [annotation] */
5578 _Out_opt_ UINT *Offset);
5579
5580 void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
5581 ID3D10Device * This,
5582 /* [annotation] */
5583 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
5584 /* [annotation] */
5585 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
5586 /* [annotation] */
5587 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers);
5588
5589 void ( STDMETHODCALLTYPE *GSGetShader )(
5590 ID3D10Device * This,
5591 /* [annotation] */
5592 _Out_ ID3D10GeometryShader **ppGeometryShader);
5593
5594 void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
5595 ID3D10Device * This,
5596 /* [annotation] */
5597 _Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology);
5598
5599 void ( STDMETHODCALLTYPE *VSGetShaderResources )(
5600 ID3D10Device * This,
5601 /* [annotation] */
5602 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5603 /* [annotation] */
5604 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
5605 /* [annotation] */
5606 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
5607
5608 void ( STDMETHODCALLTYPE *VSGetSamplers )(
5609 ID3D10Device * This,
5610 /* [annotation] */
5611 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
5612 /* [annotation] */
5613 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
5614 /* [annotation] */
5615 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers);
5616
5617 void ( STDMETHODCALLTYPE *GetPredication )(
5618 ID3D10Device * This,
5619 /* [annotation] */
5620 _Out_opt_ ID3D10Predicate **ppPredicate,
5621 /* [annotation] */
5622 _Out_opt_ BOOL *pPredicateValue);
5623
5624 void ( STDMETHODCALLTYPE *GSGetShaderResources )(
5625 ID3D10Device * This,
5626 /* [annotation] */
5627 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
5628 /* [annotation] */
5629 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
5630 /* [annotation] */
5631 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
5632
5633 void ( STDMETHODCALLTYPE *GSGetSamplers )(
5634 ID3D10Device * This,
5635 /* [annotation] */
5636 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
5637 /* [annotation] */
5638 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
5639 /* [annotation] */
5640 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers);
5641
5642 void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
5643 ID3D10Device * This,
5644 /* [annotation] */
5645 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
5646 /* [annotation] */
5647 _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews,
5648 /* [annotation] */
5649 _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView);
5650
5651 void ( STDMETHODCALLTYPE *OMGetBlendState )(
5652 ID3D10Device * This,
5653 /* [annotation] */
5654 _Out_opt_ ID3D10BlendState **ppBlendState,
5655 /* [annotation] */
5656 _Out_opt_ FLOAT BlendFactor[ 4 ],
5657 /* [annotation] */
5658 _Out_opt_ UINT *pSampleMask);
5659
5660 void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
5661 ID3D10Device * This,
5662 /* [annotation] */
5663 _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState,
5664 /* [annotation] */
5665 _Out_opt_ UINT *pStencilRef);
5666
5667 void ( STDMETHODCALLTYPE *SOGetTargets )(
5668 ID3D10Device * This,
5669 /* [annotation] */
5670 _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
5671 /* [annotation] */
5672 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets,
5673 /* [annotation] */
5674 _Out_writes_opt_(NumBuffers) UINT *pOffsets);
5675
5676 void ( STDMETHODCALLTYPE *RSGetState )(
5677 ID3D10Device * This,
5678 /* [annotation] */
5679 _Out_ ID3D10RasterizerState **ppRasterizerState);
5680
5681 void ( STDMETHODCALLTYPE *RSGetViewports )(
5682 ID3D10Device * This,
5683 /* [annotation] */
5684 _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports,
5685 /* [annotation] */
5686 _Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports);
5687
5688 void ( STDMETHODCALLTYPE *RSGetScissorRects )(
5689 ID3D10Device * This,
5690 /* [annotation] */
5691 _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects,
5692 /* [annotation] */
5693 _Out_writes_opt_(*NumRects) D3D10_RECT *pRects);
5694
5695 HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
5696 ID3D10Device * This);
5697
5698 HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
5699 ID3D10Device * This,
5700 UINT RaiseFlags);
5701
5702 UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
5703 ID3D10Device * This);
5704
5705 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
5706 ID3D10Device * This,
5707 /* [annotation] */
5708 _In_ REFGUID guid,
5709 /* [annotation] */
5710 _Inout_ UINT *pDataSize,
5711 /* [annotation] */
5712 _Out_writes_bytes_opt_(*pDataSize) void *pData);
5713
5714 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
5715 ID3D10Device * This,
5716 /* [annotation] */
5717 _In_ REFGUID guid,
5718 /* [annotation] */
5719 _In_ UINT DataSize,
5720 /* [annotation] */
5721 _In_reads_bytes_opt_(DataSize) const void *pData);
5722
5723 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
5724 ID3D10Device * This,
5725 /* [annotation] */
5726 _In_ REFGUID guid,
5727 /* [annotation] */
5728 _In_opt_ const IUnknown *pData);
5729
5730 void ( STDMETHODCALLTYPE *ClearState )(
5731 ID3D10Device * This);
5732
5733 void ( STDMETHODCALLTYPE *Flush )(
5734 ID3D10Device * This);
5735
5736 HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
5737 ID3D10Device * This,
5738 /* [annotation] */
5739 _In_ const D3D10_BUFFER_DESC *pDesc,
5740 /* [annotation] */
5741 _In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData,
5742 /* [annotation] */
5743 _Out_opt_ ID3D10Buffer **ppBuffer);
5744
5745 HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
5746 ID3D10Device * This,
5747 /* [annotation] */
5748 _In_ const D3D10_TEXTURE1D_DESC *pDesc,
5749 /* [annotation] */
5750 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData,
5751 /* [annotation] */
5752 _Out_ ID3D10Texture1D **ppTexture1D);
5753
5754 HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
5755 ID3D10Device * This,
5756 /* [annotation] */
5757 _In_ const D3D10_TEXTURE2D_DESC *pDesc,
5758 /* [annotation] */
5759 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData,
5760 /* [annotation] */
5761 _Out_ ID3D10Texture2D **ppTexture2D);
5762
5763 HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
5764 ID3D10Device * This,
5765 /* [annotation] */
5766 _In_ const D3D10_TEXTURE3D_DESC *pDesc,
5767 /* [annotation] */
5768 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData,
5769 /* [annotation] */
5770 _Out_ ID3D10Texture3D **ppTexture3D);
5771
5772 HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
5773 ID3D10Device * This,
5774 /* [annotation] */
5775 _In_ ID3D10Resource *pResource,
5776 /* [annotation] */
5777 _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5778 /* [annotation] */
5779 _Out_opt_ ID3D10ShaderResourceView **ppSRView);
5780
5781 HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
5782 ID3D10Device * This,
5783 /* [annotation] */
5784 _In_ ID3D10Resource *pResource,
5785 /* [annotation] */
5786 _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
5787 /* [annotation] */
5788 _Out_opt_ ID3D10RenderTargetView **ppRTView);
5789
5790 HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
5791 ID3D10Device * This,
5792 /* [annotation] */
5793 _In_ ID3D10Resource *pResource,
5794 /* [annotation] */
5795 _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
5796 /* [annotation] */
5797 _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView);
5798
5799 HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
5800 ID3D10Device * This,
5801 /* [annotation] */
5802 _In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
5803 /* [annotation] */
5804 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
5805 /* [annotation] */
5806 _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
5807 /* [annotation] */
5808 _In_ SIZE_T BytecodeLength,
5809 /* [annotation] */
5810 _Out_opt_ ID3D10InputLayout **ppInputLayout);
5811
5812 HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
5813 ID3D10Device * This,
5814 /* [annotation] */
5815 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5816 /* [annotation] */
5817 _In_ SIZE_T BytecodeLength,
5818 /* [annotation] */
5819 _Out_opt_ ID3D10VertexShader **ppVertexShader);
5820
5821 HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
5822 ID3D10Device * This,
5823 /* [annotation] */
5824 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5825 /* [annotation] */
5826 _In_ SIZE_T BytecodeLength,
5827 /* [annotation] */
5828 _Out_opt_ ID3D10GeometryShader **ppGeometryShader);
5829
5830 HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
5831 ID3D10Device * This,
5832 /* [annotation] */
5833 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5834 /* [annotation] */
5835 _In_ SIZE_T BytecodeLength,
5836 /* [annotation] */
5837 _In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
5838 /* [annotation] */
5839 _In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries,
5840 /* [annotation] */
5841 _In_ UINT OutputStreamStride,
5842 /* [annotation] */
5843 _Out_opt_ ID3D10GeometryShader **ppGeometryShader);
5844
5845 HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
5846 ID3D10Device * This,
5847 /* [annotation] */
5848 _In_reads_(BytecodeLength) const void *pShaderBytecode,
5849 /* [annotation] */
5850 _In_ SIZE_T BytecodeLength,
5851 /* [annotation] */
5852 _Out_opt_ ID3D10PixelShader **ppPixelShader);
5853
5854 HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
5855 ID3D10Device * This,
5856 /* [annotation] */
5857 _In_ const D3D10_BLEND_DESC *pBlendStateDesc,
5858 /* [annotation] */
5859 _Out_opt_ ID3D10BlendState **ppBlendState);
5860
5861 HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
5862 ID3D10Device * This,
5863 /* [annotation] */
5864 _In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
5865 /* [annotation] */
5866 _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState);
5867
5868 HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
5869 ID3D10Device * This,
5870 /* [annotation] */
5871 _In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc,
5872 /* [annotation] */
5873 _Out_opt_ ID3D10RasterizerState **ppRasterizerState);
5874
5875 HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
5876 ID3D10Device * This,
5877 /* [annotation] */
5878 _In_ const D3D10_SAMPLER_DESC *pSamplerDesc,
5879 /* [annotation] */
5880 _Out_opt_ ID3D10SamplerState **ppSamplerState);
5881
5882 HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
5883 ID3D10Device * This,
5884 /* [annotation] */
5885 _In_ const D3D10_QUERY_DESC *pQueryDesc,
5886 /* [annotation] */
5887 _Out_opt_ ID3D10Query **ppQuery);
5888
5889 HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
5890 ID3D10Device * This,
5891 /* [annotation] */
5892 _In_ const D3D10_QUERY_DESC *pPredicateDesc,
5893 /* [annotation] */
5894 _Out_opt_ ID3D10Predicate **ppPredicate);
5895
5896 HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
5897 ID3D10Device * This,
5898 /* [annotation] */
5899 _In_ const D3D10_COUNTER_DESC *pCounterDesc,
5900 /* [annotation] */
5901 _Out_opt_ ID3D10Counter **ppCounter);
5902
5903 HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
5904 ID3D10Device * This,
5905 /* [annotation] */
5906 _In_ DXGI_FORMAT Format,
5907 /* [annotation] */
5908 _Out_ UINT *pFormatSupport);
5909
5910 HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
5911 ID3D10Device * This,
5912 /* [annotation] */
5913 _In_ DXGI_FORMAT Format,
5914 /* [annotation] */
5915 _In_ UINT SampleCount,
5916 /* [annotation] */
5917 _Out_ UINT *pNumQualityLevels);
5918
5919 void ( STDMETHODCALLTYPE *CheckCounterInfo )(
5920 ID3D10Device * This,
5921 /* [annotation] */
5922 _Out_ D3D10_COUNTER_INFO *pCounterInfo);
5923
5924 HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
5925 ID3D10Device * This,
5926 /* [annotation] */
5927 _In_ const D3D10_COUNTER_DESC *pDesc,
5928 /* [annotation] */
5929 _Out_ D3D10_COUNTER_TYPE *pType,
5930 /* [annotation] */
5931 _Out_ UINT *pActiveCounters,
5932 /* [annotation] */
5933 _Out_writes_opt_(*pNameLength) LPSTR szName,
5934 /* [annotation] */
5935 _Inout_opt_ UINT *pNameLength,
5936 /* [annotation] */
5937 _Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
5938 /* [annotation] */
5939 _Inout_opt_ UINT *pUnitsLength,
5940 /* [annotation] */
5941 _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
5942 /* [annotation] */
5943 _Inout_opt_ UINT *pDescriptionLength);
5944
5945 UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
5946 ID3D10Device * This);
5947
5948 HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
5949 ID3D10Device * This,
5950 /* [annotation] */
5951 _In_ HANDLE hResource,
5952 /* [annotation] */
5953 _In_ REFIID ReturnedInterface,
5954 /* [annotation] */
5955 _Out_opt_ void **ppResource);
5956
5957 void ( STDMETHODCALLTYPE *SetTextFilterSize )(
5958 ID3D10Device * This,
5959 /* [annotation] */
5960 _In_ UINT Width,
5961 /* [annotation] */
5962 _In_ UINT Height);
5963
5964 void ( STDMETHODCALLTYPE *GetTextFilterSize )(
5965 ID3D10Device * This,
5966 /* [annotation] */
5967 _Out_opt_ UINT *pWidth,
5968 /* [annotation] */
5969 _Out_opt_ UINT *pHeight);
5970
5971 END_INTERFACE
5972 } ID3D10DeviceVtbl;
5973
5974 interface ID3D10Device
5975 {
5976 CONST_VTBL struct ID3D10DeviceVtbl *lpVtbl;
5977 };
5978
5979 #ifdef COBJMACROS
5980
5981 #define ID3D10Device_QueryInterface(This,riid,ppvObject) \
5982 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
5983
5984 #define ID3D10Device_AddRef(This) \
5985 ( (This)->lpVtbl -> AddRef(This) )
5986
5987 #define ID3D10Device_Release(This) \
5988 ( (This)->lpVtbl -> Release(This) )
5989
5990 #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
5991 ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
5992
5993 #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
5994 ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
5995
5996 #define ID3D10Device_PSSetShader(This,pPixelShader) \
5997 ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) )
5998
5999 #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
6000 ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
6001
6002 #define ID3D10Device_VSSetShader(This,pVertexShader) \
6003 ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) )
6004
6005 #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
6006 ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
6007
6008 #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) \
6009 ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
6010
6011 #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
6012 ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
6013
6014 #define ID3D10Device_IASetInputLayout(This,pInputLayout) \
6015 ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
6016
6017 #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
6018 ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
6019
6020 #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
6021 ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
6022
6023 #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
6024 ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
6025
6026 #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
6027 ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
6028
6029 #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
6030 ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
6031
6032 #define ID3D10Device_GSSetShader(This,pShader) \
6033 ( (This)->lpVtbl -> GSSetShader(This,pShader) )
6034
6035 #define ID3D10Device_IASetPrimitiveTopology(This,Topology) \
6036 ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
6037
6038 #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
6039 ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
6040
6041 #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
6042 ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
6043
6044 #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) \
6045 ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
6046
6047 #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
6048 ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
6049
6050 #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
6051 ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
6052
6053 #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
6054 ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
6055
6056 #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
6057 ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
6058
6059 #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
6060 ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
6061
6062 #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
6063 ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
6064
6065 #define ID3D10Device_DrawAuto(This) \
6066 ( (This)->lpVtbl -> DrawAuto(This) )
6067
6068 #define ID3D10Device_RSSetState(This,pRasterizerState) \
6069 ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
6070
6071 #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) \
6072 ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
6073
6074 #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) \
6075 ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
6076
6077 #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
6078 ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
6079
6080 #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) \
6081 ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
6082
6083 #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
6084 ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
6085
6086 #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
6087 ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
6088
6089 #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
6090 ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
6091
6092 #define ID3D10Device_GenerateMips(This,pShaderResourceView) \
6093 ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
6094
6095 #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
6096 ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
6097
6098 #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
6099 ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
6100
6101 #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
6102 ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
6103
6104 #define ID3D10Device_PSGetShader(This,ppPixelShader) \
6105 ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) )
6106
6107 #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
6108 ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
6109
6110 #define ID3D10Device_VSGetShader(This,ppVertexShader) \
6111 ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) )
6112
6113 #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
6114 ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
6115
6116 #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) \
6117 ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
6118
6119 #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
6120 ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
6121
6122 #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
6123 ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
6124
6125 #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
6126 ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
6127
6128 #define ID3D10Device_GSGetShader(This,ppGeometryShader) \
6129 ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) )
6130
6131 #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) \
6132 ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
6133
6134 #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
6135 ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
6136
6137 #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
6138 ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
6139
6140 #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) \
6141 ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
6142
6143 #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
6144 ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
6145
6146 #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
6147 ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
6148
6149 #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
6150 ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
6151
6152 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
6153 ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
6154
6155 #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
6156 ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
6157
6158 #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
6159 ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
6160
6161 #define ID3D10Device_RSGetState(This,ppRasterizerState) \
6162 ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
6163
6164 #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) \
6165 ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) )
6166
6167 #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) \
6168 ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) )
6169
6170 #define ID3D10Device_GetDeviceRemovedReason(This) \
6171 ( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
6172
6173 #define ID3D10Device_SetExceptionMode(This,RaiseFlags) \
6174 ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
6175
6176 #define ID3D10Device_GetExceptionMode(This) \
6177 ( (This)->lpVtbl -> GetExceptionMode(This) )
6178
6179 #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) \
6180 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
6181
6182 #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) \
6183 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
6184
6185 #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) \
6186 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
6187
6188 #define ID3D10Device_ClearState(This) \
6189 ( (This)->lpVtbl -> ClearState(This) )
6190
6191 #define ID3D10Device_Flush(This) \
6192 ( (This)->lpVtbl -> Flush(This) )
6193
6194 #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
6195 ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
6196
6197 #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
6198 ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
6199
6200 #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
6201 ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
6202
6203 #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
6204 ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
6205
6206 #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
6207 ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
6208
6209 #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
6210 ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
6211
6212 #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
6213 ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
6214
6215 #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
6216 ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
6217
6218 #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \
6219 ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) )
6220
6221 #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \
6222 ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) )
6223
6224 #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \
6225 ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) )
6226
6227 #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \
6228 ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) )
6229
6230 #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
6231 ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
6232
6233 #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
6234 ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
6235
6236 #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
6237 ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
6238
6239 #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
6240 ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
6241
6242 #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) \
6243 ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
6244
6245 #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \
6246 ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
6247
6248 #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) \
6249 ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
6250
6251 #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) \
6252 ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
6253
6254 #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
6255 ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
6256
6257 #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) \
6258 ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
6259
6260 #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
6261 ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
6262
6263 #define ID3D10Device_GetCreationFlags(This) \
6264 ( (This)->lpVtbl -> GetCreationFlags(This) )
6265
6266 #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
6267 ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
6268
6269 #define ID3D10Device_SetTextFilterSize(This,Width,Height) \
6270 ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) )
6271
6272 #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) \
6273 ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) )
6274
6275 #endif /* COBJMACROS */
6276
6277 #endif /* C style interface */
6278
6279 #endif /* __ID3D10Device_INTERFACE_DEFINED__ */
6280
6281 /* interface __MIDL_itf_d3d10_0000_0023 */
6282 /* [local] */
6283
6284 /*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
6285 /*#pragma endregion*/
6286 /*#pragma region Application Family*/
6287 /*#pragma region Application Family*/
6288 /*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
6289
6290 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0023_v0_0_c_ifspec;
6291 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0023_v0_0_s_ifspec;
6292
6293 #ifndef __ID3D10Multithread_INTERFACE_DEFINED__
6294 #define __ID3D10Multithread_INTERFACE_DEFINED__
6295
6296 /* interface ID3D10Multithread */
6297 /* [unique][local][object][uuid] */
6298
6299 EXTERN_C const IID IID_ID3D10Multithread;
6300
6301 #if defined(__cplusplus) && !defined(CINTERFACE)
6302
6303 MIDL_INTERFACE("9B7E4E00-342C-4106-A19F-4F2704F689F0")
6304 ID3D10Multithread : public IUnknown
6305 {
6306 public:
6307 virtual void STDMETHODCALLTYPE Enter( void) = 0;
6308
6309 virtual void STDMETHODCALLTYPE Leave( void) = 0;
6310
6311 virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected(
6312 /* [annotation] */
6313 _In_ BOOL bMTProtect) = 0;
6314
6315 virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( void) = 0;
6316
6317 };
6318
6319 #else /* C style interface */
6320
6321 typedef struct ID3D10MultithreadVtbl
6322 {
6323 BEGIN_INTERFACE
6324
6325 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
6326 ID3D10Multithread * This,
6327 /* [in] */ REFIID riid,
6328 /* [annotation][iid_is][out] */
6329 _COM_Outptr_ void **ppvObject);
6330
6331 ULONG ( STDMETHODCALLTYPE *AddRef )(
6332 ID3D10Multithread * This);
6333
6334 ULONG ( STDMETHODCALLTYPE *Release )(
6335 ID3D10Multithread * This);
6336
6337 void ( STDMETHODCALLTYPE *Enter )(
6338 ID3D10Multithread * This);
6339
6340 void ( STDMETHODCALLTYPE *Leave )(
6341 ID3D10Multithread * This);
6342
6343 BOOL ( STDMETHODCALLTYPE *SetMultithreadProtected )(
6344 ID3D10Multithread * This,
6345 /* [annotation] */
6346 _In_ BOOL bMTProtect);
6347
6348 BOOL ( STDMETHODCALLTYPE *GetMultithreadProtected )(
6349 ID3D10Multithread * This);
6350
6351 END_INTERFACE
6352 } ID3D10MultithreadVtbl;
6353
6354 interface ID3D10Multithread
6355 {
6356 CONST_VTBL struct ID3D10MultithreadVtbl *lpVtbl;
6357 };
6358
6359 #ifdef COBJMACROS
6360
6361 #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) \
6362 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
6363
6364 #define ID3D10Multithread_AddRef(This) \
6365 ( (This)->lpVtbl -> AddRef(This) )
6366
6367 #define ID3D10Multithread_Release(This) \
6368 ( (This)->lpVtbl -> Release(This) )
6369
6370 #define ID3D10Multithread_Enter(This) \
6371 ( (This)->lpVtbl -> Enter(This) )
6372
6373 #define ID3D10Multithread_Leave(This) \
6374 ( (This)->lpVtbl -> Leave(This) )
6375
6376 #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) \
6377 ( (This)->lpVtbl -> SetMultithreadProtected(This,bMTProtect) )
6378
6379 #define ID3D10Multithread_GetMultithreadProtected(This) \
6380 ( (This)->lpVtbl -> GetMultithreadProtected(This) )
6381
6382 #endif /* COBJMACROS */
6383
6384 #endif /* C style interface */
6385
6386 #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */
6387
6388 /* interface __MIDL_itf_d3d10_0000_0024 */
6389 /* [local] */
6390
6391 /*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
6392 /*#pragma endregion*/
6393 /*#pragma endregion*/
6394 /*#pragma region Desktop Family*/
6395 /*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
6396 typedef
6397 enum D3D10_CREATE_DEVICE_FLAG
6398 {
6399 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
6400 D3D10_CREATE_DEVICE_DEBUG = 0x2,
6401 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
6402 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
6403 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
6404 D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
6405 D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
6406 D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200,
6407 D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400
6408 } D3D10_CREATE_DEVICE_FLAG;
6409
6410 #define D3D10_SDK_VERSION ( 29 )
6411
6412 #if !defined( D3D10_IGNORE_SDK_LAYERS )
6413 #include "d3d10sdklayers.h"
6414 #endif
6415 #include "d3d10misc.h"
6416 #include "d3d10shader.h"
6417 #include "d3d10effect.h"
6418 /*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
6419 /*#pragma endregion*/
6420 DEFINE_GUID(IID_ID3D10DeviceChild,0x9B7E4C00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6421 DEFINE_GUID(IID_ID3D10DepthStencilState,0x2B4B1CC8,0xA4AD,0x41f8,0x83,0x22,0xCA,0x86,0xFC,0x3E,0xC6,0x75);
6422 DEFINE_GUID(IID_ID3D10BlendState,0xEDAD8D19,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61);
6423 DEFINE_GUID(IID_ID3D10RasterizerState,0xA2A07292,0x89AF,0x4345,0xBE,0x2E,0xC5,0x3D,0x9F,0xBB,0x6E,0x9F);
6424 DEFINE_GUID(IID_ID3D10Resource,0x9B7E4C01,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6425 DEFINE_GUID(IID_ID3D10Buffer,0x9B7E4C02,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6426 DEFINE_GUID(IID_ID3D10Texture1D,0x9B7E4C03,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6427 DEFINE_GUID(IID_ID3D10Texture2D,0x9B7E4C04,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6428 DEFINE_GUID(IID_ID3D10Texture3D,0x9B7E4C05,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6429 DEFINE_GUID(IID_ID3D10View,0xC902B03F,0x60A7,0x49BA,0x99,0x36,0x2A,0x3A,0xB3,0x7A,0x7E,0x33);
6430 DEFINE_GUID(IID_ID3D10ShaderResourceView,0x9B7E4C07,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6431 DEFINE_GUID(IID_ID3D10RenderTargetView,0x9B7E4C08,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6432 DEFINE_GUID(IID_ID3D10DepthStencilView,0x9B7E4C09,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6433 DEFINE_GUID(IID_ID3D10VertexShader,0x9B7E4C0A,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6434 DEFINE_GUID(IID_ID3D10GeometryShader,0x6316BE88,0x54CD,0x4040,0xAB,0x44,0x20,0x46,0x1B,0xC8,0x1F,0x68);
6435 DEFINE_GUID(IID_ID3D10PixelShader,0x4968B601,0x9D00,0x4cde,0x83,0x46,0x8E,0x7F,0x67,0x58,0x19,0xB6);
6436 DEFINE_GUID(IID_ID3D10InputLayout,0x9B7E4C0B,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6437 DEFINE_GUID(IID_ID3D10SamplerState,0x9B7E4C0C,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6438 DEFINE_GUID(IID_ID3D10Asynchronous,0x9B7E4C0D,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6439 DEFINE_GUID(IID_ID3D10Query,0x9B7E4C0E,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6440 DEFINE_GUID(IID_ID3D10Predicate,0x9B7E4C10,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6441 DEFINE_GUID(IID_ID3D10Counter,0x9B7E4C11,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6442 DEFINE_GUID(IID_ID3D10Device,0x9B7E4C0F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6443 DEFINE_GUID(IID_ID3D10Multithread,0x9B7E4E00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
6444
6445 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_c_ifspec;
6446 extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_s_ifspec;
6447
6448 /* Additional Prototypes for ALL interfaces */
6449
6450 /* end of Additional Prototypes */
6451
6452 #ifdef __cplusplus
6453 }
6454 #endif
6455
6456 #endif
6457