Searched defs:ISPLAYER (Results 1 – 2 of 2) sorted by relevance
40 #define ISPLAYER(x,y) ((map[x][y] == player) || (map[x][y] == playerstore)) macro
6310 int ISPLAYER = 0; in CheckOtherActors() local6542 boolean WALLSTOP,ISPLAYER=false; in CheckRegularWalls() local6870 int ISPLAYER = (ob->obclass == playerobj); in CheckMaskedWalls() local