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Searched defs:IntHashNoiseBase (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h326 struct IntHashNoiseBase { struct
327 OSL_FORCEINLINE OSL_HOSTDEVICE IntHashNoiseBase () { } in IntHashNoiseBase() function
329 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, float x) const { in operator()
337 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, const Vec3 &p) const { in operator()
346 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, float x) const { in operator()
354 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, const Vec3 &p) const { in operator()
366 hashFloat (ListT... floatList) const { in hashFloat()
372 hashVec (ListT... floatList) const { in hashVec()
385 inthashVec (ListT... uintList) const { in inthashVec()
401 inthashVec (ListT... uintList) const { in inthashVec()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h326 struct IntHashNoiseBase { struct
327 OSL_FORCEINLINE OSL_HOSTDEVICE IntHashNoiseBase () { } in IntHashNoiseBase() argument
329 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, float x) const { in operator()
337 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (float &result, const Vec3 &p) const { in operator()
346 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, float x) const { in operator()
354 OSL_FORCEINLINE OSL_HOSTDEVICE void operator() (Vec3 &result, const Vec3 &p) const { in operator()
366 hashFloat (ListT... floatList) const { in hashFloat()
372 hashVec (ListT... floatList) const { in hashVec()
385 inthashVec (ListT... uintList) const { in inthashVec()
401 inthashVec (ListT... uintList) const { in inthashVec()
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