1 /*
2 * OpenTyrian: A modern cross-platform port of Tyrian
3 * Copyright (C) 2007-2009 The OpenTyrian Development Team
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 */
19 #include "fonthand.h"
20 #include "network.h"
21 #include "nortsong.h"
22 #include "nortvars.h"
23 #include "opentyr.h"
24 #include "params.h"
25 #include "sprite.h"
26 #include "vga256d.h"
27 #include "video.h"
28
29 const int font_ascii[256] =
30 {
31 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
32 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
33 -1, 26, 33, 60, 61, 62, -1, 32, 64, 65, 63, 84, 29, 83, 28, 80, // !"#$%&'()*+,-./
34 79, 70, 71, 72, 73, 74, 75, 76, 77, 78, 31, 30, -1, 85, -1, 27, // 0123456789:;<=>?
35 -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // @ABCDEFGHIJKLMNO
36 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 68, 82, 69, -1, -1, // PQRSTUVWXYZ[\]^_
37 -1, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, // `abcdefghijklmno
38 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 66, 81, 67, -1, -1, // pqrstuvwxyz{|}~⌂
39
40 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, // ÇüéâäàåçêëèïîìÄÅ
41 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, // ÉæÆôöòûùÿÖÜ¢£¥₧ƒ
42 118, 119, 120, 121, 122, 123, 124, 125, 126, -1, -1, -1, -1, -1, -1, -1, // áíóúñѪº¿
43 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
44 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
45 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
46 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
47 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
48 };
49
50 /* shape constants included in newshape.h */
51
52 JE_integer defaultBrightness = -3;
53 JE_byte textGlowFont, textGlowBrightness = 6;
54
55 JE_boolean levelWarningDisplay;
56 JE_byte levelWarningLines;
57 char levelWarningText[10][61]; /* [1..10] of string [60] */
58 JE_boolean warningRed;
59
60 JE_byte warningSoundDelay;
61 JE_word armorShipDelay;
62 JE_byte warningCol;
63 JE_shortint warningColChange;
64
JE_dString(SDL_Surface * screen,int x,int y,const char * s,unsigned int font)65 void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font )
66 {
67 int bright = 0;
68
69 for (int i = 0; s[i] != '\0'; ++i)
70 {
71 int sprite_id = font_ascii[(unsigned char)s[i]];
72
73 switch (s[i])
74 {
75 case ' ':
76 x += 6;
77 break;
78
79 case '~':
80 bright = (bright == 0) ? 2 : 0;
81 break;
82
83 default:
84 if (sprite_id != -1)
85 {
86 blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
87 blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright);
88
89 x += sprite(font, sprite_id)->width + 1;
90 }
91 break;
92 }
93 }
94 }
95
JE_fontCenter(const char * s,unsigned int font)96 int JE_fontCenter( const char *s, unsigned int font )
97 {
98 return 160 - (JE_textWidth(s, font) / 2);
99 }
100
JE_textWidth(const char * s,unsigned int font)101 int JE_textWidth( const char *s, unsigned int font )
102 {
103 int x = 0;
104
105 for (int i = 0; s[i] != '\0'; ++i)
106 {
107 int sprite_id = font_ascii[(unsigned char)s[i]];
108
109 if (s[i] == ' ')
110 x += 6;
111 else if (sprite_id != -1)
112 x += sprite(font, sprite_id)->width + 1;
113 }
114
115 return x;
116 }
117
JE_textShade(SDL_Surface * screen,int x,int y,const char * s,unsigned int colorbank,int brightness,unsigned int shadetype)118 void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype )
119 {
120 switch (shadetype)
121 {
122 case PART_SHADE:
123 JE_outText(screen, x+1, y+1, s, 0, -1);
124 JE_outText(screen, x, y, s, colorbank, brightness);
125 break;
126 case FULL_SHADE:
127 JE_outText(screen, x-1, y, s, 0, -1);
128 JE_outText(screen, x+1, y, s, 0, -1);
129 JE_outText(screen, x, y-1, s, 0, -1);
130 JE_outText(screen, x, y+1, s, 0, -1);
131 JE_outText(screen, x, y, s, colorbank, brightness);
132 break;
133 case DARKEN:
134 JE_outTextAndDarken(screen, x+1, y+1, s, colorbank, brightness, TINY_FONT);
135 break;
136 case TRICK:
137 JE_outTextModify(screen, x, y, s, colorbank, brightness, TINY_FONT);
138 break;
139 }
140 }
141
JE_outText(SDL_Surface * screen,int x,int y,const char * s,unsigned int colorbank,int brightness)142 void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness )
143 {
144 int bright = 0;
145
146 for (int i = 0; s[i] != '\0'; ++i)
147 {
148 int sprite_id = font_ascii[(unsigned char)s[i]];
149
150 switch (s[i])
151 {
152 case ' ':
153 x += 6;
154 break;
155
156 case '~':
157 bright = (bright == 0) ? 4 : 0;
158 break;
159
160 default:
161 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
162 {
163 if (brightness >= 0)
164 blit_sprite_hv_unsafe(screen, x, y, TINY_FONT, sprite_id, colorbank, brightness + bright);
165 else
166 blit_sprite_dark(screen, x, y, TINY_FONT, sprite_id, true);
167
168 x += sprite(TINY_FONT, sprite_id)->width + 1;
169 }
170 break;
171 }
172 }
173 }
174
JE_outTextModify(SDL_Surface * screen,int x,int y,const char * s,unsigned int filter,unsigned int brightness,unsigned int font)175 void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font )
176 {
177 for (int i = 0; s[i] != '\0'; ++i)
178 {
179 int sprite_id = font_ascii[(unsigned char)s[i]];
180
181 if (s[i] == ' ')
182 {
183 x += 6;
184 }
185 else if (sprite_id != -1)
186 {
187 blit_sprite_hv_blend(screen, x, y, font, sprite_id, filter, brightness);
188
189 x += sprite(font, sprite_id)->width + 1;
190 }
191 }
192 }
193
JE_outTextAdjust(SDL_Surface * screen,int x,int y,const char * s,unsigned int filter,int brightness,unsigned int font,JE_boolean shadow)194 void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, JE_boolean shadow )
195 {
196 int bright = 0;
197
198 for (int i = 0; s[i] != '\0'; ++i)
199 {
200 int sprite_id = font_ascii[(unsigned char)s[i]];
201
202 switch (s[i])
203 {
204 case ' ':
205 x += 6;
206 break;
207
208 case '~':
209 bright = (bright == 0) ? 4 : 0;
210 break;
211
212 default:
213 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
214 {
215 if (shadow)
216 blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
217 blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright);
218
219 x += sprite(font, sprite_id)->width + 1;
220 }
221 break;
222 }
223 }
224 }
225
JE_outTextAndDarken(SDL_Surface * screen,int x,int y,const char * s,unsigned int colorbank,unsigned int brightness,unsigned int font)226 void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font )
227 {
228 int bright = 0;
229
230 for (int i = 0; s[i] != '\0'; ++i)
231 {
232 int sprite_id = font_ascii[(unsigned char)s[i]];
233
234 switch (s[i])
235 {
236 case ' ':
237 x += 6;
238 break;
239
240 case '~':
241 bright = (bright == 0) ? 4 : 0;
242 break;
243
244 default:
245 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
246 {
247 blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false);
248 blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright);
249
250 x += sprite(font, sprite_id)->width + 1;
251 }
252 break;
253 }
254 }
255 }
256
JE_updateWarning(SDL_Surface * screen)257 void JE_updateWarning( SDL_Surface * screen )
258 {
259 if (delaycount2() == 0)
260 { /*Update Color Bars*/
261
262 warningCol += warningColChange;
263 if (warningCol > 14 * 16 + 10 || warningCol < 14 * 16 + 4)
264 {
265 warningColChange = -warningColChange;
266 }
267 fill_rectangle_xy(screen, 0, 0, 319, 5, warningCol);
268 fill_rectangle_xy(screen, 0, 194, 319, 199, warningCol);
269 JE_showVGA();
270
271 setjasondelay2(6);
272
273 if (warningSoundDelay > 0)
274 {
275 warningSoundDelay--;
276 }
277 else
278 {
279 warningSoundDelay = 14;
280 JE_playSampleNum(17);
281 }
282 }
283 }
284
JE_outTextGlow(SDL_Surface * screen,int x,int y,const char * s)285 void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s )
286 {
287 JE_integer z;
288 JE_byte c = 15;
289
290 if (warningRed)
291 {
292 c = 7;
293 }
294
295 JE_outTextAdjust(screen, x - 1, y, s, 0, -12, textGlowFont, false);
296 JE_outTextAdjust(screen, x, y - 1, s, 0, -12, textGlowFont, false);
297 JE_outTextAdjust(screen, x + 1, y, s, 0, -12, textGlowFont, false);
298 JE_outTextAdjust(screen, x, y + 1, s, 0, -12, textGlowFont, false);
299 if (frameCountMax > 0)
300 for (z = 1; z <= 12; z++)
301 {
302 setjasondelay(frameCountMax);
303 JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
304 if (JE_anyButton())
305 {
306 frameCountMax = 0;
307 }
308
309 NETWORK_KEEP_ALIVE();
310
311 JE_showVGA();
312
313 wait_delay();
314 }
315 for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--)
316 {
317 setjasondelay(frameCountMax);
318 JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
319 if (JE_anyButton())
320 {
321 frameCountMax = 0;
322 }
323
324 NETWORK_KEEP_ALIVE();
325
326 JE_showVGA();
327
328 wait_delay();
329 }
330 textGlowBrightness = 6;
331 }
332
333