1syntax = "proto2"; 2message RoomCommand { 3 enum RoomCommandType { 4 LEAVE_ROOM = 1000; 5 ROOM_SAY = 1001; 6 CREATE_GAME = 1002; 7 JOIN_GAME = 1003; 8 } 9 extensions 100 to max; 10} 11 12message Command_LeaveRoom { 13 extend RoomCommand { 14 optional Command_LeaveRoom ext = 1000; 15 } 16} 17 18message Command_RoomSay { 19 extend RoomCommand { 20 optional Command_RoomSay ext = 1001; 21 } 22 optional string message = 1; 23} 24 25message Command_CreateGame { 26 extend RoomCommand { 27 optional Command_CreateGame ext = 1002; 28 } 29 optional string description = 1; 30 optional string password = 2; 31 optional uint32 max_players = 3; 32 optional bool only_buddies = 4; 33 optional bool only_registered = 5; 34 optional bool spectators_allowed = 6; 35 optional bool spectators_need_password = 7; 36 optional bool spectators_can_talk = 8; 37 optional bool spectators_see_everything = 9; 38 repeated uint32 game_type_ids = 10; 39 optional bool join_as_judge = 11; 40} 41 42message Command_JoinGame { 43 extend RoomCommand { 44 optional Command_JoinGame ext = 1003; 45 } 46 optional sint32 game_id = 1 [default = -1]; 47 optional string password = 2; 48 optional bool spectator = 3; 49 optional bool override_restrictions = 4; 50 optional bool join_as_judge = 5; 51} 52