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Searched defs:LOAD_FUNC (Results 1 – 25 of 35) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/emscripten/
H A DSDL_emscriptenopengles.c31 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/emscripten/
H A DSDL_emscriptenopengles.c31 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/emscripten/
H A DSDL_emscriptenopengles.c31 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/emscripten/
H A DSDL_emscriptenopengles.c31 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro
/dports/multimedia/webcamoid/webcamoid-8.8.0/libAvKys/Plugins/AudioDevice/src/jack/src/
H A Djackserver.h34 #define LOAD_FUNC(library, func) \ macro
/dports/x11/controllermap/SDL2-2.0.18/src/video/emscripten/
H A DSDL_emscriptenopengles.c32 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro
/dports/devel/sdl20/SDL2-2.0.18/src/video/emscripten/
H A DSDL_emscriptenopengles.c32 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dcontext.cpp86 #define LOAD_FUNC(name, loadName) { \ in initializeGLContext() macro
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DSteamNetwork.c113 #define LOAD_FUNC(name) \ in NETWORK_init() macro
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dcontext.cpp91 #define LOAD_FUNC(name, loadName) { \ in initializeGLContext() macro
/dports/x11/kitty/kitty-0.23.1/kitty/
H A Ddesktop.c13 #define LOAD_FUNC(handle, name) {\ macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/
H A DSDL_egl.c85 #define LOAD_FUNC(NAME) \ macro
88 #define LOAD_FUNC(NAME) \ macro
/dports/x11/controllermap/SDL2-2.0.18/src/video/vivante/
H A DSDL_vivantevideo.c195 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro
/dports/devel/sdl20/SDL2-2.0.18/src/video/vivante/
H A DSDL_vivantevideo.c195 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/vivante/
H A DSDL_vivantevideo.c188 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/vivante/
H A DSDL_vivantevideo.c188 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/vivante/
H A DSDL_vivantevideo.c188 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/vivante/
H A DSDL_vivantevideo.c194 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro
/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/
H A Ddlg_types.h119 LOAD_FUNC = 13, enumerator
/dports/devel/sdl20/SDL2-2.0.18/src/video/
H A DSDL_egl.c114 #define LOAD_FUNC(NAME) \ macro
117 #define LOAD_FUNC(NAME) \ macro
/dports/x11/controllermap/SDL2-2.0.18/src/video/
H A DSDL_egl.c114 #define LOAD_FUNC(NAME) \ macro
117 #define LOAD_FUNC(NAME) \ macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DMouse3DHandlerMac.mm91 #define LOAD_FUNC(name) name = (name##_ptr)load_func(module, #name) macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/
H A DSDL_egl.c67 #define LOAD_FUNC(NAME) \ macro
/dports/graphics/blender/blender-2.91.0/intern/ghost/intern/
H A DGHOST_NDOFManagerCocoa.mm114 #define LOAD_FUNC(name) name = (name##_ptr)load_func(module, #name) macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_egl.c71 #define LOAD_FUNC(NAME) \ macro

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