1 /****************************************************************************
2 *
3 * Copyright (C) 1996-2000 Microsoft Corporation. All Rights Reserved.
4 *
5 * File: dinput.h
6 * Content: DirectInput include file
7 *
8 ****************************************************************************/
9
10 #ifdef _MSC_VER
11 # include <dinput.h>
12 #else
13
14 // from: http://alleg.sourceforge.net/files/dx9mgw.zip
15
16 #ifndef __DINPUT_INCLUDED__
17 #define __DINPUT_INCLUDED__
18
19 #ifndef DIJ_RINGZERO
20
21 #ifdef _WIN32
22 #define COM_NO_WINDOWS_H
23 #include <objbase.h>
24 #endif
25
26 #endif /* DIJ_RINGZERO */
27
28 #include "dx_compat.h" // EDuke32
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34
35
36
37
38 /*
39 * To build applications for older versions of DirectInput
40 *
41 * #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
42 *
43 * before #include <dinput.h>. By default, #include <dinput.h>
44 * will produce a DirectX 8-compatible header file.
45 *
46 */
47
48 #define DIRECTINPUT_HEADER_VERSION 0x0800
49 #ifndef DIRECTINPUT_VERSION
50 #define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION
51 #pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
52 #endif
53
54 #ifndef DIJ_RINGZERO
55
56 /****************************************************************************
57 *
58 * Class IDs
59 *
60 ****************************************************************************/
61
62 DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
63 DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
64
65 DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
66 DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
67
68 /****************************************************************************
69 *
70 * Interfaces
71 *
72 ****************************************************************************/
73
74 DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
75 DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
76 DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
77 DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
78 DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
79 DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
80 DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
81 DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
82 DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
83 DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
84 DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
85 DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
86 DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
87 DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
88 DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
89 DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
90 DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
91
92 /****************************************************************************
93 *
94 * Predefined object types
95 *
96 ****************************************************************************/
97
98 DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
99 DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
100 DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
101 DEFINE_GUID(GUID_RxAxis, 0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
102 DEFINE_GUID(GUID_RyAxis, 0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
103 DEFINE_GUID(GUID_RzAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
104 DEFINE_GUID(GUID_Slider, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
105
106 DEFINE_GUID(GUID_Button, 0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
107 DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
108
109 DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
110
111 DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
112
113 /****************************************************************************
114 *
115 * Predefined product GUIDs
116 *
117 ****************************************************************************/
118
119 DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
120 DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
121 DEFINE_GUID(GUID_Joystick ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
122 DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
123 DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
124 DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
125 DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
126
127 /****************************************************************************
128 *
129 * Predefined force feedback effects
130 *
131 ****************************************************************************/
132
133 DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
134 DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
135 DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
136 DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
137 DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
138 DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
139 DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
140 DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
141 DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
142 DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
143 DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
144 DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
145
146 #endif /* DIJ_RINGZERO */
147
148 /****************************************************************************
149 *
150 * Interfaces and Structures...
151 *
152 ****************************************************************************/
153
154 #if(DIRECTINPUT_VERSION >= 0x0500)
155
156 /****************************************************************************
157 *
158 * IDirectInputEffect
159 *
160 ****************************************************************************/
161
162 #define DIEFT_ALL 0x00000000
163
164 #define DIEFT_CONSTANTFORCE 0x00000001
165 #define DIEFT_RAMPFORCE 0x00000002
166 #define DIEFT_PERIODIC 0x00000003
167 #define DIEFT_CONDITION 0x00000004
168 #define DIEFT_CUSTOMFORCE 0x00000005
169 #define DIEFT_HARDWARE 0x000000FF
170 #define DIEFT_FFATTACK 0x00000200
171 #define DIEFT_FFFADE 0x00000400
172 #define DIEFT_SATURATION 0x00000800
173 #define DIEFT_POSNEGCOEFFICIENTS 0x00001000
174 #define DIEFT_POSNEGSATURATION 0x00002000
175 #define DIEFT_DEADBAND 0x00004000
176 #define DIEFT_STARTDELAY 0x00008000
177 #define DIEFT_GETTYPE(n) LOBYTE(n)
178
179 #define DI_DEGREES 100
180 #define DI_FFNOMINALMAX 10000
181 #define DI_SECONDS 1000000
182
183 typedef struct DICONSTANTFORCE {
184 LONG lMagnitude;
185 } DICONSTANTFORCE, *LPDICONSTANTFORCE;
186 typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
187
188 typedef struct DIRAMPFORCE {
189 LONG lStart;
190 LONG lEnd;
191 } DIRAMPFORCE, *LPDIRAMPFORCE;
192 typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
193
194 typedef struct DIPERIODIC {
195 DWORD dwMagnitude;
196 LONG lOffset;
197 DWORD dwPhase;
198 DWORD dwPeriod;
199 } DIPERIODIC, *LPDIPERIODIC;
200 typedef const DIPERIODIC *LPCDIPERIODIC;
201
202 typedef struct DICONDITION {
203 LONG lOffset;
204 LONG lPositiveCoefficient;
205 LONG lNegativeCoefficient;
206 DWORD dwPositiveSaturation;
207 DWORD dwNegativeSaturation;
208 LONG lDeadBand;
209 } DICONDITION, *LPDICONDITION;
210 typedef const DICONDITION *LPCDICONDITION;
211
212 typedef struct DICUSTOMFORCE {
213 DWORD cChannels;
214 DWORD dwSamplePeriod;
215 DWORD cSamples;
216 LPLONG rglForceData;
217 } DICUSTOMFORCE, *LPDICUSTOMFORCE;
218 typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
219
220
221 typedef struct DIENVELOPE {
222 DWORD dwSize; /* sizeof(DIENVELOPE) */
223 DWORD dwAttackLevel;
224 DWORD dwAttackTime; /* Microseconds */
225 DWORD dwFadeLevel;
226 DWORD dwFadeTime; /* Microseconds */
227 } DIENVELOPE, *LPDIENVELOPE;
228 typedef const DIENVELOPE *LPCDIENVELOPE;
229
230
231 /* This structure is defined for DirectX 5.0 compatibility */
232 typedef struct DIEFFECT_DX5 {
233 DWORD dwSize; /* sizeof(DIEFFECT_DX5) */
234 DWORD dwFlags; /* DIEFF_* */
235 DWORD dwDuration; /* Microseconds */
236 DWORD dwSamplePeriod; /* Microseconds */
237 DWORD dwGain;
238 DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
239 DWORD dwTriggerRepeatInterval; /* Microseconds */
240 DWORD cAxes; /* Number of axes */
241 LPDWORD rgdwAxes; /* Array of axes */
242 LPLONG rglDirection; /* Array of directions */
243 LPDIENVELOPE lpEnvelope; /* Optional */
244 DWORD cbTypeSpecificParams; /* Size of params */
245 LPVOID lpvTypeSpecificParams; /* Pointer to params */
246 } DIEFFECT_DX5, *LPDIEFFECT_DX5;
247 typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
248
249 typedef struct DIEFFECT {
250 DWORD dwSize; /* sizeof(DIEFFECT) */
251 DWORD dwFlags; /* DIEFF_* */
252 DWORD dwDuration; /* Microseconds */
253 DWORD dwSamplePeriod; /* Microseconds */
254 DWORD dwGain;
255 DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
256 DWORD dwTriggerRepeatInterval; /* Microseconds */
257 DWORD cAxes; /* Number of axes */
258 LPDWORD rgdwAxes; /* Array of axes */
259 LPLONG rglDirection; /* Array of directions */
260 LPDIENVELOPE lpEnvelope; /* Optional */
261 DWORD cbTypeSpecificParams; /* Size of params */
262 LPVOID lpvTypeSpecificParams; /* Pointer to params */
263 #if(DIRECTINPUT_VERSION >= 0x0600)
264 DWORD dwStartDelay; /* Microseconds */
265 #endif /* DIRECTINPUT_VERSION >= 0x0600 */
266 } DIEFFECT, *LPDIEFFECT;
267 typedef DIEFFECT DIEFFECT_DX6;
268 typedef LPDIEFFECT LPDIEFFECT_DX6;
269 typedef const DIEFFECT *LPCDIEFFECT;
270
271
272 #if(DIRECTINPUT_VERSION >= 0x0700)
273 #ifndef DIJ_RINGZERO
274 typedef struct DIFILEEFFECT{
275 DWORD dwSize;
276 GUID GuidEffect;
277 LPCDIEFFECT lpDiEffect;
278 CHAR szFriendlyName[MAX_PATH];
279 }DIFILEEFFECT, *LPDIFILEEFFECT;
280 typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
281 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
282 #endif /* DIJ_RINGZERO */
283 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
284
285 #define DIEFF_OBJECTIDS 0x00000001
286 #define DIEFF_OBJECTOFFSETS 0x00000002
287 #define DIEFF_CARTESIAN 0x00000010
288 #define DIEFF_POLAR 0x00000020
289 #define DIEFF_SPHERICAL 0x00000040
290
291 #define DIEP_DURATION 0x00000001
292 #define DIEP_SAMPLEPERIOD 0x00000002
293 #define DIEP_GAIN 0x00000004
294 #define DIEP_TRIGGERBUTTON 0x00000008
295 #define DIEP_TRIGGERREPEATINTERVAL 0x00000010
296 #define DIEP_AXES 0x00000020
297 #define DIEP_DIRECTION 0x00000040
298 #define DIEP_ENVELOPE 0x00000080
299 #define DIEP_TYPESPECIFICPARAMS 0x00000100
300 #if(DIRECTINPUT_VERSION >= 0x0600)
301 #define DIEP_STARTDELAY 0x00000200
302 #define DIEP_ALLPARAMS_DX5 0x000001FF
303 #define DIEP_ALLPARAMS 0x000003FF
304 #else /* DIRECTINPUT_VERSION < 0x0600 */
305 #define DIEP_ALLPARAMS 0x000001FF
306 #endif /* DIRECTINPUT_VERSION < 0x0600 */
307 #define DIEP_START 0x20000000
308 #define DIEP_NORESTART 0x40000000
309 #define DIEP_NODOWNLOAD 0x80000000
310 #define DIEB_NOTRIGGER 0xFFFFFFFF
311
312 #define DIES_SOLO 0x00000001
313 #define DIES_NODOWNLOAD 0x80000000
314
315 #define DIEGES_PLAYING 0x00000001
316 #define DIEGES_EMULATED 0x00000002
317
318 typedef struct DIEFFESCAPE {
319 DWORD dwSize;
320 DWORD dwCommand;
321 LPVOID lpvInBuffer;
322 DWORD cbInBuffer;
323 LPVOID lpvOutBuffer;
324 DWORD cbOutBuffer;
325 } DIEFFESCAPE, *LPDIEFFESCAPE;
326
327 #ifndef DIJ_RINGZERO
328
329 #undef INTERFACE
330 #define INTERFACE IDirectInputEffect
331
DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)332 DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
333 {
334 /*** IUnknown methods ***/
335 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
336 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
337 STDMETHOD_(ULONG,Release)(THIS) PURE;
338
339 /*** IDirectInputEffect methods ***/
340 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
341 STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
342 STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
343 STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
344 STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
345 STDMETHOD(Stop)(THIS) PURE;
346 STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
347 STDMETHOD(Download)(THIS) PURE;
348 STDMETHOD(Unload)(THIS) PURE;
349 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
350 };
351
352 typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
353
354 #if !defined(__cplusplus) || defined(CINTERFACE)
355 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
356 #define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
357 #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
358 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
359 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
360 #define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
361 #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
362 #define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
363 #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
364 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
365 #define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
366 #define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
367 #define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
368 #else
369 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
370 #define IDirectInputEffect_AddRef(p) (p)->AddRef()
371 #define IDirectInputEffect_Release(p) (p)->Release()
372 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
373 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
374 #define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
375 #define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
376 #define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
377 #define IDirectInputEffect_Stop(p) (p)->Stop()
378 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
379 #define IDirectInputEffect_Download(p) (p)->Download()
380 #define IDirectInputEffect_Unload(p) (p)->Unload()
381 #define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
382 #endif
383
384 #endif /* DIJ_RINGZERO */
385
386 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
387
388 /****************************************************************************
389 *
390 * IDirectInputDevice
391 *
392 ****************************************************************************/
393
394 #if DIRECTINPUT_VERSION <= 0x700
395 #define DIDEVTYPE_DEVICE 1
396 #define DIDEVTYPE_MOUSE 2
397 #define DIDEVTYPE_KEYBOARD 3
398 #define DIDEVTYPE_JOYSTICK 4
399
400 #else
401 #define DI8DEVCLASS_ALL 0
402 #define DI8DEVCLASS_DEVICE 1
403 #define DI8DEVCLASS_POINTER 2
404 #define DI8DEVCLASS_KEYBOARD 3
405 #define DI8DEVCLASS_GAMECTRL 4
406
407 #define DI8DEVTYPE_DEVICE 0x11
408 #define DI8DEVTYPE_MOUSE 0x12
409 #define DI8DEVTYPE_KEYBOARD 0x13
410 #define DI8DEVTYPE_JOYSTICK 0x14
411 #define DI8DEVTYPE_GAMEPAD 0x15
412 #define DI8DEVTYPE_DRIVING 0x16
413 #define DI8DEVTYPE_FLIGHT 0x17
414 #define DI8DEVTYPE_1STPERSON 0x18
415 #define DI8DEVTYPE_DEVICECTRL 0x19
416 #define DI8DEVTYPE_SCREENPOINTER 0x1A
417 #define DI8DEVTYPE_REMOTE 0x1B
418 #define DI8DEVTYPE_SUPPLEMENTAL 0x1C
419 #endif /* DIRECTINPUT_VERSION <= 0x700 */
420
421 #define DIDEVTYPE_HID 0x00010000
422
423 #if DIRECTINPUT_VERSION <= 0x700
424 #define DIDEVTYPEMOUSE_UNKNOWN 1
425 #define DIDEVTYPEMOUSE_TRADITIONAL 2
426 #define DIDEVTYPEMOUSE_FINGERSTICK 3
427 #define DIDEVTYPEMOUSE_TOUCHPAD 4
428 #define DIDEVTYPEMOUSE_TRACKBALL 5
429
430 #define DIDEVTYPEKEYBOARD_UNKNOWN 0
431 #define DIDEVTYPEKEYBOARD_PCXT 1
432 #define DIDEVTYPEKEYBOARD_OLIVETTI 2
433 #define DIDEVTYPEKEYBOARD_PCAT 3
434 #define DIDEVTYPEKEYBOARD_PCENH 4
435 #define DIDEVTYPEKEYBOARD_NOKIA1050 5
436 #define DIDEVTYPEKEYBOARD_NOKIA9140 6
437 #define DIDEVTYPEKEYBOARD_NEC98 7
438 #define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
439 #define DIDEVTYPEKEYBOARD_NEC98106 9
440 #define DIDEVTYPEKEYBOARD_JAPAN106 10
441 #define DIDEVTYPEKEYBOARD_JAPANAX 11
442 #define DIDEVTYPEKEYBOARD_J3100 12
443
444 #define DIDEVTYPEJOYSTICK_UNKNOWN 1
445 #define DIDEVTYPEJOYSTICK_TRADITIONAL 2
446 #define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
447 #define DIDEVTYPEJOYSTICK_GAMEPAD 4
448 #define DIDEVTYPEJOYSTICK_RUDDER 5
449 #define DIDEVTYPEJOYSTICK_WHEEL 6
450 #define DIDEVTYPEJOYSTICK_HEADTRACKER 7
451
452 #else
453 #define DI8DEVTYPEMOUSE_UNKNOWN 1
454 #define DI8DEVTYPEMOUSE_TRADITIONAL 2
455 #define DI8DEVTYPEMOUSE_FINGERSTICK 3
456 #define DI8DEVTYPEMOUSE_TOUCHPAD 4
457 #define DI8DEVTYPEMOUSE_TRACKBALL 5
458 #define DI8DEVTYPEMOUSE_ABSOLUTE 6
459
460 #define DI8DEVTYPEKEYBOARD_UNKNOWN 0
461 #define DI8DEVTYPEKEYBOARD_PCXT 1
462 #define DI8DEVTYPEKEYBOARD_OLIVETTI 2
463 #define DI8DEVTYPEKEYBOARD_PCAT 3
464 #define DI8DEVTYPEKEYBOARD_PCENH 4
465 #define DI8DEVTYPEKEYBOARD_NOKIA1050 5
466 #define DI8DEVTYPEKEYBOARD_NOKIA9140 6
467 #define DI8DEVTYPEKEYBOARD_NEC98 7
468 #define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
469 #define DI8DEVTYPEKEYBOARD_NEC98106 9
470 #define DI8DEVTYPEKEYBOARD_JAPAN106 10
471 #define DI8DEVTYPEKEYBOARD_JAPANAX 11
472 #define DI8DEVTYPEKEYBOARD_J3100 12
473
474 #define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
475
476 #define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
477 #define DI8DEVTYPEJOYSTICK_STANDARD 2
478
479 #define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
480 #define DI8DEVTYPEGAMEPAD_STANDARD 2
481 #define DI8DEVTYPEGAMEPAD_TILT 3
482
483 #define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
484 #define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
485 #define DI8DEVTYPEDRIVING_DUALPEDALS 3
486 #define DI8DEVTYPEDRIVING_THREEPEDALS 4
487 #define DI8DEVTYPEDRIVING_HANDHELD 5
488
489 #define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
490 #define DI8DEVTYPEFLIGHT_STICK 2
491 #define DI8DEVTYPEFLIGHT_YOKE 3
492 #define DI8DEVTYPEFLIGHT_RC 4
493
494 #define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
495 #define DI8DEVTYPE1STPERSON_UNKNOWN 2
496 #define DI8DEVTYPE1STPERSON_SIXDOF 3
497 #define DI8DEVTYPE1STPERSON_SHOOTER 4
498
499 #define DI8DEVTYPESCREENPTR_UNKNOWN 2
500 #define DI8DEVTYPESCREENPTR_LIGHTGUN 3
501 #define DI8DEVTYPESCREENPTR_LIGHTPEN 4
502 #define DI8DEVTYPESCREENPTR_TOUCH 5
503
504 #define DI8DEVTYPEREMOTE_UNKNOWN 2
505
506 #define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
507 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
508 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
509
510 #define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
511 #define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
512 #define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
513 #define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
514 #define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
515 #define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
516 #define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
517 #define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
518 #define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
519 #define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
520 #define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
521 #define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
522 #endif /* DIRECTINPUT_VERSION <= 0x700 */
523
524 #define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
525 #define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
526
527 #if(DIRECTINPUT_VERSION >= 0x0500)
528 /* This structure is defined for DirectX 3.0 compatibility */
529 typedef struct DIDEVCAPS_DX3 {
530 DWORD dwSize;
531 DWORD dwFlags;
532 DWORD dwDevType;
533 DWORD dwAxes;
534 DWORD dwButtons;
535 DWORD dwPOVs;
536 } DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
537 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
538
539 typedef struct DIDEVCAPS {
540 DWORD dwSize;
541 DWORD dwFlags;
542 DWORD dwDevType;
543 DWORD dwAxes;
544 DWORD dwButtons;
545 DWORD dwPOVs;
546 #if(DIRECTINPUT_VERSION >= 0x0500)
547 DWORD dwFFSamplePeriod;
548 DWORD dwFFMinTimeResolution;
549 DWORD dwFirmwareRevision;
550 DWORD dwHardwareRevision;
551 DWORD dwFFDriverVersion;
552 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
553 } DIDEVCAPS, *LPDIDEVCAPS;
554
555 #define DIDC_ATTACHED 0x00000001
556 #define DIDC_POLLEDDEVICE 0x00000002
557 #define DIDC_EMULATED 0x00000004
558 #define DIDC_POLLEDDATAFORMAT 0x00000008
559 #if(DIRECTINPUT_VERSION >= 0x0500)
560 #define DIDC_FORCEFEEDBACK 0x00000100
561 #define DIDC_FFATTACK 0x00000200
562 #define DIDC_FFFADE 0x00000400
563 #define DIDC_SATURATION 0x00000800
564 #define DIDC_POSNEGCOEFFICIENTS 0x00001000
565 #define DIDC_POSNEGSATURATION 0x00002000
566 #define DIDC_DEADBAND 0x00004000
567 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
568 #define DIDC_STARTDELAY 0x00008000
569 #if(DIRECTINPUT_VERSION >= 0x050a)
570 #define DIDC_ALIAS 0x00010000
571 #define DIDC_PHANTOM 0x00020000
572 #endif /* DIRECTINPUT_VERSION >= 0x050a */
573 #if(DIRECTINPUT_VERSION >= 0x0800)
574 #define DIDC_HIDDEN 0x00040000
575 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
576
577 #define DIDFT_ALL 0x00000000
578
579 #define DIDFT_RELAXIS 0x00000001
580 #define DIDFT_ABSAXIS 0x00000002
581 #define DIDFT_AXIS 0x00000003
582
583 #define DIDFT_PSHBUTTON 0x00000004
584 #define DIDFT_TGLBUTTON 0x00000008
585 #define DIDFT_BUTTON 0x0000000C
586
587 #define DIDFT_POV 0x00000010
588 #define DIDFT_COLLECTION 0x00000040
589 #define DIDFT_NODATA 0x00000080
590
591 #define DIDFT_ANYINSTANCE 0x00FFFF00
592 #define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
593 #define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
594 #define DIDFT_GETTYPE(n) LOBYTE(n)
595 #define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
596 #define DIDFT_FFACTUATOR 0x01000000
597 #define DIDFT_FFEFFECTTRIGGER 0x02000000
598 #if(DIRECTINPUT_VERSION >= 0x050a)
599 #define DIDFT_OUTPUT 0x10000000
600 #define DIDFT_VENDORDEFINED 0x04000000
601 #define DIDFT_ALIAS 0x08000000
602 #endif /* DIRECTINPUT_VERSION >= 0x050a */
603 #ifndef DIDFT_OPTIONAL
604 #define DIDFT_OPTIONAL 0x80000000
605 #endif
606
607 #define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
608 #define DIDFT_NOCOLLECTION 0x00FFFF00
609
610 #ifndef DIJ_RINGZERO
611
612 typedef struct _DIOBJECTDATAFORMAT {
613 const GUID *pguid;
614 DWORD dwOfs;
615 DWORD dwType;
616 DWORD dwFlags;
617 } DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
618 typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
619
620 typedef struct _DIDATAFORMAT {
621 DWORD dwSize;
622 DWORD dwObjSize;
623 DWORD dwFlags;
624 DWORD dwDataSize;
625 DWORD dwNumObjs;
626 LPDIOBJECTDATAFORMAT rgodf;
627 } DIDATAFORMAT, *LPDIDATAFORMAT;
628 typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
629
630 #define DIDF_ABSAXIS 0x00000001
631 #define DIDF_RELAXIS 0x00000002
632
633 #ifdef __cplusplus
634 extern "C" {
635 #endif
636 extern const DIDATAFORMAT c_dfDIMouse;
637
638 #if(DIRECTINPUT_VERSION >= 0x0700)
639 extern const DIDATAFORMAT c_dfDIMouse2;
640 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
641
642 extern const DIDATAFORMAT c_dfDIKeyboard;
643
644 #if(DIRECTINPUT_VERSION >= 0x0500)
645 extern const DIDATAFORMAT c_dfDIJoystick;
646 extern const DIDATAFORMAT c_dfDIJoystick2;
647 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
648
649 #ifdef __cplusplus
650 };
651 #endif
652
653
654 #if DIRECTINPUT_VERSION > 0x0700
655
656 typedef struct _DIACTIONA {
657 UINT_PTR uAppData;
658 DWORD dwSemantic;
659 OPTIONAL DWORD dwFlags;
660 OPTIONAL union {
661 LPCSTR lptszActionName;
662 UINT uResIdString;
663 };
664 OPTIONAL GUID guidInstance;
665 OPTIONAL DWORD dwObjID;
666 OPTIONAL DWORD dwHow;
667 } DIACTIONA, *LPDIACTIONA ;
668 typedef struct _DIACTIONW {
669 UINT_PTR uAppData;
670 DWORD dwSemantic;
671 OPTIONAL DWORD dwFlags;
672 OPTIONAL union {
673 LPCWSTR lptszActionName;
674 UINT uResIdString;
675 };
676 OPTIONAL GUID guidInstance;
677 OPTIONAL DWORD dwObjID;
678 OPTIONAL DWORD dwHow;
679 } DIACTIONW, *LPDIACTIONW ;
680 #ifdef UNICODE
681 typedef DIACTIONW DIACTION;
682 typedef LPDIACTIONW LPDIACTION;
683 #else
684 typedef DIACTIONA DIACTION;
685 typedef LPDIACTIONA LPDIACTION;
686 #endif // UNICODE
687
688 typedef const DIACTIONA *LPCDIACTIONA;
689 typedef const DIACTIONW *LPCDIACTIONW;
690 /*#ifdef UNICODE
691 typedef DIACTIONW DIACTION;
692 typedef LPCDIACTIONW LPCDIACTION;
693 #else
694 typedef DIACTIONA DIACTION;
695 typedef LPCDIACTIONA LPCDIACTION;
696 #endif // UNICODE*/
697 typedef const DIACTION *LPCDIACTION;
698
699
700 #define DIA_FORCEFEEDBACK 0x00000001
701 #define DIA_APPMAPPED 0x00000002
702 #define DIA_APPNOMAP 0x00000004
703 #define DIA_NORANGE 0x00000008
704 #define DIA_APPFIXED 0x00000010
705
706 #define DIAH_UNMAPPED 0x00000000
707 #define DIAH_USERCONFIG 0x00000001
708 #define DIAH_APPREQUESTED 0x00000002
709 #define DIAH_HWAPP 0x00000004
710 #define DIAH_HWDEFAULT 0x00000008
711 #define DIAH_DEFAULT 0x00000020
712 #define DIAH_ERROR 0x80000000
713
714 typedef struct _DIACTIONFORMATA {
715 DWORD dwSize;
716 DWORD dwActionSize;
717 DWORD dwDataSize;
718 DWORD dwNumActions;
719 LPDIACTIONA rgoAction;
720 GUID guidActionMap;
721 DWORD dwGenre;
722 DWORD dwBufferSize;
723 OPTIONAL LONG lAxisMin;
724 OPTIONAL LONG lAxisMax;
725 OPTIONAL HINSTANCE hInstString;
726 FILETIME ftTimeStamp;
727 DWORD dwCRC;
728 CHAR tszActionMap[MAX_PATH];
729 } DIACTIONFORMATA, *LPDIACTIONFORMATA;
730 typedef struct _DIACTIONFORMATW {
731 DWORD dwSize;
732 DWORD dwActionSize;
733 DWORD dwDataSize;
734 DWORD dwNumActions;
735 LPDIACTIONW rgoAction;
736 GUID guidActionMap;
737 DWORD dwGenre;
738 DWORD dwBufferSize;
739 OPTIONAL LONG lAxisMin;
740 OPTIONAL LONG lAxisMax;
741 OPTIONAL HINSTANCE hInstString;
742 FILETIME ftTimeStamp;
743 DWORD dwCRC;
744 WCHAR tszActionMap[MAX_PATH];
745 } DIACTIONFORMATW, *LPDIACTIONFORMATW;
746 #ifdef UNICODE
747 typedef DIACTIONFORMATW DIACTIONFORMAT;
748 typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
749 #else
750 typedef DIACTIONFORMATA DIACTIONFORMAT;
751 typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
752 #endif // UNICODE
753 typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
754 typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
755 /*#ifdef UNICODE
756 typedef DIACTIONFORMATW DIACTIONFORMAT;
757 typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
758 #else
759 typedef DIACTIONFORMATA DIACTIONFORMAT;
760 typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
761 #endif // UNICODE*/
762 typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
763
764 #define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
765 #define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
766 #define DIAFTS_UNUSEDDEVICELOW 0x00000000
767 #define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
768
769 #define DIDBAM_DEFAULT 0x00000000
770 #define DIDBAM_PRESERVE 0x00000001
771 #define DIDBAM_INITIALIZE 0x00000002
772 #define DIDBAM_HWDEFAULTS 0x00000004
773
774 #define DIDSAM_DEFAULT 0x00000000
775 #define DIDSAM_NOUSER 0x00000001
776 #define DIDSAM_FORCESAVE 0x00000002
777
778 #define DICD_DEFAULT 0x00000000
779 #define DICD_EDIT 0x00000001
780
781 /*
782 * The following definition is normally defined in d3dtypes.h
783 */
784 #ifndef D3DCOLOR_DEFINED
785 typedef DWORD D3DCOLOR;
786 #define D3DCOLOR_DEFINED
787 #endif
788
789 typedef struct _DICOLORSET{
790 DWORD dwSize;
791 D3DCOLOR cTextFore;
792 D3DCOLOR cTextHighlight;
793 D3DCOLOR cCalloutLine;
794 D3DCOLOR cCalloutHighlight;
795 D3DCOLOR cBorder;
796 D3DCOLOR cControlFill;
797 D3DCOLOR cHighlightFill;
798 D3DCOLOR cAreaFill;
799 } DICOLORSET, *LPDICOLORSET;
800 typedef const DICOLORSET *LPCDICOLORSET;
801
802
803 typedef struct _DICONFIGUREDEVICESPARAMSA{
804 DWORD dwSize;
805 DWORD dwcUsers;
806 LPSTR lptszUserNames;
807 DWORD dwcFormats;
808 LPDIACTIONFORMATA lprgFormats;
809 HWND hwnd;
810 DICOLORSET dics;
811 IUnknown FAR * lpUnkDDSTarget;
812 } DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
813 typedef struct _DICONFIGUREDEVICESPARAMSW{
814 DWORD dwSize;
815 DWORD dwcUsers;
816 LPWSTR lptszUserNames;
817 DWORD dwcFormats;
818 LPDIACTIONFORMATW lprgFormats;
819 HWND hwnd;
820 DICOLORSET dics;
821 IUnknown FAR * lpUnkDDSTarget;
822 } DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
823 #ifdef UNICODE
824 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
825 typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
826 #else
827 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
828 typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
829 #endif // UNICODE
830 typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
831 typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
832 /*#ifdef UNICODE
833 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
834 typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
835 #else
836 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
837 typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
838 #endif // UNICODE*/
839 typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
840
841
842 #define DIDIFT_CONFIGURATION 0x00000001
843 #define DIDIFT_OVERLAY 0x00000002
844
845 #define DIDAL_CENTERED 0x00000000
846 #define DIDAL_LEFTALIGNED 0x00000001
847 #define DIDAL_RIGHTALIGNED 0x00000002
848 #define DIDAL_MIDDLE 0x00000000
849 #define DIDAL_TOPALIGNED 0x00000004
850 #define DIDAL_BOTTOMALIGNED 0x00000008
851
852 typedef struct _DIDEVICEIMAGEINFOA {
853 CHAR tszImagePath[MAX_PATH];
854 DWORD dwFlags;
855 // These are valid if DIDIFT_OVERLAY is present in dwFlags.
856 DWORD dwViewID;
857 RECT rcOverlay;
858 DWORD dwObjID;
859 DWORD dwcValidPts;
860 POINT rgptCalloutLine[5];
861 RECT rcCalloutRect;
862 DWORD dwTextAlign;
863 } DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
864 typedef struct _DIDEVICEIMAGEINFOW {
865 WCHAR tszImagePath[MAX_PATH];
866 DWORD dwFlags;
867 // These are valid if DIDIFT_OVERLAY is present in dwFlags.
868 DWORD dwViewID;
869 RECT rcOverlay;
870 DWORD dwObjID;
871 DWORD dwcValidPts;
872 POINT rgptCalloutLine[5];
873 RECT rcCalloutRect;
874 DWORD dwTextAlign;
875 } DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
876 #ifdef UNICODE
877 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
878 typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
879 #else
880 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
881 typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
882 #endif // UNICODE
883 typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
884 typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
885 /*#ifdef UNICODE
886 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
887 typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
888 #else
889 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
890 typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
891 #endif // UNICODE*/
892 typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
893
894 typedef struct _DIDEVICEIMAGEINFOHEADERA {
895 DWORD dwSize;
896 DWORD dwSizeImageInfo;
897 DWORD dwcViews;
898 DWORD dwcButtons;
899 DWORD dwcAxes;
900 DWORD dwcPOVs;
901 DWORD dwBufferSize;
902 DWORD dwBufferUsed;
903 LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
904 } DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
905 typedef struct _DIDEVICEIMAGEINFOHEADERW {
906 DWORD dwSize;
907 DWORD dwSizeImageInfo;
908 DWORD dwcViews;
909 DWORD dwcButtons;
910 DWORD dwcAxes;
911 DWORD dwcPOVs;
912 DWORD dwBufferSize;
913 DWORD dwBufferUsed;
914 LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
915 } DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
916 #ifdef UNICODE
917 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
918 typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
919 #else
920 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
921 typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
922 #endif // UNICODE
923 typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
924 typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
925 /*#ifdef UNICODE
926 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
927 typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
928 #else
929 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
930 typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
931 #endif // UNICODE*/
932 typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
933
934 #endif /* DIRECTINPUT_VERSION > 0x0700 */
935
936 #if(DIRECTINPUT_VERSION >= 0x0500)
937 /* These structures are defined for DirectX 3.0 compatibility */
938
939 typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
940 DWORD dwSize;
941 GUID guidType;
942 DWORD dwOfs;
943 DWORD dwType;
944 DWORD dwFlags;
945 CHAR tszName[MAX_PATH];
946 } DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
947 typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
948 DWORD dwSize;
949 GUID guidType;
950 DWORD dwOfs;
951 DWORD dwType;
952 DWORD dwFlags;
953 WCHAR tszName[MAX_PATH];
954 } DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
955 #ifdef UNICODE
956 typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
957 typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
958 #else
959 typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
960 typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
961 #endif // UNICODE
962 typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
963 typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
964 typedef const DIDEVICEOBJECTINSTANCE_DX3 *LPCDIDEVICEOBJECTINSTANCE_DX3;
965 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
966
967 typedef struct DIDEVICEOBJECTINSTANCEA {
968 DWORD dwSize;
969 GUID guidType;
970 DWORD dwOfs;
971 DWORD dwType;
972 DWORD dwFlags;
973 CHAR tszName[MAX_PATH];
974 #if(DIRECTINPUT_VERSION >= 0x0500)
975 DWORD dwFFMaxForce;
976 DWORD dwFFForceResolution;
977 WORD wCollectionNumber;
978 WORD wDesignatorIndex;
979 WORD wUsagePage;
980 WORD wUsage;
981 DWORD dwDimension;
982 WORD wExponent;
983 WORD wReportId;
984 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
985 } DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
986 typedef struct DIDEVICEOBJECTINSTANCEW {
987 DWORD dwSize;
988 GUID guidType;
989 DWORD dwOfs;
990 DWORD dwType;
991 DWORD dwFlags;
992 WCHAR tszName[MAX_PATH];
993 #if(DIRECTINPUT_VERSION >= 0x0500)
994 DWORD dwFFMaxForce;
995 DWORD dwFFForceResolution;
996 WORD wCollectionNumber;
997 WORD wDesignatorIndex;
998 WORD wUsagePage;
999 WORD wUsage;
1000 DWORD dwDimension;
1001 WORD wExponent;
1002 WORD wReportId;
1003 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1004 } DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
1005 #ifdef UNICODE
1006 typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
1007 typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
1008 #else
1009 typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
1010 typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
1011 #endif // UNICODE
1012 typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
1013 typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
1014 typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE;
1015
1016 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
1017 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
1018 #ifdef UNICODE
1019 #define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKW
1020 #else
1021 #define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKA
1022 #endif // !UNICODE
1023
1024 #if(DIRECTINPUT_VERSION >= 0x0500)
1025 #define DIDOI_FFACTUATOR 0x00000001
1026 #define DIDOI_FFEFFECTTRIGGER 0x00000002
1027 #define DIDOI_POLLED 0x00008000
1028 #define DIDOI_ASPECTPOSITION 0x00000100
1029 #define DIDOI_ASPECTVELOCITY 0x00000200
1030 #define DIDOI_ASPECTACCEL 0x00000300
1031 #define DIDOI_ASPECTFORCE 0x00000400
1032 #define DIDOI_ASPECTMASK 0x00000F00
1033 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1034 #if(DIRECTINPUT_VERSION >= 0x050a)
1035 #define DIDOI_GUIDISUSAGE 0x00010000
1036 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1037
1038 typedef struct DIPROPHEADER {
1039 DWORD dwSize;
1040 DWORD dwHeaderSize;
1041 DWORD dwObj;
1042 DWORD dwHow;
1043 } DIPROPHEADER, *LPDIPROPHEADER;
1044 typedef const DIPROPHEADER *LPCDIPROPHEADER;
1045
1046 #define DIPH_DEVICE 0
1047 #define DIPH_BYOFFSET 1
1048 #define DIPH_BYID 2
1049 #if(DIRECTINPUT_VERSION >= 0x050a)
1050 #define DIPH_BYUSAGE 3
1051 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1052
1053 #if(DIRECTINPUT_VERSION >= 0x050a)
1054 #define DIMAKEUSAGEDWORD(UsagePage, Usage) \
1055 (DWORD)MAKELONG(Usage, UsagePage)
1056 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1057
1058 typedef struct DIPROPDWORD {
1059 DIPROPHEADER diph;
1060 DWORD dwData;
1061 } DIPROPDWORD, *LPDIPROPDWORD;
1062 typedef const DIPROPDWORD *LPCDIPROPDWORD;
1063
1064 #if(DIRECTINPUT_VERSION >= 0x0800)
1065 typedef struct DIPROPPOINTER {
1066 DIPROPHEADER diph;
1067 UINT_PTR uData;
1068 } DIPROPPOINTER, *LPDIPROPPOINTER;
1069 typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
1070 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1071
1072 typedef struct DIPROPRANGE {
1073 DIPROPHEADER diph;
1074 LONG lMin;
1075 LONG lMax;
1076 } DIPROPRANGE, *LPDIPROPRANGE;
1077 typedef const DIPROPRANGE *LPCDIPROPRANGE;
1078
1079 #define DIPROPRANGE_NOMIN ((LONG)0x80000000)
1080 #define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
1081
1082 #if(DIRECTINPUT_VERSION >= 0x050a)
1083 typedef struct DIPROPCAL {
1084 DIPROPHEADER diph;
1085 LONG lMin;
1086 LONG lCenter;
1087 LONG lMax;
1088 } DIPROPCAL, *LPDIPROPCAL;
1089 typedef const DIPROPCAL *LPCDIPROPCAL;
1090
1091 typedef struct DIPROPCALPOV {
1092 DIPROPHEADER diph;
1093 LONG lMin[5];
1094 LONG lMax[5];
1095 } DIPROPCALPOV, *LPDIPROPCALPOV;
1096 typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
1097
1098 typedef struct DIPROPGUIDANDPATH {
1099 DIPROPHEADER diph;
1100 GUID guidClass;
1101 WCHAR wszPath[MAX_PATH];
1102 } DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
1103 typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
1104
1105 typedef struct DIPROPSTRING {
1106 DIPROPHEADER diph;
1107 WCHAR wsz[MAX_PATH];
1108 } DIPROPSTRING, *LPDIPROPSTRING;
1109 typedef const DIPROPSTRING *LPCDIPROPSTRING;
1110
1111 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1112
1113 #if(DIRECTINPUT_VERSION >= 0x0800)
1114 #define MAXCPOINTSNUM 8
1115
1116 typedef struct _CPOINT
1117 {
1118 LONG lP; // raw value
1119 DWORD dwLog; // logical_value / max_logical_value * 10000
1120 } CPOINT, *PCPOINT;
1121
1122 typedef struct DIPROPCPOINTS {
1123 DIPROPHEADER diph;
1124 DWORD dwCPointsNum;
1125 CPOINT cp[MAXCPOINTSNUM];
1126 } DIPROPCPOINTS, *LPDIPROPCPOINTS;
1127 typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
1128 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1129
1130
1131 #ifdef __cplusplus
1132 #define MAKEDIPROP(prop) (*(const GUID *)(prop))
1133 #else
1134 #define MAKEDIPROP(prop) ((REFGUID)(prop))
1135 #endif
1136
1137 #define DIPROP_BUFFERSIZE MAKEDIPROP(1)
1138
1139 #define DIPROP_AXISMODE MAKEDIPROP(2)
1140
1141 #define DIPROPAXISMODE_ABS 0
1142 #define DIPROPAXISMODE_REL 1
1143
1144 #define DIPROP_GRANULARITY MAKEDIPROP(3)
1145
1146 #define DIPROP_RANGE MAKEDIPROP(4)
1147
1148 #define DIPROP_DEADZONE MAKEDIPROP(5)
1149
1150 #define DIPROP_SATURATION MAKEDIPROP(6)
1151
1152 #define DIPROP_FFGAIN MAKEDIPROP(7)
1153
1154 #define DIPROP_FFLOAD MAKEDIPROP(8)
1155
1156 #define DIPROP_AUTOCENTER MAKEDIPROP(9)
1157
1158 #define DIPROPAUTOCENTER_OFF 0
1159 #define DIPROPAUTOCENTER_ON 1
1160
1161 #define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
1162
1163 #define DIPROPCALIBRATIONMODE_COOKED 0
1164 #define DIPROPCALIBRATIONMODE_RAW 1
1165
1166 #if(DIRECTINPUT_VERSION >= 0x050a)
1167 #define DIPROP_CALIBRATION MAKEDIPROP(11)
1168
1169 #define DIPROP_GUIDANDPATH MAKEDIPROP(12)
1170
1171 #define DIPROP_INSTANCENAME MAKEDIPROP(13)
1172
1173 #define DIPROP_PRODUCTNAME MAKEDIPROP(14)
1174 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1175
1176 #if(DIRECTINPUT_VERSION >= 0x05b2)
1177 #define DIPROP_JOYSTICKID MAKEDIPROP(15)
1178
1179 #define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
1180
1181 #endif /* DIRECTINPUT_VERSION >= 0x05b2 */
1182
1183 #if(DIRECTINPUT_VERSION >= 0x0700)
1184 #define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
1185
1186 #define DIPROP_LOGICALRANGE MAKEDIPROP(19)
1187 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
1188
1189 #if(DIRECTINPUT_VERSION >= 0x0800)
1190 #define DIPROP_KEYNAME MAKEDIPROP(20)
1191
1192 #define DIPROP_CPOINTS MAKEDIPROP(21)
1193
1194 #define DIPROP_APPDATA MAKEDIPROP(22)
1195
1196 #define DIPROP_SCANCODE MAKEDIPROP(23)
1197
1198 #define DIPROP_VIDPID MAKEDIPROP(24)
1199
1200 #define DIPROP_USERNAME MAKEDIPROP(25)
1201
1202 #define DIPROP_TYPENAME MAKEDIPROP(26)
1203 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1204
1205
1206 typedef struct DIDEVICEOBJECTDATA_DX3 {
1207 DWORD dwOfs;
1208 DWORD dwData;
1209 DWORD dwTimeStamp;
1210 DWORD dwSequence;
1211 } DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
1212 typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
1213
1214 typedef struct DIDEVICEOBJECTDATA {
1215 DWORD dwOfs;
1216 DWORD dwData;
1217 DWORD dwTimeStamp;
1218 DWORD dwSequence;
1219 #if(DIRECTINPUT_VERSION >= 0x0800)
1220 UINT_PTR uAppData;
1221 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1222 } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
1223 typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
1224
1225 #define DIGDD_PEEK 0x00000001
1226
1227 #define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
1228 ((int)((dwSequence1) - (dwSequence2)) cmp 0)
1229 #define DISCL_EXCLUSIVE 0x00000001
1230 #define DISCL_NONEXCLUSIVE 0x00000002
1231 #define DISCL_FOREGROUND 0x00000004
1232 #define DISCL_BACKGROUND 0x00000008
1233 #define DISCL_NOWINKEY 0x00000010
1234
1235 #if(DIRECTINPUT_VERSION >= 0x0500)
1236 /* These structures are defined for DirectX 3.0 compatibility */
1237
1238 typedef struct DIDEVICEINSTANCE_DX3A {
1239 DWORD dwSize;
1240 GUID guidInstance;
1241 GUID guidProduct;
1242 DWORD dwDevType;
1243 CHAR tszInstanceName[MAX_PATH];
1244 CHAR tszProductName[MAX_PATH];
1245 } DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
1246 typedef struct DIDEVICEINSTANCE_DX3W {
1247 DWORD dwSize;
1248 GUID guidInstance;
1249 GUID guidProduct;
1250 DWORD dwDevType;
1251 WCHAR tszInstanceName[MAX_PATH];
1252 WCHAR tszProductName[MAX_PATH];
1253 } DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
1254 #ifdef UNICODE
1255 typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
1256 typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
1257 #else
1258 typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
1259 typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
1260 #endif // UNICODE
1261 typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
1262 typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
1263 typedef const DIDEVICEINSTANCE_DX3 *LPCDIDEVICEINSTANCE_DX3;
1264 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1265
1266 typedef struct DIDEVICEINSTANCEA {
1267 DWORD dwSize;
1268 GUID guidInstance;
1269 GUID guidProduct;
1270 DWORD dwDevType;
1271 CHAR tszInstanceName[MAX_PATH];
1272 CHAR tszProductName[MAX_PATH];
1273 #if(DIRECTINPUT_VERSION >= 0x0500)
1274 GUID guidFFDriver;
1275 WORD wUsagePage;
1276 WORD wUsage;
1277 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1278 } DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
1279 typedef struct DIDEVICEINSTANCEW {
1280 DWORD dwSize;
1281 GUID guidInstance;
1282 GUID guidProduct;
1283 DWORD dwDevType;
1284 WCHAR tszInstanceName[MAX_PATH];
1285 WCHAR tszProductName[MAX_PATH];
1286 #if(DIRECTINPUT_VERSION >= 0x0500)
1287 GUID guidFFDriver;
1288 WORD wUsagePage;
1289 WORD wUsage;
1290 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1291 } DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
1292 #ifdef UNICODE
1293 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1294 typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
1295 #else
1296 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1297 typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
1298 #endif // UNICODE
1299
1300 typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
1301 typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
1302 /*#ifdef UNICODE
1303 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1304 typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
1305 #else
1306 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1307 typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
1308 #endif // UNICODE*/
1309 typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE;
1310
1311 #undef INTERFACE
1312 #define INTERFACE IDirectInputDeviceW
1313
DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)1314 DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
1315 {
1316 /*** IUnknown methods ***/
1317 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1318 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1319 STDMETHOD_(ULONG,Release)(THIS) PURE;
1320
1321 /*** IDirectInputDeviceW methods ***/
1322 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1323 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1324 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1325 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1326 STDMETHOD(Acquire)(THIS) PURE;
1327 STDMETHOD(Unacquire)(THIS) PURE;
1328 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1329 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1330 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1331 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1332 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1333 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1334 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1335 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1336 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1337 };
1338
1339 typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
1340
1341 #undef INTERFACE
1342 #define INTERFACE IDirectInputDeviceA
1343
DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)1344 DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
1345 {
1346 /*** IUnknown methods ***/
1347 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1348 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1349 STDMETHOD_(ULONG,Release)(THIS) PURE;
1350
1351 /*** IDirectInputDeviceA methods ***/
1352 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1353 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1354 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1355 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1356 STDMETHOD(Acquire)(THIS) PURE;
1357 STDMETHOD(Unacquire)(THIS) PURE;
1358 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1359 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1360 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1361 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1362 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1363 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1364 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1365 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1366 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1367 };
1368
1369 typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
1370
1371 #ifdef UNICODE
1372 #define IID_IDirectInputDevice IID_IDirectInputDeviceW
1373 #define IDirectInputDevice IDirectInputDeviceW
1374 #define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
1375 #else
1376 #define IID_IDirectInputDevice IID_IDirectInputDeviceA
1377 #define IDirectInputDevice IDirectInputDeviceA
1378 #define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
1379 #endif
1380 typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
1381
1382 #if !defined(__cplusplus) || defined(CINTERFACE)
1383 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1384 #define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
1385 #define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
1386 #define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1387 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1388 #define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1389 #define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1390 #define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
1391 #define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1392 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1393 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1394 #define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1395 #define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1396 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1397 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1398 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1399 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1400 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1401 #else
1402 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1403 #define IDirectInputDevice_AddRef(p) (p)->AddRef()
1404 #define IDirectInputDevice_Release(p) (p)->Release()
1405 #define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
1406 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1407 #define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
1408 #define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
1409 #define IDirectInputDevice_Acquire(p) (p)->Acquire()
1410 #define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
1411 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1412 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1413 #define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
1414 #define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
1415 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1416 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1417 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1418 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1419 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1420 #endif
1421
1422 #endif /* DIJ_RINGZERO */
1423
1424
1425 #if(DIRECTINPUT_VERSION >= 0x0500)
1426
1427 #define DISFFC_RESET 0x00000001
1428 #define DISFFC_STOPALL 0x00000002
1429 #define DISFFC_PAUSE 0x00000004
1430 #define DISFFC_CONTINUE 0x00000008
1431 #define DISFFC_SETACTUATORSON 0x00000010
1432 #define DISFFC_SETACTUATORSOFF 0x00000020
1433
1434 #define DIGFFS_EMPTY 0x00000001
1435 #define DIGFFS_STOPPED 0x00000002
1436 #define DIGFFS_PAUSED 0x00000004
1437 #define DIGFFS_ACTUATORSON 0x00000010
1438 #define DIGFFS_ACTUATORSOFF 0x00000020
1439 #define DIGFFS_POWERON 0x00000040
1440 #define DIGFFS_POWEROFF 0x00000080
1441 #define DIGFFS_SAFETYSWITCHON 0x00000100
1442 #define DIGFFS_SAFETYSWITCHOFF 0x00000200
1443 #define DIGFFS_USERFFSWITCHON 0x00000400
1444 #define DIGFFS_USERFFSWITCHOFF 0x00000800
1445 #define DIGFFS_DEVICELOST 0x80000000
1446
1447 #ifndef DIJ_RINGZERO
1448
1449 typedef struct DIEFFECTINFOA {
1450 DWORD dwSize;
1451 GUID guid;
1452 DWORD dwEffType;
1453 DWORD dwStaticParams;
1454 DWORD dwDynamicParams;
1455 CHAR tszName[MAX_PATH];
1456 } DIEFFECTINFOA, *LPDIEFFECTINFOA;
1457 typedef struct DIEFFECTINFOW {
1458 DWORD dwSize;
1459 GUID guid;
1460 DWORD dwEffType;
1461 DWORD dwStaticParams;
1462 DWORD dwDynamicParams;
1463 WCHAR tszName[MAX_PATH];
1464 } DIEFFECTINFOW, *LPDIEFFECTINFOW;
1465 #ifdef UNICODE
1466 typedef DIEFFECTINFOW DIEFFECTINFO;
1467 typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
1468 #else
1469 typedef DIEFFECTINFOA DIEFFECTINFO;
1470 typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
1471 #endif // UNICODE
1472 typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
1473 typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
1474 typedef const DIEFFECTINFO *LPCDIEFFECTINFO;
1475
1476 #define DISDD_CONTINUE 0x00000001
1477
1478 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
1479 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
1480 #ifdef UNICODE
1481 #define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKW
1482 #else
1483 #define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKA
1484 #endif // !UNICODE
1485 typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
1486
1487 #undef INTERFACE
1488 #define INTERFACE IDirectInputDevice2W
1489
DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)1490 DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
1491 {
1492 /*** IUnknown methods ***/
1493 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1494 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1495 STDMETHOD_(ULONG,Release)(THIS) PURE;
1496
1497 /*** IDirectInputDeviceW methods ***/
1498 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1499 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1500 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1501 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1502 STDMETHOD(Acquire)(THIS) PURE;
1503 STDMETHOD(Unacquire)(THIS) PURE;
1504 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1505 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1506 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1507 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1508 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1509 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1510 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1511 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1512 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1513
1514 /*** IDirectInputDevice2W methods ***/
1515 STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1516 STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1517 STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1518 STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1519 STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1520 STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1521 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1522 STDMETHOD(Poll)(THIS) PURE;
1523 STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1524 };
1525
1526 typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
1527
1528 #undef INTERFACE
1529 #define INTERFACE IDirectInputDevice2A
1530
DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)1531 DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
1532 {
1533 /*** IUnknown methods ***/
1534 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1535 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1536 STDMETHOD_(ULONG,Release)(THIS) PURE;
1537
1538 /*** IDirectInputDeviceA methods ***/
1539 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1540 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1541 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1542 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1543 STDMETHOD(Acquire)(THIS) PURE;
1544 STDMETHOD(Unacquire)(THIS) PURE;
1545 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1546 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1547 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1548 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1549 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1550 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1551 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1552 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1553 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1554
1555 /*** IDirectInputDevice2A methods ***/
1556 STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1557 STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1558 STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1559 STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1560 STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1561 STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1562 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1563 STDMETHOD(Poll)(THIS) PURE;
1564 STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1565 };
1566
1567 typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
1568
1569 #ifdef UNICODE
1570 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
1571 #define IDirectInputDevice2 IDirectInputDevice2W
1572 #define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
1573 #else
1574 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
1575 #define IDirectInputDevice2 IDirectInputDevice2A
1576 #define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
1577 #endif
1578 typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
1579
1580 #if !defined(__cplusplus) || defined(CINTERFACE)
1581 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1582 #define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
1583 #define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
1584 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1585 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1586 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1587 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1588 #define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
1589 #define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1590 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1591 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1592 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1593 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1594 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1595 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1596 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1597 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1598 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1599 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1600 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1601 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1602 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1603 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1604 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1605 #define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1606 #define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
1607 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1608 #else
1609 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1610 #define IDirectInputDevice2_AddRef(p) (p)->AddRef()
1611 #define IDirectInputDevice2_Release(p) (p)->Release()
1612 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
1613 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1614 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
1615 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
1616 #define IDirectInputDevice2_Acquire(p) (p)->Acquire()
1617 #define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
1618 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1619 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1620 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
1621 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
1622 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1623 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1624 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1625 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1626 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1627 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1628 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1629 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1630 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1631 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1632 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1633 #define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
1634 #define IDirectInputDevice2_Poll(p) (p)->Poll()
1635 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1636 #endif
1637
1638 #endif /* DIJ_RINGZERO */
1639
1640 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1641
1642 #if(DIRECTINPUT_VERSION >= 0x0700)
1643 #define DIFEF_DEFAULT 0x00000000
1644 #define DIFEF_INCLUDENONSTANDARD 0x00000001
1645 #define DIFEF_MODIFYIFNEEDED 0x00000010
1646
1647 #ifndef DIJ_RINGZERO
1648
1649 #undef INTERFACE
1650 #define INTERFACE IDirectInputDevice7W
1651
DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)1652 DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
1653 {
1654 /*** IUnknown methods ***/
1655 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1656 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1657 STDMETHOD_(ULONG,Release)(THIS) PURE;
1658
1659 /*** IDirectInputDevice2W methods ***/
1660 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1661 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1662 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1663 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1664 STDMETHOD(Acquire)(THIS) PURE;
1665 STDMETHOD(Unacquire)(THIS) PURE;
1666 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1667 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1668 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1669 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1670 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1671 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1672 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1673 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1674 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1675 STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1676 STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1677 STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1678 STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1679 STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1680 STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1681 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1682 STDMETHOD(Poll)(THIS) PURE;
1683 STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1684
1685 /*** IDirectInputDevice7W methods ***/
1686 STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1687 STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1688 };
1689
1690 typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
1691
1692 #undef INTERFACE
1693 #define INTERFACE IDirectInputDevice7A
1694
DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)1695 DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
1696 {
1697 /*** IUnknown methods ***/
1698 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1699 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1700 STDMETHOD_(ULONG,Release)(THIS) PURE;
1701
1702 /*** IDirectInputDevice2A methods ***/
1703 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1704 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1705 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1706 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1707 STDMETHOD(Acquire)(THIS) PURE;
1708 STDMETHOD(Unacquire)(THIS) PURE;
1709 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1710 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1711 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1712 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1713 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1714 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1715 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1716 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1717 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1718 STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1719 STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1720 STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1721 STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1722 STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1723 STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1724 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1725 STDMETHOD(Poll)(THIS) PURE;
1726 STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1727
1728 /*** IDirectInputDevice7A methods ***/
1729 STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1730 STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1731 };
1732
1733 typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
1734
1735 #ifdef UNICODE
1736 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
1737 #define IDirectInputDevice7 IDirectInputDevice7W
1738 #define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
1739 #else
1740 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
1741 #define IDirectInputDevice7 IDirectInputDevice7A
1742 #define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
1743 #endif
1744 typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
1745
1746 #if !defined(__cplusplus) || defined(CINTERFACE)
1747 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1748 #define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
1749 #define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
1750 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1751 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1752 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1753 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1754 #define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
1755 #define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1756 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1757 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1758 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1759 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1760 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1761 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1762 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1763 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1764 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1765 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1766 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1767 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1768 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1769 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1770 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1771 #define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1772 #define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
1773 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1774 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1775 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1776 #else
1777 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1778 #define IDirectInputDevice7_AddRef(p) (p)->AddRef()
1779 #define IDirectInputDevice7_Release(p) (p)->Release()
1780 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
1781 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1782 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
1783 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
1784 #define IDirectInputDevice7_Acquire(p) (p)->Acquire()
1785 #define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
1786 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1787 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1788 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
1789 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
1790 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1791 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1792 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1793 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1794 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1795 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1796 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1797 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1798 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1799 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1800 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1801 #define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
1802 #define IDirectInputDevice7_Poll(p) (p)->Poll()
1803 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1804 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1805 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1806 #endif
1807
1808 #endif /* DIJ_RINGZERO */
1809
1810 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
1811
1812 #if(DIRECTINPUT_VERSION >= 0x0800)
1813
1814 #ifndef DIJ_RINGZERO
1815
1816 #undef INTERFACE
1817 #define INTERFACE IDirectInputDevice8W
1818
DECLARE_INTERFACE_(IDirectInputDevice8W,IUnknown)1819 DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
1820 {
1821 /*** IUnknown methods ***/
1822 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1823 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1824 STDMETHOD_(ULONG,Release)(THIS) PURE;
1825
1826 /*** IDirectInputDevice8W methods ***/
1827 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1828 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1829 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1830 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1831 STDMETHOD(Acquire)(THIS) PURE;
1832 STDMETHOD(Unacquire)(THIS) PURE;
1833 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1834 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1835 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1836 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1837 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1838 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1839 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1840 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1841 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1842 STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1843 STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1844 STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1845 STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1846 STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1847 STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1848 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1849 STDMETHOD(Poll)(THIS) PURE;
1850 STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1851 STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1852 STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1853 STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1854 STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1855 STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
1856 };
1857
1858 typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
1859
1860 #undef INTERFACE
1861 #define INTERFACE IDirectInputDevice8A
1862
DECLARE_INTERFACE_(IDirectInputDevice8A,IUnknown)1863 DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
1864 {
1865 /*** IUnknown methods ***/
1866 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1867 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1868 STDMETHOD_(ULONG,Release)(THIS) PURE;
1869
1870 /*** IDirectInputDevice8A methods ***/
1871 STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1872 STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1873 STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1874 STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1875 STDMETHOD(Acquire)(THIS) PURE;
1876 STDMETHOD(Unacquire)(THIS) PURE;
1877 STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1878 STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1879 STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1880 STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1881 STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1882 STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1883 STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1884 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1885 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1886 STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1887 STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1888 STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1889 STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1890 STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1891 STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1892 STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1893 STDMETHOD(Poll)(THIS) PURE;
1894 STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1895 STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1896 STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1897 STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1898 STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1899 STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
1900 };
1901
1902 typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
1903
1904 #ifdef UNICODE
1905 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
1906 #define IDirectInputDevice8 IDirectInputDevice8W
1907 #define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
1908 #else
1909 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
1910 #define IDirectInputDevice8 IDirectInputDevice8A
1911 #define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
1912 #endif
1913 typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
1914
1915 #if !defined(__cplusplus) || defined(CINTERFACE)
1916 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1917 #define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
1918 #define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
1919 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1920 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1921 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1922 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1923 #define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
1924 #define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1925 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1926 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1927 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1928 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1929 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1930 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1931 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1932 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1933 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1934 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1935 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1936 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1937 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1938 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1939 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1940 #define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1941 #define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
1942 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1943 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1944 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1945 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
1946 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
1947 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
1948 #else
1949 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1950 #define IDirectInputDevice8_AddRef(p) (p)->AddRef()
1951 #define IDirectInputDevice8_Release(p) (p)->Release()
1952 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
1953 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1954 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
1955 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
1956 #define IDirectInputDevice8_Acquire(p) (p)->Acquire()
1957 #define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
1958 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1959 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1960 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
1961 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
1962 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1963 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1964 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1965 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1966 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1967 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1968 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1969 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1970 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1971 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1972 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1973 #define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
1974 #define IDirectInputDevice8_Poll(p) (p)->Poll()
1975 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1976 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1977 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1978 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
1979 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
1980 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
1981 #endif
1982
1983 #endif /* DIJ_RINGZERO */
1984
1985 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1986
1987 /****************************************************************************
1988 *
1989 * Mouse
1990 *
1991 ****************************************************************************/
1992
1993 #ifndef DIJ_RINGZERO
1994
1995 typedef struct _DIMOUSESTATE {
1996 LONG lX;
1997 LONG lY;
1998 LONG lZ;
1999 BYTE rgbButtons[4];
2000 } DIMOUSESTATE, *LPDIMOUSESTATE;
2001
2002 #if DIRECTINPUT_VERSION >= 0x0700
2003 typedef struct _DIMOUSESTATE2 {
2004 LONG lX;
2005 LONG lY;
2006 LONG lZ;
2007 BYTE rgbButtons[8];
2008 } DIMOUSESTATE2, *LPDIMOUSESTATE2;
2009 #endif
2010
2011
2012 #define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
2013 #define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
2014 #define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
2015 #define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
2016 #define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
2017 #define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
2018 #define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
2019 #if (DIRECTINPUT_VERSION >= 0x0700)
2020 #define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
2021 #define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
2022 #define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
2023 #define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
2024 #endif
2025 #endif /* DIJ_RINGZERO */
2026
2027 /****************************************************************************
2028 *
2029 * Keyboard
2030 *
2031 ****************************************************************************/
2032
2033 #ifndef DIJ_RINGZERO
2034
2035 /****************************************************************************
2036 *
2037 * DirectInput keyboard scan codes
2038 *
2039 ****************************************************************************/
2040 #define DIK_ESCAPE 0x01
2041 #define DIK_1 0x02
2042 #define DIK_2 0x03
2043 #define DIK_3 0x04
2044 #define DIK_4 0x05
2045 #define DIK_5 0x06
2046 #define DIK_6 0x07
2047 #define DIK_7 0x08
2048 #define DIK_8 0x09
2049 #define DIK_9 0x0A
2050 #define DIK_0 0x0B
2051 #define DIK_MINUS 0x0C /* - on main keyboard */
2052 #define DIK_EQUALS 0x0D
2053 #define DIK_BACK 0x0E /* backspace */
2054 #define DIK_TAB 0x0F
2055 #define DIK_Q 0x10
2056 #define DIK_W 0x11
2057 #define DIK_E 0x12
2058 #define DIK_R 0x13
2059 #define DIK_T 0x14
2060 #define DIK_Y 0x15
2061 #define DIK_U 0x16
2062 #define DIK_I 0x17
2063 #define DIK_O 0x18
2064 #define DIK_P 0x19
2065 #define DIK_LBRACKET 0x1A
2066 #define DIK_RBRACKET 0x1B
2067 #define DIK_RETURN 0x1C /* Enter on main keyboard */
2068 #define DIK_LCONTROL 0x1D
2069 #define DIK_A 0x1E
2070 #define DIK_S 0x1F
2071 #define DIK_D 0x20
2072 #define DIK_F 0x21
2073 #define DIK_G 0x22
2074 #define DIK_H 0x23
2075 #define DIK_J 0x24
2076 #define DIK_K 0x25
2077 #define DIK_L 0x26
2078 #define DIK_SEMICOLON 0x27
2079 #define DIK_APOSTROPHE 0x28
2080 #define DIK_GRAVE 0x29 /* accent grave */
2081 #define DIK_LSHIFT 0x2A
2082 #define DIK_BACKSLASH 0x2B
2083 #define DIK_Z 0x2C
2084 #define DIK_X 0x2D
2085 #define DIK_C 0x2E
2086 #define DIK_V 0x2F
2087 #define DIK_B 0x30
2088 #define DIK_N 0x31
2089 #define DIK_M 0x32
2090 #define DIK_COMMA 0x33
2091 #define DIK_PERIOD 0x34 /* . on main keyboard */
2092 #define DIK_SLASH 0x35 /* / on main keyboard */
2093 #define DIK_RSHIFT 0x36
2094 #define DIK_MULTIPLY 0x37 /* * on numeric keypad */
2095 #define DIK_LMENU 0x38 /* left Alt */
2096 #define DIK_SPACE 0x39
2097 #define DIK_CAPITAL 0x3A
2098 #define DIK_F1 0x3B
2099 #define DIK_F2 0x3C
2100 #define DIK_F3 0x3D
2101 #define DIK_F4 0x3E
2102 #define DIK_F5 0x3F
2103 #define DIK_F6 0x40
2104 #define DIK_F7 0x41
2105 #define DIK_F8 0x42
2106 #define DIK_F9 0x43
2107 #define DIK_F10 0x44
2108 #define DIK_NUMLOCK 0x45
2109 #define DIK_SCROLL 0x46 /* Scroll Lock */
2110 #define DIK_NUMPAD7 0x47
2111 #define DIK_NUMPAD8 0x48
2112 #define DIK_NUMPAD9 0x49
2113 #define DIK_SUBTRACT 0x4A /* - on numeric keypad */
2114 #define DIK_NUMPAD4 0x4B
2115 #define DIK_NUMPAD5 0x4C
2116 #define DIK_NUMPAD6 0x4D
2117 #define DIK_ADD 0x4E /* + on numeric keypad */
2118 #define DIK_NUMPAD1 0x4F
2119 #define DIK_NUMPAD2 0x50
2120 #define DIK_NUMPAD3 0x51
2121 #define DIK_NUMPAD0 0x52
2122 #define DIK_DECIMAL 0x53 /* . on numeric keypad */
2123 #define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
2124 #define DIK_F11 0x57
2125 #define DIK_F12 0x58
2126 #define DIK_F13 0x64 /* (NEC PC98) */
2127 #define DIK_F14 0x65 /* (NEC PC98) */
2128 #define DIK_F15 0x66 /* (NEC PC98) */
2129 #define DIK_KANA 0x70 /* (Japanese keyboard) */
2130 #define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */
2131 #define DIK_CONVERT 0x79 /* (Japanese keyboard) */
2132 #define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
2133 #define DIK_YEN 0x7D /* (Japanese keyboard) */
2134 #define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */
2135 #define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
2136 #define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
2137 #define DIK_AT 0x91 /* (NEC PC98) */
2138 #define DIK_COLON 0x92 /* (NEC PC98) */
2139 #define DIK_UNDERLINE 0x93 /* (NEC PC98) */
2140 #define DIK_KANJI 0x94 /* (Japanese keyboard) */
2141 #define DIK_STOP 0x95 /* (NEC PC98) */
2142 #define DIK_AX 0x96 /* (Japan AX) */
2143 #define DIK_UNLABELED 0x97 /* (J3100) */
2144 #define DIK_NEXTTRACK 0x99 /* Next Track */
2145 #define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
2146 #define DIK_RCONTROL 0x9D
2147 #define DIK_MUTE 0xA0 /* Mute */
2148 #define DIK_CALCULATOR 0xA1 /* Calculator */
2149 #define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
2150 #define DIK_MEDIASTOP 0xA4 /* Media Stop */
2151 #define DIK_VOLUMEDOWN 0xAE /* Volume - */
2152 #define DIK_VOLUMEUP 0xB0 /* Volume + */
2153 #define DIK_WEBHOME 0xB2 /* Web home */
2154 #define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
2155 #define DIK_DIVIDE 0xB5 /* / on numeric keypad */
2156 #define DIK_SYSRQ 0xB7
2157 #define DIK_RMENU 0xB8 /* right Alt */
2158 #define DIK_PAUSE 0xC5 /* Pause */
2159 #define DIK_HOME 0xC7 /* Home on arrow keypad */
2160 #define DIK_UP 0xC8 /* UpArrow on arrow keypad */
2161 #define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
2162 #define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
2163 #define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
2164 #define DIK_END 0xCF /* End on arrow keypad */
2165 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
2166 #define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
2167 #define DIK_INSERT 0xD2 /* Insert on arrow keypad */
2168 #define DIK_DELETE 0xD3 /* Delete on arrow keypad */
2169 #define DIK_LWIN 0xDB /* Left Windows key */
2170 #define DIK_RWIN 0xDC /* Right Windows key */
2171 #define DIK_APPS 0xDD /* AppMenu key */
2172 #define DIK_POWER 0xDE /* System Power */
2173 #define DIK_SLEEP 0xDF /* System Sleep */
2174 #define DIK_WAKE 0xE3 /* System Wake */
2175 #define DIK_WEBSEARCH 0xE5 /* Web Search */
2176 #define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
2177 #define DIK_WEBREFRESH 0xE7 /* Web Refresh */
2178 #define DIK_WEBSTOP 0xE8 /* Web Stop */
2179 #define DIK_WEBFORWARD 0xE9 /* Web Forward */
2180 #define DIK_WEBBACK 0xEA /* Web Back */
2181 #define DIK_MYCOMPUTER 0xEB /* My Computer */
2182 #define DIK_MAIL 0xEC /* Mail */
2183 #define DIK_MEDIASELECT 0xED /* Media Select */
2184
2185 /*
2186 * Alternate names for keys, to facilitate transition from DOS.
2187 */
2188 #define DIK_BACKSPACE DIK_BACK /* backspace */
2189 #define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
2190 #define DIK_LALT DIK_LMENU /* left Alt */
2191 #define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
2192 #define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
2193 #define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
2194 #define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
2195 #define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
2196 #define DIK_RALT DIK_RMENU /* right Alt */
2197 #define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
2198 #define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
2199 #define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
2200 #define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
2201 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
2202 #define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
2203
2204 /*
2205 * Alternate names for keys originally not used on US keyboards.
2206 */
2207 #define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
2208
2209 #endif /* DIJ_RINGZERO */
2210
2211 /****************************************************************************
2212 *
2213 * Joystick
2214 *
2215 ****************************************************************************/
2216
2217 #ifndef DIJ_RINGZERO
2218
2219 typedef struct DIJOYSTATE {
2220 LONG lX; /* x-axis position */
2221 LONG lY; /* y-axis position */
2222 LONG lZ; /* z-axis position */
2223 LONG lRx; /* x-axis rotation */
2224 LONG lRy; /* y-axis rotation */
2225 LONG lRz; /* z-axis rotation */
2226 LONG rglSlider[2]; /* extra axes positions */
2227 DWORD rgdwPOV[4]; /* POV directions */
2228 BYTE rgbButtons[32]; /* 32 buttons */
2229 } DIJOYSTATE, *LPDIJOYSTATE;
2230
2231 typedef struct DIJOYSTATE2 {
2232 LONG lX; /* x-axis position */
2233 LONG lY; /* y-axis position */
2234 LONG lZ; /* z-axis position */
2235 LONG lRx; /* x-axis rotation */
2236 LONG lRy; /* y-axis rotation */
2237 LONG lRz; /* z-axis rotation */
2238 LONG rglSlider[2]; /* extra axes positions */
2239 DWORD rgdwPOV[4]; /* POV directions */
2240 BYTE rgbButtons[128]; /* 128 buttons */
2241 LONG lVX; /* x-axis velocity */
2242 LONG lVY; /* y-axis velocity */
2243 LONG lVZ; /* z-axis velocity */
2244 LONG lVRx; /* x-axis angular velocity */
2245 LONG lVRy; /* y-axis angular velocity */
2246 LONG lVRz; /* z-axis angular velocity */
2247 LONG rglVSlider[2]; /* extra axes velocities */
2248 LONG lAX; /* x-axis acceleration */
2249 LONG lAY; /* y-axis acceleration */
2250 LONG lAZ; /* z-axis acceleration */
2251 LONG lARx; /* x-axis angular acceleration */
2252 LONG lARy; /* y-axis angular acceleration */
2253 LONG lARz; /* z-axis angular acceleration */
2254 LONG rglASlider[2]; /* extra axes accelerations */
2255 LONG lFX; /* x-axis force */
2256 LONG lFY; /* y-axis force */
2257 LONG lFZ; /* z-axis force */
2258 LONG lFRx; /* x-axis torque */
2259 LONG lFRy; /* y-axis torque */
2260 LONG lFRz; /* z-axis torque */
2261 LONG rglFSlider[2]; /* extra axes forces */
2262 } DIJOYSTATE2, *LPDIJOYSTATE2;
2263
2264 #define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
2265 #define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
2266 #define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
2267 #define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
2268 #define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
2269 #define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
2270 #define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
2271 (n) * sizeof(LONG))
2272 #define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
2273 (n) * sizeof(DWORD))
2274 #define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
2275 #define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
2276 #define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
2277 #define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
2278 #define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
2279 #define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
2280 #define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
2281 #define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
2282 #define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
2283 #define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
2284 #define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
2285 #define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
2286 #define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
2287 #define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
2288 #define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
2289 #define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
2290 #define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
2291 #define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
2292 #define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
2293 #define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
2294 #define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
2295 #define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
2296 #define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
2297 #define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
2298 #define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
2299 #define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
2300 #define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
2301 #define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
2302 #define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
2303 #define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
2304 #define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
2305 #define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
2306 #define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
2307
2308
2309 #endif /* DIJ_RINGZERO */
2310
2311 /****************************************************************************
2312 *
2313 * IDirectInput
2314 *
2315 ****************************************************************************/
2316
2317 #ifndef DIJ_RINGZERO
2318
2319 #define DIENUM_STOP 0
2320 #define DIENUM_CONTINUE 1
2321
2322 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
2323 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
2324 #ifdef UNICODE
2325 #define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKW
2326 #else
2327 #define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKA
2328 #endif // !UNICODE
2329 typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
2330
2331 #define DIEDFL_ALLDEVICES 0x00000000
2332 #define DIEDFL_ATTACHEDONLY 0x00000001
2333 #if(DIRECTINPUT_VERSION >= 0x0500)
2334 #define DIEDFL_FORCEFEEDBACK 0x00000100
2335 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
2336 #if(DIRECTINPUT_VERSION >= 0x050a)
2337 #define DIEDFL_INCLUDEALIASES 0x00010000
2338 #define DIEDFL_INCLUDEPHANTOMS 0x00020000
2339 #endif /* DIRECTINPUT_VERSION >= 0x050a */
2340 #if(DIRECTINPUT_VERSION >= 0x0800)
2341 #define DIEDFL_INCLUDEHIDDEN 0x00040000
2342 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2343
2344
2345 #if(DIRECTINPUT_VERSION >= 0x0800)
2346 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
2347 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
2348 #ifdef UNICODE
2349 #define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBW
2350 #else
2351 #define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBA
2352 #endif // !UNICODE
2353 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2354
2355 #if(DIRECTINPUT_VERSION >= 0x0800)
2356 #define DIEDBS_MAPPEDPRI1 0x00000001
2357 #define DIEDBS_MAPPEDPRI2 0x00000002
2358 #define DIEDBS_RECENTDEVICE 0x00000010
2359 #define DIEDBS_NEWDEVICE 0x00000020
2360 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2361
2362 #if(DIRECTINPUT_VERSION >= 0x0800)
2363 #define DIEDBSFL_ATTACHEDONLY 0x00000000
2364 #define DIEDBSFL_THISUSER 0x00000010
2365 #define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
2366 #define DIEDBSFL_AVAILABLEDEVICES 0x00001000
2367 #define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
2368 #define DIEDBSFL_NONGAMINGDEVICES 0x00004000
2369 #define DIEDBSFL_VALID 0x00007110
2370 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2371
2372 #undef INTERFACE
2373 #define INTERFACE IDirectInputW
2374
DECLARE_INTERFACE_(IDirectInputW,IUnknown)2375 DECLARE_INTERFACE_(IDirectInputW, IUnknown)
2376 {
2377 /*** IUnknown methods ***/
2378 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2379 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2380 STDMETHOD_(ULONG,Release)(THIS) PURE;
2381
2382 /*** IDirectInputW methods ***/
2383 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2384 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2385 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2386 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2387 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2388 };
2389
2390 typedef struct IDirectInputW *LPDIRECTINPUTW;
2391
2392 #undef INTERFACE
2393 #define INTERFACE IDirectInputA
2394
DECLARE_INTERFACE_(IDirectInputA,IUnknown)2395 DECLARE_INTERFACE_(IDirectInputA, IUnknown)
2396 {
2397 /*** IUnknown methods ***/
2398 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2399 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2400 STDMETHOD_(ULONG,Release)(THIS) PURE;
2401
2402 /*** IDirectInputA methods ***/
2403 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2404 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2405 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2406 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2407 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2408 };
2409
2410 typedef struct IDirectInputA *LPDIRECTINPUTA;
2411
2412 #ifdef UNICODE
2413 #define IID_IDirectInput IID_IDirectInputW
2414 #define IDirectInput IDirectInputW
2415 #define IDirectInputVtbl IDirectInputWVtbl
2416 #else
2417 #define IID_IDirectInput IID_IDirectInputA
2418 #define IDirectInput IDirectInputA
2419 #define IDirectInputVtbl IDirectInputAVtbl
2420 #endif
2421 typedef struct IDirectInput *LPDIRECTINPUT;
2422
2423 #if !defined(__cplusplus) || defined(CINTERFACE)
2424 #define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2425 #define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
2426 #define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
2427 #define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2428 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2429 #define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2430 #define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2431 #define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2432 #else
2433 #define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2434 #define IDirectInput_AddRef(p) (p)->AddRef()
2435 #define IDirectInput_Release(p) (p)->Release()
2436 #define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2437 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2438 #define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2439 #define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2440 #define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
2441 #endif
2442
2443 #undef INTERFACE
2444 #define INTERFACE IDirectInput2W
2445
DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)2446 DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
2447 {
2448 /*** IUnknown methods ***/
2449 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2450 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2451 STDMETHOD_(ULONG,Release)(THIS) PURE;
2452
2453 /*** IDirectInputW methods ***/
2454 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2455 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2456 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2457 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2458 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2459
2460 /*** IDirectInput2W methods ***/
2461 STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2462 };
2463
2464 typedef struct IDirectInput2W *LPDIRECTINPUT2W;
2465
2466 #undef INTERFACE
2467 #define INTERFACE IDirectInput2A
2468
DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)2469 DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
2470 {
2471 /*** IUnknown methods ***/
2472 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2473 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2474 STDMETHOD_(ULONG,Release)(THIS) PURE;
2475
2476 /*** IDirectInputA methods ***/
2477 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2478 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2479 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2480 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2481 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2482
2483 /*** IDirectInput2A methods ***/
2484 STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2485 };
2486
2487 typedef struct IDirectInput2A *LPDIRECTINPUT2A;
2488
2489 #ifdef UNICODE
2490 #define IID_IDirectInput2 IID_IDirectInput2W
2491 #define IDirectInput2 IDirectInput2W
2492 #define IDirectInput2Vtbl IDirectInput2WVtbl
2493 #else
2494 #define IID_IDirectInput2 IID_IDirectInput2A
2495 #define IDirectInput2 IDirectInput2A
2496 #define IDirectInput2Vtbl IDirectInput2AVtbl
2497 #endif
2498 typedef struct IDirectInput2 *LPDIRECTINPUT2;
2499
2500 #if !defined(__cplusplus) || defined(CINTERFACE)
2501 #define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2502 #define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
2503 #define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
2504 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2505 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2506 #define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2507 #define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2508 #define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2509 #define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2510 #else
2511 #define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2512 #define IDirectInput2_AddRef(p) (p)->AddRef()
2513 #define IDirectInput2_Release(p) (p)->Release()
2514 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2515 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2516 #define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2517 #define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2518 #define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
2519 #define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2520 #endif
2521
2522
2523 #undef INTERFACE
2524 #define INTERFACE IDirectInput7W
2525
DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)2526 DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
2527 {
2528 /*** IUnknown methods ***/
2529 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2530 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2531 STDMETHOD_(ULONG,Release)(THIS) PURE;
2532
2533 /*** IDirectInput2W methods ***/
2534 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2535 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2536 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2537 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2538 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2539 STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2540
2541 /*** IDirectInput7W methods ***/
2542 STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2543 };
2544
2545 typedef struct IDirectInput7W *LPDIRECTINPUT7W;
2546
2547 #undef INTERFACE
2548 #define INTERFACE IDirectInput7A
2549
DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)2550 DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
2551 {
2552 /*** IUnknown methods ***/
2553 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2554 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2555 STDMETHOD_(ULONG,Release)(THIS) PURE;
2556
2557 /*** IDirectInput2A methods ***/
2558 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2559 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2560 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2561 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2562 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2563 STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2564
2565 /*** IDirectInput7A methods ***/
2566 STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2567 };
2568
2569 typedef struct IDirectInput7A *LPDIRECTINPUT7A;
2570
2571 #ifdef UNICODE
2572 #define IID_IDirectInput7 IID_IDirectInput7W
2573 #define IDirectInput7 IDirectInput7W
2574 #define IDirectInput7Vtbl IDirectInput7WVtbl
2575 #else
2576 #define IID_IDirectInput7 IID_IDirectInput7A
2577 #define IDirectInput7 IDirectInput7A
2578 #define IDirectInput7Vtbl IDirectInput7AVtbl
2579 #endif
2580 typedef struct IDirectInput7 *LPDIRECTINPUT7;
2581
2582 #if !defined(__cplusplus) || defined(CINTERFACE)
2583 #define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2584 #define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
2585 #define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
2586 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2587 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2588 #define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2589 #define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2590 #define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2591 #define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2592 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
2593 #else
2594 #define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2595 #define IDirectInput7_AddRef(p) (p)->AddRef()
2596 #define IDirectInput7_Release(p) (p)->Release()
2597 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2598 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2599 #define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2600 #define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2601 #define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
2602 #define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2603 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
2604 #endif
2605
2606 #if(DIRECTINPUT_VERSION >= 0x0800)
2607 #undef INTERFACE
2608 #define INTERFACE IDirectInput8W
2609
DECLARE_INTERFACE_(IDirectInput8W,IUnknown)2610 DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
2611 {
2612 /*** IUnknown methods ***/
2613 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2614 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2615 STDMETHOD_(ULONG,Release)(THIS) PURE;
2616
2617 /*** IDirectInput8W methods ***/
2618 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
2619 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2620 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2621 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2622 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2623 STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2624 STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
2625 STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
2626 };
2627
2628 typedef struct IDirectInput8W *LPDIRECTINPUT8W;
2629
2630 #undef INTERFACE
2631 #define INTERFACE IDirectInput8A
2632
DECLARE_INTERFACE_(IDirectInput8A,IUnknown)2633 DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
2634 {
2635 /*** IUnknown methods ***/
2636 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2637 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2638 STDMETHOD_(ULONG,Release)(THIS) PURE;
2639
2640 /*** IDirectInput8A methods ***/
2641 STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
2642 STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2643 STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2644 STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2645 STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2646 STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2647 STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
2648 STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
2649 };
2650
2651 typedef struct IDirectInput8A *LPDIRECTINPUT8A;
2652
2653 #ifdef UNICODE
2654 #define IID_IDirectInput8 IID_IDirectInput8W
2655 #define IDirectInput8 IDirectInput8W
2656 #define IDirectInput8Vtbl IDirectInput8WVtbl
2657 #else
2658 #define IID_IDirectInput8 IID_IDirectInput8A
2659 #define IDirectInput8 IDirectInput8A
2660 #define IDirectInput8Vtbl IDirectInput8AVtbl
2661 #endif
2662 typedef struct IDirectInput8 *LPDIRECTINPUT8;
2663
2664 #if !defined(__cplusplus) || defined(CINTERFACE)
2665 #define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2666 #define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
2667 #define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
2668 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2669 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2670 #define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2671 #define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2672 #define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2673 #define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2674 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
2675 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
2676 #else
2677 #define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2678 #define IDirectInput8_AddRef(p) (p)->AddRef()
2679 #define IDirectInput8_Release(p) (p)->Release()
2680 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2681 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2682 #define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2683 #define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2684 #define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
2685 #define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2686 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
2687 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
2688 #endif
2689 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2690
2691 #if DIRECTINPUT_VERSION > 0x0700
2692
2693 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2694
2695 #else
2696 extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
2697 extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
2698 #ifdef UNICODE
2699 #define DirectInputCreate DirectInputCreateW
2700 #else
2701 #define DirectInputCreate DirectInputCreateA
2702 #endif // !UNICODE
2703
2704 extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2705
2706 #endif /* DIRECTINPUT_VERSION > 0x700 */
2707
2708 #endif /* DIJ_RINGZERO */
2709
2710
2711 /****************************************************************************
2712 *
2713 * Return Codes
2714 *
2715 ****************************************************************************/
2716
2717 /*
2718 * The operation completed successfully.
2719 */
2720 #define DI_OK S_OK
2721
2722 /*
2723 * The device exists but is not currently attached.
2724 */
2725 #define DI_NOTATTACHED S_FALSE
2726
2727 /*
2728 * The device buffer overflowed. Some input was lost.
2729 */
2730 #define DI_BUFFEROVERFLOW S_FALSE
2731
2732 /*
2733 * The change in device properties had no effect.
2734 */
2735 #define DI_PROPNOEFFECT S_FALSE
2736
2737 /*
2738 * The operation had no effect.
2739 */
2740 #define DI_NOEFFECT S_FALSE
2741
2742 /*
2743 * The device is a polled device. As a result, device buffering
2744 * will not collect any data and event notifications will not be
2745 * signalled until GetDeviceState is called.
2746 */
2747 #define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
2748
2749 /*
2750 * The parameters of the effect were successfully updated by
2751 * IDirectInputEffect::SetParameters, but the effect was not
2752 * downloaded because the device is not exclusively acquired
2753 * or because the DIEP_NODOWNLOAD flag was passed.
2754 */
2755 #define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
2756
2757 /*
2758 * The parameters of the effect were successfully updated by
2759 * IDirectInputEffect::SetParameters, but in order to change
2760 * the parameters, the effect needed to be restarted.
2761 */
2762 #define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
2763
2764 /*
2765 * The parameters of the effect were successfully updated by
2766 * IDirectInputEffect::SetParameters, but some of them were
2767 * beyond the capabilities of the device and were truncated.
2768 */
2769 #define DI_TRUNCATED ((HRESULT)0x00000008L)
2770
2771 /*
2772 * The settings have been successfully applied but could not be
2773 * persisted.
2774 */
2775 #define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
2776
2777 /*
2778 * Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
2779 */
2780 #define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
2781
2782 /*
2783 * A SUCCESS code indicating that settings cannot be modified.
2784 */
2785 #define DI_WRITEPROTECT ((HRESULT)0x00000013L)
2786
2787 /*
2788 * The application requires a newer version of DirectInput.
2789 */
2790 #define DIERR_OLDDIRECTINPUTVERSION \
2791 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
2792
2793 /*
2794 * The application was written for an unsupported prerelease version
2795 * of DirectInput.
2796 */
2797 #define DIERR_BETADIRECTINPUTVERSION \
2798 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
2799
2800 /*
2801 * The object could not be created due to an incompatible driver version
2802 * or mismatched or incomplete driver components.
2803 */
2804 #define DIERR_BADDRIVERVER \
2805 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
2806
2807 /*
2808 * The device or device instance or effect is not registered with DirectInput.
2809 */
2810 #define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
2811
2812 /*
2813 * The requested object does not exist.
2814 */
2815 #define DIERR_NOTFOUND \
2816 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2817
2818 /*
2819 * The requested object does not exist.
2820 */
2821 #define DIERR_OBJECTNOTFOUND \
2822 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2823
2824 /*
2825 * An invalid parameter was passed to the returning function,
2826 * or the object was not in a state that admitted the function
2827 * to be called.
2828 */
2829 #define DIERR_INVALIDPARAM E_INVALIDARG
2830
2831 /*
2832 * The specified interface is not supported by the object
2833 */
2834 #define DIERR_NOINTERFACE E_NOINTERFACE
2835
2836 /*
2837 * An undetermined error occured inside the DInput subsystem
2838 */
2839 #define DIERR_GENERIC E_FAIL
2840
2841 /*
2842 * The DInput subsystem couldn't allocate sufficient memory to complete the
2843 * caller's request.
2844 */
2845 #define DIERR_OUTOFMEMORY E_OUTOFMEMORY
2846
2847 /*
2848 * The function called is not supported at this time
2849 */
2850 #define DIERR_UNSUPPORTED E_NOTIMPL
2851
2852 /*
2853 * This object has not been initialized
2854 */
2855 #define DIERR_NOTINITIALIZED \
2856 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
2857
2858 /*
2859 * This object is already initialized
2860 */
2861 #define DIERR_ALREADYINITIALIZED \
2862 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
2863
2864 /*
2865 * This object does not support aggregation
2866 */
2867 #define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
2868
2869 /*
2870 * Another app has a higher priority level, preventing this call from
2871 * succeeding.
2872 */
2873 #define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
2874
2875 /*
2876 * Access to the device has been lost. It must be re-acquired.
2877 */
2878 #define DIERR_INPUTLOST \
2879 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
2880
2881 /*
2882 * The operation cannot be performed while the device is acquired.
2883 */
2884 #define DIERR_ACQUIRED \
2885 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
2886
2887 /*
2888 * The operation cannot be performed unless the device is acquired.
2889 */
2890 #define DIERR_NOTACQUIRED \
2891 MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
2892
2893 /*
2894 * The specified property cannot be changed.
2895 */
2896 #define DIERR_READONLY E_ACCESSDENIED
2897
2898 /*
2899 * The device already has an event notification associated with it.
2900 */
2901 #define DIERR_HANDLEEXISTS E_ACCESSDENIED
2902
2903 /*
2904 * Data is not yet available.
2905 */
2906 #ifndef E_PENDING
2907 #define E_PENDING 0x8000000AL
2908 #endif
2909
2910 /*
2911 * Unable to IDirectInputJoyConfig_Acquire because the user
2912 * does not have sufficient privileges to change the joystick
2913 * configuration.
2914 */
2915 #define DIERR_INSUFFICIENTPRIVS 0x80040200L
2916
2917 /*
2918 * The device is full.
2919 */
2920 #define DIERR_DEVICEFULL 0x80040201L
2921
2922 /*
2923 * Not all the requested information fit into the buffer.
2924 */
2925 #define DIERR_MOREDATA 0x80040202L
2926
2927 /*
2928 * The effect is not downloaded.
2929 */
2930 #define DIERR_NOTDOWNLOADED 0x80040203L
2931
2932 /*
2933 * The device cannot be reinitialized because there are still effects
2934 * attached to it.
2935 */
2936 #define DIERR_HASEFFECTS 0x80040204L
2937
2938 /*
2939 * The operation cannot be performed unless the device is acquired
2940 * in DISCL_EXCLUSIVE mode.
2941 */
2942 #define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
2943
2944 /*
2945 * The effect could not be downloaded because essential information
2946 * is missing. For example, no axes have been associated with the
2947 * effect, or no type-specific information has been created.
2948 */
2949 #define DIERR_INCOMPLETEEFFECT 0x80040206L
2950
2951 /*
2952 * Attempted to read buffered device data from a device that is
2953 * not buffered.
2954 */
2955 #define DIERR_NOTBUFFERED 0x80040207L
2956
2957 /*
2958 * An attempt was made to modify parameters of an effect while it is
2959 * playing. Not all hardware devices support altering the parameters
2960 * of an effect while it is playing.
2961 */
2962 #define DIERR_EFFECTPLAYING 0x80040208L
2963
2964 /*
2965 * The operation could not be completed because the device is not
2966 * plugged in.
2967 */
2968 #define DIERR_UNPLUGGED 0x80040209L
2969
2970 /*
2971 * SendDeviceData failed because more information was requested
2972 * to be sent than can be sent to the device. Some devices have
2973 * restrictions on how much data can be sent to them. (For example,
2974 * there might be a limit on the number of buttons that can be
2975 * pressed at once.)
2976 */
2977 #define DIERR_REPORTFULL 0x8004020AL
2978
2979
2980 /*
2981 * A mapper file function failed because reading or writing the user or IHV
2982 * settings file failed.
2983 */
2984 #define DIERR_MAPFILEFAIL 0x8004020BL
2985
2986
2987 /*--- DINPUT Mapper Definitions: New for Dx8 ---*/
2988
2989
2990 /*--- Keyboard
2991 Physical Keyboard Device ---*/
2992
2993 #define DIKEYBOARD_ESCAPE 0x81000401
2994 #define DIKEYBOARD_1 0x81000402
2995 #define DIKEYBOARD_2 0x81000403
2996 #define DIKEYBOARD_3 0x81000404
2997 #define DIKEYBOARD_4 0x81000405
2998 #define DIKEYBOARD_5 0x81000406
2999 #define DIKEYBOARD_6 0x81000407
3000 #define DIKEYBOARD_7 0x81000408
3001 #define DIKEYBOARD_8 0x81000409
3002 #define DIKEYBOARD_9 0x8100040A
3003 #define DIKEYBOARD_0 0x8100040B
3004 #define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */
3005 #define DIKEYBOARD_EQUALS 0x8100040D
3006 #define DIKEYBOARD_BACK 0x8100040E /* backspace */
3007 #define DIKEYBOARD_TAB 0x8100040F
3008 #define DIKEYBOARD_Q 0x81000410
3009 #define DIKEYBOARD_W 0x81000411
3010 #define DIKEYBOARD_E 0x81000412
3011 #define DIKEYBOARD_R 0x81000413
3012 #define DIKEYBOARD_T 0x81000414
3013 #define DIKEYBOARD_Y 0x81000415
3014 #define DIKEYBOARD_U 0x81000416
3015 #define DIKEYBOARD_I 0x81000417
3016 #define DIKEYBOARD_O 0x81000418
3017 #define DIKEYBOARD_P 0x81000419
3018 #define DIKEYBOARD_LBRACKET 0x8100041A
3019 #define DIKEYBOARD_RBRACKET 0x8100041B
3020 #define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */
3021 #define DIKEYBOARD_LCONTROL 0x8100041D
3022 #define DIKEYBOARD_A 0x8100041E
3023 #define DIKEYBOARD_S 0x8100041F
3024 #define DIKEYBOARD_D 0x81000420
3025 #define DIKEYBOARD_F 0x81000421
3026 #define DIKEYBOARD_G 0x81000422
3027 #define DIKEYBOARD_H 0x81000423
3028 #define DIKEYBOARD_J 0x81000424
3029 #define DIKEYBOARD_K 0x81000425
3030 #define DIKEYBOARD_L 0x81000426
3031 #define DIKEYBOARD_SEMICOLON 0x81000427
3032 #define DIKEYBOARD_APOSTROPHE 0x81000428
3033 #define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */
3034 #define DIKEYBOARD_LSHIFT 0x8100042A
3035 #define DIKEYBOARD_BACKSLASH 0x8100042B
3036 #define DIKEYBOARD_Z 0x8100042C
3037 #define DIKEYBOARD_X 0x8100042D
3038 #define DIKEYBOARD_C 0x8100042E
3039 #define DIKEYBOARD_V 0x8100042F
3040 #define DIKEYBOARD_B 0x81000430
3041 #define DIKEYBOARD_N 0x81000431
3042 #define DIKEYBOARD_M 0x81000432
3043 #define DIKEYBOARD_COMMA 0x81000433
3044 #define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */
3045 #define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */
3046 #define DIKEYBOARD_RSHIFT 0x81000436
3047 #define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */
3048 #define DIKEYBOARD_LMENU 0x81000438 /* left Alt */
3049 #define DIKEYBOARD_SPACE 0x81000439
3050 #define DIKEYBOARD_CAPITAL 0x8100043A
3051 #define DIKEYBOARD_F1 0x8100043B
3052 #define DIKEYBOARD_F2 0x8100043C
3053 #define DIKEYBOARD_F3 0x8100043D
3054 #define DIKEYBOARD_F4 0x8100043E
3055 #define DIKEYBOARD_F5 0x8100043F
3056 #define DIKEYBOARD_F6 0x81000440
3057 #define DIKEYBOARD_F7 0x81000441
3058 #define DIKEYBOARD_F8 0x81000442
3059 #define DIKEYBOARD_F9 0x81000443
3060 #define DIKEYBOARD_F10 0x81000444
3061 #define DIKEYBOARD_NUMLOCK 0x81000445
3062 #define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */
3063 #define DIKEYBOARD_NUMPAD7 0x81000447
3064 #define DIKEYBOARD_NUMPAD8 0x81000448
3065 #define DIKEYBOARD_NUMPAD9 0x81000449
3066 #define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */
3067 #define DIKEYBOARD_NUMPAD4 0x8100044B
3068 #define DIKEYBOARD_NUMPAD5 0x8100044C
3069 #define DIKEYBOARD_NUMPAD6 0x8100044D
3070 #define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */
3071 #define DIKEYBOARD_NUMPAD1 0x8100044F
3072 #define DIKEYBOARD_NUMPAD2 0x81000450
3073 #define DIKEYBOARD_NUMPAD3 0x81000451
3074 #define DIKEYBOARD_NUMPAD0 0x81000452
3075 #define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */
3076 #define DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
3077 #define DIKEYBOARD_F11 0x81000457
3078 #define DIKEYBOARD_F12 0x81000458
3079 #define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */
3080 #define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */
3081 #define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */
3082 #define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */
3083 #define DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */
3084 #define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */
3085 #define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */
3086 #define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */
3087 #define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */
3088 #define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */
3089 #define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
3090 #define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */
3091 #define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */
3092 #define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */
3093 #define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */
3094 #define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */
3095 #define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */
3096 #define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */
3097 #define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */
3098 #define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */
3099 #define DIKEYBOARD_RCONTROL 0x8100049D
3100 #define DIKEYBOARD_MUTE 0x810004A0 /* Mute */
3101 #define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */
3102 #define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */
3103 #define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */
3104 #define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */
3105 #define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */
3106 #define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */
3107 #define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */
3108 #define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */
3109 #define DIKEYBOARD_SYSRQ 0x810004B7
3110 #define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */
3111 #define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */
3112 #define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */
3113 #define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */
3114 #define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */
3115 #define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */
3116 #define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */
3117 #define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */
3118 #define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */
3119 #define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */
3120 #define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */
3121 #define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */
3122 #define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */
3123 #define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */
3124 #define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */
3125 #define DIKEYBOARD_POWER 0x810004DE /* System Power */
3126 #define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */
3127 #define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */
3128 #define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */
3129 #define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */
3130 #define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */
3131 #define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */
3132 #define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */
3133 #define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */
3134 #define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */
3135 #define DIKEYBOARD_MAIL 0x810004EC /* Mail */
3136 #define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */
3137
3138
3139 /*--- MOUSE
3140 Physical Mouse Device ---*/
3141
3142 #define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */
3143 #define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
3144 #define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */
3145 #define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */
3146 #define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */
3147 #define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
3148 #define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
3149 #define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
3150 #define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
3151 #define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
3152 #define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
3153 #define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
3154 #define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
3155
3156
3157 /*--- VOICE
3158 Physical Dplay Voice Device ---*/
3159
3160 #define DIVOICE_CHANNEL1 0x83000401
3161 #define DIVOICE_CHANNEL2 0x83000402
3162 #define DIVOICE_CHANNEL3 0x83000403
3163 #define DIVOICE_CHANNEL4 0x83000404
3164 #define DIVOICE_CHANNEL5 0x83000405
3165 #define DIVOICE_CHANNEL6 0x83000406
3166 #define DIVOICE_CHANNEL7 0x83000407
3167 #define DIVOICE_CHANNEL8 0x83000408
3168 #define DIVOICE_TEAM 0x83000409
3169 #define DIVOICE_ALL 0x8300040A
3170 #define DIVOICE_RECORDMUTE 0x8300040B
3171 #define DIVOICE_PLAYBACKMUTE 0x8300040C
3172 #define DIVOICE_TRANSMIT 0x8300040D
3173
3174 #define DIVOICE_VOICECOMMAND 0x83000410
3175
3176
3177 /*--- Driving Simulator - Racing
3178 Vehicle control is primary objective ---*/
3179 #define DIVIRTUAL_DRIVING_RACE 0x01000000
3180 #define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */
3181 #define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */
3182 #define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */
3183 #define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */
3184 #define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */
3185 #define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */
3186 #define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */
3187 /*--- Priority 2 controls ---*/
3188
3189 #define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */
3190 #define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */
3191 #define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */
3192 #define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */
3193 #define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */
3194 #define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */
3195 #define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */
3196 #define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */
3197 #define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */
3198 #define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */
3199 #define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */
3200 #define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */
3201 #define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */
3202 #define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */
3203 #define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */
3204
3205 /*--- Driving Simulator - Combat
3206 Combat from within a vehicle is primary objective ---*/
3207 #define DIVIRTUAL_DRIVING_COMBAT 0x02000000
3208 #define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */
3209 #define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */
3210 #define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */
3211 #define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */
3212 #define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */
3213 #define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */
3214 #define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */
3215 /*--- Priority 2 controls ---*/
3216
3217 #define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */
3218 #define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */
3219 #define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */
3220 #define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */
3221 #define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */
3222 #define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */
3223 #define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */
3224 #define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */
3225 #define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */
3226 #define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */
3227 #define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */
3228 #define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */
3229 #define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */
3230 #define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */
3231 #define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */
3232
3233 /*--- Driving Simulator - Tank
3234 Combat from withing a tank is primary objective ---*/
3235 #define DIVIRTUAL_DRIVING_TANK 0x03000000
3236 #define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */
3237 #define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */
3238 #define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */
3239 #define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */
3240 #define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */
3241 #define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */
3242 #define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */
3243 #define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */
3244 /*--- Priority 2 controls ---*/
3245
3246 #define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */
3247 #define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */
3248 #define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */
3249 #define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */
3250 #define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */
3251 #define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */
3252 #define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */
3253 #define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */
3254 #define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */
3255 #define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */
3256 #define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */
3257 #define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */
3258 #define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */
3259 #define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */
3260 #define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */
3261 #define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */
3262 #define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */
3263 #define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */
3264
3265 /*--- Flight Simulator - Civilian
3266 Plane control is the primary objective ---*/
3267 #define DIVIRTUAL_FLYING_CIVILIAN 0x04000000
3268 #define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */
3269 #define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */
3270 #define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */
3271 #define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */
3272 #define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */
3273 #define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */
3274 #define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */
3275 /*--- Priority 2 controls ---*/
3276
3277 #define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */
3278 #define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */
3279 #define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */
3280 #define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */
3281 #define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */
3282 #define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */
3283 #define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */
3284 #define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */
3285 #define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */
3286 #define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */
3287 #define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */
3288 #define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */
3289 #define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */
3290 #define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */
3291 #define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */
3292
3293 /*--- Flight Simulator - Military
3294 Aerial combat is the primary objective ---*/
3295 #define DIVIRTUAL_FLYING_MILITARY 0x05000000
3296 #define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */
3297 #define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */
3298 #define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */
3299 #define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */
3300 #define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */
3301 #define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */
3302 #define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */
3303 /*--- Priority 2 controls ---*/
3304
3305 #define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */
3306 #define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */
3307 #define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */
3308 #define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */
3309 #define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */
3310 #define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */
3311 #define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */
3312 #define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */
3313 #define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */
3314 #define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */
3315 #define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */
3316 #define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */
3317 #define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */
3318 #define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */
3319 #define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */
3320 #define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */
3321 #define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */
3322 #define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */
3323 #define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */
3324 #define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */
3325
3326 /*--- Flight Simulator - Combat Helicopter
3327 Combat from helicopter is primary objective ---*/
3328 #define DIVIRTUAL_FLYING_HELICOPTER 0x06000000
3329 #define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */
3330 #define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */
3331 #define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */
3332 #define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */
3333 #define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */
3334 #define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */
3335 #define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */
3336 /*--- Priority 2 controls ---*/
3337
3338 #define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */
3339 #define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */
3340 #define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */
3341 #define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */
3342 #define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */
3343 #define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */
3344 #define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */
3345 #define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */
3346 #define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */
3347 #define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */
3348 #define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */
3349 #define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */
3350 #define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */
3351 #define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */
3352 #define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */
3353
3354 /*--- Space Simulator - Combat
3355 Space Simulator with weapons ---*/
3356 #define DIVIRTUAL_SPACESIM 0x07000000
3357 #define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */
3358 #define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */
3359 #define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */
3360 #define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */
3361 #define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */
3362 #define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */
3363 #define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */
3364 /*--- Priority 2 controls ---*/
3365
3366 #define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */
3367 #define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */
3368 #define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */
3369 #define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */
3370 #define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */
3371 #define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */
3372 #define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */
3373 #define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */
3374 #define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */
3375 #define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */
3376 #define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */
3377 #define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */
3378 #define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */
3379 #define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */
3380 #define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */
3381 #define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */
3382 #define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */
3383 #define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */
3384 #define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */
3385 #define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */
3386 #define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */
3387 #define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */
3388 #define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */
3389
3390 /*--- Fighting - First Person
3391 Hand to Hand combat is primary objective ---*/
3392 #define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000
3393 #define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */
3394 #define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */
3395 #define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */
3396 #define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */
3397 #define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */
3398 #define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */
3399 #define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */
3400 #define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */
3401 #define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */
3402 #define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */
3403 /*--- Priority 2 controls ---*/
3404
3405 #define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */
3406 #define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */
3407 #define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */
3408 #define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */
3409 #define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */
3410 #define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */
3411 #define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */
3412 #define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */
3413 #define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */
3414 #define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */
3415 #define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */
3416
3417 /*--- Fighting - First Person Shooting
3418 Navigation and combat are primary objectives ---*/
3419 #define DIVIRTUAL_FIGHTING_FPS 0x09000000
3420 #define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */
3421 #define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */
3422 #define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */
3423 #define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */
3424 #define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */
3425 #define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */
3426 #define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */
3427 #define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */
3428 #define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */
3429 #define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */
3430 #define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */
3431 /*--- Priority 2 controls ---*/
3432
3433 #define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */
3434 #define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */
3435 #define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */
3436 #define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */
3437 #define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */
3438 #define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */
3439 #define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */
3440 #define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */
3441 #define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */
3442 #define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */
3443 #define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */
3444 #define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */
3445 #define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */
3446 #define DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */
3447 #define DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */
3448 #define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */
3449 #define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */
3450
3451 /*--- Fighting - Third Person action
3452 Perspective of camera is behind the main character ---*/
3453 #define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000
3454 #define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */
3455 #define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */
3456 #define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */
3457 #define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */
3458 #define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */
3459 #define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */
3460 #define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */
3461 #define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */
3462 /*--- Priority 2 controls ---*/
3463
3464 #define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */
3465 #define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */
3466 #define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */
3467 #define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */
3468 #define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */
3469 #define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */
3470 #define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */
3471 #define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */
3472 #define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */
3473 #define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */
3474 #define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */
3475 #define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */
3476 #define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */
3477 #define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */
3478 #define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */
3479 #define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */
3480 #define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */
3481
3482 /*--- Strategy - Role Playing
3483 Navigation and problem solving are primary actions ---*/
3484 #define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000
3485 #define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */
3486 #define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */
3487 #define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */
3488 #define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */
3489 #define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */
3490 #define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */
3491 #define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */
3492 #define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */
3493 #define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */
3494 #define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */
3495 /*--- Priority 2 controls ---*/
3496
3497 #define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */
3498 #define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */
3499 #define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */
3500 #define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */
3501 #define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */
3502 #define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */
3503 #define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */
3504 #define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */
3505 #define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */
3506 #define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */
3507 #define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */
3508 #define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */
3509
3510 /*--- Strategy - Turn based
3511 Navigation and problem solving are primary actions ---*/
3512 #define DIVIRTUAL_STRATEGY_TURN 0x0C000000
3513 #define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */
3514 #define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */
3515 #define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */
3516 #define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */
3517 #define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */
3518 #define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */
3519 #define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */
3520 #define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */
3521 /*--- Priority 2 controls ---*/
3522
3523 #define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */
3524 #define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */
3525 #define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */
3526 #define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */
3527 #define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */
3528 #define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */
3529 #define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */
3530 #define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */
3531 #define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */
3532
3533 /*--- Sports - Hunting
3534 Hunting ---*/
3535 #define DIVIRTUAL_SPORTS_HUNTING 0x0D000000
3536 #define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */
3537 #define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */
3538 #define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */
3539 #define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */
3540 #define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */
3541 #define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */
3542 #define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */
3543 #define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */
3544 #define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */
3545 #define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */
3546 /*--- Priority 2 controls ---*/
3547
3548 #define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */
3549 #define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */
3550 #define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */
3551 #define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */
3552 #define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */
3553 #define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */
3554 #define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */
3555 #define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */
3556 #define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */
3557 #define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */
3558 #define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */
3559 #define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */
3560 #define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */
3561 #define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */
3562
3563 /*--- Sports - Fishing
3564 Catching Fish is primary objective ---*/
3565 #define DIVIRTUAL_SPORTS_FISHING 0x0E000000
3566 #define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */
3567 #define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */
3568 #define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */
3569 #define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */
3570 #define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */
3571 #define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */
3572 #define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */
3573 #define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */
3574 /*--- Priority 2 controls ---*/
3575
3576 #define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */
3577 #define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */
3578 #define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */
3579 #define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */
3580 #define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */
3581 #define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */
3582 #define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */
3583 #define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */
3584 #define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */
3585 #define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */
3586 #define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */
3587 #define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */
3588 #define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */
3589
3590 /*--- Sports - Baseball - Batting
3591 Batter control is primary objective ---*/
3592 #define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000
3593 #define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */
3594 #define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */
3595 #define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */
3596 #define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */
3597 #define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */
3598 #define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */
3599 #define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */
3600 #define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */
3601 #define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */
3602 #define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */
3603 #define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */
3604 /*--- Priority 2 controls ---*/
3605
3606 #define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */
3607 #define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */
3608 #define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */
3609 #define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */
3610 #define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */
3611 #define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */
3612 #define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */
3613 #define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */
3614
3615 /*--- Sports - Baseball - Pitching
3616 Pitcher control is primary objective ---*/
3617 #define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000
3618 #define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */
3619 #define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */
3620 #define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */
3621 #define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */
3622 #define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */
3623 #define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */
3624 #define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */
3625 #define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */
3626 /*--- Priority 2 controls ---*/
3627
3628 #define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */
3629 #define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */
3630 #define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */
3631 #define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */
3632 #define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */
3633 #define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */
3634 #define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */
3635 #define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */
3636
3637 /*--- Sports - Baseball - Fielding
3638 Fielder control is primary objective ---*/
3639 #define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000
3640 #define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */
3641 #define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */
3642 #define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */
3643 #define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */
3644 #define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */
3645 #define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */
3646 #define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */
3647 #define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */
3648 #define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */
3649 /*--- Priority 2 controls ---*/
3650
3651 #define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */
3652 #define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */
3653 #define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */
3654 #define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */
3655 #define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */
3656 #define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */
3657 #define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */
3658 #define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */
3659
3660 /*--- Sports - Basketball - Offense
3661 Offense ---*/
3662 #define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000
3663 #define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */
3664 #define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */
3665 #define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */
3666 #define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */
3667 #define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */
3668 #define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */
3669 #define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */
3670 #define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */
3671 #define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */
3672 #define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */
3673 #define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */
3674 /*--- Priority 2 controls ---*/
3675
3676 #define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */
3677 #define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */
3678 #define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */
3679 #define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */
3680 #define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */
3681 #define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */
3682 #define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */
3683 #define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */
3684 #define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */
3685 #define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */
3686 #define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */
3687 #define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */
3688 #define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */
3689
3690 /*--- Sports - Basketball - Defense
3691 Defense ---*/
3692 #define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000
3693 #define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */
3694 #define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */
3695 #define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */
3696 #define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */
3697 #define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */
3698 #define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */
3699 #define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */
3700 #define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */
3701 #define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */
3702 #define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */
3703 /*--- Priority 2 controls ---*/
3704
3705 #define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */
3706 #define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */
3707 #define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */
3708 #define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */
3709 #define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */
3710 #define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */
3711 #define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */
3712 #define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */
3713 #define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */
3714
3715 /*--- Sports - Football - Play
3716 Play selection ---*/
3717 #define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000
3718 #define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */
3719 #define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */
3720 #define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */
3721 #define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */
3722 /*--- Priority 2 controls ---*/
3723
3724 #define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */
3725 #define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */
3726
3727 /*--- Sports - Football - QB
3728 Offense: Quarterback / Kicker ---*/
3729 #define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000
3730 #define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */
3731 #define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */
3732 #define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */
3733 #define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */
3734 #define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */
3735 #define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */
3736 #define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */
3737 #define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */
3738 #define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */
3739 /*--- Priority 2 controls ---*/
3740
3741 #define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */
3742 #define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */
3743 #define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */
3744 #define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */
3745 #define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */
3746 #define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */
3747 #define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */
3748 #define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */
3749 #define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */
3750
3751 /*--- Sports - Football - Offense
3752 Offense - Runner ---*/
3753 #define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000
3754 #define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */
3755 #define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */
3756 #define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */
3757 #define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */
3758 #define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */
3759 #define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */
3760 #define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */
3761 #define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */
3762 /*--- Priority 2 controls ---*/
3763
3764 #define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */
3765 #define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */
3766 #define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */
3767 #define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */
3768 #define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */
3769 #define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */
3770 #define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */
3771 #define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */
3772 #define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */
3773 #define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */
3774 #define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */
3775 #define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */
3776
3777 /*--- Sports - Football - Defense
3778 Defense ---*/
3779 #define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000
3780 #define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */
3781 #define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */
3782 #define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */
3783 #define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */
3784 #define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */
3785 #define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */
3786 #define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */
3787 #define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */
3788 #define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */
3789 /*--- Priority 2 controls ---*/
3790
3791 #define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */
3792 #define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */
3793 #define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */
3794 #define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */
3795 #define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */
3796 #define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */
3797 #define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */
3798 #define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */
3799 #define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */
3800 #define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */
3801 #define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */
3802 #define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */
3803 #define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */
3804
3805 /*--- Sports - Golf
3806 ---*/
3807 #define DIVIRTUAL_SPORTS_GOLF 0x18000000
3808 #define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */
3809 #define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */
3810 #define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */
3811 #define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
3812 #define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */
3813 #define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */
3814 #define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */
3815 #define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */
3816 #define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */
3817 /*--- Priority 2 controls ---*/
3818
3819 #define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */
3820 #define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */
3821 #define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */
3822 #define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */
3823 #define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */
3824 #define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */
3825 #define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */
3826 #define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */
3827 #define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */
3828 #define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */
3829
3830 /*--- Sports - Hockey - Offense
3831 Offense ---*/
3832 #define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000
3833 #define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */
3834 #define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */
3835 #define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */
3836 #define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */
3837 #define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */
3838 #define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */
3839 #define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */
3840 #define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */
3841 /*--- Priority 2 controls ---*/
3842
3843 #define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */
3844 #define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */
3845 #define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */
3846 #define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */
3847 #define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */
3848 #define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */
3849 #define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */
3850 #define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */
3851 #define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */
3852 #define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */
3853 #define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */
3854
3855 /*--- Sports - Hockey - Defense
3856 Defense ---*/
3857 #define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000
3858 #define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */
3859 #define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */
3860 #define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */
3861 #define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */
3862 #define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */
3863 #define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */
3864 #define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */
3865 #define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */
3866 /*--- Priority 2 controls ---*/
3867
3868 #define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */
3869 #define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */
3870 #define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */
3871 #define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */
3872 #define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */
3873 #define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */
3874 #define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */
3875 #define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */
3876 #define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */
3877 #define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */
3878 #define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */
3879
3880 /*--- Sports - Hockey - Goalie
3881 Goal tending ---*/
3882 #define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000
3883 #define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */
3884 #define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */
3885 #define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */
3886 #define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */
3887 #define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */
3888 #define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */
3889 #define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */
3890 /*--- Priority 2 controls ---*/
3891
3892 #define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */
3893 #define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */
3894 #define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */
3895 #define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */
3896 #define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */
3897 #define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */
3898 #define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */
3899 #define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */
3900 #define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */
3901 #define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */
3902 #define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */
3903
3904 /*--- Sports - Mountain Biking
3905 ---*/
3906 #define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000
3907 #define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */
3908 #define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */
3909 #define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */
3910 #define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */
3911 #define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */
3912 #define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */
3913 #define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */
3914 #define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */
3915 /*--- Priority 2 controls ---*/
3916
3917 #define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */
3918 #define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */
3919 #define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */
3920 #define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */
3921 #define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */
3922 #define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */
3923 #define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */
3924 #define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */
3925 #define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */
3926 #define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */
3927
3928 /*--- Sports: Skiing / Snowboarding / Skateboarding
3929 ---*/
3930 #define DIVIRTUAL_SPORTS_SKIING 0x1D000000
3931 #define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */
3932 #define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */
3933 #define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */
3934 #define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */
3935 #define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */
3936 #define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */
3937 #define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */
3938 #define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */
3939 #define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */
3940 /*--- Priority 2 controls ---*/
3941
3942 #define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */
3943 #define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */
3944 #define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */
3945 #define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */
3946 #define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */
3947 #define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */
3948 #define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */
3949 #define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */
3950
3951 /*--- Sports - Soccer - Offense
3952 Offense ---*/
3953 #define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000
3954 #define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */
3955 #define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */
3956 #define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */
3957 #define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */
3958 #define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */
3959 #define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */
3960 #define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */
3961 #define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */
3962 #define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */
3963 #define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */
3964 /*--- Priority 2 controls ---*/
3965
3966 #define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */
3967 #define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */
3968 #define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */
3969 #define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */
3970 #define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */
3971 #define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */
3972 #define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */
3973 #define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */
3974 #define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */
3975 #define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */
3976 #define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */
3977 #define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */
3978 #define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */
3979 #define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */
3980
3981 /*--- Sports - Soccer - Defense
3982 Defense ---*/
3983 #define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000
3984 #define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */
3985 #define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */
3986 #define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */
3987 #define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */
3988 #define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */
3989 #define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */
3990 #define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */
3991 #define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */
3992 #define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */
3993 #define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */
3994 /*--- Priority 2 controls ---*/
3995
3996 #define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */
3997 #define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */
3998 #define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */
3999 #define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */
4000 #define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */
4001 #define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */
4002 #define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */
4003 #define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */
4004 #define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */
4005 #define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */
4006 #define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */
4007 #define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */
4008
4009 /*--- Sports - Racquet
4010 Tennis - Table-Tennis - Squash ---*/
4011 #define DIVIRTUAL_SPORTS_RACQUET 0x20000000
4012 #define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */
4013 #define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */
4014 #define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */
4015 #define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */
4016 #define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */
4017 #define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */
4018 #define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */
4019 #define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */
4020 /*--- Priority 2 controls ---*/
4021
4022 #define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */
4023 #define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */
4024 #define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */
4025 #define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */
4026 #define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */
4027 #define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */
4028 #define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */
4029 #define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */
4030 #define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */
4031
4032 /*--- Arcade- 2D
4033 Side to Side movement ---*/
4034 #define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000
4035 #define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */
4036 #define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */
4037 #define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */
4038 #define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */
4039 #define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */
4040 #define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */
4041 #define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */
4042 #define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */
4043 /*--- Priority 2 controls ---*/
4044
4045 #define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */
4046 #define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */
4047 #define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */
4048 #define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */
4049 #define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */
4050 #define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */
4051 #define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */
4052 #define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */
4053 #define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */
4054 #define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */
4055 #define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */
4056
4057 /*--- Arcade - Platform Game
4058 Character moves around on screen ---*/
4059 #define DIVIRTUAL_ARCADE_PLATFORM 0x22000000
4060 #define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */
4061 #define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */
4062 #define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */
4063 #define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */
4064 #define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */
4065 #define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */
4066 #define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */
4067 #define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */
4068 /*--- Priority 2 controls ---*/
4069
4070 #define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */
4071 #define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */
4072 #define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */
4073 #define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */
4074 #define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */
4075 #define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */
4076 #define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */
4077 #define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */
4078 #define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */
4079 #define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */
4080 #define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */
4081 #define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */
4082
4083 /*--- CAD - 2D Object Control
4084 Controls to select and move objects in 2D ---*/
4085 #define DIVIRTUAL_CAD_2DCONTROL 0x23000000
4086 #define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */
4087 #define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */
4088 #define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */
4089 #define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */
4090 #define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */
4091 #define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */
4092 #define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */
4093 #define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */
4094 /*--- Priority 2 controls ---*/
4095
4096 #define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */
4097 #define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */
4098 #define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */
4099 #define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */
4100 #define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */
4101
4102 /*--- CAD - 3D object control
4103 Controls to select and move objects within a 3D environment ---*/
4104 #define DIVIRTUAL_CAD_3DCONTROL 0x24000000
4105 #define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */
4106 #define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */
4107 #define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */
4108 #define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */
4109 #define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */
4110 #define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */
4111 #define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */
4112 #define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */
4113 /*--- Priority 2 controls ---*/
4114
4115 #define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */
4116 #define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */
4117 #define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */
4118 #define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */
4119 #define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */
4120 #define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */
4121 #define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */
4122
4123 /*--- CAD - 3D Navigation - Fly through
4124 Controls for 3D modeling ---*/
4125 #define DIVIRTUAL_CAD_FLYBY 0x25000000
4126 #define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */
4127 #define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */
4128 #define DIAXIS_CADF_INOUT 0x25018203 /* in / out */
4129 #define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */
4130 #define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */
4131 #define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */
4132 #define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */
4133 #define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */
4134 /*--- Priority 2 controls ---*/
4135
4136 #define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */
4137 #define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */
4138 #define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */
4139 #define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */
4140 #define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */
4141 #define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */
4142 #define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */
4143
4144 /*--- CAD - 3D Model Control
4145 Controls for 3D modeling ---*/
4146 #define DIVIRTUAL_CAD_MODEL 0x26000000
4147 #define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */
4148 #define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */
4149 #define DIAXIS_CADM_INOUT 0x26018203 /* in / out */
4150 #define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */
4151 #define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */
4152 #define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */
4153 #define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */
4154 #define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */
4155 /*--- Priority 2 controls ---*/
4156
4157 #define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */
4158 #define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */
4159 #define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */
4160 #define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */
4161 #define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */
4162 #define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */
4163 #define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */
4164
4165 /*--- Control - Media Equipment
4166 Remote ---*/
4167 #define DIVIRTUAL_REMOTE_CONTROL 0x27000000
4168 #define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */
4169 #define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */
4170 #define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
4171 #define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */
4172 #define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */
4173 #define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */
4174 #define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */
4175 #define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */
4176 #define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */
4177 /*--- Priority 2 controls ---*/
4178
4179 #define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */
4180 #define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */
4181 #define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */
4182 #define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */
4183 #define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */
4184 #define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */
4185 #define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */
4186 #define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */
4187 #define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */
4188 #define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */
4189 #define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */
4190 #define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */
4191 #define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */
4192 #define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */
4193 #define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */
4194 #define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */
4195 #define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */
4196 #define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */
4197 #define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */
4198 #define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */
4199
4200 /*--- Control- Web
4201 Help or Browser ---*/
4202 #define DIVIRTUAL_BROWSER_CONTROL 0x28000000
4203 #define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */
4204 #define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */
4205 #define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */
4206 #define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */
4207 #define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */
4208 #define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */
4209 /*--- Priority 2 controls ---*/
4210
4211 #define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */
4212 #define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */
4213 #define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */
4214 #define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */
4215 #define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */
4216 #define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */
4217 #define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */
4218 #define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */
4219 #define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */
4220 #define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */
4221
4222 /*--- Driving Simulator - Giant Walking Robot
4223 Walking tank with weapons ---*/
4224 #define DIVIRTUAL_DRIVING_MECHA 0x29000000
4225 #define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */
4226 #define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */
4227 #define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */
4228 #define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */
4229 #define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */
4230 #define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */
4231 #define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */
4232 #define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */
4233 #define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */
4234 #define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */
4235 #define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */
4236 /*--- Priority 2 controls ---*/
4237
4238 #define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */
4239 #define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */
4240 #define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */
4241 #define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */
4242 #define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */
4243 #define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */
4244 #define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */
4245 #define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */
4246 #define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */
4247 #define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */
4248 #define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */
4249 #define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */
4250 #define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */
4251 #define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */
4252
4253 /*
4254 * "ANY" semantics can be used as a last resort to get mappings for actions
4255 * that match nothing in the chosen virtual genre. These semantics will be
4256 * mapped at a lower priority that virtual genre semantics. Also, hardware
4257 * vendors will not be able to provide sensible mappings for these unless
4258 * they provide application specific mappings.
4259 */
4260 #define DIAXIS_ANY_X_1 0xFF00C201
4261 #define DIAXIS_ANY_X_2 0xFF00C202
4262 #define DIAXIS_ANY_Y_1 0xFF014201
4263 #define DIAXIS_ANY_Y_2 0xFF014202
4264 #define DIAXIS_ANY_Z_1 0xFF01C201
4265 #define DIAXIS_ANY_Z_2 0xFF01C202
4266 #define DIAXIS_ANY_R_1 0xFF024201
4267 #define DIAXIS_ANY_R_2 0xFF024202
4268 #define DIAXIS_ANY_U_1 0xFF02C201
4269 #define DIAXIS_ANY_U_2 0xFF02C202
4270 #define DIAXIS_ANY_V_1 0xFF034201
4271 #define DIAXIS_ANY_V_2 0xFF034202
4272 #define DIAXIS_ANY_A_1 0xFF03C201
4273 #define DIAXIS_ANY_A_2 0xFF03C202
4274 #define DIAXIS_ANY_B_1 0xFF044201
4275 #define DIAXIS_ANY_B_2 0xFF044202
4276 #define DIAXIS_ANY_C_1 0xFF04C201
4277 #define DIAXIS_ANY_C_2 0xFF04C202
4278 #define DIAXIS_ANY_S_1 0xFF054201
4279 #define DIAXIS_ANY_S_2 0xFF054202
4280
4281 #define DIAXIS_ANY_1 0xFF004201
4282 #define DIAXIS_ANY_2 0xFF004202
4283 #define DIAXIS_ANY_3 0xFF004203
4284 #define DIAXIS_ANY_4 0xFF004204
4285
4286 #define DIPOV_ANY_1 0xFF004601
4287 #define DIPOV_ANY_2 0xFF004602
4288 #define DIPOV_ANY_3 0xFF004603
4289 #define DIPOV_ANY_4 0xFF004604
4290
4291 #define DIBUTTON_ANY(instance) ( 0xFF004400 | instance )
4292
4293
4294 #ifdef __cplusplus
4295 };
4296 #endif
4297
4298 #endif /* __DINPUT_INCLUDED__ */
4299
4300 /****************************************************************************
4301 *
4302 * Definitions for non-IDirectInput (VJoyD) features defined more recently
4303 * than the current sdk files
4304 *
4305 ****************************************************************************/
4306
4307 #ifdef _INC_MMSYSTEM
4308 #ifndef MMNOJOY
4309
4310 #ifndef __VJOYDX_INCLUDED__
4311 #define __VJOYDX_INCLUDED__
4312
4313 #ifdef __cplusplus
4314 extern "C" {
4315 #endif
4316
4317 /*
4318 * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
4319 * contains mini-driver specific data to be passed by VJoyD to the mini-
4320 * driver instead of doing a poll.
4321 */
4322 #define JOY_PASSDRIVERDATA 0x10000000l
4323
4324 /*
4325 * Informs the joystick driver that the configuration has been changed
4326 * and should be reloaded from the registery.
4327 * dwFlags is reserved and should be set to zero
4328 */
4329 WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
4330
4331 #ifndef DIJ_RINGZERO
4332 /*
4333 * Invoke the joystick control panel directly, using the passed window handle
4334 * as the parent of the dialog. This API is only supported for compatibility
4335 * purposes; new applications should use the RunControlPanel method of a
4336 * device interface for a game controller.
4337 * The API is called by using the function pointer returned by
4338 * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
4339 * by LoadLibrary( TEXT("joy.cpl") ). The typedef is provided to allow
4340 * declaration and casting of an appropriately typed variable.
4341 */
4342 void WINAPI ShowJoyCPL( HWND hWnd );
4343 typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
4344 #endif /* DIJ_RINGZERO */
4345
4346
4347 /*
4348 * Hardware Setting indicating that the device is a headtracker
4349 */
4350 #define JOY_HWS_ISHEADTRACKER 0x02000000l
4351
4352 /*
4353 * Hardware Setting indicating that the VxD is used to replace
4354 * the standard analog polling
4355 */
4356 #define JOY_HWS_ISGAMEPORTDRIVER 0x04000000l
4357
4358 /*
4359 * Hardware Setting indicating that the driver needs a standard
4360 * gameport in order to communicate with the device.
4361 */
4362 #define JOY_HWS_ISANALOGPORTDRIVER 0x08000000l
4363
4364 /*
4365 * Hardware Setting indicating that VJoyD should not load this
4366 * driver, it will be loaded externally and will register with
4367 * VJoyD of it's own accord.
4368 */
4369 #define JOY_HWS_AUTOLOAD 0x10000000l
4370
4371 /*
4372 * Hardware Setting indicating that the driver acquires any
4373 * resources needed without needing a devnode through VJoyD.
4374 */
4375 #define JOY_HWS_NODEVNODE 0x20000000l
4376
4377
4378 /*
4379 * Hardware Setting indicating that the device is a gameport bus
4380 */
4381 #define JOY_HWS_ISGAMEPORTBUS 0x80000000l
4382 #define JOY_HWS_GAMEPORTBUSBUSY 0x00000001l
4383
4384 /*
4385 * Usage Setting indicating that the settings are volatile and
4386 * should be removed if still present on a reboot.
4387 */
4388 #define JOY_US_VOLATILE 0x00000008L
4389
4390 #ifdef __cplusplus
4391 };
4392 #endif
4393
4394 #endif /* __VJOYDX_INCLUDED__ */
4395
4396 #endif /* not MMNOJOY */
4397 #endif /* _INC_MMSYSTEM */
4398
4399 /****************************************************************************
4400 *
4401 * Definitions for non-IDirectInput (VJoyD) features defined more recently
4402 * than the current ddk files
4403 *
4404 ****************************************************************************/
4405
4406 #ifndef DIJ_RINGZERO
4407
4408 #ifdef _INC_MMDDK
4409 #ifndef MMNOJOYDEV
4410
4411 #ifndef __VJOYDXD_INCLUDED__
4412 #define __VJOYDXD_INCLUDED__
4413 /*
4414 * Poll type in which the do_other field of the JOYOEMPOLLDATA
4415 * structure contains mini-driver specific data passed from an app.
4416 */
4417 #define JOY_OEMPOLL_PASSDRIVERDATA 7
4418
4419 #endif /* __VJOYDXD_INCLUDED__ */
4420
4421 #endif /* not MMNOJOYDEV */
4422 #endif /* _INC_MMDDK */
4423
4424 #endif /* DIJ_RINGZERO */
4425
4426 #endif
4427