1 /****************************************************************************
2  *
3  *  Copyright (C) 1996-2000 Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       dinput.h
6  *  Content:    DirectInput include file
7  *
8  ****************************************************************************/
9 
10 #ifdef _MSC_VER
11 # include <dinput.h>
12 #else
13 
14 // from: http://alleg.sourceforge.net/files/dx9mgw.zip
15 
16 #ifndef __DINPUT_INCLUDED__
17 #define __DINPUT_INCLUDED__
18 
19 #ifndef DIJ_RINGZERO
20 
21 #ifdef _WIN32
22 #define COM_NO_WINDOWS_H
23 #include <objbase.h>
24 #endif
25 
26 #endif /* DIJ_RINGZERO */
27 
28 #include "dx_compat.h" // EDuke32
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 
35 
36 
37 
38 /*
39  *  To build applications for older versions of DirectInput
40  *
41  *  #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
42  *
43  *  before #include <dinput.h>.  By default, #include <dinput.h>
44  *  will produce a DirectX 8-compatible header file.
45  *
46  */
47 
48 #define DIRECTINPUT_HEADER_VERSION  0x0800
49 #ifndef DIRECTINPUT_VERSION
50 #define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
51 #pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
52 #endif
53 
54 #ifndef DIJ_RINGZERO
55 
56 /****************************************************************************
57  *
58  *      Class IDs
59  *
60  ****************************************************************************/
61 
62 DEFINE_GUID(CLSID_DirectInput,       0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
63 DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
64 
65 DEFINE_GUID(CLSID_DirectInput8,      0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
66 DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
67 
68 /****************************************************************************
69  *
70  *      Interfaces
71  *
72  ****************************************************************************/
73 
74 DEFINE_GUID(IID_IDirectInputA,     0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
75 DEFINE_GUID(IID_IDirectInputW,     0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
76 DEFINE_GUID(IID_IDirectInput2A,    0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
77 DEFINE_GUID(IID_IDirectInput2W,    0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
78 DEFINE_GUID(IID_IDirectInput7A,    0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
79 DEFINE_GUID(IID_IDirectInput7W,    0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
80 DEFINE_GUID(IID_IDirectInput8A,    0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
81 DEFINE_GUID(IID_IDirectInput8W,    0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
82 DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
83 DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
84 DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
85 DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
86 DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
87 DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
88 DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
89 DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
90 DEFINE_GUID(IID_IDirectInputEffect,  0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
91 
92 /****************************************************************************
93  *
94  *      Predefined object types
95  *
96  ****************************************************************************/
97 
98 DEFINE_GUID(GUID_XAxis,   0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
99 DEFINE_GUID(GUID_YAxis,   0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
100 DEFINE_GUID(GUID_ZAxis,   0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
101 DEFINE_GUID(GUID_RxAxis,  0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
102 DEFINE_GUID(GUID_RyAxis,  0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
103 DEFINE_GUID(GUID_RzAxis,  0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
104 DEFINE_GUID(GUID_Slider,  0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
105 
106 DEFINE_GUID(GUID_Button,  0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
107 DEFINE_GUID(GUID_Key,     0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
108 
109 DEFINE_GUID(GUID_POV,     0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
110 
111 DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
112 
113 /****************************************************************************
114  *
115  *      Predefined product GUIDs
116  *
117  ****************************************************************************/
118 
119 DEFINE_GUID(GUID_SysMouse,   0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
120 DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
121 DEFINE_GUID(GUID_Joystick   ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
122 DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
123 DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
124 DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
125 DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
126 
127 /****************************************************************************
128  *
129  *      Predefined force feedback effects
130  *
131  ****************************************************************************/
132 
133 DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
134 DEFINE_GUID(GUID_RampForce,     0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
135 DEFINE_GUID(GUID_Square,        0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
136 DEFINE_GUID(GUID_Sine,          0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
137 DEFINE_GUID(GUID_Triangle,      0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
138 DEFINE_GUID(GUID_SawtoothUp,    0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
139 DEFINE_GUID(GUID_SawtoothDown,  0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
140 DEFINE_GUID(GUID_Spring,        0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
141 DEFINE_GUID(GUID_Damper,        0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
142 DEFINE_GUID(GUID_Inertia,       0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
143 DEFINE_GUID(GUID_Friction,      0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
144 DEFINE_GUID(GUID_CustomForce,   0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
145 
146 #endif /* DIJ_RINGZERO */
147 
148 /****************************************************************************
149  *
150  *      Interfaces and Structures...
151  *
152  ****************************************************************************/
153 
154 #if(DIRECTINPUT_VERSION >= 0x0500)
155 
156 /****************************************************************************
157  *
158  *      IDirectInputEffect
159  *
160  ****************************************************************************/
161 
162 #define DIEFT_ALL                   0x00000000
163 
164 #define DIEFT_CONSTANTFORCE         0x00000001
165 #define DIEFT_RAMPFORCE             0x00000002
166 #define DIEFT_PERIODIC              0x00000003
167 #define DIEFT_CONDITION             0x00000004
168 #define DIEFT_CUSTOMFORCE           0x00000005
169 #define DIEFT_HARDWARE              0x000000FF
170 #define DIEFT_FFATTACK              0x00000200
171 #define DIEFT_FFFADE                0x00000400
172 #define DIEFT_SATURATION            0x00000800
173 #define DIEFT_POSNEGCOEFFICIENTS    0x00001000
174 #define DIEFT_POSNEGSATURATION      0x00002000
175 #define DIEFT_DEADBAND              0x00004000
176 #define DIEFT_STARTDELAY            0x00008000
177 #define DIEFT_GETTYPE(n)            LOBYTE(n)
178 
179 #define DI_DEGREES                  100
180 #define DI_FFNOMINALMAX             10000
181 #define DI_SECONDS                  1000000
182 
183 typedef struct DICONSTANTFORCE {
184     LONG  lMagnitude;
185 } DICONSTANTFORCE, *LPDICONSTANTFORCE;
186 typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
187 
188 typedef struct DIRAMPFORCE {
189     LONG  lStart;
190     LONG  lEnd;
191 } DIRAMPFORCE, *LPDIRAMPFORCE;
192 typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
193 
194 typedef struct DIPERIODIC {
195     DWORD dwMagnitude;
196     LONG  lOffset;
197     DWORD dwPhase;
198     DWORD dwPeriod;
199 } DIPERIODIC, *LPDIPERIODIC;
200 typedef const DIPERIODIC *LPCDIPERIODIC;
201 
202 typedef struct DICONDITION {
203     LONG  lOffset;
204     LONG  lPositiveCoefficient;
205     LONG  lNegativeCoefficient;
206     DWORD dwPositiveSaturation;
207     DWORD dwNegativeSaturation;
208     LONG  lDeadBand;
209 } DICONDITION, *LPDICONDITION;
210 typedef const DICONDITION *LPCDICONDITION;
211 
212 typedef struct DICUSTOMFORCE {
213     DWORD cChannels;
214     DWORD dwSamplePeriod;
215     DWORD cSamples;
216     LPLONG rglForceData;
217 } DICUSTOMFORCE, *LPDICUSTOMFORCE;
218 typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
219 
220 
221 typedef struct DIENVELOPE {
222     DWORD dwSize;                   /* sizeof(DIENVELOPE)   */
223     DWORD dwAttackLevel;
224     DWORD dwAttackTime;             /* Microseconds         */
225     DWORD dwFadeLevel;
226     DWORD dwFadeTime;               /* Microseconds         */
227 } DIENVELOPE, *LPDIENVELOPE;
228 typedef const DIENVELOPE *LPCDIENVELOPE;
229 
230 
231 /* This structure is defined for DirectX 5.0 compatibility */
232 typedef struct DIEFFECT_DX5 {
233     DWORD dwSize;                   /* sizeof(DIEFFECT_DX5) */
234     DWORD dwFlags;                  /* DIEFF_*              */
235     DWORD dwDuration;               /* Microseconds         */
236     DWORD dwSamplePeriod;           /* Microseconds         */
237     DWORD dwGain;
238     DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
239     DWORD dwTriggerRepeatInterval;  /* Microseconds         */
240     DWORD cAxes;                    /* Number of axes       */
241     LPDWORD rgdwAxes;               /* Array of axes        */
242     LPLONG rglDirection;            /* Array of directions  */
243     LPDIENVELOPE lpEnvelope;        /* Optional             */
244     DWORD cbTypeSpecificParams;     /* Size of params       */
245     LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
246 } DIEFFECT_DX5, *LPDIEFFECT_DX5;
247 typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
248 
249 typedef struct DIEFFECT {
250     DWORD dwSize;                   /* sizeof(DIEFFECT)     */
251     DWORD dwFlags;                  /* DIEFF_*              */
252     DWORD dwDuration;               /* Microseconds         */
253     DWORD dwSamplePeriod;           /* Microseconds         */
254     DWORD dwGain;
255     DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
256     DWORD dwTriggerRepeatInterval;  /* Microseconds         */
257     DWORD cAxes;                    /* Number of axes       */
258     LPDWORD rgdwAxes;               /* Array of axes        */
259     LPLONG rglDirection;            /* Array of directions  */
260     LPDIENVELOPE lpEnvelope;        /* Optional             */
261     DWORD cbTypeSpecificParams;     /* Size of params       */
262     LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
263 #if(DIRECTINPUT_VERSION >= 0x0600)
264     DWORD  dwStartDelay;            /* Microseconds         */
265 #endif /* DIRECTINPUT_VERSION >= 0x0600 */
266 } DIEFFECT, *LPDIEFFECT;
267 typedef DIEFFECT DIEFFECT_DX6;
268 typedef LPDIEFFECT LPDIEFFECT_DX6;
269 typedef const DIEFFECT *LPCDIEFFECT;
270 
271 
272 #if(DIRECTINPUT_VERSION >= 0x0700)
273 #ifndef DIJ_RINGZERO
274 typedef struct DIFILEEFFECT{
275     DWORD       dwSize;
276     GUID        GuidEffect;
277     LPCDIEFFECT lpDiEffect;
278     CHAR        szFriendlyName[MAX_PATH];
279 }DIFILEEFFECT, *LPDIFILEEFFECT;
280 typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
281 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
282 #endif /* DIJ_RINGZERO */
283 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
284 
285 #define DIEFF_OBJECTIDS             0x00000001
286 #define DIEFF_OBJECTOFFSETS         0x00000002
287 #define DIEFF_CARTESIAN             0x00000010
288 #define DIEFF_POLAR                 0x00000020
289 #define DIEFF_SPHERICAL             0x00000040
290 
291 #define DIEP_DURATION               0x00000001
292 #define DIEP_SAMPLEPERIOD           0x00000002
293 #define DIEP_GAIN                   0x00000004
294 #define DIEP_TRIGGERBUTTON          0x00000008
295 #define DIEP_TRIGGERREPEATINTERVAL  0x00000010
296 #define DIEP_AXES                   0x00000020
297 #define DIEP_DIRECTION              0x00000040
298 #define DIEP_ENVELOPE               0x00000080
299 #define DIEP_TYPESPECIFICPARAMS     0x00000100
300 #if(DIRECTINPUT_VERSION >= 0x0600)
301 #define DIEP_STARTDELAY             0x00000200
302 #define DIEP_ALLPARAMS_DX5          0x000001FF
303 #define DIEP_ALLPARAMS              0x000003FF
304 #else /* DIRECTINPUT_VERSION < 0x0600 */
305 #define DIEP_ALLPARAMS              0x000001FF
306 #endif /* DIRECTINPUT_VERSION < 0x0600 */
307 #define DIEP_START                  0x20000000
308 #define DIEP_NORESTART              0x40000000
309 #define DIEP_NODOWNLOAD             0x80000000
310 #define DIEB_NOTRIGGER              0xFFFFFFFF
311 
312 #define DIES_SOLO                   0x00000001
313 #define DIES_NODOWNLOAD             0x80000000
314 
315 #define DIEGES_PLAYING              0x00000001
316 #define DIEGES_EMULATED             0x00000002
317 
318 typedef struct DIEFFESCAPE {
319     DWORD   dwSize;
320     DWORD   dwCommand;
321     LPVOID  lpvInBuffer;
322     DWORD   cbInBuffer;
323     LPVOID  lpvOutBuffer;
324     DWORD   cbOutBuffer;
325 } DIEFFESCAPE, *LPDIEFFESCAPE;
326 
327 #ifndef DIJ_RINGZERO
328 
329 #undef INTERFACE
330 #define INTERFACE IDirectInputEffect
331 
DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)332 DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
333 {
334     /*** IUnknown methods ***/
335     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
336     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
337     STDMETHOD_(ULONG,Release)(THIS) PURE;
338 
339     /*** IDirectInputEffect methods ***/
340     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
341     STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
342     STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
343     STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
344     STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
345     STDMETHOD(Stop)(THIS) PURE;
346     STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
347     STDMETHOD(Download)(THIS) PURE;
348     STDMETHOD(Unload)(THIS) PURE;
349     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
350 };
351 
352 typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
353 
354 #if !defined(__cplusplus) || defined(CINTERFACE)
355 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
356 #define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
357 #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
358 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
359 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
360 #define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
361 #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
362 #define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
363 #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
364 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
365 #define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
366 #define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
367 #define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
368 #else
369 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
370 #define IDirectInputEffect_AddRef(p) (p)->AddRef()
371 #define IDirectInputEffect_Release(p) (p)->Release()
372 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
373 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
374 #define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
375 #define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
376 #define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
377 #define IDirectInputEffect_Stop(p) (p)->Stop()
378 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
379 #define IDirectInputEffect_Download(p) (p)->Download()
380 #define IDirectInputEffect_Unload(p) (p)->Unload()
381 #define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
382 #endif
383 
384 #endif /* DIJ_RINGZERO */
385 
386 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
387 
388 /****************************************************************************
389  *
390  *      IDirectInputDevice
391  *
392  ****************************************************************************/
393 
394 #if DIRECTINPUT_VERSION <= 0x700
395 #define DIDEVTYPE_DEVICE        1
396 #define DIDEVTYPE_MOUSE         2
397 #define DIDEVTYPE_KEYBOARD      3
398 #define DIDEVTYPE_JOYSTICK      4
399 
400 #else
401 #define DI8DEVCLASS_ALL             0
402 #define DI8DEVCLASS_DEVICE          1
403 #define DI8DEVCLASS_POINTER         2
404 #define DI8DEVCLASS_KEYBOARD        3
405 #define DI8DEVCLASS_GAMECTRL        4
406 
407 #define DI8DEVTYPE_DEVICE           0x11
408 #define DI8DEVTYPE_MOUSE            0x12
409 #define DI8DEVTYPE_KEYBOARD         0x13
410 #define DI8DEVTYPE_JOYSTICK         0x14
411 #define DI8DEVTYPE_GAMEPAD          0x15
412 #define DI8DEVTYPE_DRIVING          0x16
413 #define DI8DEVTYPE_FLIGHT           0x17
414 #define DI8DEVTYPE_1STPERSON        0x18
415 #define DI8DEVTYPE_DEVICECTRL       0x19
416 #define DI8DEVTYPE_SCREENPOINTER    0x1A
417 #define DI8DEVTYPE_REMOTE           0x1B
418 #define DI8DEVTYPE_SUPPLEMENTAL     0x1C
419 #endif /* DIRECTINPUT_VERSION <= 0x700 */
420 
421 #define DIDEVTYPE_HID           0x00010000
422 
423 #if DIRECTINPUT_VERSION <= 0x700
424 #define DIDEVTYPEMOUSE_UNKNOWN          1
425 #define DIDEVTYPEMOUSE_TRADITIONAL      2
426 #define DIDEVTYPEMOUSE_FINGERSTICK      3
427 #define DIDEVTYPEMOUSE_TOUCHPAD         4
428 #define DIDEVTYPEMOUSE_TRACKBALL        5
429 
430 #define DIDEVTYPEKEYBOARD_UNKNOWN       0
431 #define DIDEVTYPEKEYBOARD_PCXT          1
432 #define DIDEVTYPEKEYBOARD_OLIVETTI      2
433 #define DIDEVTYPEKEYBOARD_PCAT          3
434 #define DIDEVTYPEKEYBOARD_PCENH         4
435 #define DIDEVTYPEKEYBOARD_NOKIA1050     5
436 #define DIDEVTYPEKEYBOARD_NOKIA9140     6
437 #define DIDEVTYPEKEYBOARD_NEC98         7
438 #define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
439 #define DIDEVTYPEKEYBOARD_NEC98106      9
440 #define DIDEVTYPEKEYBOARD_JAPAN106     10
441 #define DIDEVTYPEKEYBOARD_JAPANAX      11
442 #define DIDEVTYPEKEYBOARD_J3100        12
443 
444 #define DIDEVTYPEJOYSTICK_UNKNOWN       1
445 #define DIDEVTYPEJOYSTICK_TRADITIONAL   2
446 #define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
447 #define DIDEVTYPEJOYSTICK_GAMEPAD       4
448 #define DIDEVTYPEJOYSTICK_RUDDER        5
449 #define DIDEVTYPEJOYSTICK_WHEEL         6
450 #define DIDEVTYPEJOYSTICK_HEADTRACKER   7
451 
452 #else
453 #define DI8DEVTYPEMOUSE_UNKNOWN                     1
454 #define DI8DEVTYPEMOUSE_TRADITIONAL                 2
455 #define DI8DEVTYPEMOUSE_FINGERSTICK                 3
456 #define DI8DEVTYPEMOUSE_TOUCHPAD                    4
457 #define DI8DEVTYPEMOUSE_TRACKBALL                   5
458 #define DI8DEVTYPEMOUSE_ABSOLUTE                    6
459 
460 #define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
461 #define DI8DEVTYPEKEYBOARD_PCXT                     1
462 #define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
463 #define DI8DEVTYPEKEYBOARD_PCAT                     3
464 #define DI8DEVTYPEKEYBOARD_PCENH                    4
465 #define DI8DEVTYPEKEYBOARD_NOKIA1050                5
466 #define DI8DEVTYPEKEYBOARD_NOKIA9140                6
467 #define DI8DEVTYPEKEYBOARD_NEC98                    7
468 #define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
469 #define DI8DEVTYPEKEYBOARD_NEC98106                 9
470 #define DI8DEVTYPEKEYBOARD_JAPAN106                10
471 #define DI8DEVTYPEKEYBOARD_JAPANAX                 11
472 #define DI8DEVTYPEKEYBOARD_J3100                   12
473 
474 #define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
475 
476 #define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
477 #define DI8DEVTYPEJOYSTICK_STANDARD                 2
478 
479 #define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
480 #define DI8DEVTYPEGAMEPAD_STANDARD                  2
481 #define DI8DEVTYPEGAMEPAD_TILT                      3
482 
483 #define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
484 #define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
485 #define DI8DEVTYPEDRIVING_DUALPEDALS                3
486 #define DI8DEVTYPEDRIVING_THREEPEDALS               4
487 #define DI8DEVTYPEDRIVING_HANDHELD                  5
488 
489 #define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
490 #define DI8DEVTYPEFLIGHT_STICK                      2
491 #define DI8DEVTYPEFLIGHT_YOKE                       3
492 #define DI8DEVTYPEFLIGHT_RC                         4
493 
494 #define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
495 #define DI8DEVTYPE1STPERSON_UNKNOWN                 2
496 #define DI8DEVTYPE1STPERSON_SIXDOF                  3
497 #define DI8DEVTYPE1STPERSON_SHOOTER                 4
498 
499 #define DI8DEVTYPESCREENPTR_UNKNOWN                 2
500 #define DI8DEVTYPESCREENPTR_LIGHTGUN                3
501 #define DI8DEVTYPESCREENPTR_LIGHTPEN                4
502 #define DI8DEVTYPESCREENPTR_TOUCH                   5
503 
504 #define DI8DEVTYPEREMOTE_UNKNOWN                    2
505 
506 #define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
507 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
508 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
509 
510 #define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
511 #define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
512 #define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
513 #define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
514 #define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
515 #define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
516 #define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
517 #define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
518 #define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
519 #define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
520 #define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
521 #define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
522 #endif /* DIRECTINPUT_VERSION <= 0x700 */
523 
524 #define GET_DIDEVICE_TYPE(dwDevType)    LOBYTE(dwDevType)
525 #define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
526 
527 #if(DIRECTINPUT_VERSION >= 0x0500)
528 /* This structure is defined for DirectX 3.0 compatibility */
529 typedef struct DIDEVCAPS_DX3 {
530     DWORD   dwSize;
531     DWORD   dwFlags;
532     DWORD   dwDevType;
533     DWORD   dwAxes;
534     DWORD   dwButtons;
535     DWORD   dwPOVs;
536 } DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
537 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
538 
539 typedef struct DIDEVCAPS {
540     DWORD   dwSize;
541     DWORD   dwFlags;
542     DWORD   dwDevType;
543     DWORD   dwAxes;
544     DWORD   dwButtons;
545     DWORD   dwPOVs;
546 #if(DIRECTINPUT_VERSION >= 0x0500)
547     DWORD   dwFFSamplePeriod;
548     DWORD   dwFFMinTimeResolution;
549     DWORD   dwFirmwareRevision;
550     DWORD   dwHardwareRevision;
551     DWORD   dwFFDriverVersion;
552 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
553 } DIDEVCAPS, *LPDIDEVCAPS;
554 
555 #define DIDC_ATTACHED           0x00000001
556 #define DIDC_POLLEDDEVICE       0x00000002
557 #define DIDC_EMULATED           0x00000004
558 #define DIDC_POLLEDDATAFORMAT   0x00000008
559 #if(DIRECTINPUT_VERSION >= 0x0500)
560 #define DIDC_FORCEFEEDBACK      0x00000100
561 #define DIDC_FFATTACK           0x00000200
562 #define DIDC_FFFADE             0x00000400
563 #define DIDC_SATURATION         0x00000800
564 #define DIDC_POSNEGCOEFFICIENTS 0x00001000
565 #define DIDC_POSNEGSATURATION   0x00002000
566 #define DIDC_DEADBAND           0x00004000
567 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
568 #define DIDC_STARTDELAY         0x00008000
569 #if(DIRECTINPUT_VERSION >= 0x050a)
570 #define DIDC_ALIAS              0x00010000
571 #define DIDC_PHANTOM            0x00020000
572 #endif /* DIRECTINPUT_VERSION >= 0x050a */
573 #if(DIRECTINPUT_VERSION >= 0x0800)
574 #define DIDC_HIDDEN             0x00040000
575 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
576 
577 #define DIDFT_ALL           0x00000000
578 
579 #define DIDFT_RELAXIS       0x00000001
580 #define DIDFT_ABSAXIS       0x00000002
581 #define DIDFT_AXIS          0x00000003
582 
583 #define DIDFT_PSHBUTTON     0x00000004
584 #define DIDFT_TGLBUTTON     0x00000008
585 #define DIDFT_BUTTON        0x0000000C
586 
587 #define DIDFT_POV           0x00000010
588 #define DIDFT_COLLECTION    0x00000040
589 #define DIDFT_NODATA        0x00000080
590 
591 #define DIDFT_ANYINSTANCE   0x00FFFF00
592 #define DIDFT_INSTANCEMASK  DIDFT_ANYINSTANCE
593 #define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
594 #define DIDFT_GETTYPE(n)     LOBYTE(n)
595 #define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
596 #define DIDFT_FFACTUATOR        0x01000000
597 #define DIDFT_FFEFFECTTRIGGER   0x02000000
598 #if(DIRECTINPUT_VERSION >= 0x050a)
599 #define DIDFT_OUTPUT            0x10000000
600 #define DIDFT_VENDORDEFINED     0x04000000
601 #define DIDFT_ALIAS             0x08000000
602 #endif /* DIRECTINPUT_VERSION >= 0x050a */
603 #ifndef DIDFT_OPTIONAL
604 #define DIDFT_OPTIONAL          0x80000000
605 #endif
606 
607 #define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
608 #define DIDFT_NOCOLLECTION      0x00FFFF00
609 
610 #ifndef DIJ_RINGZERO
611 
612 typedef struct _DIOBJECTDATAFORMAT {
613     const GUID *pguid;
614     DWORD   dwOfs;
615     DWORD   dwType;
616     DWORD   dwFlags;
617 } DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
618 typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
619 
620 typedef struct _DIDATAFORMAT {
621     DWORD   dwSize;
622     DWORD   dwObjSize;
623     DWORD   dwFlags;
624     DWORD   dwDataSize;
625     DWORD   dwNumObjs;
626     LPDIOBJECTDATAFORMAT rgodf;
627 } DIDATAFORMAT, *LPDIDATAFORMAT;
628 typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
629 
630 #define DIDF_ABSAXIS            0x00000001
631 #define DIDF_RELAXIS            0x00000002
632 
633 #ifdef __cplusplus
634 extern "C" {
635 #endif
636 extern const DIDATAFORMAT c_dfDIMouse;
637 
638 #if(DIRECTINPUT_VERSION >= 0x0700)
639 extern const DIDATAFORMAT c_dfDIMouse2;
640 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
641 
642 extern const DIDATAFORMAT c_dfDIKeyboard;
643 
644 #if(DIRECTINPUT_VERSION >= 0x0500)
645 extern const DIDATAFORMAT c_dfDIJoystick;
646 extern const DIDATAFORMAT c_dfDIJoystick2;
647 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
648 
649 #ifdef __cplusplus
650 };
651 #endif
652 
653 
654 #if DIRECTINPUT_VERSION > 0x0700
655 
656 typedef struct _DIACTIONA {
657                 UINT_PTR    uAppData;
658                 DWORD       dwSemantic;
659     OPTIONAL    DWORD       dwFlags;
660     OPTIONAL    union {
661                     LPCSTR      lptszActionName;
662                     UINT        uResIdString;
663                 };
664     OPTIONAL    GUID        guidInstance;
665     OPTIONAL    DWORD       dwObjID;
666     OPTIONAL    DWORD       dwHow;
667 } DIACTIONA, *LPDIACTIONA ;
668 typedef struct _DIACTIONW {
669                 UINT_PTR    uAppData;
670                 DWORD       dwSemantic;
671     OPTIONAL    DWORD       dwFlags;
672     OPTIONAL    union {
673                     LPCWSTR     lptszActionName;
674                     UINT        uResIdString;
675                 };
676     OPTIONAL    GUID        guidInstance;
677     OPTIONAL    DWORD       dwObjID;
678     OPTIONAL    DWORD       dwHow;
679 } DIACTIONW, *LPDIACTIONW ;
680 #ifdef UNICODE
681 typedef DIACTIONW DIACTION;
682 typedef LPDIACTIONW LPDIACTION;
683 #else
684 typedef DIACTIONA DIACTION;
685 typedef LPDIACTIONA LPDIACTION;
686 #endif // UNICODE
687 
688 typedef const DIACTIONA *LPCDIACTIONA;
689 typedef const DIACTIONW *LPCDIACTIONW;
690 /*#ifdef UNICODE
691 typedef DIACTIONW DIACTION;
692 typedef LPCDIACTIONW LPCDIACTION;
693 #else
694 typedef DIACTIONA DIACTION;
695 typedef LPCDIACTIONA LPCDIACTION;
696 #endif // UNICODE*/
697 typedef const DIACTION *LPCDIACTION;
698 
699 
700 #define DIA_FORCEFEEDBACK       0x00000001
701 #define DIA_APPMAPPED           0x00000002
702 #define DIA_APPNOMAP            0x00000004
703 #define DIA_NORANGE             0x00000008
704 #define DIA_APPFIXED            0x00000010
705 
706 #define DIAH_UNMAPPED           0x00000000
707 #define DIAH_USERCONFIG         0x00000001
708 #define DIAH_APPREQUESTED       0x00000002
709 #define DIAH_HWAPP              0x00000004
710 #define DIAH_HWDEFAULT          0x00000008
711 #define DIAH_DEFAULT            0x00000020
712 #define DIAH_ERROR              0x80000000
713 
714 typedef struct _DIACTIONFORMATA {
715                 DWORD       dwSize;
716                 DWORD       dwActionSize;
717                 DWORD       dwDataSize;
718                 DWORD       dwNumActions;
719                 LPDIACTIONA rgoAction;
720                 GUID        guidActionMap;
721                 DWORD       dwGenre;
722                 DWORD       dwBufferSize;
723     OPTIONAL    LONG        lAxisMin;
724     OPTIONAL    LONG        lAxisMax;
725     OPTIONAL    HINSTANCE   hInstString;
726                 FILETIME    ftTimeStamp;
727                 DWORD       dwCRC;
728                 CHAR        tszActionMap[MAX_PATH];
729 } DIACTIONFORMATA, *LPDIACTIONFORMATA;
730 typedef struct _DIACTIONFORMATW {
731                 DWORD       dwSize;
732                 DWORD       dwActionSize;
733                 DWORD       dwDataSize;
734                 DWORD       dwNumActions;
735                 LPDIACTIONW rgoAction;
736                 GUID        guidActionMap;
737                 DWORD       dwGenre;
738                 DWORD       dwBufferSize;
739     OPTIONAL    LONG        lAxisMin;
740     OPTIONAL    LONG        lAxisMax;
741     OPTIONAL    HINSTANCE   hInstString;
742                 FILETIME    ftTimeStamp;
743                 DWORD       dwCRC;
744                 WCHAR       tszActionMap[MAX_PATH];
745 } DIACTIONFORMATW, *LPDIACTIONFORMATW;
746 #ifdef UNICODE
747 typedef DIACTIONFORMATW DIACTIONFORMAT;
748 typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
749 #else
750 typedef DIACTIONFORMATA DIACTIONFORMAT;
751 typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
752 #endif // UNICODE
753 typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
754 typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
755 /*#ifdef UNICODE
756 typedef DIACTIONFORMATW DIACTIONFORMAT;
757 typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
758 #else
759 typedef DIACTIONFORMATA DIACTIONFORMAT;
760 typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
761 #endif // UNICODE*/
762 typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
763 
764 #define DIAFTS_NEWDEVICELOW     0xFFFFFFFF
765 #define DIAFTS_NEWDEVICEHIGH    0xFFFFFFFF
766 #define DIAFTS_UNUSEDDEVICELOW  0x00000000
767 #define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
768 
769 #define DIDBAM_DEFAULT          0x00000000
770 #define DIDBAM_PRESERVE         0x00000001
771 #define DIDBAM_INITIALIZE       0x00000002
772 #define DIDBAM_HWDEFAULTS       0x00000004
773 
774 #define DIDSAM_DEFAULT          0x00000000
775 #define DIDSAM_NOUSER           0x00000001
776 #define DIDSAM_FORCESAVE        0x00000002
777 
778 #define DICD_DEFAULT            0x00000000
779 #define DICD_EDIT               0x00000001
780 
781 /*
782  * The following definition is normally defined in d3dtypes.h
783  */
784 #ifndef D3DCOLOR_DEFINED
785 typedef DWORD D3DCOLOR;
786 #define D3DCOLOR_DEFINED
787 #endif
788 
789 typedef struct _DICOLORSET{
790     DWORD dwSize;
791     D3DCOLOR cTextFore;
792     D3DCOLOR cTextHighlight;
793     D3DCOLOR cCalloutLine;
794     D3DCOLOR cCalloutHighlight;
795     D3DCOLOR cBorder;
796     D3DCOLOR cControlFill;
797     D3DCOLOR cHighlightFill;
798     D3DCOLOR cAreaFill;
799 } DICOLORSET, *LPDICOLORSET;
800 typedef const DICOLORSET *LPCDICOLORSET;
801 
802 
803 typedef struct _DICONFIGUREDEVICESPARAMSA{
804      DWORD             dwSize;
805      DWORD             dwcUsers;
806      LPSTR             lptszUserNames;
807      DWORD             dwcFormats;
808      LPDIACTIONFORMATA lprgFormats;
809      HWND              hwnd;
810      DICOLORSET        dics;
811      IUnknown FAR *    lpUnkDDSTarget;
812 } DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
813 typedef struct _DICONFIGUREDEVICESPARAMSW{
814      DWORD             dwSize;
815      DWORD             dwcUsers;
816      LPWSTR            lptszUserNames;
817      DWORD             dwcFormats;
818      LPDIACTIONFORMATW lprgFormats;
819      HWND              hwnd;
820      DICOLORSET        dics;
821      IUnknown FAR *    lpUnkDDSTarget;
822 } DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
823 #ifdef UNICODE
824 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
825 typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
826 #else
827 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
828 typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
829 #endif // UNICODE
830 typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
831 typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
832 /*#ifdef UNICODE
833 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
834 typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
835 #else
836 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
837 typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
838 #endif // UNICODE*/
839 typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
840 
841 
842 #define DIDIFT_CONFIGURATION    0x00000001
843 #define DIDIFT_OVERLAY          0x00000002
844 
845 #define DIDAL_CENTERED      0x00000000
846 #define DIDAL_LEFTALIGNED   0x00000001
847 #define DIDAL_RIGHTALIGNED  0x00000002
848 #define DIDAL_MIDDLE        0x00000000
849 #define DIDAL_TOPALIGNED    0x00000004
850 #define DIDAL_BOTTOMALIGNED 0x00000008
851 
852 typedef struct _DIDEVICEIMAGEINFOA {
853     CHAR        tszImagePath[MAX_PATH];
854     DWORD       dwFlags;
855     // These are valid if DIDIFT_OVERLAY is present in dwFlags.
856     DWORD       dwViewID;
857     RECT        rcOverlay;
858     DWORD       dwObjID;
859     DWORD       dwcValidPts;
860     POINT       rgptCalloutLine[5];
861     RECT        rcCalloutRect;
862     DWORD       dwTextAlign;
863 } DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
864 typedef struct _DIDEVICEIMAGEINFOW {
865     WCHAR       tszImagePath[MAX_PATH];
866     DWORD       dwFlags;
867     // These are valid if DIDIFT_OVERLAY is present in dwFlags.
868     DWORD       dwViewID;
869     RECT        rcOverlay;
870     DWORD       dwObjID;
871     DWORD       dwcValidPts;
872     POINT       rgptCalloutLine[5];
873     RECT        rcCalloutRect;
874     DWORD       dwTextAlign;
875 } DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
876 #ifdef UNICODE
877 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
878 typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
879 #else
880 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
881 typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
882 #endif // UNICODE
883 typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
884 typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
885 /*#ifdef UNICODE
886 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
887 typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
888 #else
889 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
890 typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
891 #endif // UNICODE*/
892 typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
893 
894 typedef struct _DIDEVICEIMAGEINFOHEADERA {
895     DWORD       dwSize;
896     DWORD       dwSizeImageInfo;
897     DWORD       dwcViews;
898     DWORD       dwcButtons;
899     DWORD       dwcAxes;
900     DWORD       dwcPOVs;
901     DWORD       dwBufferSize;
902     DWORD       dwBufferUsed;
903     LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
904 } DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
905 typedef struct _DIDEVICEIMAGEINFOHEADERW {
906     DWORD       dwSize;
907     DWORD       dwSizeImageInfo;
908     DWORD       dwcViews;
909     DWORD       dwcButtons;
910     DWORD       dwcAxes;
911     DWORD       dwcPOVs;
912     DWORD       dwBufferSize;
913     DWORD       dwBufferUsed;
914     LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
915 } DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
916 #ifdef UNICODE
917 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
918 typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
919 #else
920 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
921 typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
922 #endif // UNICODE
923 typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
924 typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
925 /*#ifdef UNICODE
926 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
927 typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
928 #else
929 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
930 typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
931 #endif // UNICODE*/
932 typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
933 
934 #endif /* DIRECTINPUT_VERSION > 0x0700 */
935 
936 #if(DIRECTINPUT_VERSION >= 0x0500)
937 /* These structures are defined for DirectX 3.0 compatibility */
938 
939 typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
940     DWORD   dwSize;
941     GUID    guidType;
942     DWORD   dwOfs;
943     DWORD   dwType;
944     DWORD   dwFlags;
945     CHAR    tszName[MAX_PATH];
946 } DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
947 typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
948     DWORD   dwSize;
949     GUID    guidType;
950     DWORD   dwOfs;
951     DWORD   dwType;
952     DWORD   dwFlags;
953     WCHAR   tszName[MAX_PATH];
954 } DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
955 #ifdef UNICODE
956 typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
957 typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
958 #else
959 typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
960 typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
961 #endif // UNICODE
962 typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
963 typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
964 typedef const DIDEVICEOBJECTINSTANCE_DX3  *LPCDIDEVICEOBJECTINSTANCE_DX3;
965 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
966 
967 typedef struct DIDEVICEOBJECTINSTANCEA {
968     DWORD   dwSize;
969     GUID    guidType;
970     DWORD   dwOfs;
971     DWORD   dwType;
972     DWORD   dwFlags;
973     CHAR    tszName[MAX_PATH];
974 #if(DIRECTINPUT_VERSION >= 0x0500)
975     DWORD   dwFFMaxForce;
976     DWORD   dwFFForceResolution;
977     WORD    wCollectionNumber;
978     WORD    wDesignatorIndex;
979     WORD    wUsagePage;
980     WORD    wUsage;
981     DWORD   dwDimension;
982     WORD    wExponent;
983     WORD    wReportId;
984 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
985 } DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
986 typedef struct DIDEVICEOBJECTINSTANCEW {
987     DWORD   dwSize;
988     GUID    guidType;
989     DWORD   dwOfs;
990     DWORD   dwType;
991     DWORD   dwFlags;
992     WCHAR   tszName[MAX_PATH];
993 #if(DIRECTINPUT_VERSION >= 0x0500)
994     DWORD   dwFFMaxForce;
995     DWORD   dwFFForceResolution;
996     WORD    wCollectionNumber;
997     WORD    wDesignatorIndex;
998     WORD    wUsagePage;
999     WORD    wUsage;
1000     DWORD   dwDimension;
1001     WORD    wExponent;
1002     WORD    wReportId;
1003 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1004 } DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
1005 #ifdef UNICODE
1006 typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
1007 typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
1008 #else
1009 typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
1010 typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
1011 #endif // UNICODE
1012 typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
1013 typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
1014 typedef const DIDEVICEOBJECTINSTANCE  *LPCDIDEVICEOBJECTINSTANCE;
1015 
1016 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
1017 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
1018 #ifdef UNICODE
1019 #define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKW
1020 #else
1021 #define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKA
1022 #endif // !UNICODE
1023 
1024 #if(DIRECTINPUT_VERSION >= 0x0500)
1025 #define DIDOI_FFACTUATOR        0x00000001
1026 #define DIDOI_FFEFFECTTRIGGER   0x00000002
1027 #define DIDOI_POLLED            0x00008000
1028 #define DIDOI_ASPECTPOSITION    0x00000100
1029 #define DIDOI_ASPECTVELOCITY    0x00000200
1030 #define DIDOI_ASPECTACCEL       0x00000300
1031 #define DIDOI_ASPECTFORCE       0x00000400
1032 #define DIDOI_ASPECTMASK        0x00000F00
1033 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1034 #if(DIRECTINPUT_VERSION >= 0x050a)
1035 #define DIDOI_GUIDISUSAGE       0x00010000
1036 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1037 
1038 typedef struct DIPROPHEADER {
1039     DWORD   dwSize;
1040     DWORD   dwHeaderSize;
1041     DWORD   dwObj;
1042     DWORD   dwHow;
1043 } DIPROPHEADER, *LPDIPROPHEADER;
1044 typedef const DIPROPHEADER *LPCDIPROPHEADER;
1045 
1046 #define DIPH_DEVICE             0
1047 #define DIPH_BYOFFSET           1
1048 #define DIPH_BYID               2
1049 #if(DIRECTINPUT_VERSION >= 0x050a)
1050 #define DIPH_BYUSAGE            3
1051 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1052 
1053 #if(DIRECTINPUT_VERSION >= 0x050a)
1054 #define DIMAKEUSAGEDWORD(UsagePage, Usage) \
1055                                 (DWORD)MAKELONG(Usage, UsagePage)
1056 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1057 
1058 typedef struct DIPROPDWORD {
1059     DIPROPHEADER diph;
1060     DWORD   dwData;
1061 } DIPROPDWORD, *LPDIPROPDWORD;
1062 typedef const DIPROPDWORD *LPCDIPROPDWORD;
1063 
1064 #if(DIRECTINPUT_VERSION >= 0x0800)
1065 typedef struct DIPROPPOINTER {
1066     DIPROPHEADER diph;
1067     UINT_PTR uData;
1068 } DIPROPPOINTER, *LPDIPROPPOINTER;
1069 typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
1070 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1071 
1072 typedef struct DIPROPRANGE {
1073     DIPROPHEADER diph;
1074     LONG    lMin;
1075     LONG    lMax;
1076 } DIPROPRANGE, *LPDIPROPRANGE;
1077 typedef const DIPROPRANGE *LPCDIPROPRANGE;
1078 
1079 #define DIPROPRANGE_NOMIN       ((LONG)0x80000000)
1080 #define DIPROPRANGE_NOMAX       ((LONG)0x7FFFFFFF)
1081 
1082 #if(DIRECTINPUT_VERSION >= 0x050a)
1083 typedef struct DIPROPCAL {
1084     DIPROPHEADER diph;
1085     LONG    lMin;
1086     LONG    lCenter;
1087     LONG    lMax;
1088 } DIPROPCAL, *LPDIPROPCAL;
1089 typedef const DIPROPCAL *LPCDIPROPCAL;
1090 
1091 typedef struct DIPROPCALPOV {
1092     DIPROPHEADER diph;
1093     LONG   lMin[5];
1094     LONG   lMax[5];
1095 } DIPROPCALPOV, *LPDIPROPCALPOV;
1096 typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
1097 
1098 typedef struct DIPROPGUIDANDPATH {
1099     DIPROPHEADER diph;
1100     GUID    guidClass;
1101     WCHAR   wszPath[MAX_PATH];
1102 } DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
1103 typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
1104 
1105 typedef struct DIPROPSTRING {
1106     DIPROPHEADER diph;
1107     WCHAR   wsz[MAX_PATH];
1108 } DIPROPSTRING, *LPDIPROPSTRING;
1109 typedef const DIPROPSTRING *LPCDIPROPSTRING;
1110 
1111 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1112 
1113 #if(DIRECTINPUT_VERSION >= 0x0800)
1114 #define MAXCPOINTSNUM          8
1115 
1116 typedef struct _CPOINT
1117 {
1118     LONG  lP;     // raw value
1119     DWORD dwLog;  // logical_value / max_logical_value * 10000
1120 } CPOINT, *PCPOINT;
1121 
1122 typedef struct DIPROPCPOINTS {
1123     DIPROPHEADER diph;
1124     DWORD  dwCPointsNum;
1125     CPOINT cp[MAXCPOINTSNUM];
1126 } DIPROPCPOINTS, *LPDIPROPCPOINTS;
1127 typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
1128 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1129 
1130 
1131 #ifdef __cplusplus
1132 #define MAKEDIPROP(prop)    (*(const GUID *)(prop))
1133 #else
1134 #define MAKEDIPROP(prop)    ((REFGUID)(prop))
1135 #endif
1136 
1137 #define DIPROP_BUFFERSIZE       MAKEDIPROP(1)
1138 
1139 #define DIPROP_AXISMODE         MAKEDIPROP(2)
1140 
1141 #define DIPROPAXISMODE_ABS      0
1142 #define DIPROPAXISMODE_REL      1
1143 
1144 #define DIPROP_GRANULARITY      MAKEDIPROP(3)
1145 
1146 #define DIPROP_RANGE            MAKEDIPROP(4)
1147 
1148 #define DIPROP_DEADZONE         MAKEDIPROP(5)
1149 
1150 #define DIPROP_SATURATION       MAKEDIPROP(6)
1151 
1152 #define DIPROP_FFGAIN           MAKEDIPROP(7)
1153 
1154 #define DIPROP_FFLOAD           MAKEDIPROP(8)
1155 
1156 #define DIPROP_AUTOCENTER       MAKEDIPROP(9)
1157 
1158 #define DIPROPAUTOCENTER_OFF    0
1159 #define DIPROPAUTOCENTER_ON     1
1160 
1161 #define DIPROP_CALIBRATIONMODE  MAKEDIPROP(10)
1162 
1163 #define DIPROPCALIBRATIONMODE_COOKED    0
1164 #define DIPROPCALIBRATIONMODE_RAW       1
1165 
1166 #if(DIRECTINPUT_VERSION >= 0x050a)
1167 #define DIPROP_CALIBRATION      MAKEDIPROP(11)
1168 
1169 #define DIPROP_GUIDANDPATH      MAKEDIPROP(12)
1170 
1171 #define DIPROP_INSTANCENAME     MAKEDIPROP(13)
1172 
1173 #define DIPROP_PRODUCTNAME      MAKEDIPROP(14)
1174 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1175 
1176 #if(DIRECTINPUT_VERSION >= 0x05b2)
1177 #define DIPROP_JOYSTICKID       MAKEDIPROP(15)
1178 
1179 #define DIPROP_GETPORTDISPLAYNAME       MAKEDIPROP(16)
1180 
1181 #endif /* DIRECTINPUT_VERSION >= 0x05b2 */
1182 
1183 #if(DIRECTINPUT_VERSION >= 0x0700)
1184 #define DIPROP_PHYSICALRANGE            MAKEDIPROP(18)
1185 
1186 #define DIPROP_LOGICALRANGE             MAKEDIPROP(19)
1187 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
1188 
1189 #if(DIRECTINPUT_VERSION >= 0x0800)
1190 #define DIPROP_KEYNAME                     MAKEDIPROP(20)
1191 
1192 #define DIPROP_CPOINTS                 MAKEDIPROP(21)
1193 
1194 #define DIPROP_APPDATA       MAKEDIPROP(22)
1195 
1196 #define DIPROP_SCANCODE      MAKEDIPROP(23)
1197 
1198 #define DIPROP_VIDPID           MAKEDIPROP(24)
1199 
1200 #define DIPROP_USERNAME         MAKEDIPROP(25)
1201 
1202 #define DIPROP_TYPENAME         MAKEDIPROP(26)
1203 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1204 
1205 
1206 typedef struct DIDEVICEOBJECTDATA_DX3 {
1207     DWORD       dwOfs;
1208     DWORD       dwData;
1209     DWORD       dwTimeStamp;
1210     DWORD       dwSequence;
1211 } DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
1212 typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
1213 
1214 typedef struct DIDEVICEOBJECTDATA {
1215     DWORD       dwOfs;
1216     DWORD       dwData;
1217     DWORD       dwTimeStamp;
1218     DWORD       dwSequence;
1219 #if(DIRECTINPUT_VERSION >= 0x0800)
1220     UINT_PTR    uAppData;
1221 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1222 } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
1223 typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
1224 
1225 #define DIGDD_PEEK          0x00000001
1226 
1227 #define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
1228                         ((int)((dwSequence1) - (dwSequence2)) cmp 0)
1229 #define DISCL_EXCLUSIVE     0x00000001
1230 #define DISCL_NONEXCLUSIVE  0x00000002
1231 #define DISCL_FOREGROUND    0x00000004
1232 #define DISCL_BACKGROUND    0x00000008
1233 #define DISCL_NOWINKEY      0x00000010
1234 
1235 #if(DIRECTINPUT_VERSION >= 0x0500)
1236 /* These structures are defined for DirectX 3.0 compatibility */
1237 
1238 typedef struct DIDEVICEINSTANCE_DX3A {
1239     DWORD   dwSize;
1240     GUID    guidInstance;
1241     GUID    guidProduct;
1242     DWORD   dwDevType;
1243     CHAR    tszInstanceName[MAX_PATH];
1244     CHAR    tszProductName[MAX_PATH];
1245 } DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
1246 typedef struct DIDEVICEINSTANCE_DX3W {
1247     DWORD   dwSize;
1248     GUID    guidInstance;
1249     GUID    guidProduct;
1250     DWORD   dwDevType;
1251     WCHAR   tszInstanceName[MAX_PATH];
1252     WCHAR   tszProductName[MAX_PATH];
1253 } DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
1254 #ifdef UNICODE
1255 typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
1256 typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
1257 #else
1258 typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
1259 typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
1260 #endif // UNICODE
1261 typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
1262 typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
1263 typedef const DIDEVICEINSTANCE_DX3  *LPCDIDEVICEINSTANCE_DX3;
1264 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1265 
1266 typedef struct DIDEVICEINSTANCEA {
1267     DWORD   dwSize;
1268     GUID    guidInstance;
1269     GUID    guidProduct;
1270     DWORD   dwDevType;
1271     CHAR    tszInstanceName[MAX_PATH];
1272     CHAR    tszProductName[MAX_PATH];
1273 #if(DIRECTINPUT_VERSION >= 0x0500)
1274     GUID    guidFFDriver;
1275     WORD    wUsagePage;
1276     WORD    wUsage;
1277 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1278 } DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
1279 typedef struct DIDEVICEINSTANCEW {
1280     DWORD   dwSize;
1281     GUID    guidInstance;
1282     GUID    guidProduct;
1283     DWORD   dwDevType;
1284     WCHAR   tszInstanceName[MAX_PATH];
1285     WCHAR   tszProductName[MAX_PATH];
1286 #if(DIRECTINPUT_VERSION >= 0x0500)
1287     GUID    guidFFDriver;
1288     WORD    wUsagePage;
1289     WORD    wUsage;
1290 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1291 } DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
1292 #ifdef UNICODE
1293 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1294 typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
1295 #else
1296 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1297 typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
1298 #endif // UNICODE
1299 
1300 typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
1301 typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
1302 /*#ifdef UNICODE
1303 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1304 typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
1305 #else
1306 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1307 typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
1308 #endif // UNICODE*/
1309 typedef const DIDEVICEINSTANCE  *LPCDIDEVICEINSTANCE;
1310 
1311 #undef INTERFACE
1312 #define INTERFACE IDirectInputDeviceW
1313 
DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)1314 DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
1315 {
1316     /*** IUnknown methods ***/
1317     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1318     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1319     STDMETHOD_(ULONG,Release)(THIS) PURE;
1320 
1321     /*** IDirectInputDeviceW methods ***/
1322     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1323     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1324     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1325     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1326     STDMETHOD(Acquire)(THIS) PURE;
1327     STDMETHOD(Unacquire)(THIS) PURE;
1328     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1329     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1330     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1331     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1332     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1333     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1334     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1335     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1336     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1337 };
1338 
1339 typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
1340 
1341 #undef INTERFACE
1342 #define INTERFACE IDirectInputDeviceA
1343 
DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)1344 DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
1345 {
1346     /*** IUnknown methods ***/
1347     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1348     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1349     STDMETHOD_(ULONG,Release)(THIS) PURE;
1350 
1351     /*** IDirectInputDeviceA methods ***/
1352     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1353     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1354     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1355     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1356     STDMETHOD(Acquire)(THIS) PURE;
1357     STDMETHOD(Unacquire)(THIS) PURE;
1358     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1359     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1360     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1361     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1362     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1363     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1364     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1365     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1366     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1367 };
1368 
1369 typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
1370 
1371 #ifdef UNICODE
1372 #define IID_IDirectInputDevice IID_IDirectInputDeviceW
1373 #define IDirectInputDevice IDirectInputDeviceW
1374 #define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
1375 #else
1376 #define IID_IDirectInputDevice IID_IDirectInputDeviceA
1377 #define IDirectInputDevice IDirectInputDeviceA
1378 #define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
1379 #endif
1380 typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
1381 
1382 #if !defined(__cplusplus) || defined(CINTERFACE)
1383 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1384 #define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
1385 #define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
1386 #define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1387 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1388 #define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1389 #define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1390 #define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
1391 #define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1392 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1393 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1394 #define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1395 #define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1396 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1397 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1398 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1399 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1400 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1401 #else
1402 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1403 #define IDirectInputDevice_AddRef(p) (p)->AddRef()
1404 #define IDirectInputDevice_Release(p) (p)->Release()
1405 #define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
1406 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1407 #define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
1408 #define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
1409 #define IDirectInputDevice_Acquire(p) (p)->Acquire()
1410 #define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
1411 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1412 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1413 #define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
1414 #define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
1415 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1416 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1417 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1418 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1419 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1420 #endif
1421 
1422 #endif /* DIJ_RINGZERO */
1423 
1424 
1425 #if(DIRECTINPUT_VERSION >= 0x0500)
1426 
1427 #define DISFFC_RESET            0x00000001
1428 #define DISFFC_STOPALL          0x00000002
1429 #define DISFFC_PAUSE            0x00000004
1430 #define DISFFC_CONTINUE         0x00000008
1431 #define DISFFC_SETACTUATORSON   0x00000010
1432 #define DISFFC_SETACTUATORSOFF  0x00000020
1433 
1434 #define DIGFFS_EMPTY            0x00000001
1435 #define DIGFFS_STOPPED          0x00000002
1436 #define DIGFFS_PAUSED           0x00000004
1437 #define DIGFFS_ACTUATORSON      0x00000010
1438 #define DIGFFS_ACTUATORSOFF     0x00000020
1439 #define DIGFFS_POWERON          0x00000040
1440 #define DIGFFS_POWEROFF         0x00000080
1441 #define DIGFFS_SAFETYSWITCHON   0x00000100
1442 #define DIGFFS_SAFETYSWITCHOFF  0x00000200
1443 #define DIGFFS_USERFFSWITCHON   0x00000400
1444 #define DIGFFS_USERFFSWITCHOFF  0x00000800
1445 #define DIGFFS_DEVICELOST       0x80000000
1446 
1447 #ifndef DIJ_RINGZERO
1448 
1449 typedef struct DIEFFECTINFOA {
1450     DWORD   dwSize;
1451     GUID    guid;
1452     DWORD   dwEffType;
1453     DWORD   dwStaticParams;
1454     DWORD   dwDynamicParams;
1455     CHAR    tszName[MAX_PATH];
1456 } DIEFFECTINFOA, *LPDIEFFECTINFOA;
1457 typedef struct DIEFFECTINFOW {
1458     DWORD   dwSize;
1459     GUID    guid;
1460     DWORD   dwEffType;
1461     DWORD   dwStaticParams;
1462     DWORD   dwDynamicParams;
1463     WCHAR   tszName[MAX_PATH];
1464 } DIEFFECTINFOW, *LPDIEFFECTINFOW;
1465 #ifdef UNICODE
1466 typedef DIEFFECTINFOW DIEFFECTINFO;
1467 typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
1468 #else
1469 typedef DIEFFECTINFOA DIEFFECTINFO;
1470 typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
1471 #endif // UNICODE
1472 typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
1473 typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
1474 typedef const DIEFFECTINFO  *LPCDIEFFECTINFO;
1475 
1476 #define DISDD_CONTINUE          0x00000001
1477 
1478 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
1479 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
1480 #ifdef UNICODE
1481 #define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKW
1482 #else
1483 #define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKA
1484 #endif // !UNICODE
1485 typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
1486 
1487 #undef INTERFACE
1488 #define INTERFACE IDirectInputDevice2W
1489 
DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)1490 DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
1491 {
1492     /*** IUnknown methods ***/
1493     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1494     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1495     STDMETHOD_(ULONG,Release)(THIS) PURE;
1496 
1497     /*** IDirectInputDeviceW methods ***/
1498     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1499     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1500     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1501     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1502     STDMETHOD(Acquire)(THIS) PURE;
1503     STDMETHOD(Unacquire)(THIS) PURE;
1504     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1505     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1506     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1507     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1508     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1509     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1510     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1511     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1512     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1513 
1514     /*** IDirectInputDevice2W methods ***/
1515     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1516     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1517     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1518     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1519     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1520     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1521     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1522     STDMETHOD(Poll)(THIS) PURE;
1523     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1524 };
1525 
1526 typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
1527 
1528 #undef INTERFACE
1529 #define INTERFACE IDirectInputDevice2A
1530 
DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)1531 DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
1532 {
1533     /*** IUnknown methods ***/
1534     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1535     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1536     STDMETHOD_(ULONG,Release)(THIS) PURE;
1537 
1538     /*** IDirectInputDeviceA methods ***/
1539     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1540     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1541     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1542     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1543     STDMETHOD(Acquire)(THIS) PURE;
1544     STDMETHOD(Unacquire)(THIS) PURE;
1545     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1546     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1547     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1548     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1549     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1550     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1551     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1552     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1553     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1554 
1555     /*** IDirectInputDevice2A methods ***/
1556     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1557     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1558     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1559     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1560     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1561     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1562     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1563     STDMETHOD(Poll)(THIS) PURE;
1564     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1565 };
1566 
1567 typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
1568 
1569 #ifdef UNICODE
1570 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
1571 #define IDirectInputDevice2 IDirectInputDevice2W
1572 #define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
1573 #else
1574 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
1575 #define IDirectInputDevice2 IDirectInputDevice2A
1576 #define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
1577 #endif
1578 typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
1579 
1580 #if !defined(__cplusplus) || defined(CINTERFACE)
1581 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1582 #define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
1583 #define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
1584 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1585 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1586 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1587 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1588 #define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
1589 #define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1590 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1591 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1592 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1593 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1594 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1595 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1596 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1597 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1598 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1599 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1600 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1601 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1602 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1603 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1604 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1605 #define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1606 #define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
1607 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1608 #else
1609 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1610 #define IDirectInputDevice2_AddRef(p) (p)->AddRef()
1611 #define IDirectInputDevice2_Release(p) (p)->Release()
1612 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
1613 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1614 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
1615 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
1616 #define IDirectInputDevice2_Acquire(p) (p)->Acquire()
1617 #define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
1618 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1619 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1620 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
1621 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
1622 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1623 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1624 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1625 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1626 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1627 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1628 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1629 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1630 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1631 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1632 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1633 #define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
1634 #define IDirectInputDevice2_Poll(p) (p)->Poll()
1635 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1636 #endif
1637 
1638 #endif /* DIJ_RINGZERO */
1639 
1640 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1641 
1642 #if(DIRECTINPUT_VERSION >= 0x0700)
1643 #define DIFEF_DEFAULT               0x00000000
1644 #define DIFEF_INCLUDENONSTANDARD    0x00000001
1645 #define DIFEF_MODIFYIFNEEDED            0x00000010
1646 
1647 #ifndef DIJ_RINGZERO
1648 
1649 #undef INTERFACE
1650 #define INTERFACE IDirectInputDevice7W
1651 
DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)1652 DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
1653 {
1654     /*** IUnknown methods ***/
1655     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1656     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1657     STDMETHOD_(ULONG,Release)(THIS) PURE;
1658 
1659     /*** IDirectInputDevice2W methods ***/
1660     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1661     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1662     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1663     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1664     STDMETHOD(Acquire)(THIS) PURE;
1665     STDMETHOD(Unacquire)(THIS) PURE;
1666     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1667     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1668     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1669     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1670     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1671     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1672     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1673     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1674     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1675     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1676     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1677     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1678     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1679     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1680     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1681     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1682     STDMETHOD(Poll)(THIS) PURE;
1683     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1684 
1685     /*** IDirectInputDevice7W methods ***/
1686     STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1687     STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1688 };
1689 
1690 typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
1691 
1692 #undef INTERFACE
1693 #define INTERFACE IDirectInputDevice7A
1694 
DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)1695 DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
1696 {
1697     /*** IUnknown methods ***/
1698     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1699     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1700     STDMETHOD_(ULONG,Release)(THIS) PURE;
1701 
1702     /*** IDirectInputDevice2A methods ***/
1703     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1704     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1705     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1706     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1707     STDMETHOD(Acquire)(THIS) PURE;
1708     STDMETHOD(Unacquire)(THIS) PURE;
1709     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1710     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1711     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1712     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1713     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1714     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1715     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1716     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1717     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1718     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1719     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1720     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1721     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1722     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1723     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1724     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1725     STDMETHOD(Poll)(THIS) PURE;
1726     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1727 
1728     /*** IDirectInputDevice7A methods ***/
1729     STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1730     STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1731 };
1732 
1733 typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
1734 
1735 #ifdef UNICODE
1736 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
1737 #define IDirectInputDevice7 IDirectInputDevice7W
1738 #define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
1739 #else
1740 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
1741 #define IDirectInputDevice7 IDirectInputDevice7A
1742 #define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
1743 #endif
1744 typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
1745 
1746 #if !defined(__cplusplus) || defined(CINTERFACE)
1747 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1748 #define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
1749 #define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
1750 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1751 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1752 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1753 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1754 #define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
1755 #define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1756 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1757 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1758 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1759 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1760 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1761 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1762 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1763 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1764 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1765 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1766 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1767 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1768 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1769 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1770 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1771 #define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1772 #define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
1773 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1774 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1775 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1776 #else
1777 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1778 #define IDirectInputDevice7_AddRef(p) (p)->AddRef()
1779 #define IDirectInputDevice7_Release(p) (p)->Release()
1780 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
1781 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1782 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
1783 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
1784 #define IDirectInputDevice7_Acquire(p) (p)->Acquire()
1785 #define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
1786 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1787 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1788 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
1789 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
1790 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1791 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1792 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1793 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1794 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1795 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1796 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1797 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1798 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1799 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1800 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1801 #define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
1802 #define IDirectInputDevice7_Poll(p) (p)->Poll()
1803 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1804 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1805 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1806 #endif
1807 
1808 #endif /* DIJ_RINGZERO */
1809 
1810 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
1811 
1812 #if(DIRECTINPUT_VERSION >= 0x0800)
1813 
1814 #ifndef DIJ_RINGZERO
1815 
1816 #undef INTERFACE
1817 #define INTERFACE IDirectInputDevice8W
1818 
DECLARE_INTERFACE_(IDirectInputDevice8W,IUnknown)1819 DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
1820 {
1821     /*** IUnknown methods ***/
1822     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1823     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1824     STDMETHOD_(ULONG,Release)(THIS) PURE;
1825 
1826     /*** IDirectInputDevice8W methods ***/
1827     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1828     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1829     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1830     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1831     STDMETHOD(Acquire)(THIS) PURE;
1832     STDMETHOD(Unacquire)(THIS) PURE;
1833     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1834     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1835     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1836     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1837     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1838     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1839     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1840     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1841     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1842     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1843     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1844     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1845     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1846     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1847     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1848     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1849     STDMETHOD(Poll)(THIS) PURE;
1850     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1851     STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1852     STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1853     STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1854     STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1855     STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
1856 };
1857 
1858 typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
1859 
1860 #undef INTERFACE
1861 #define INTERFACE IDirectInputDevice8A
1862 
DECLARE_INTERFACE_(IDirectInputDevice8A,IUnknown)1863 DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
1864 {
1865     /*** IUnknown methods ***/
1866     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1867     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1868     STDMETHOD_(ULONG,Release)(THIS) PURE;
1869 
1870     /*** IDirectInputDevice8A methods ***/
1871     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1872     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1873     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1874     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1875     STDMETHOD(Acquire)(THIS) PURE;
1876     STDMETHOD(Unacquire)(THIS) PURE;
1877     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1878     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1879     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1880     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1881     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1882     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1883     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1884     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1885     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1886     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1887     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1888     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1889     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1890     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1891     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1892     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1893     STDMETHOD(Poll)(THIS) PURE;
1894     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1895     STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1896     STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1897     STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1898     STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1899     STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
1900 };
1901 
1902 typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
1903 
1904 #ifdef UNICODE
1905 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
1906 #define IDirectInputDevice8 IDirectInputDevice8W
1907 #define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
1908 #else
1909 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
1910 #define IDirectInputDevice8 IDirectInputDevice8A
1911 #define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
1912 #endif
1913 typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
1914 
1915 #if !defined(__cplusplus) || defined(CINTERFACE)
1916 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1917 #define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
1918 #define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
1919 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1920 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1921 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1922 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1923 #define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
1924 #define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1925 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1926 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1927 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1928 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1929 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1930 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1931 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1932 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1933 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1934 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1935 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1936 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1937 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1938 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1939 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1940 #define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1941 #define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
1942 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1943 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1944 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1945 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
1946 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
1947 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
1948 #else
1949 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1950 #define IDirectInputDevice8_AddRef(p) (p)->AddRef()
1951 #define IDirectInputDevice8_Release(p) (p)->Release()
1952 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
1953 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1954 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
1955 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
1956 #define IDirectInputDevice8_Acquire(p) (p)->Acquire()
1957 #define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
1958 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1959 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1960 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
1961 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
1962 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1963 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1964 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1965 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1966 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1967 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1968 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1969 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1970 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1971 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1972 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1973 #define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
1974 #define IDirectInputDevice8_Poll(p) (p)->Poll()
1975 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1976 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1977 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1978 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
1979 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
1980 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
1981 #endif
1982 
1983 #endif /* DIJ_RINGZERO */
1984 
1985 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1986 
1987 /****************************************************************************
1988  *
1989  *      Mouse
1990  *
1991  ****************************************************************************/
1992 
1993 #ifndef DIJ_RINGZERO
1994 
1995 typedef struct _DIMOUSESTATE {
1996     LONG    lX;
1997     LONG    lY;
1998     LONG    lZ;
1999     BYTE    rgbButtons[4];
2000 } DIMOUSESTATE, *LPDIMOUSESTATE;
2001 
2002 #if DIRECTINPUT_VERSION >= 0x0700
2003 typedef struct _DIMOUSESTATE2 {
2004     LONG    lX;
2005     LONG    lY;
2006     LONG    lZ;
2007     BYTE    rgbButtons[8];
2008 } DIMOUSESTATE2, *LPDIMOUSESTATE2;
2009 #endif
2010 
2011 
2012 #define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
2013 #define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
2014 #define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
2015 #define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
2016 #define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
2017 #define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
2018 #define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
2019 #if (DIRECTINPUT_VERSION >= 0x0700)
2020 #define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
2021 #define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
2022 #define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
2023 #define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
2024 #endif
2025 #endif /* DIJ_RINGZERO */
2026 
2027 /****************************************************************************
2028  *
2029  *      Keyboard
2030  *
2031  ****************************************************************************/
2032 
2033 #ifndef DIJ_RINGZERO
2034 
2035 /****************************************************************************
2036  *
2037  *      DirectInput keyboard scan codes
2038  *
2039  ****************************************************************************/
2040 #define DIK_ESCAPE          0x01
2041 #define DIK_1               0x02
2042 #define DIK_2               0x03
2043 #define DIK_3               0x04
2044 #define DIK_4               0x05
2045 #define DIK_5               0x06
2046 #define DIK_6               0x07
2047 #define DIK_7               0x08
2048 #define DIK_8               0x09
2049 #define DIK_9               0x0A
2050 #define DIK_0               0x0B
2051 #define DIK_MINUS           0x0C    /* - on main keyboard */
2052 #define DIK_EQUALS          0x0D
2053 #define DIK_BACK            0x0E    /* backspace */
2054 #define DIK_TAB             0x0F
2055 #define DIK_Q               0x10
2056 #define DIK_W               0x11
2057 #define DIK_E               0x12
2058 #define DIK_R               0x13
2059 #define DIK_T               0x14
2060 #define DIK_Y               0x15
2061 #define DIK_U               0x16
2062 #define DIK_I               0x17
2063 #define DIK_O               0x18
2064 #define DIK_P               0x19
2065 #define DIK_LBRACKET        0x1A
2066 #define DIK_RBRACKET        0x1B
2067 #define DIK_RETURN          0x1C    /* Enter on main keyboard */
2068 #define DIK_LCONTROL        0x1D
2069 #define DIK_A               0x1E
2070 #define DIK_S               0x1F
2071 #define DIK_D               0x20
2072 #define DIK_F               0x21
2073 #define DIK_G               0x22
2074 #define DIK_H               0x23
2075 #define DIK_J               0x24
2076 #define DIK_K               0x25
2077 #define DIK_L               0x26
2078 #define DIK_SEMICOLON       0x27
2079 #define DIK_APOSTROPHE      0x28
2080 #define DIK_GRAVE           0x29    /* accent grave */
2081 #define DIK_LSHIFT          0x2A
2082 #define DIK_BACKSLASH       0x2B
2083 #define DIK_Z               0x2C
2084 #define DIK_X               0x2D
2085 #define DIK_C               0x2E
2086 #define DIK_V               0x2F
2087 #define DIK_B               0x30
2088 #define DIK_N               0x31
2089 #define DIK_M               0x32
2090 #define DIK_COMMA           0x33
2091 #define DIK_PERIOD          0x34    /* . on main keyboard */
2092 #define DIK_SLASH           0x35    /* / on main keyboard */
2093 #define DIK_RSHIFT          0x36
2094 #define DIK_MULTIPLY        0x37    /* * on numeric keypad */
2095 #define DIK_LMENU           0x38    /* left Alt */
2096 #define DIK_SPACE           0x39
2097 #define DIK_CAPITAL         0x3A
2098 #define DIK_F1              0x3B
2099 #define DIK_F2              0x3C
2100 #define DIK_F3              0x3D
2101 #define DIK_F4              0x3E
2102 #define DIK_F5              0x3F
2103 #define DIK_F6              0x40
2104 #define DIK_F7              0x41
2105 #define DIK_F8              0x42
2106 #define DIK_F9              0x43
2107 #define DIK_F10             0x44
2108 #define DIK_NUMLOCK         0x45
2109 #define DIK_SCROLL          0x46    /* Scroll Lock */
2110 #define DIK_NUMPAD7         0x47
2111 #define DIK_NUMPAD8         0x48
2112 #define DIK_NUMPAD9         0x49
2113 #define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
2114 #define DIK_NUMPAD4         0x4B
2115 #define DIK_NUMPAD5         0x4C
2116 #define DIK_NUMPAD6         0x4D
2117 #define DIK_ADD             0x4E    /* + on numeric keypad */
2118 #define DIK_NUMPAD1         0x4F
2119 #define DIK_NUMPAD2         0x50
2120 #define DIK_NUMPAD3         0x51
2121 #define DIK_NUMPAD0         0x52
2122 #define DIK_DECIMAL         0x53    /* . on numeric keypad */
2123 #define DIK_OEM_102         0x56    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
2124 #define DIK_F11             0x57
2125 #define DIK_F12             0x58
2126 #define DIK_F13             0x64    /*                     (NEC PC98) */
2127 #define DIK_F14             0x65    /*                     (NEC PC98) */
2128 #define DIK_F15             0x66    /*                     (NEC PC98) */
2129 #define DIK_KANA            0x70    /* (Japanese keyboard)            */
2130 #define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */
2131 #define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
2132 #define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
2133 #define DIK_YEN             0x7D    /* (Japanese keyboard)            */
2134 #define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */
2135 #define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
2136 #define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
2137 #define DIK_AT              0x91    /*                     (NEC PC98) */
2138 #define DIK_COLON           0x92    /*                     (NEC PC98) */
2139 #define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
2140 #define DIK_KANJI           0x94    /* (Japanese keyboard)            */
2141 #define DIK_STOP            0x95    /*                     (NEC PC98) */
2142 #define DIK_AX              0x96    /*                     (Japan AX) */
2143 #define DIK_UNLABELED       0x97    /*                        (J3100) */
2144 #define DIK_NEXTTRACK       0x99    /* Next Track */
2145 #define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
2146 #define DIK_RCONTROL        0x9D
2147 #define DIK_MUTE            0xA0    /* Mute */
2148 #define DIK_CALCULATOR      0xA1    /* Calculator */
2149 #define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
2150 #define DIK_MEDIASTOP       0xA4    /* Media Stop */
2151 #define DIK_VOLUMEDOWN      0xAE    /* Volume - */
2152 #define DIK_VOLUMEUP        0xB0    /* Volume + */
2153 #define DIK_WEBHOME         0xB2    /* Web home */
2154 #define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
2155 #define DIK_DIVIDE          0xB5    /* / on numeric keypad */
2156 #define DIK_SYSRQ           0xB7
2157 #define DIK_RMENU           0xB8    /* right Alt */
2158 #define DIK_PAUSE           0xC5    /* Pause */
2159 #define DIK_HOME            0xC7    /* Home on arrow keypad */
2160 #define DIK_UP              0xC8    /* UpArrow on arrow keypad */
2161 #define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
2162 #define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
2163 #define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
2164 #define DIK_END             0xCF    /* End on arrow keypad */
2165 #define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
2166 #define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
2167 #define DIK_INSERT          0xD2    /* Insert on arrow keypad */
2168 #define DIK_DELETE          0xD3    /* Delete on arrow keypad */
2169 #define DIK_LWIN            0xDB    /* Left Windows key */
2170 #define DIK_RWIN            0xDC    /* Right Windows key */
2171 #define DIK_APPS            0xDD    /* AppMenu key */
2172 #define DIK_POWER           0xDE    /* System Power */
2173 #define DIK_SLEEP           0xDF    /* System Sleep */
2174 #define DIK_WAKE            0xE3    /* System Wake */
2175 #define DIK_WEBSEARCH       0xE5    /* Web Search */
2176 #define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
2177 #define DIK_WEBREFRESH      0xE7    /* Web Refresh */
2178 #define DIK_WEBSTOP         0xE8    /* Web Stop */
2179 #define DIK_WEBFORWARD      0xE9    /* Web Forward */
2180 #define DIK_WEBBACK         0xEA    /* Web Back */
2181 #define DIK_MYCOMPUTER      0xEB    /* My Computer */
2182 #define DIK_MAIL            0xEC    /* Mail */
2183 #define DIK_MEDIASELECT     0xED    /* Media Select */
2184 
2185 /*
2186  *  Alternate names for keys, to facilitate transition from DOS.
2187  */
2188 #define DIK_BACKSPACE       DIK_BACK            /* backspace */
2189 #define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
2190 #define DIK_LALT            DIK_LMENU           /* left Alt */
2191 #define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
2192 #define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
2193 #define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
2194 #define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
2195 #define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
2196 #define DIK_RALT            DIK_RMENU           /* right Alt */
2197 #define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
2198 #define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
2199 #define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
2200 #define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
2201 #define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
2202 #define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
2203 
2204 /*
2205  *  Alternate names for keys originally not used on US keyboards.
2206  */
2207 #define DIK_CIRCUMFLEX      DIK_PREVTRACK       /* Japanese keyboard */
2208 
2209 #endif /* DIJ_RINGZERO */
2210 
2211 /****************************************************************************
2212  *
2213  *      Joystick
2214  *
2215  ****************************************************************************/
2216 
2217 #ifndef DIJ_RINGZERO
2218 
2219 typedef struct DIJOYSTATE {
2220     LONG    lX;                     /* x-axis position              */
2221     LONG    lY;                     /* y-axis position              */
2222     LONG    lZ;                     /* z-axis position              */
2223     LONG    lRx;                    /* x-axis rotation              */
2224     LONG    lRy;                    /* y-axis rotation              */
2225     LONG    lRz;                    /* z-axis rotation              */
2226     LONG    rglSlider[2];           /* extra axes positions         */
2227     DWORD   rgdwPOV[4];             /* POV directions               */
2228     BYTE    rgbButtons[32];         /* 32 buttons                   */
2229 } DIJOYSTATE, *LPDIJOYSTATE;
2230 
2231 typedef struct DIJOYSTATE2 {
2232     LONG    lX;                     /* x-axis position              */
2233     LONG    lY;                     /* y-axis position              */
2234     LONG    lZ;                     /* z-axis position              */
2235     LONG    lRx;                    /* x-axis rotation              */
2236     LONG    lRy;                    /* y-axis rotation              */
2237     LONG    lRz;                    /* z-axis rotation              */
2238     LONG    rglSlider[2];           /* extra axes positions         */
2239     DWORD   rgdwPOV[4];             /* POV directions               */
2240     BYTE    rgbButtons[128];        /* 128 buttons                  */
2241     LONG    lVX;                    /* x-axis velocity              */
2242     LONG    lVY;                    /* y-axis velocity              */
2243     LONG    lVZ;                    /* z-axis velocity              */
2244     LONG    lVRx;                   /* x-axis angular velocity      */
2245     LONG    lVRy;                   /* y-axis angular velocity      */
2246     LONG    lVRz;                   /* z-axis angular velocity      */
2247     LONG    rglVSlider[2];          /* extra axes velocities        */
2248     LONG    lAX;                    /* x-axis acceleration          */
2249     LONG    lAY;                    /* y-axis acceleration          */
2250     LONG    lAZ;                    /* z-axis acceleration          */
2251     LONG    lARx;                   /* x-axis angular acceleration  */
2252     LONG    lARy;                   /* y-axis angular acceleration  */
2253     LONG    lARz;                   /* z-axis angular acceleration  */
2254     LONG    rglASlider[2];          /* extra axes accelerations     */
2255     LONG    lFX;                    /* x-axis force                 */
2256     LONG    lFY;                    /* y-axis force                 */
2257     LONG    lFZ;                    /* z-axis force                 */
2258     LONG    lFRx;                   /* x-axis torque                */
2259     LONG    lFRy;                   /* y-axis torque                */
2260     LONG    lFRz;                   /* z-axis torque                */
2261     LONG    rglFSlider[2];          /* extra axes forces            */
2262 } DIJOYSTATE2, *LPDIJOYSTATE2;
2263 
2264 #define DIJOFS_X            FIELD_OFFSET(DIJOYSTATE, lX)
2265 #define DIJOFS_Y            FIELD_OFFSET(DIJOYSTATE, lY)
2266 #define DIJOFS_Z            FIELD_OFFSET(DIJOYSTATE, lZ)
2267 #define DIJOFS_RX           FIELD_OFFSET(DIJOYSTATE, lRx)
2268 #define DIJOFS_RY           FIELD_OFFSET(DIJOYSTATE, lRy)
2269 #define DIJOFS_RZ           FIELD_OFFSET(DIJOYSTATE, lRz)
2270 #define DIJOFS_SLIDER(n)   (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
2271                                                         (n) * sizeof(LONG))
2272 #define DIJOFS_POV(n)      (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
2273                                                         (n) * sizeof(DWORD))
2274 #define DIJOFS_BUTTON(n)   (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
2275 #define DIJOFS_BUTTON0      DIJOFS_BUTTON(0)
2276 #define DIJOFS_BUTTON1      DIJOFS_BUTTON(1)
2277 #define DIJOFS_BUTTON2      DIJOFS_BUTTON(2)
2278 #define DIJOFS_BUTTON3      DIJOFS_BUTTON(3)
2279 #define DIJOFS_BUTTON4      DIJOFS_BUTTON(4)
2280 #define DIJOFS_BUTTON5      DIJOFS_BUTTON(5)
2281 #define DIJOFS_BUTTON6      DIJOFS_BUTTON(6)
2282 #define DIJOFS_BUTTON7      DIJOFS_BUTTON(7)
2283 #define DIJOFS_BUTTON8      DIJOFS_BUTTON(8)
2284 #define DIJOFS_BUTTON9      DIJOFS_BUTTON(9)
2285 #define DIJOFS_BUTTON10     DIJOFS_BUTTON(10)
2286 #define DIJOFS_BUTTON11     DIJOFS_BUTTON(11)
2287 #define DIJOFS_BUTTON12     DIJOFS_BUTTON(12)
2288 #define DIJOFS_BUTTON13     DIJOFS_BUTTON(13)
2289 #define DIJOFS_BUTTON14     DIJOFS_BUTTON(14)
2290 #define DIJOFS_BUTTON15     DIJOFS_BUTTON(15)
2291 #define DIJOFS_BUTTON16     DIJOFS_BUTTON(16)
2292 #define DIJOFS_BUTTON17     DIJOFS_BUTTON(17)
2293 #define DIJOFS_BUTTON18     DIJOFS_BUTTON(18)
2294 #define DIJOFS_BUTTON19     DIJOFS_BUTTON(19)
2295 #define DIJOFS_BUTTON20     DIJOFS_BUTTON(20)
2296 #define DIJOFS_BUTTON21     DIJOFS_BUTTON(21)
2297 #define DIJOFS_BUTTON22     DIJOFS_BUTTON(22)
2298 #define DIJOFS_BUTTON23     DIJOFS_BUTTON(23)
2299 #define DIJOFS_BUTTON24     DIJOFS_BUTTON(24)
2300 #define DIJOFS_BUTTON25     DIJOFS_BUTTON(25)
2301 #define DIJOFS_BUTTON26     DIJOFS_BUTTON(26)
2302 #define DIJOFS_BUTTON27     DIJOFS_BUTTON(27)
2303 #define DIJOFS_BUTTON28     DIJOFS_BUTTON(28)
2304 #define DIJOFS_BUTTON29     DIJOFS_BUTTON(29)
2305 #define DIJOFS_BUTTON30     DIJOFS_BUTTON(30)
2306 #define DIJOFS_BUTTON31     DIJOFS_BUTTON(31)
2307 
2308 
2309 #endif /* DIJ_RINGZERO */
2310 
2311 /****************************************************************************
2312  *
2313  *  IDirectInput
2314  *
2315  ****************************************************************************/
2316 
2317 #ifndef DIJ_RINGZERO
2318 
2319 #define DIENUM_STOP             0
2320 #define DIENUM_CONTINUE         1
2321 
2322 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
2323 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
2324 #ifdef UNICODE
2325 #define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKW
2326 #else
2327 #define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKA
2328 #endif // !UNICODE
2329 typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
2330 
2331 #define DIEDFL_ALLDEVICES       0x00000000
2332 #define DIEDFL_ATTACHEDONLY     0x00000001
2333 #if(DIRECTINPUT_VERSION >= 0x0500)
2334 #define DIEDFL_FORCEFEEDBACK    0x00000100
2335 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
2336 #if(DIRECTINPUT_VERSION >= 0x050a)
2337 #define DIEDFL_INCLUDEALIASES   0x00010000
2338 #define DIEDFL_INCLUDEPHANTOMS  0x00020000
2339 #endif /* DIRECTINPUT_VERSION >= 0x050a */
2340 #if(DIRECTINPUT_VERSION >= 0x0800)
2341 #define DIEDFL_INCLUDEHIDDEN    0x00040000
2342 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2343 
2344 
2345 #if(DIRECTINPUT_VERSION >= 0x0800)
2346 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
2347 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
2348 #ifdef UNICODE
2349 #define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBW
2350 #else
2351 #define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBA
2352 #endif // !UNICODE
2353 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2354 
2355 #if(DIRECTINPUT_VERSION >= 0x0800)
2356 #define DIEDBS_MAPPEDPRI1         0x00000001
2357 #define DIEDBS_MAPPEDPRI2         0x00000002
2358 #define DIEDBS_RECENTDEVICE       0x00000010
2359 #define DIEDBS_NEWDEVICE          0x00000020
2360 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2361 
2362 #if(DIRECTINPUT_VERSION >= 0x0800)
2363 #define DIEDBSFL_ATTACHEDONLY       0x00000000
2364 #define DIEDBSFL_THISUSER           0x00000010
2365 #define DIEDBSFL_FORCEFEEDBACK      DIEDFL_FORCEFEEDBACK
2366 #define DIEDBSFL_AVAILABLEDEVICES   0x00001000
2367 #define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
2368 #define DIEDBSFL_NONGAMINGDEVICES   0x00004000
2369 #define DIEDBSFL_VALID              0x00007110
2370 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2371 
2372 #undef INTERFACE
2373 #define INTERFACE IDirectInputW
2374 
DECLARE_INTERFACE_(IDirectInputW,IUnknown)2375 DECLARE_INTERFACE_(IDirectInputW, IUnknown)
2376 {
2377     /*** IUnknown methods ***/
2378     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2379     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2380     STDMETHOD_(ULONG,Release)(THIS) PURE;
2381 
2382     /*** IDirectInputW methods ***/
2383     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2384     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2385     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2386     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2387     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2388 };
2389 
2390 typedef struct IDirectInputW *LPDIRECTINPUTW;
2391 
2392 #undef INTERFACE
2393 #define INTERFACE IDirectInputA
2394 
DECLARE_INTERFACE_(IDirectInputA,IUnknown)2395 DECLARE_INTERFACE_(IDirectInputA, IUnknown)
2396 {
2397     /*** IUnknown methods ***/
2398     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2399     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2400     STDMETHOD_(ULONG,Release)(THIS) PURE;
2401 
2402     /*** IDirectInputA methods ***/
2403     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2404     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2405     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2406     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2407     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2408 };
2409 
2410 typedef struct IDirectInputA *LPDIRECTINPUTA;
2411 
2412 #ifdef UNICODE
2413 #define IID_IDirectInput IID_IDirectInputW
2414 #define IDirectInput IDirectInputW
2415 #define IDirectInputVtbl IDirectInputWVtbl
2416 #else
2417 #define IID_IDirectInput IID_IDirectInputA
2418 #define IDirectInput IDirectInputA
2419 #define IDirectInputVtbl IDirectInputAVtbl
2420 #endif
2421 typedef struct IDirectInput *LPDIRECTINPUT;
2422 
2423 #if !defined(__cplusplus) || defined(CINTERFACE)
2424 #define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2425 #define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
2426 #define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
2427 #define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2428 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2429 #define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2430 #define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2431 #define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2432 #else
2433 #define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2434 #define IDirectInput_AddRef(p) (p)->AddRef()
2435 #define IDirectInput_Release(p) (p)->Release()
2436 #define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2437 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2438 #define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2439 #define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2440 #define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
2441 #endif
2442 
2443 #undef INTERFACE
2444 #define INTERFACE IDirectInput2W
2445 
DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)2446 DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
2447 {
2448     /*** IUnknown methods ***/
2449     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2450     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2451     STDMETHOD_(ULONG,Release)(THIS) PURE;
2452 
2453     /*** IDirectInputW methods ***/
2454     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2455     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2456     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2457     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2458     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2459 
2460     /*** IDirectInput2W methods ***/
2461     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2462 };
2463 
2464 typedef struct IDirectInput2W *LPDIRECTINPUT2W;
2465 
2466 #undef INTERFACE
2467 #define INTERFACE IDirectInput2A
2468 
DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)2469 DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
2470 {
2471     /*** IUnknown methods ***/
2472     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2473     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2474     STDMETHOD_(ULONG,Release)(THIS) PURE;
2475 
2476     /*** IDirectInputA methods ***/
2477     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2478     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2479     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2480     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2481     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2482 
2483     /*** IDirectInput2A methods ***/
2484     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2485 };
2486 
2487 typedef struct IDirectInput2A *LPDIRECTINPUT2A;
2488 
2489 #ifdef UNICODE
2490 #define IID_IDirectInput2 IID_IDirectInput2W
2491 #define IDirectInput2 IDirectInput2W
2492 #define IDirectInput2Vtbl IDirectInput2WVtbl
2493 #else
2494 #define IID_IDirectInput2 IID_IDirectInput2A
2495 #define IDirectInput2 IDirectInput2A
2496 #define IDirectInput2Vtbl IDirectInput2AVtbl
2497 #endif
2498 typedef struct IDirectInput2 *LPDIRECTINPUT2;
2499 
2500 #if !defined(__cplusplus) || defined(CINTERFACE)
2501 #define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2502 #define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
2503 #define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
2504 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2505 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2506 #define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2507 #define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2508 #define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2509 #define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2510 #else
2511 #define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2512 #define IDirectInput2_AddRef(p) (p)->AddRef()
2513 #define IDirectInput2_Release(p) (p)->Release()
2514 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2515 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2516 #define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2517 #define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2518 #define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
2519 #define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2520 #endif
2521 
2522 
2523 #undef INTERFACE
2524 #define INTERFACE IDirectInput7W
2525 
DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)2526 DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
2527 {
2528     /*** IUnknown methods ***/
2529     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2530     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2531     STDMETHOD_(ULONG,Release)(THIS) PURE;
2532 
2533     /*** IDirectInput2W methods ***/
2534     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2535     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2536     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2537     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2538     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2539     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2540 
2541     /*** IDirectInput7W methods ***/
2542     STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2543 };
2544 
2545 typedef struct IDirectInput7W *LPDIRECTINPUT7W;
2546 
2547 #undef INTERFACE
2548 #define INTERFACE IDirectInput7A
2549 
DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)2550 DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
2551 {
2552     /*** IUnknown methods ***/
2553     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2554     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2555     STDMETHOD_(ULONG,Release)(THIS) PURE;
2556 
2557     /*** IDirectInput2A methods ***/
2558     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2559     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2560     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2561     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2562     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2563     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2564 
2565     /*** IDirectInput7A methods ***/
2566     STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2567 };
2568 
2569 typedef struct IDirectInput7A *LPDIRECTINPUT7A;
2570 
2571 #ifdef UNICODE
2572 #define IID_IDirectInput7 IID_IDirectInput7W
2573 #define IDirectInput7 IDirectInput7W
2574 #define IDirectInput7Vtbl IDirectInput7WVtbl
2575 #else
2576 #define IID_IDirectInput7 IID_IDirectInput7A
2577 #define IDirectInput7 IDirectInput7A
2578 #define IDirectInput7Vtbl IDirectInput7AVtbl
2579 #endif
2580 typedef struct IDirectInput7 *LPDIRECTINPUT7;
2581 
2582 #if !defined(__cplusplus) || defined(CINTERFACE)
2583 #define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2584 #define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
2585 #define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
2586 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2587 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2588 #define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2589 #define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2590 #define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2591 #define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2592 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
2593 #else
2594 #define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2595 #define IDirectInput7_AddRef(p) (p)->AddRef()
2596 #define IDirectInput7_Release(p) (p)->Release()
2597 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2598 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2599 #define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2600 #define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2601 #define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
2602 #define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2603 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
2604 #endif
2605 
2606 #if(DIRECTINPUT_VERSION >= 0x0800)
2607 #undef INTERFACE
2608 #define INTERFACE IDirectInput8W
2609 
DECLARE_INTERFACE_(IDirectInput8W,IUnknown)2610 DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
2611 {
2612     /*** IUnknown methods ***/
2613     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2614     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2615     STDMETHOD_(ULONG,Release)(THIS) PURE;
2616 
2617     /*** IDirectInput8W methods ***/
2618     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
2619     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2620     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2621     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2622     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2623     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2624     STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
2625     STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
2626 };
2627 
2628 typedef struct IDirectInput8W *LPDIRECTINPUT8W;
2629 
2630 #undef INTERFACE
2631 #define INTERFACE IDirectInput8A
2632 
DECLARE_INTERFACE_(IDirectInput8A,IUnknown)2633 DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
2634 {
2635     /*** IUnknown methods ***/
2636     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2637     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2638     STDMETHOD_(ULONG,Release)(THIS) PURE;
2639 
2640     /*** IDirectInput8A methods ***/
2641     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
2642     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2643     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2644     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2645     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2646     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2647     STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
2648     STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
2649 };
2650 
2651 typedef struct IDirectInput8A *LPDIRECTINPUT8A;
2652 
2653 #ifdef UNICODE
2654 #define IID_IDirectInput8 IID_IDirectInput8W
2655 #define IDirectInput8 IDirectInput8W
2656 #define IDirectInput8Vtbl IDirectInput8WVtbl
2657 #else
2658 #define IID_IDirectInput8 IID_IDirectInput8A
2659 #define IDirectInput8 IDirectInput8A
2660 #define IDirectInput8Vtbl IDirectInput8AVtbl
2661 #endif
2662 typedef struct IDirectInput8 *LPDIRECTINPUT8;
2663 
2664 #if !defined(__cplusplus) || defined(CINTERFACE)
2665 #define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2666 #define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
2667 #define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
2668 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2669 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2670 #define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2671 #define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2672 #define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2673 #define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2674 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
2675 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
2676 #else
2677 #define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2678 #define IDirectInput8_AddRef(p) (p)->AddRef()
2679 #define IDirectInput8_Release(p) (p)->Release()
2680 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2681 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2682 #define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2683 #define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2684 #define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
2685 #define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2686 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
2687 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
2688 #endif
2689 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2690 
2691 #if DIRECTINPUT_VERSION > 0x0700
2692 
2693 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2694 
2695 #else
2696 extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
2697 extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
2698 #ifdef UNICODE
2699 #define DirectInputCreate  DirectInputCreateW
2700 #else
2701 #define DirectInputCreate  DirectInputCreateA
2702 #endif // !UNICODE
2703 
2704 extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2705 
2706 #endif /* DIRECTINPUT_VERSION > 0x700 */
2707 
2708 #endif /* DIJ_RINGZERO */
2709 
2710 
2711 /****************************************************************************
2712  *
2713  *  Return Codes
2714  *
2715  ****************************************************************************/
2716 
2717 /*
2718  *  The operation completed successfully.
2719  */
2720 #define DI_OK                           S_OK
2721 
2722 /*
2723  *  The device exists but is not currently attached.
2724  */
2725 #define DI_NOTATTACHED                  S_FALSE
2726 
2727 /*
2728  *  The device buffer overflowed.  Some input was lost.
2729  */
2730 #define DI_BUFFEROVERFLOW               S_FALSE
2731 
2732 /*
2733  *  The change in device properties had no effect.
2734  */
2735 #define DI_PROPNOEFFECT                 S_FALSE
2736 
2737 /*
2738  *  The operation had no effect.
2739  */
2740 #define DI_NOEFFECT                     S_FALSE
2741 
2742 /*
2743  *  The device is a polled device.  As a result, device buffering
2744  *  will not collect any data and event notifications will not be
2745  *  signalled until GetDeviceState is called.
2746  */
2747 #define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
2748 
2749 /*
2750  *  The parameters of the effect were successfully updated by
2751  *  IDirectInputEffect::SetParameters, but the effect was not
2752  *  downloaded because the device is not exclusively acquired
2753  *  or because the DIEP_NODOWNLOAD flag was passed.
2754  */
2755 #define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
2756 
2757 /*
2758  *  The parameters of the effect were successfully updated by
2759  *  IDirectInputEffect::SetParameters, but in order to change
2760  *  the parameters, the effect needed to be restarted.
2761  */
2762 #define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
2763 
2764 /*
2765  *  The parameters of the effect were successfully updated by
2766  *  IDirectInputEffect::SetParameters, but some of them were
2767  *  beyond the capabilities of the device and were truncated.
2768  */
2769 #define DI_TRUNCATED                    ((HRESULT)0x00000008L)
2770 
2771 /*
2772  *  The settings have been successfully applied but could not be
2773  *  persisted.
2774  */
2775 #define DI_SETTINGSNOTSAVED				((HRESULT)0x0000000BL)
2776 
2777 /*
2778  *  Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
2779  */
2780 #define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
2781 
2782 /*
2783  *  A SUCCESS code indicating that settings cannot be modified.
2784  */
2785 #define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
2786 
2787 /*
2788  *  The application requires a newer version of DirectInput.
2789  */
2790 #define DIERR_OLDDIRECTINPUTVERSION     \
2791     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
2792 
2793 /*
2794  *  The application was written for an unsupported prerelease version
2795  *  of DirectInput.
2796  */
2797 #define DIERR_BETADIRECTINPUTVERSION    \
2798     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
2799 
2800 /*
2801  *  The object could not be created due to an incompatible driver version
2802  *  or mismatched or incomplete driver components.
2803  */
2804 #define DIERR_BADDRIVERVER              \
2805     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
2806 
2807 /*
2808  * The device or device instance or effect is not registered with DirectInput.
2809  */
2810 #define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
2811 
2812 /*
2813  * The requested object does not exist.
2814  */
2815 #define DIERR_NOTFOUND                  \
2816     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2817 
2818 /*
2819  * The requested object does not exist.
2820  */
2821 #define DIERR_OBJECTNOTFOUND            \
2822     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2823 
2824 /*
2825  * An invalid parameter was passed to the returning function,
2826  * or the object was not in a state that admitted the function
2827  * to be called.
2828  */
2829 #define DIERR_INVALIDPARAM              E_INVALIDARG
2830 
2831 /*
2832  * The specified interface is not supported by the object
2833  */
2834 #define DIERR_NOINTERFACE               E_NOINTERFACE
2835 
2836 /*
2837  * An undetermined error occured inside the DInput subsystem
2838  */
2839 #define DIERR_GENERIC                   E_FAIL
2840 
2841 /*
2842  * The DInput subsystem couldn't allocate sufficient memory to complete the
2843  * caller's request.
2844  */
2845 #define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
2846 
2847 /*
2848  * The function called is not supported at this time
2849  */
2850 #define DIERR_UNSUPPORTED               E_NOTIMPL
2851 
2852 /*
2853  * This object has not been initialized
2854  */
2855 #define DIERR_NOTINITIALIZED            \
2856     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
2857 
2858 /*
2859  * This object is already initialized
2860  */
2861 #define DIERR_ALREADYINITIALIZED        \
2862     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
2863 
2864 /*
2865  * This object does not support aggregation
2866  */
2867 #define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
2868 
2869 /*
2870  * Another app has a higher priority level, preventing this call from
2871  * succeeding.
2872  */
2873 #define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
2874 
2875 /*
2876  * Access to the device has been lost.  It must be re-acquired.
2877  */
2878 #define DIERR_INPUTLOST                 \
2879     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
2880 
2881 /*
2882  * The operation cannot be performed while the device is acquired.
2883  */
2884 #define DIERR_ACQUIRED                  \
2885     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
2886 
2887 /*
2888  * The operation cannot be performed unless the device is acquired.
2889  */
2890 #define DIERR_NOTACQUIRED               \
2891     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
2892 
2893 /*
2894  * The specified property cannot be changed.
2895  */
2896 #define DIERR_READONLY                  E_ACCESSDENIED
2897 
2898 /*
2899  * The device already has an event notification associated with it.
2900  */
2901 #define DIERR_HANDLEEXISTS              E_ACCESSDENIED
2902 
2903 /*
2904  * Data is not yet available.
2905  */
2906 #ifndef E_PENDING
2907 #define E_PENDING                       0x8000000AL
2908 #endif
2909 
2910 /*
2911  * Unable to IDirectInputJoyConfig_Acquire because the user
2912  * does not have sufficient privileges to change the joystick
2913  * configuration.
2914  */
2915 #define DIERR_INSUFFICIENTPRIVS         0x80040200L
2916 
2917 /*
2918  * The device is full.
2919  */
2920 #define DIERR_DEVICEFULL                0x80040201L
2921 
2922 /*
2923  * Not all the requested information fit into the buffer.
2924  */
2925 #define DIERR_MOREDATA                  0x80040202L
2926 
2927 /*
2928  * The effect is not downloaded.
2929  */
2930 #define DIERR_NOTDOWNLOADED             0x80040203L
2931 
2932 /*
2933  *  The device cannot be reinitialized because there are still effects
2934  *  attached to it.
2935  */
2936 #define DIERR_HASEFFECTS                0x80040204L
2937 
2938 /*
2939  *  The operation cannot be performed unless the device is acquired
2940  *  in DISCL_EXCLUSIVE mode.
2941  */
2942 #define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
2943 
2944 /*
2945  *  The effect could not be downloaded because essential information
2946  *  is missing.  For example, no axes have been associated with the
2947  *  effect, or no type-specific information has been created.
2948  */
2949 #define DIERR_INCOMPLETEEFFECT          0x80040206L
2950 
2951 /*
2952  *  Attempted to read buffered device data from a device that is
2953  *  not buffered.
2954  */
2955 #define DIERR_NOTBUFFERED               0x80040207L
2956 
2957 /*
2958  *  An attempt was made to modify parameters of an effect while it is
2959  *  playing.  Not all hardware devices support altering the parameters
2960  *  of an effect while it is playing.
2961  */
2962 #define DIERR_EFFECTPLAYING             0x80040208L
2963 
2964 /*
2965  *  The operation could not be completed because the device is not
2966  *  plugged in.
2967  */
2968 #define DIERR_UNPLUGGED                 0x80040209L
2969 
2970 /*
2971  *  SendDeviceData failed because more information was requested
2972  *  to be sent than can be sent to the device.  Some devices have
2973  *  restrictions on how much data can be sent to them.  (For example,
2974  *  there might be a limit on the number of buttons that can be
2975  *  pressed at once.)
2976  */
2977 #define DIERR_REPORTFULL                0x8004020AL
2978 
2979 
2980 /*
2981  *  A mapper file function failed because reading or writing the user or IHV
2982  *  settings file failed.
2983  */
2984 #define DIERR_MAPFILEFAIL               0x8004020BL
2985 
2986 
2987 /*--- DINPUT Mapper Definitions: New for Dx8         ---*/
2988 
2989 
2990 /*--- Keyboard
2991       Physical Keyboard Device       ---*/
2992 
2993 #define DIKEYBOARD_ESCAPE                       0x81000401
2994 #define DIKEYBOARD_1                            0x81000402
2995 #define DIKEYBOARD_2                            0x81000403
2996 #define DIKEYBOARD_3                            0x81000404
2997 #define DIKEYBOARD_4                            0x81000405
2998 #define DIKEYBOARD_5                            0x81000406
2999 #define DIKEYBOARD_6                            0x81000407
3000 #define DIKEYBOARD_7                            0x81000408
3001 #define DIKEYBOARD_8                            0x81000409
3002 #define DIKEYBOARD_9                            0x8100040A
3003 #define DIKEYBOARD_0                            0x8100040B
3004 #define DIKEYBOARD_MINUS                        0x8100040C    /* - on main keyboard */
3005 #define DIKEYBOARD_EQUALS                       0x8100040D
3006 #define DIKEYBOARD_BACK                         0x8100040E    /* backspace */
3007 #define DIKEYBOARD_TAB                          0x8100040F
3008 #define DIKEYBOARD_Q                            0x81000410
3009 #define DIKEYBOARD_W                            0x81000411
3010 #define DIKEYBOARD_E                            0x81000412
3011 #define DIKEYBOARD_R                            0x81000413
3012 #define DIKEYBOARD_T                            0x81000414
3013 #define DIKEYBOARD_Y                            0x81000415
3014 #define DIKEYBOARD_U                            0x81000416
3015 #define DIKEYBOARD_I                            0x81000417
3016 #define DIKEYBOARD_O                            0x81000418
3017 #define DIKEYBOARD_P                            0x81000419
3018 #define DIKEYBOARD_LBRACKET                     0x8100041A
3019 #define DIKEYBOARD_RBRACKET                     0x8100041B
3020 #define DIKEYBOARD_RETURN                       0x8100041C    /* Enter on main keyboard */
3021 #define DIKEYBOARD_LCONTROL                     0x8100041D
3022 #define DIKEYBOARD_A                            0x8100041E
3023 #define DIKEYBOARD_S                            0x8100041F
3024 #define DIKEYBOARD_D                            0x81000420
3025 #define DIKEYBOARD_F                            0x81000421
3026 #define DIKEYBOARD_G                            0x81000422
3027 #define DIKEYBOARD_H                            0x81000423
3028 #define DIKEYBOARD_J                            0x81000424
3029 #define DIKEYBOARD_K                            0x81000425
3030 #define DIKEYBOARD_L                            0x81000426
3031 #define DIKEYBOARD_SEMICOLON                    0x81000427
3032 #define DIKEYBOARD_APOSTROPHE                   0x81000428
3033 #define DIKEYBOARD_GRAVE                        0x81000429    /* accent grave */
3034 #define DIKEYBOARD_LSHIFT                       0x8100042A
3035 #define DIKEYBOARD_BACKSLASH                    0x8100042B
3036 #define DIKEYBOARD_Z                            0x8100042C
3037 #define DIKEYBOARD_X                            0x8100042D
3038 #define DIKEYBOARD_C                            0x8100042E
3039 #define DIKEYBOARD_V                            0x8100042F
3040 #define DIKEYBOARD_B                            0x81000430
3041 #define DIKEYBOARD_N                            0x81000431
3042 #define DIKEYBOARD_M                            0x81000432
3043 #define DIKEYBOARD_COMMA                        0x81000433
3044 #define DIKEYBOARD_PERIOD                       0x81000434    /* . on main keyboard */
3045 #define DIKEYBOARD_SLASH                        0x81000435    /* / on main keyboard */
3046 #define DIKEYBOARD_RSHIFT                       0x81000436
3047 #define DIKEYBOARD_MULTIPLY                     0x81000437    /* * on numeric keypad */
3048 #define DIKEYBOARD_LMENU                        0x81000438    /* left Alt */
3049 #define DIKEYBOARD_SPACE                        0x81000439
3050 #define DIKEYBOARD_CAPITAL                      0x8100043A
3051 #define DIKEYBOARD_F1                           0x8100043B
3052 #define DIKEYBOARD_F2                           0x8100043C
3053 #define DIKEYBOARD_F3                           0x8100043D
3054 #define DIKEYBOARD_F4                           0x8100043E
3055 #define DIKEYBOARD_F5                           0x8100043F
3056 #define DIKEYBOARD_F6                           0x81000440
3057 #define DIKEYBOARD_F7                           0x81000441
3058 #define DIKEYBOARD_F8                           0x81000442
3059 #define DIKEYBOARD_F9                           0x81000443
3060 #define DIKEYBOARD_F10                          0x81000444
3061 #define DIKEYBOARD_NUMLOCK                      0x81000445
3062 #define DIKEYBOARD_SCROLL                       0x81000446    /* Scroll Lock */
3063 #define DIKEYBOARD_NUMPAD7                      0x81000447
3064 #define DIKEYBOARD_NUMPAD8                      0x81000448
3065 #define DIKEYBOARD_NUMPAD9                      0x81000449
3066 #define DIKEYBOARD_SUBTRACT                     0x8100044A    /* - on numeric keypad */
3067 #define DIKEYBOARD_NUMPAD4                      0x8100044B
3068 #define DIKEYBOARD_NUMPAD5                      0x8100044C
3069 #define DIKEYBOARD_NUMPAD6                      0x8100044D
3070 #define DIKEYBOARD_ADD                          0x8100044E    /* + on numeric keypad */
3071 #define DIKEYBOARD_NUMPAD1                      0x8100044F
3072 #define DIKEYBOARD_NUMPAD2                      0x81000450
3073 #define DIKEYBOARD_NUMPAD3                      0x81000451
3074 #define DIKEYBOARD_NUMPAD0                      0x81000452
3075 #define DIKEYBOARD_DECIMAL                      0x81000453    /* . on numeric keypad */
3076 #define DIKEYBOARD_OEM_102                      0x81000456    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
3077 #define DIKEYBOARD_F11                          0x81000457
3078 #define DIKEYBOARD_F12                          0x81000458
3079 #define DIKEYBOARD_F13                          0x81000464    /*                     (NEC PC98) */
3080 #define DIKEYBOARD_F14                          0x81000465    /*                     (NEC PC98) */
3081 #define DIKEYBOARD_F15                          0x81000466    /*                     (NEC PC98) */
3082 #define DIKEYBOARD_KANA                         0x81000470    /* (Japanese keyboard)            */
3083 #define DIKEYBOARD_ABNT_C1                      0x81000473    /* /? on Brazilian keyboard */
3084 #define DIKEYBOARD_CONVERT                      0x81000479    /* (Japanese keyboard)            */
3085 #define DIKEYBOARD_NOCONVERT                    0x8100047B    /* (Japanese keyboard)            */
3086 #define DIKEYBOARD_YEN                          0x8100047D    /* (Japanese keyboard)            */
3087 #define DIKEYBOARD_ABNT_C2                      0x8100047E    /* Numpad . on Brazilian keyboard */
3088 #define DIKEYBOARD_NUMPADEQUALS                 0x8100048D    /* = on numeric keypad (NEC PC98) */
3089 #define DIKEYBOARD_PREVTRACK                    0x81000490    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
3090 #define DIKEYBOARD_AT                           0x81000491    /*                     (NEC PC98) */
3091 #define DIKEYBOARD_COLON                        0x81000492    /*                     (NEC PC98) */
3092 #define DIKEYBOARD_UNDERLINE                    0x81000493    /*                     (NEC PC98) */
3093 #define DIKEYBOARD_KANJI                        0x81000494    /* (Japanese keyboard)            */
3094 #define DIKEYBOARD_STOP                         0x81000495    /*                     (NEC PC98) */
3095 #define DIKEYBOARD_AX                           0x81000496    /*                     (Japan AX) */
3096 #define DIKEYBOARD_UNLABELED                    0x81000497    /*                        (J3100) */
3097 #define DIKEYBOARD_NEXTTRACK                    0x81000499    /* Next Track */
3098 #define DIKEYBOARD_NUMPADENTER                  0x8100049C    /* Enter on numeric keypad */
3099 #define DIKEYBOARD_RCONTROL                     0x8100049D
3100 #define DIKEYBOARD_MUTE                         0x810004A0    /* Mute */
3101 #define DIKEYBOARD_CALCULATOR                   0x810004A1    /* Calculator */
3102 #define DIKEYBOARD_PLAYPAUSE                    0x810004A2    /* Play / Pause */
3103 #define DIKEYBOARD_MEDIASTOP                    0x810004A4    /* Media Stop */
3104 #define DIKEYBOARD_VOLUMEDOWN                   0x810004AE    /* Volume - */
3105 #define DIKEYBOARD_VOLUMEUP                     0x810004B0    /* Volume + */
3106 #define DIKEYBOARD_WEBHOME                      0x810004B2    /* Web home */
3107 #define DIKEYBOARD_NUMPADCOMMA                  0x810004B3    /* , on numeric keypad (NEC PC98) */
3108 #define DIKEYBOARD_DIVIDE                       0x810004B5    /* / on numeric keypad */
3109 #define DIKEYBOARD_SYSRQ                        0x810004B7
3110 #define DIKEYBOARD_RMENU                        0x810004B8    /* right Alt */
3111 #define DIKEYBOARD_PAUSE                        0x810004C5    /* Pause */
3112 #define DIKEYBOARD_HOME                         0x810004C7    /* Home on arrow keypad */
3113 #define DIKEYBOARD_UP                           0x810004C8    /* UpArrow on arrow keypad */
3114 #define DIKEYBOARD_PRIOR                        0x810004C9    /* PgUp on arrow keypad */
3115 #define DIKEYBOARD_LEFT                         0x810004CB    /* LeftArrow on arrow keypad */
3116 #define DIKEYBOARD_RIGHT                        0x810004CD    /* RightArrow on arrow keypad */
3117 #define DIKEYBOARD_END                          0x810004CF    /* End on arrow keypad */
3118 #define DIKEYBOARD_DOWN                         0x810004D0    /* DownArrow on arrow keypad */
3119 #define DIKEYBOARD_NEXT                         0x810004D1    /* PgDn on arrow keypad */
3120 #define DIKEYBOARD_INSERT                       0x810004D2    /* Insert on arrow keypad */
3121 #define DIKEYBOARD_DELETE                       0x810004D3    /* Delete on arrow keypad */
3122 #define DIKEYBOARD_LWIN                         0x810004DB    /* Left Windows key */
3123 #define DIKEYBOARD_RWIN                         0x810004DC    /* Right Windows key */
3124 #define DIKEYBOARD_APPS                         0x810004DD    /* AppMenu key */
3125 #define DIKEYBOARD_POWER                        0x810004DE    /* System Power */
3126 #define DIKEYBOARD_SLEEP                        0x810004DF    /* System Sleep */
3127 #define DIKEYBOARD_WAKE                         0x810004E3    /* System Wake */
3128 #define DIKEYBOARD_WEBSEARCH                    0x810004E5    /* Web Search */
3129 #define DIKEYBOARD_WEBFAVORITES                 0x810004E6    /* Web Favorites */
3130 #define DIKEYBOARD_WEBREFRESH                   0x810004E7    /* Web Refresh */
3131 #define DIKEYBOARD_WEBSTOP                      0x810004E8    /* Web Stop */
3132 #define DIKEYBOARD_WEBFORWARD                   0x810004E9    /* Web Forward */
3133 #define DIKEYBOARD_WEBBACK                      0x810004EA    /* Web Back */
3134 #define DIKEYBOARD_MYCOMPUTER                   0x810004EB    /* My Computer */
3135 #define DIKEYBOARD_MAIL                         0x810004EC    /* Mail */
3136 #define DIKEYBOARD_MEDIASELECT                  0x810004ED    /* Media Select */
3137 
3138 
3139 /*--- MOUSE
3140       Physical Mouse Device             ---*/
3141 
3142 #define DIMOUSE_XAXISAB                         (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates  */
3143 #define DIMOUSE_YAXISAB                         (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
3144 #define DIMOUSE_XAXIS                           (0x82000300 |DIMOFS_X ) /* X Axis */
3145 #define DIMOUSE_YAXIS                           (0x82000300 |DIMOFS_Y ) /* Y Axis */
3146 #define DIMOUSE_WHEEL                           (0x82000300 |DIMOFS_Z ) /* Z Axis */
3147 #define DIMOUSE_BUTTON0                         (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
3148 #define DIMOUSE_BUTTON1                         (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
3149 #define DIMOUSE_BUTTON2                         (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
3150 #define DIMOUSE_BUTTON3                         (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
3151 #define DIMOUSE_BUTTON4                         (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
3152 #define DIMOUSE_BUTTON5                         (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
3153 #define DIMOUSE_BUTTON6                         (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
3154 #define DIMOUSE_BUTTON7                         (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
3155 
3156 
3157 /*--- VOICE
3158       Physical Dplay Voice Device       ---*/
3159 
3160 #define DIVOICE_CHANNEL1                        0x83000401
3161 #define DIVOICE_CHANNEL2                        0x83000402
3162 #define DIVOICE_CHANNEL3                        0x83000403
3163 #define DIVOICE_CHANNEL4                        0x83000404
3164 #define DIVOICE_CHANNEL5                        0x83000405
3165 #define DIVOICE_CHANNEL6                        0x83000406
3166 #define DIVOICE_CHANNEL7                        0x83000407
3167 #define DIVOICE_CHANNEL8                        0x83000408
3168 #define DIVOICE_TEAM                            0x83000409
3169 #define DIVOICE_ALL                             0x8300040A
3170 #define DIVOICE_RECORDMUTE                      0x8300040B
3171 #define DIVOICE_PLAYBACKMUTE                    0x8300040C
3172 #define DIVOICE_TRANSMIT                        0x8300040D
3173 
3174 #define DIVOICE_VOICECOMMAND                    0x83000410
3175 
3176 
3177 /*--- Driving Simulator - Racing
3178       Vehicle control is primary objective  ---*/
3179 #define DIVIRTUAL_DRIVING_RACE                  0x01000000
3180 #define DIAXIS_DRIVINGR_STEER                   0x01008A01 /* Steering */
3181 #define DIAXIS_DRIVINGR_ACCELERATE              0x01039202 /* Accelerate */
3182 #define DIAXIS_DRIVINGR_BRAKE                   0x01041203 /* Brake-Axis */
3183 #define DIBUTTON_DRIVINGR_SHIFTUP               0x01000C01 /* Shift to next higher gear */
3184 #define DIBUTTON_DRIVINGR_SHIFTDOWN             0x01000C02 /* Shift to next lower gear */
3185 #define DIBUTTON_DRIVINGR_VIEW                  0x01001C03 /* Cycle through view options */
3186 #define DIBUTTON_DRIVINGR_MENU                  0x010004FD /* Show menu options */
3187 /*--- Priority 2 controls                            ---*/
3188 
3189 #define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE         0x01014A04 /* Some devices combine accelerate and brake in a single axis */
3190 #define DIHATSWITCH_DRIVINGR_GLANCE             0x01004601 /* Look around */
3191 #define DIBUTTON_DRIVINGR_BRAKE                 0x01004C04 /* Brake-button */
3192 #define DIBUTTON_DRIVINGR_DASHBOARD             0x01004405 /* Select next dashboard option */
3193 #define DIBUTTON_DRIVINGR_AIDS                  0x01004406 /* Driver correction aids */
3194 #define DIBUTTON_DRIVINGR_MAP                   0x01004407 /* Display Driving Map */
3195 #define DIBUTTON_DRIVINGR_BOOST                 0x01004408 /* Turbo Boost */
3196 #define DIBUTTON_DRIVINGR_PIT                   0x01004409 /* Pit stop notification */
3197 #define DIBUTTON_DRIVINGR_ACCELERATE_LINK       0x0103D4E0 /* Fallback Accelerate button */
3198 #define DIBUTTON_DRIVINGR_STEER_LEFT_LINK       0x0100CCE4 /* Fallback Steer Left button */
3199 #define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK      0x0100CCEC /* Fallback Steer Right button */
3200 #define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK      0x0107C4E4 /* Fallback Glance Left button */
3201 #define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK     0x0107C4EC /* Fallback Glance Right button */
3202 #define DIBUTTON_DRIVINGR_DEVICE                0x010044FE /* Show input device and controls */
3203 #define DIBUTTON_DRIVINGR_PAUSE                 0x010044FC /* Start / Pause / Restart game */
3204 
3205 /*--- Driving Simulator - Combat
3206       Combat from within a vehicle is primary objective  ---*/
3207 #define DIVIRTUAL_DRIVING_COMBAT                0x02000000
3208 #define DIAXIS_DRIVINGC_STEER                   0x02008A01 /* Steering  */
3209 #define DIAXIS_DRIVINGC_ACCELERATE              0x02039202 /* Accelerate */
3210 #define DIAXIS_DRIVINGC_BRAKE                   0x02041203 /* Brake-axis */
3211 #define DIBUTTON_DRIVINGC_FIRE                  0x02000C01 /* Fire */
3212 #define DIBUTTON_DRIVINGC_WEAPONS               0x02000C02 /* Select next weapon */
3213 #define DIBUTTON_DRIVINGC_TARGET                0x02000C03 /* Select next available target */
3214 #define DIBUTTON_DRIVINGC_MENU                  0x020004FD /* Show menu options */
3215 /*--- Priority 2 controls                            ---*/
3216 
3217 #define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE         0x02014A04 /* Some devices combine accelerate and brake in a single axis */
3218 #define DIHATSWITCH_DRIVINGC_GLANCE             0x02004601 /* Look around */
3219 #define DIBUTTON_DRIVINGC_SHIFTUP               0x02004C04 /* Shift to next higher gear */
3220 #define DIBUTTON_DRIVINGC_SHIFTDOWN             0x02004C05 /* Shift to next lower gear */
3221 #define DIBUTTON_DRIVINGC_DASHBOARD             0x02004406 /* Select next dashboard option */
3222 #define DIBUTTON_DRIVINGC_AIDS                  0x02004407 /* Driver correction aids */
3223 #define DIBUTTON_DRIVINGC_BRAKE                 0x02004C08 /* Brake-button */
3224 #define DIBUTTON_DRIVINGC_FIRESECONDARY         0x02004C09 /* Alternative fire button */
3225 #define DIBUTTON_DRIVINGC_ACCELERATE_LINK       0x0203D4E0 /* Fallback Accelerate button */
3226 #define DIBUTTON_DRIVINGC_STEER_LEFT_LINK       0x0200CCE4 /* Fallback Steer Left button */
3227 #define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK      0x0200CCEC /* Fallback Steer Right button */
3228 #define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK      0x0207C4E4 /* Fallback Glance Left button */
3229 #define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK     0x0207C4EC /* Fallback Glance Right button */
3230 #define DIBUTTON_DRIVINGC_DEVICE                0x020044FE /* Show input device and controls */
3231 #define DIBUTTON_DRIVINGC_PAUSE                 0x020044FC /* Start / Pause / Restart game */
3232 
3233 /*--- Driving Simulator - Tank
3234       Combat from withing a tank is primary objective  ---*/
3235 #define DIVIRTUAL_DRIVING_TANK                  0x03000000
3236 #define DIAXIS_DRIVINGT_STEER                   0x03008A01 /* Turn tank left / right */
3237 #define DIAXIS_DRIVINGT_BARREL                  0x03010202 /* Raise / lower barrel */
3238 #define DIAXIS_DRIVINGT_ACCELERATE              0x03039203 /* Accelerate */
3239 #define DIAXIS_DRIVINGT_ROTATE                  0x03020204 /* Turn barrel left / right */
3240 #define DIBUTTON_DRIVINGT_FIRE                  0x03000C01 /* Fire */
3241 #define DIBUTTON_DRIVINGT_WEAPONS               0x03000C02 /* Select next weapon */
3242 #define DIBUTTON_DRIVINGT_TARGET                0x03000C03 /* Selects next available target */
3243 #define DIBUTTON_DRIVINGT_MENU                  0x030004FD /* Show menu options */
3244 /*--- Priority 2 controls                            ---*/
3245 
3246 #define DIHATSWITCH_DRIVINGT_GLANCE             0x03004601 /* Look around */
3247 #define DIAXIS_DRIVINGT_BRAKE                   0x03045205 /* Brake-axis */
3248 #define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE         0x03014A06 /* Some devices combine accelerate and brake in a single axis */
3249 #define DIBUTTON_DRIVINGT_VIEW                  0x03005C04 /* Cycle through view options */
3250 #define DIBUTTON_DRIVINGT_DASHBOARD             0x03005C05 /* Select next dashboard option */
3251 #define DIBUTTON_DRIVINGT_BRAKE                 0x03004C06 /* Brake-button */
3252 #define DIBUTTON_DRIVINGT_FIRESECONDARY         0x03004C07 /* Alternative fire button */
3253 #define DIBUTTON_DRIVINGT_ACCELERATE_LINK       0x0303D4E0 /* Fallback Accelerate button */
3254 #define DIBUTTON_DRIVINGT_STEER_LEFT_LINK       0x0300CCE4 /* Fallback Steer Left button */
3255 #define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK      0x0300CCEC /* Fallback Steer Right button */
3256 #define DIBUTTON_DRIVINGT_BARREL_UP_LINK        0x030144E0 /* Fallback Barrel up button */
3257 #define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK      0x030144E8 /* Fallback Barrel down button */
3258 #define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK      0x030244E4 /* Fallback Rotate left button */
3259 #define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK     0x030244EC /* Fallback Rotate right button */
3260 #define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK      0x0307C4E4 /* Fallback Glance Left button */
3261 #define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK     0x0307C4EC /* Fallback Glance Right button */
3262 #define DIBUTTON_DRIVINGT_DEVICE                0x030044FE /* Show input device and controls */
3263 #define DIBUTTON_DRIVINGT_PAUSE                 0x030044FC /* Start / Pause / Restart game */
3264 
3265 /*--- Flight Simulator - Civilian
3266       Plane control is the primary objective  ---*/
3267 #define DIVIRTUAL_FLYING_CIVILIAN               0x04000000
3268 #define DIAXIS_FLYINGC_BANK                     0x04008A01 /* Roll ship left / right */
3269 #define DIAXIS_FLYINGC_PITCH                    0x04010A02 /* Nose up / down */
3270 #define DIAXIS_FLYINGC_THROTTLE                 0x04039203 /* Throttle */
3271 #define DIBUTTON_FLYINGC_VIEW                   0x04002401 /* Cycle through view options */
3272 #define DIBUTTON_FLYINGC_DISPLAY                0x04002402 /* Select next dashboard / heads up display option */
3273 #define DIBUTTON_FLYINGC_GEAR                   0x04002C03 /* Gear up / down */
3274 #define DIBUTTON_FLYINGC_MENU                   0x040004FD /* Show menu options */
3275 /*--- Priority 2 controls                            ---*/
3276 
3277 #define DIHATSWITCH_FLYINGC_GLANCE              0x04004601 /* Look around */
3278 #define DIAXIS_FLYINGC_BRAKE                    0x04046A04 /* Apply Brake */
3279 #define DIAXIS_FLYINGC_RUDDER                   0x04025205 /* Yaw ship left/right */
3280 #define DIAXIS_FLYINGC_FLAPS                    0x04055A06 /* Flaps */
3281 #define DIBUTTON_FLYINGC_FLAPSUP                0x04006404 /* Increment stepping up until fully retracted */
3282 #define DIBUTTON_FLYINGC_FLAPSDOWN              0x04006405 /* Decrement stepping down until fully extended */
3283 #define DIBUTTON_FLYINGC_BRAKE_LINK             0x04046CE0 /* Fallback brake button */
3284 #define DIBUTTON_FLYINGC_FASTER_LINK            0x0403D4E0 /* Fallback throttle up button */
3285 #define DIBUTTON_FLYINGC_SLOWER_LINK            0x0403D4E8 /* Fallback throttle down button */
3286 #define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK       0x0407C4E4 /* Fallback Glance Left button */
3287 #define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK      0x0407C4EC /* Fallback Glance Right button */
3288 #define DIBUTTON_FLYINGC_GLANCE_UP_LINK         0x0407C4E0 /* Fallback Glance Up button */
3289 #define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK       0x0407C4E8 /* Fallback Glance Down button */
3290 #define DIBUTTON_FLYINGC_DEVICE                 0x040044FE /* Show input device and controls */
3291 #define DIBUTTON_FLYINGC_PAUSE                  0x040044FC /* Start / Pause / Restart game */
3292 
3293 /*--- Flight Simulator - Military
3294       Aerial combat is the primary objective  ---*/
3295 #define DIVIRTUAL_FLYING_MILITARY               0x05000000
3296 #define DIAXIS_FLYINGM_BANK                     0x05008A01 /* Bank - Roll ship left / right */
3297 #define DIAXIS_FLYINGM_PITCH                    0x05010A02 /* Pitch - Nose up / down */
3298 #define DIAXIS_FLYINGM_THROTTLE                 0x05039203 /* Throttle - faster / slower */
3299 #define DIBUTTON_FLYINGM_FIRE                   0x05000C01 /* Fire */
3300 #define DIBUTTON_FLYINGM_WEAPONS                0x05000C02 /* Select next weapon */
3301 #define DIBUTTON_FLYINGM_TARGET                 0x05000C03 /* Selects next available target */
3302 #define DIBUTTON_FLYINGM_MENU                   0x050004FD /* Show menu options */
3303 /*--- Priority 2 controls                            ---*/
3304 
3305 #define DIHATSWITCH_FLYINGM_GLANCE              0x05004601 /* Look around */
3306 #define DIBUTTON_FLYINGM_COUNTER                0x05005C04 /* Activate counter measures */
3307 #define DIAXIS_FLYINGM_RUDDER                   0x05024A04 /* Rudder - Yaw ship left/right */
3308 #define DIAXIS_FLYINGM_BRAKE                    0x05046205 /* Brake-axis */
3309 #define DIBUTTON_FLYINGM_VIEW                   0x05006405 /* Cycle through view options */
3310 #define DIBUTTON_FLYINGM_DISPLAY                0x05006406 /* Select next dashboard option */
3311 #define DIAXIS_FLYINGM_FLAPS                    0x05055206 /* Flaps */
3312 #define DIBUTTON_FLYINGM_FLAPSUP                0x05005407 /* Increment stepping up until fully retracted */
3313 #define DIBUTTON_FLYINGM_FLAPSDOWN              0x05005408 /* Decrement stepping down until fully extended */
3314 #define DIBUTTON_FLYINGM_FIRESECONDARY          0x05004C09 /* Alternative fire button */
3315 #define DIBUTTON_FLYINGM_GEAR                   0x0500640A /* Gear up / down */
3316 #define DIBUTTON_FLYINGM_BRAKE_LINK             0x050464E0 /* Fallback brake button */
3317 #define DIBUTTON_FLYINGM_FASTER_LINK            0x0503D4E0 /* Fallback throttle up button */
3318 #define DIBUTTON_FLYINGM_SLOWER_LINK            0x0503D4E8 /* Fallback throttle down button */
3319 #define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK       0x0507C4E4 /* Fallback Glance Left button */
3320 #define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK      0x0507C4EC /* Fallback Glance Right button */
3321 #define DIBUTTON_FLYINGM_GLANCE_UP_LINK         0x0507C4E0 /* Fallback Glance Up button */
3322 #define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK       0x0507C4E8 /* Fallback Glance Down button */
3323 #define DIBUTTON_FLYINGM_DEVICE                 0x050044FE /* Show input device and controls */
3324 #define DIBUTTON_FLYINGM_PAUSE                  0x050044FC /* Start / Pause / Restart game */
3325 
3326 /*--- Flight Simulator - Combat Helicopter
3327       Combat from helicopter is primary objective  ---*/
3328 #define DIVIRTUAL_FLYING_HELICOPTER             0x06000000
3329 #define DIAXIS_FLYINGH_BANK                     0x06008A01 /* Bank - Roll ship left / right */
3330 #define DIAXIS_FLYINGH_PITCH                    0x06010A02 /* Pitch - Nose up / down */
3331 #define DIAXIS_FLYINGH_COLLECTIVE               0x06018A03 /* Collective - Blade pitch/power */
3332 #define DIBUTTON_FLYINGH_FIRE                   0x06001401 /* Fire */
3333 #define DIBUTTON_FLYINGH_WEAPONS                0x06001402 /* Select next weapon */
3334 #define DIBUTTON_FLYINGH_TARGET                 0x06001403 /* Selects next available target */
3335 #define DIBUTTON_FLYINGH_MENU                   0x060004FD /* Show menu options */
3336 /*--- Priority 2 controls                            ---*/
3337 
3338 #define DIHATSWITCH_FLYINGH_GLANCE              0x06004601 /* Look around */
3339 #define DIAXIS_FLYINGH_TORQUE                   0x06025A04 /* Torque - Rotate ship around left / right axis */
3340 #define DIAXIS_FLYINGH_THROTTLE                 0x0603DA05 /* Throttle */
3341 #define DIBUTTON_FLYINGH_COUNTER                0x06005404 /* Activate counter measures */
3342 #define DIBUTTON_FLYINGH_VIEW                   0x06006405 /* Cycle through view options */
3343 #define DIBUTTON_FLYINGH_GEAR                   0x06006406 /* Gear up / down */
3344 #define DIBUTTON_FLYINGH_FIRESECONDARY          0x06004C07 /* Alternative fire button */
3345 #define DIBUTTON_FLYINGH_FASTER_LINK            0x0603DCE0 /* Fallback throttle up button */
3346 #define DIBUTTON_FLYINGH_SLOWER_LINK            0x0603DCE8 /* Fallback throttle down button */
3347 #define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK       0x0607C4E4 /* Fallback Glance Left button */
3348 #define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK      0x0607C4EC /* Fallback Glance Right button */
3349 #define DIBUTTON_FLYINGH_GLANCE_UP_LINK         0x0607C4E0 /* Fallback Glance Up button */
3350 #define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK       0x0607C4E8 /* Fallback Glance Down button */
3351 #define DIBUTTON_FLYINGH_DEVICE                 0x060044FE /* Show input device and controls */
3352 #define DIBUTTON_FLYINGH_PAUSE                  0x060044FC /* Start / Pause / Restart game */
3353 
3354 /*--- Space Simulator - Combat
3355       Space Simulator with weapons  ---*/
3356 #define DIVIRTUAL_SPACESIM                      0x07000000
3357 #define DIAXIS_SPACESIM_LATERAL                 0x07008201 /* Move ship left / right */
3358 #define DIAXIS_SPACESIM_MOVE                    0x07010202 /* Move ship forward/backward */
3359 #define DIAXIS_SPACESIM_THROTTLE                0x07038203 /* Throttle - Engine speed */
3360 #define DIBUTTON_SPACESIM_FIRE                  0x07000401 /* Fire */
3361 #define DIBUTTON_SPACESIM_WEAPONS               0x07000402 /* Select next weapon */
3362 #define DIBUTTON_SPACESIM_TARGET                0x07000403 /* Selects next available target */
3363 #define DIBUTTON_SPACESIM_MENU                  0x070004FD /* Show menu options */
3364 /*--- Priority 2 controls                            ---*/
3365 
3366 #define DIHATSWITCH_SPACESIM_GLANCE             0x07004601 /* Look around */
3367 #define DIAXIS_SPACESIM_CLIMB                   0x0701C204 /* Climb - Pitch ship up/down */
3368 #define DIAXIS_SPACESIM_ROTATE                  0x07024205 /* Rotate - Turn ship left/right */
3369 #define DIBUTTON_SPACESIM_VIEW                  0x07004404 /* Cycle through view options */
3370 #define DIBUTTON_SPACESIM_DISPLAY               0x07004405 /* Select next dashboard / heads up display option */
3371 #define DIBUTTON_SPACESIM_RAISE                 0x07004406 /* Raise ship while maintaining current pitch */
3372 #define DIBUTTON_SPACESIM_LOWER                 0x07004407 /* Lower ship while maintaining current pitch */
3373 #define DIBUTTON_SPACESIM_GEAR                  0x07004408 /* Gear up / down */
3374 #define DIBUTTON_SPACESIM_FIRESECONDARY         0x07004409 /* Alternative fire button */
3375 #define DIBUTTON_SPACESIM_LEFT_LINK             0x0700C4E4 /* Fallback move left button */
3376 #define DIBUTTON_SPACESIM_RIGHT_LINK            0x0700C4EC /* Fallback move right button */
3377 #define DIBUTTON_SPACESIM_FORWARD_LINK          0x070144E0 /* Fallback move forward button */
3378 #define DIBUTTON_SPACESIM_BACKWARD_LINK         0x070144E8 /* Fallback move backwards button */
3379 #define DIBUTTON_SPACESIM_FASTER_LINK           0x0703C4E0 /* Fallback throttle up button */
3380 #define DIBUTTON_SPACESIM_SLOWER_LINK           0x0703C4E8 /* Fallback throttle down button */
3381 #define DIBUTTON_SPACESIM_TURN_LEFT_LINK        0x070244E4 /* Fallback turn left button */
3382 #define DIBUTTON_SPACESIM_TURN_RIGHT_LINK       0x070244EC /* Fallback turn right button */
3383 #define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK      0x0707C4E4 /* Fallback Glance Left button */
3384 #define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK     0x0707C4EC /* Fallback Glance Right button */
3385 #define DIBUTTON_SPACESIM_GLANCE_UP_LINK        0x0707C4E0 /* Fallback Glance Up button */
3386 #define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK      0x0707C4E8 /* Fallback Glance Down button */
3387 #define DIBUTTON_SPACESIM_DEVICE                0x070044FE /* Show input device and controls */
3388 #define DIBUTTON_SPACESIM_PAUSE                 0x070044FC /* Start / Pause / Restart game */
3389 
3390 /*--- Fighting - First Person
3391       Hand to Hand combat is primary objective  ---*/
3392 #define DIVIRTUAL_FIGHTING_HAND2HAND            0x08000000
3393 #define DIAXIS_FIGHTINGH_LATERAL                0x08008201 /* Sidestep left/right */
3394 #define DIAXIS_FIGHTINGH_MOVE                   0x08010202 /* Move forward/backward */
3395 #define DIBUTTON_FIGHTINGH_PUNCH                0x08000401 /* Punch */
3396 #define DIBUTTON_FIGHTINGH_KICK                 0x08000402 /* Kick */
3397 #define DIBUTTON_FIGHTINGH_BLOCK                0x08000403 /* Block */
3398 #define DIBUTTON_FIGHTINGH_CROUCH               0x08000404 /* Crouch */
3399 #define DIBUTTON_FIGHTINGH_JUMP                 0x08000405 /* Jump */
3400 #define DIBUTTON_FIGHTINGH_SPECIAL1             0x08000406 /* Apply first special move */
3401 #define DIBUTTON_FIGHTINGH_SPECIAL2             0x08000407 /* Apply second special move */
3402 #define DIBUTTON_FIGHTINGH_MENU                 0x080004FD /* Show menu options */
3403 /*--- Priority 2 controls                            ---*/
3404 
3405 #define DIBUTTON_FIGHTINGH_SELECT               0x08004408 /* Select special move */
3406 #define DIHATSWITCH_FIGHTINGH_SLIDE             0x08004601 /* Look around */
3407 #define DIBUTTON_FIGHTINGH_DISPLAY              0x08004409 /* Shows next on-screen display option */
3408 #define DIAXIS_FIGHTINGH_ROTATE                 0x08024203 /* Rotate - Turn body left/right */
3409 #define DIBUTTON_FIGHTINGH_DODGE                0x0800440A /* Dodge */
3410 #define DIBUTTON_FIGHTINGH_LEFT_LINK            0x0800C4E4 /* Fallback left sidestep button */
3411 #define DIBUTTON_FIGHTINGH_RIGHT_LINK           0x0800C4EC /* Fallback right sidestep button */
3412 #define DIBUTTON_FIGHTINGH_FORWARD_LINK         0x080144E0 /* Fallback forward button */
3413 #define DIBUTTON_FIGHTINGH_BACKWARD_LINK        0x080144E8 /* Fallback backward button */
3414 #define DIBUTTON_FIGHTINGH_DEVICE               0x080044FE /* Show input device and controls */
3415 #define DIBUTTON_FIGHTINGH_PAUSE                0x080044FC /* Start / Pause / Restart game */
3416 
3417 /*--- Fighting - First Person Shooting
3418       Navigation and combat are primary objectives  ---*/
3419 #define DIVIRTUAL_FIGHTING_FPS                  0x09000000
3420 #define DIAXIS_FPS_ROTATE                       0x09008201 /* Rotate character left/right */
3421 #define DIAXIS_FPS_MOVE                         0x09010202 /* Move forward/backward */
3422 #define DIBUTTON_FPS_FIRE                       0x09000401 /* Fire */
3423 #define DIBUTTON_FPS_WEAPONS                    0x09000402 /* Select next weapon */
3424 #define DIBUTTON_FPS_APPLY                      0x09000403 /* Use item */
3425 #define DIBUTTON_FPS_SELECT                     0x09000404 /* Select next inventory item */
3426 #define DIBUTTON_FPS_CROUCH                     0x09000405 /* Crouch/ climb down/ swim down */
3427 #define DIBUTTON_FPS_JUMP                       0x09000406 /* Jump/ climb up/ swim up */
3428 #define DIAXIS_FPS_LOOKUPDOWN                   0x09018203 /* Look up / down  */
3429 #define DIBUTTON_FPS_STRAFE                     0x09000407 /* Enable strafing while active */
3430 #define DIBUTTON_FPS_MENU                       0x090004FD /* Show menu options */
3431 /*--- Priority 2 controls                            ---*/
3432 
3433 #define DIHATSWITCH_FPS_GLANCE                  0x09004601 /* Look around */
3434 #define DIBUTTON_FPS_DISPLAY                    0x09004408 /* Shows next on-screen display option/ map */
3435 #define DIAXIS_FPS_SIDESTEP                     0x09024204 /* Sidestep */
3436 #define DIBUTTON_FPS_DODGE                      0x09004409 /* Dodge */
3437 #define DIBUTTON_FPS_GLANCEL                    0x0900440A /* Glance Left */
3438 #define DIBUTTON_FPS_GLANCER                    0x0900440B /* Glance Right */
3439 #define DIBUTTON_FPS_FIRESECONDARY              0x0900440C /* Alternative fire button */
3440 #define DIBUTTON_FPS_ROTATE_LEFT_LINK           0x0900C4E4 /* Fallback rotate left button */
3441 #define DIBUTTON_FPS_ROTATE_RIGHT_LINK          0x0900C4EC /* Fallback rotate right button */
3442 #define DIBUTTON_FPS_FORWARD_LINK               0x090144E0 /* Fallback forward button */
3443 #define DIBUTTON_FPS_BACKWARD_LINK              0x090144E8 /* Fallback backward button */
3444 #define DIBUTTON_FPS_GLANCE_UP_LINK             0x0901C4E0 /* Fallback look up button */
3445 #define DIBUTTON_FPS_GLANCE_DOWN_LINK           0x0901C4E8 /* Fallback look down button */
3446 #define DIBUTTON_FPS_STEP_LEFT_LINK             0x090244E4 /* Fallback step left button */
3447 #define DIBUTTON_FPS_STEP_RIGHT_LINK            0x090244EC /* Fallback step right button */
3448 #define DIBUTTON_FPS_DEVICE                     0x090044FE /* Show input device and controls */
3449 #define DIBUTTON_FPS_PAUSE                      0x090044FC /* Start / Pause / Restart game */
3450 
3451 /*--- Fighting - Third Person action
3452       Perspective of camera is behind the main character  ---*/
3453 #define DIVIRTUAL_FIGHTING_THIRDPERSON          0x0A000000
3454 #define DIAXIS_TPS_TURN                         0x0A020201 /* Turn left/right */
3455 #define DIAXIS_TPS_MOVE                         0x0A010202 /* Move forward/backward */
3456 #define DIBUTTON_TPS_RUN                        0x0A000401 /* Run or walk toggle switch */
3457 #define DIBUTTON_TPS_ACTION                     0x0A000402 /* Action Button */
3458 #define DIBUTTON_TPS_SELECT                     0x0A000403 /* Select next weapon */
3459 #define DIBUTTON_TPS_USE                        0x0A000404 /* Use inventory item currently selected */
3460 #define DIBUTTON_TPS_JUMP                       0x0A000405 /* Character Jumps */
3461 #define DIBUTTON_TPS_MENU                       0x0A0004FD /* Show menu options */
3462 /*--- Priority 2 controls                            ---*/
3463 
3464 #define DIHATSWITCH_TPS_GLANCE                  0x0A004601 /* Look around */
3465 #define DIBUTTON_TPS_VIEW                       0x0A004406 /* Select camera view */
3466 #define DIBUTTON_TPS_STEPLEFT                   0x0A004407 /* Character takes a left step */
3467 #define DIBUTTON_TPS_STEPRIGHT                  0x0A004408 /* Character takes a right step */
3468 #define DIAXIS_TPS_STEP                         0x0A00C203 /* Character steps left/right */
3469 #define DIBUTTON_TPS_DODGE                      0x0A004409 /* Character dodges or ducks */
3470 #define DIBUTTON_TPS_INVENTORY                  0x0A00440A /* Cycle through inventory */
3471 #define DIBUTTON_TPS_TURN_LEFT_LINK             0x0A0244E4 /* Fallback turn left button */
3472 #define DIBUTTON_TPS_TURN_RIGHT_LINK            0x0A0244EC /* Fallback turn right button */
3473 #define DIBUTTON_TPS_FORWARD_LINK               0x0A0144E0 /* Fallback forward button */
3474 #define DIBUTTON_TPS_BACKWARD_LINK              0x0A0144E8 /* Fallback backward button */
3475 #define DIBUTTON_TPS_GLANCE_UP_LINK             0x0A07C4E0 /* Fallback look up button */
3476 #define DIBUTTON_TPS_GLANCE_DOWN_LINK           0x0A07C4E8 /* Fallback look down button */
3477 #define DIBUTTON_TPS_GLANCE_LEFT_LINK           0x0A07C4E4 /* Fallback glance up button */
3478 #define DIBUTTON_TPS_GLANCE_RIGHT_LINK          0x0A07C4EC /* Fallback glance right button */
3479 #define DIBUTTON_TPS_DEVICE                     0x0A0044FE /* Show input device and controls */
3480 #define DIBUTTON_TPS_PAUSE                      0x0A0044FC /* Start / Pause / Restart game */
3481 
3482 /*--- Strategy - Role Playing
3483       Navigation and problem solving are primary actions  ---*/
3484 #define DIVIRTUAL_STRATEGY_ROLEPLAYING          0x0B000000
3485 #define DIAXIS_STRATEGYR_LATERAL                0x0B008201 /* sidestep - left/right */
3486 #define DIAXIS_STRATEGYR_MOVE                   0x0B010202 /* move forward/backward */
3487 #define DIBUTTON_STRATEGYR_GET                  0x0B000401 /* Acquire item */
3488 #define DIBUTTON_STRATEGYR_APPLY                0x0B000402 /* Use selected item */
3489 #define DIBUTTON_STRATEGYR_SELECT               0x0B000403 /* Select nextitem */
3490 #define DIBUTTON_STRATEGYR_ATTACK               0x0B000404 /* Attack */
3491 #define DIBUTTON_STRATEGYR_CAST                 0x0B000405 /* Cast Spell */
3492 #define DIBUTTON_STRATEGYR_CROUCH               0x0B000406 /* Crouch */
3493 #define DIBUTTON_STRATEGYR_JUMP                 0x0B000407 /* Jump */
3494 #define DIBUTTON_STRATEGYR_MENU                 0x0B0004FD /* Show menu options */
3495 /*--- Priority 2 controls                            ---*/
3496 
3497 #define DIHATSWITCH_STRATEGYR_GLANCE            0x0B004601 /* Look around */
3498 #define DIBUTTON_STRATEGYR_MAP                  0x0B004408 /* Cycle through map options */
3499 #define DIBUTTON_STRATEGYR_DISPLAY              0x0B004409 /* Shows next on-screen display option */
3500 #define DIAXIS_STRATEGYR_ROTATE                 0x0B024203 /* Turn body left/right */
3501 #define DIBUTTON_STRATEGYR_LEFT_LINK            0x0B00C4E4 /* Fallback sidestep left button */
3502 #define DIBUTTON_STRATEGYR_RIGHT_LINK           0x0B00C4EC /* Fallback sidestep right button */
3503 #define DIBUTTON_STRATEGYR_FORWARD_LINK         0x0B0144E0 /* Fallback move forward button */
3504 #define DIBUTTON_STRATEGYR_BACK_LINK            0x0B0144E8 /* Fallback move backward button */
3505 #define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK     0x0B0244E4 /* Fallback turn body left button */
3506 #define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK    0x0B0244EC /* Fallback turn body right button */
3507 #define DIBUTTON_STRATEGYR_DEVICE               0x0B0044FE /* Show input device and controls */
3508 #define DIBUTTON_STRATEGYR_PAUSE                0x0B0044FC /* Start / Pause / Restart game */
3509 
3510 /*--- Strategy - Turn based
3511       Navigation and problem solving are primary actions  ---*/
3512 #define DIVIRTUAL_STRATEGY_TURN                 0x0C000000
3513 #define DIAXIS_STRATEGYT_LATERAL                0x0C008201 /* Sidestep left/right */
3514 #define DIAXIS_STRATEGYT_MOVE                   0x0C010202 /* Move forward/backwards */
3515 #define DIBUTTON_STRATEGYT_SELECT               0x0C000401 /* Select unit or object */
3516 #define DIBUTTON_STRATEGYT_INSTRUCT             0x0C000402 /* Cycle through instructions */
3517 #define DIBUTTON_STRATEGYT_APPLY                0x0C000403 /* Apply selected instruction */
3518 #define DIBUTTON_STRATEGYT_TEAM                 0x0C000404 /* Select next team / cycle through all */
3519 #define DIBUTTON_STRATEGYT_TURN                 0x0C000405 /* Indicate turn over */
3520 #define DIBUTTON_STRATEGYT_MENU                 0x0C0004FD /* Show menu options */
3521 /*--- Priority 2 controls                            ---*/
3522 
3523 #define DIBUTTON_STRATEGYT_ZOOM                 0x0C004406 /* Zoom - in / out */
3524 #define DIBUTTON_STRATEGYT_MAP                  0x0C004407 /* cycle through map options */
3525 #define DIBUTTON_STRATEGYT_DISPLAY              0x0C004408 /* shows next on-screen display options */
3526 #define DIBUTTON_STRATEGYT_LEFT_LINK            0x0C00C4E4 /* Fallback sidestep left button */
3527 #define DIBUTTON_STRATEGYT_RIGHT_LINK           0x0C00C4EC /* Fallback sidestep right button */
3528 #define DIBUTTON_STRATEGYT_FORWARD_LINK         0x0C0144E0 /* Fallback move forward button */
3529 #define DIBUTTON_STRATEGYT_BACK_LINK            0x0C0144E8 /* Fallback move back button */
3530 #define DIBUTTON_STRATEGYT_DEVICE               0x0C0044FE /* Show input device and controls */
3531 #define DIBUTTON_STRATEGYT_PAUSE                0x0C0044FC /* Start / Pause / Restart game */
3532 
3533 /*--- Sports - Hunting
3534       Hunting                ---*/
3535 #define DIVIRTUAL_SPORTS_HUNTING                0x0D000000
3536 #define DIAXIS_HUNTING_LATERAL                  0x0D008201 /* sidestep left/right */
3537 #define DIAXIS_HUNTING_MOVE                     0x0D010202 /* move forward/backwards */
3538 #define DIBUTTON_HUNTING_FIRE                   0x0D000401 /* Fire selected weapon */
3539 #define DIBUTTON_HUNTING_AIM                    0x0D000402 /* Select aim/move */
3540 #define DIBUTTON_HUNTING_WEAPON                 0x0D000403 /* Select next weapon */
3541 #define DIBUTTON_HUNTING_BINOCULAR              0x0D000404 /* Look through Binoculars */
3542 #define DIBUTTON_HUNTING_CALL                   0x0D000405 /* Make animal call */
3543 #define DIBUTTON_HUNTING_MAP                    0x0D000406 /* View Map */
3544 #define DIBUTTON_HUNTING_SPECIAL                0x0D000407 /* Special game operation */
3545 #define DIBUTTON_HUNTING_MENU                   0x0D0004FD /* Show menu options */
3546 /*--- Priority 2 controls                            ---*/
3547 
3548 #define DIHATSWITCH_HUNTING_GLANCE              0x0D004601 /* Look around */
3549 #define DIBUTTON_HUNTING_DISPLAY                0x0D004408 /* show next on-screen display option */
3550 #define DIAXIS_HUNTING_ROTATE                   0x0D024203 /* Turn body left/right */
3551 #define DIBUTTON_HUNTING_CROUCH                 0x0D004409 /* Crouch/ Climb / Swim down */
3552 #define DIBUTTON_HUNTING_JUMP                   0x0D00440A /* Jump/ Climb up / Swim up */
3553 #define DIBUTTON_HUNTING_FIRESECONDARY          0x0D00440B /* Alternative fire button */
3554 #define DIBUTTON_HUNTING_LEFT_LINK              0x0D00C4E4 /* Fallback sidestep left button */
3555 #define DIBUTTON_HUNTING_RIGHT_LINK             0x0D00C4EC /* Fallback sidestep right button */
3556 #define DIBUTTON_HUNTING_FORWARD_LINK           0x0D0144E0 /* Fallback move forward button */
3557 #define DIBUTTON_HUNTING_BACK_LINK              0x0D0144E8 /* Fallback move back button */
3558 #define DIBUTTON_HUNTING_ROTATE_LEFT_LINK       0x0D0244E4 /* Fallback turn body left button */
3559 #define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK      0x0D0244EC /* Fallback turn body right button */
3560 #define DIBUTTON_HUNTING_DEVICE                 0x0D0044FE /* Show input device and controls */
3561 #define DIBUTTON_HUNTING_PAUSE                  0x0D0044FC /* Start / Pause / Restart game */
3562 
3563 /*--- Sports - Fishing
3564       Catching Fish is primary objective   ---*/
3565 #define DIVIRTUAL_SPORTS_FISHING                0x0E000000
3566 #define DIAXIS_FISHING_LATERAL                  0x0E008201 /* sidestep left/right */
3567 #define DIAXIS_FISHING_MOVE                     0x0E010202 /* move forward/backwards */
3568 #define DIBUTTON_FISHING_CAST                   0x0E000401 /* Cast line */
3569 #define DIBUTTON_FISHING_TYPE                   0x0E000402 /* Select cast type */
3570 #define DIBUTTON_FISHING_BINOCULAR              0x0E000403 /* Look through Binocular */
3571 #define DIBUTTON_FISHING_BAIT                   0x0E000404 /* Select type of Bait */
3572 #define DIBUTTON_FISHING_MAP                    0x0E000405 /* View Map */
3573 #define DIBUTTON_FISHING_MENU                   0x0E0004FD /* Show menu options */
3574 /*--- Priority 2 controls                            ---*/
3575 
3576 #define DIHATSWITCH_FISHING_GLANCE              0x0E004601 /* Look around */
3577 #define DIBUTTON_FISHING_DISPLAY                0x0E004406 /* Show next on-screen display option */
3578 #define DIAXIS_FISHING_ROTATE                   0x0E024203 /* Turn character left / right */
3579 #define DIBUTTON_FISHING_CROUCH                 0x0E004407 /* Crouch/ Climb / Swim down */
3580 #define DIBUTTON_FISHING_JUMP                   0x0E004408 /* Jump/ Climb up / Swim up */
3581 #define DIBUTTON_FISHING_LEFT_LINK              0x0E00C4E4 /* Fallback sidestep left button */
3582 #define DIBUTTON_FISHING_RIGHT_LINK             0x0E00C4EC /* Fallback sidestep right button */
3583 #define DIBUTTON_FISHING_FORWARD_LINK           0x0E0144E0 /* Fallback move forward button */
3584 #define DIBUTTON_FISHING_BACK_LINK              0x0E0144E8 /* Fallback move back button */
3585 #define DIBUTTON_FISHING_ROTATE_LEFT_LINK       0x0E0244E4 /* Fallback turn body left button */
3586 #define DIBUTTON_FISHING_ROTATE_RIGHT_LINK      0x0E0244EC /* Fallback turn body right button */
3587 #define DIBUTTON_FISHING_DEVICE                 0x0E0044FE /* Show input device and controls */
3588 #define DIBUTTON_FISHING_PAUSE                  0x0E0044FC /* Start / Pause / Restart game */
3589 
3590 /*--- Sports - Baseball - Batting
3591       Batter control is primary objective  ---*/
3592 #define DIVIRTUAL_SPORTS_BASEBALL_BAT           0x0F000000
3593 #define DIAXIS_BASEBALLB_LATERAL                0x0F008201 /* Aim left / right */
3594 #define DIAXIS_BASEBALLB_MOVE                   0x0F010202 /* Aim up / down */
3595 #define DIBUTTON_BASEBALLB_SELECT               0x0F000401 /* cycle through swing options */
3596 #define DIBUTTON_BASEBALLB_NORMAL               0x0F000402 /* normal swing */
3597 #define DIBUTTON_BASEBALLB_POWER                0x0F000403 /* swing for the fence */
3598 #define DIBUTTON_BASEBALLB_BUNT                 0x0F000404 /* bunt */
3599 #define DIBUTTON_BASEBALLB_STEAL                0x0F000405 /* Base runner attempts to steal a base */
3600 #define DIBUTTON_BASEBALLB_BURST                0x0F000406 /* Base runner invokes burst of speed */
3601 #define DIBUTTON_BASEBALLB_SLIDE                0x0F000407 /* Base runner slides into base */
3602 #define DIBUTTON_BASEBALLB_CONTACT              0x0F000408 /* Contact swing */
3603 #define DIBUTTON_BASEBALLB_MENU                 0x0F0004FD /* Show menu options */
3604 /*--- Priority 2 controls                            ---*/
3605 
3606 #define DIBUTTON_BASEBALLB_NOSTEAL              0x0F004409 /* Base runner goes back to a base */
3607 #define DIBUTTON_BASEBALLB_BOX                  0x0F00440A /* Enter or exit batting box */
3608 #define DIBUTTON_BASEBALLB_LEFT_LINK            0x0F00C4E4 /* Fallback sidestep left button */
3609 #define DIBUTTON_BASEBALLB_RIGHT_LINK           0x0F00C4EC /* Fallback sidestep right button */
3610 #define DIBUTTON_BASEBALLB_FORWARD_LINK         0x0F0144E0 /* Fallback move forward button */
3611 #define DIBUTTON_BASEBALLB_BACK_LINK            0x0F0144E8 /* Fallback move back button */
3612 #define DIBUTTON_BASEBALLB_DEVICE               0x0F0044FE /* Show input device and controls */
3613 #define DIBUTTON_BASEBALLB_PAUSE                0x0F0044FC /* Start / Pause / Restart game */
3614 
3615 /*--- Sports - Baseball - Pitching
3616       Pitcher control is primary objective   ---*/
3617 #define DIVIRTUAL_SPORTS_BASEBALL_PITCH         0x10000000
3618 #define DIAXIS_BASEBALLP_LATERAL                0x10008201 /* Aim left / right */
3619 #define DIAXIS_BASEBALLP_MOVE                   0x10010202 /* Aim up / down */
3620 #define DIBUTTON_BASEBALLP_SELECT               0x10000401 /* cycle through pitch selections */
3621 #define DIBUTTON_BASEBALLP_PITCH                0x10000402 /* throw pitch */
3622 #define DIBUTTON_BASEBALLP_BASE                 0x10000403 /* select base to throw to */
3623 #define DIBUTTON_BASEBALLP_THROW                0x10000404 /* throw to base */
3624 #define DIBUTTON_BASEBALLP_FAKE                 0x10000405 /* Fake a throw to a base */
3625 #define DIBUTTON_BASEBALLP_MENU                 0x100004FD /* Show menu options */
3626 /*--- Priority 2 controls                            ---*/
3627 
3628 #define DIBUTTON_BASEBALLP_WALK                 0x10004406 /* Throw intentional walk / pitch out */
3629 #define DIBUTTON_BASEBALLP_LOOK                 0x10004407 /* Look at runners on bases */
3630 #define DIBUTTON_BASEBALLP_LEFT_LINK            0x1000C4E4 /* Fallback sidestep left button */
3631 #define DIBUTTON_BASEBALLP_RIGHT_LINK           0x1000C4EC /* Fallback sidestep right button */
3632 #define DIBUTTON_BASEBALLP_FORWARD_LINK         0x100144E0 /* Fallback move forward button */
3633 #define DIBUTTON_BASEBALLP_BACK_LINK            0x100144E8 /* Fallback move back button */
3634 #define DIBUTTON_BASEBALLP_DEVICE               0x100044FE /* Show input device and controls */
3635 #define DIBUTTON_BASEBALLP_PAUSE                0x100044FC /* Start / Pause / Restart game */
3636 
3637 /*--- Sports - Baseball - Fielding
3638       Fielder control is primary objective  ---*/
3639 #define DIVIRTUAL_SPORTS_BASEBALL_FIELD         0x11000000
3640 #define DIAXIS_BASEBALLF_LATERAL                0x11008201 /* Aim left / right */
3641 #define DIAXIS_BASEBALLF_MOVE                   0x11010202 /* Aim up / down */
3642 #define DIBUTTON_BASEBALLF_NEAREST              0x11000401 /* Switch to fielder nearest to the ball */
3643 #define DIBUTTON_BASEBALLF_THROW1               0x11000402 /* Make conservative throw */
3644 #define DIBUTTON_BASEBALLF_THROW2               0x11000403 /* Make aggressive throw */
3645 #define DIBUTTON_BASEBALLF_BURST                0x11000404 /* Invoke burst of speed */
3646 #define DIBUTTON_BASEBALLF_JUMP                 0x11000405 /* Jump to catch ball */
3647 #define DIBUTTON_BASEBALLF_DIVE                 0x11000406 /* Dive to catch ball */
3648 #define DIBUTTON_BASEBALLF_MENU                 0x110004FD /* Show menu options */
3649 /*--- Priority 2 controls                            ---*/
3650 
3651 #define DIBUTTON_BASEBALLF_SHIFTIN              0x11004407 /* Shift the infield positioning */
3652 #define DIBUTTON_BASEBALLF_SHIFTOUT             0x11004408 /* Shift the outfield positioning */
3653 #define DIBUTTON_BASEBALLF_AIM_LEFT_LINK        0x1100C4E4 /* Fallback aim left button */
3654 #define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK       0x1100C4EC /* Fallback aim right button */
3655 #define DIBUTTON_BASEBALLF_FORWARD_LINK         0x110144E0 /* Fallback move forward button */
3656 #define DIBUTTON_BASEBALLF_BACK_LINK            0x110144E8 /* Fallback move back button */
3657 #define DIBUTTON_BASEBALLF_DEVICE               0x110044FE /* Show input device and controls */
3658 #define DIBUTTON_BASEBALLF_PAUSE                0x110044FC /* Start / Pause / Restart game */
3659 
3660 /*--- Sports - Basketball - Offense
3661       Offense  ---*/
3662 #define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE     0x12000000
3663 #define DIAXIS_BBALLO_LATERAL                   0x12008201 /* left / right */
3664 #define DIAXIS_BBALLO_MOVE                      0x12010202 /* up / down */
3665 #define DIBUTTON_BBALLO_SHOOT                   0x12000401 /* shoot basket */
3666 #define DIBUTTON_BBALLO_DUNK                    0x12000402 /* dunk basket */
3667 #define DIBUTTON_BBALLO_PASS                    0x12000403 /* throw pass */
3668 #define DIBUTTON_BBALLO_FAKE                    0x12000404 /* fake shot or pass */
3669 #define DIBUTTON_BBALLO_SPECIAL                 0x12000405 /* apply special move */
3670 #define DIBUTTON_BBALLO_PLAYER                  0x12000406 /* select next player */
3671 #define DIBUTTON_BBALLO_BURST                   0x12000407 /* invoke burst */
3672 #define DIBUTTON_BBALLO_CALL                    0x12000408 /* call for ball / pass to me */
3673 #define DIBUTTON_BBALLO_MENU                    0x120004FD /* Show menu options */
3674 /*--- Priority 2 controls                            ---*/
3675 
3676 #define DIHATSWITCH_BBALLO_GLANCE               0x12004601 /* scroll view */
3677 #define DIBUTTON_BBALLO_SCREEN                  0x12004409 /* Call for screen */
3678 #define DIBUTTON_BBALLO_PLAY                    0x1200440A /* Call for specific offensive play */
3679 #define DIBUTTON_BBALLO_JAB                     0x1200440B /* Initiate fake drive to basket */
3680 #define DIBUTTON_BBALLO_POST                    0x1200440C /* Perform post move */
3681 #define DIBUTTON_BBALLO_TIMEOUT                 0x1200440D /* Time Out */
3682 #define DIBUTTON_BBALLO_SUBSTITUTE              0x1200440E /* substitute one player for another */
3683 #define DIBUTTON_BBALLO_LEFT_LINK               0x1200C4E4 /* Fallback sidestep left button */
3684 #define DIBUTTON_BBALLO_RIGHT_LINK              0x1200C4EC /* Fallback sidestep right button */
3685 #define DIBUTTON_BBALLO_FORWARD_LINK            0x120144E0 /* Fallback move forward button */
3686 #define DIBUTTON_BBALLO_BACK_LINK               0x120144E8 /* Fallback move back button */
3687 #define DIBUTTON_BBALLO_DEVICE                  0x120044FE /* Show input device and controls */
3688 #define DIBUTTON_BBALLO_PAUSE                   0x120044FC /* Start / Pause / Restart game */
3689 
3690 /*--- Sports - Basketball - Defense
3691       Defense  ---*/
3692 #define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE     0x13000000
3693 #define DIAXIS_BBALLD_LATERAL                   0x13008201 /* left / right */
3694 #define DIAXIS_BBALLD_MOVE                      0x13010202 /* up / down */
3695 #define DIBUTTON_BBALLD_JUMP                    0x13000401 /* jump to block shot */
3696 #define DIBUTTON_BBALLD_STEAL                   0x13000402 /* attempt to steal ball */
3697 #define DIBUTTON_BBALLD_FAKE                    0x13000403 /* fake block or steal */
3698 #define DIBUTTON_BBALLD_SPECIAL                 0x13000404 /* apply special move */
3699 #define DIBUTTON_BBALLD_PLAYER                  0x13000405 /* select next player */
3700 #define DIBUTTON_BBALLD_BURST                   0x13000406 /* invoke burst */
3701 #define DIBUTTON_BBALLD_PLAY                    0x13000407 /* call for specific defensive play */
3702 #define DIBUTTON_BBALLD_MENU                    0x130004FD /* Show menu options */
3703 /*--- Priority 2 controls                            ---*/
3704 
3705 #define DIHATSWITCH_BBALLD_GLANCE               0x13004601 /* scroll view */
3706 #define DIBUTTON_BBALLD_TIMEOUT                 0x13004408 /* Time Out */
3707 #define DIBUTTON_BBALLD_SUBSTITUTE              0x13004409 /* substitute one player for another */
3708 #define DIBUTTON_BBALLD_LEFT_LINK               0x1300C4E4 /* Fallback sidestep left button */
3709 #define DIBUTTON_BBALLD_RIGHT_LINK              0x1300C4EC /* Fallback sidestep right button */
3710 #define DIBUTTON_BBALLD_FORWARD_LINK            0x130144E0 /* Fallback move forward button */
3711 #define DIBUTTON_BBALLD_BACK_LINK               0x130144E8 /* Fallback move back button */
3712 #define DIBUTTON_BBALLD_DEVICE                  0x130044FE /* Show input device and controls */
3713 #define DIBUTTON_BBALLD_PAUSE                   0x130044FC /* Start / Pause / Restart game */
3714 
3715 /*--- Sports - Football - Play
3716       Play selection  ---*/
3717 #define DIVIRTUAL_SPORTS_FOOTBALL_FIELD         0x14000000
3718 #define DIBUTTON_FOOTBALLP_PLAY                 0x14000401 /* cycle through available plays */
3719 #define DIBUTTON_FOOTBALLP_SELECT               0x14000402 /* select play */
3720 #define DIBUTTON_FOOTBALLP_HELP                 0x14000403 /* Bring up pop-up help */
3721 #define DIBUTTON_FOOTBALLP_MENU                 0x140004FD /* Show menu options */
3722 /*--- Priority 2 controls                            ---*/
3723 
3724 #define DIBUTTON_FOOTBALLP_DEVICE               0x140044FE /* Show input device and controls */
3725 #define DIBUTTON_FOOTBALLP_PAUSE                0x140044FC /* Start / Pause / Restart game */
3726 
3727 /*--- Sports - Football - QB
3728       Offense: Quarterback / Kicker  ---*/
3729 #define DIVIRTUAL_SPORTS_FOOTBALL_QBCK          0x15000000
3730 #define DIAXIS_FOOTBALLQ_LATERAL                0x15008201 /* Move / Aim: left / right */
3731 #define DIAXIS_FOOTBALLQ_MOVE                   0x15010202 /* Move / Aim: up / down */
3732 #define DIBUTTON_FOOTBALLQ_SELECT               0x15000401 /* Select */
3733 #define DIBUTTON_FOOTBALLQ_SNAP                 0x15000402 /* snap ball - start play */
3734 #define DIBUTTON_FOOTBALLQ_JUMP                 0x15000403 /* jump over defender */
3735 #define DIBUTTON_FOOTBALLQ_SLIDE                0x15000404 /* Dive/Slide */
3736 #define DIBUTTON_FOOTBALLQ_PASS                 0x15000405 /* throws pass to receiver */
3737 #define DIBUTTON_FOOTBALLQ_FAKE                 0x15000406 /* pump fake pass or fake kick */
3738 #define DIBUTTON_FOOTBALLQ_MENU                 0x150004FD /* Show menu options */
3739 /*--- Priority 2 controls                            ---*/
3740 
3741 #define DIBUTTON_FOOTBALLQ_FAKESNAP             0x15004407 /* Fake snap  */
3742 #define DIBUTTON_FOOTBALLQ_MOTION               0x15004408 /* Send receivers in motion */
3743 #define DIBUTTON_FOOTBALLQ_AUDIBLE              0x15004409 /* Change offensive play at line of scrimmage */
3744 #define DIBUTTON_FOOTBALLQ_LEFT_LINK            0x1500C4E4 /* Fallback sidestep left button */
3745 #define DIBUTTON_FOOTBALLQ_RIGHT_LINK           0x1500C4EC /* Fallback sidestep right button */
3746 #define DIBUTTON_FOOTBALLQ_FORWARD_LINK         0x150144E0 /* Fallback move forward button */
3747 #define DIBUTTON_FOOTBALLQ_BACK_LINK            0x150144E8 /* Fallback move back button */
3748 #define DIBUTTON_FOOTBALLQ_DEVICE               0x150044FE /* Show input device and controls */
3749 #define DIBUTTON_FOOTBALLQ_PAUSE                0x150044FC /* Start / Pause / Restart game */
3750 
3751 /*--- Sports - Football - Offense
3752       Offense - Runner  ---*/
3753 #define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE       0x16000000
3754 #define DIAXIS_FOOTBALLO_LATERAL                0x16008201 /* Move / Aim: left / right */
3755 #define DIAXIS_FOOTBALLO_MOVE                   0x16010202 /* Move / Aim: up / down */
3756 #define DIBUTTON_FOOTBALLO_JUMP                 0x16000401 /* jump or hurdle over defender */
3757 #define DIBUTTON_FOOTBALLO_LEFTARM              0x16000402 /* holds out left arm */
3758 #define DIBUTTON_FOOTBALLO_RIGHTARM             0x16000403 /* holds out right arm */
3759 #define DIBUTTON_FOOTBALLO_THROW                0x16000404 /* throw pass or lateral ball to another runner */
3760 #define DIBUTTON_FOOTBALLO_SPIN                 0x16000405 /* Spin to avoid defenders */
3761 #define DIBUTTON_FOOTBALLO_MENU                 0x160004FD /* Show menu options */
3762 /*--- Priority 2 controls                            ---*/
3763 
3764 #define DIBUTTON_FOOTBALLO_JUKE                 0x16004406 /* Use special move to avoid defenders */
3765 #define DIBUTTON_FOOTBALLO_SHOULDER             0x16004407 /* Lower shoulder to run over defenders */
3766 #define DIBUTTON_FOOTBALLO_TURBO                0x16004408 /* Speed burst past defenders */
3767 #define DIBUTTON_FOOTBALLO_DIVE                 0x16004409 /* Dive over defenders */
3768 #define DIBUTTON_FOOTBALLO_ZOOM                 0x1600440A /* Zoom view in / out */
3769 #define DIBUTTON_FOOTBALLO_SUBSTITUTE           0x1600440B /* substitute one player for another */
3770 #define DIBUTTON_FOOTBALLO_LEFT_LINK            0x1600C4E4 /* Fallback sidestep left button */
3771 #define DIBUTTON_FOOTBALLO_RIGHT_LINK           0x1600C4EC /* Fallback sidestep right button */
3772 #define DIBUTTON_FOOTBALLO_FORWARD_LINK         0x160144E0 /* Fallback move forward button */
3773 #define DIBUTTON_FOOTBALLO_BACK_LINK            0x160144E8 /* Fallback move back button */
3774 #define DIBUTTON_FOOTBALLO_DEVICE               0x160044FE /* Show input device and controls */
3775 #define DIBUTTON_FOOTBALLO_PAUSE                0x160044FC /* Start / Pause / Restart game */
3776 
3777 /*--- Sports - Football - Defense
3778       Defense     ---*/
3779 #define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE       0x17000000
3780 #define DIAXIS_FOOTBALLD_LATERAL                0x17008201 /* Move / Aim: left / right */
3781 #define DIAXIS_FOOTBALLD_MOVE                   0x17010202 /* Move / Aim: up / down */
3782 #define DIBUTTON_FOOTBALLD_PLAY                 0x17000401 /* cycle through available plays */
3783 #define DIBUTTON_FOOTBALLD_SELECT               0x17000402 /* select player closest to the ball */
3784 #define DIBUTTON_FOOTBALLD_JUMP                 0x17000403 /* jump to intercept or block */
3785 #define DIBUTTON_FOOTBALLD_TACKLE               0x17000404 /* tackler runner */
3786 #define DIBUTTON_FOOTBALLD_FAKE                 0x17000405 /* hold down to fake tackle or intercept */
3787 #define DIBUTTON_FOOTBALLD_SUPERTACKLE          0x17000406 /* Initiate special tackle */
3788 #define DIBUTTON_FOOTBALLD_MENU                 0x170004FD /* Show menu options */
3789 /*--- Priority 2 controls                            ---*/
3790 
3791 #define DIBUTTON_FOOTBALLD_SPIN                 0x17004407 /* Spin to beat offensive line */
3792 #define DIBUTTON_FOOTBALLD_SWIM                 0x17004408 /* Swim to beat the offensive line */
3793 #define DIBUTTON_FOOTBALLD_BULLRUSH             0x17004409 /* Bull rush the offensive line */
3794 #define DIBUTTON_FOOTBALLD_RIP                  0x1700440A /* Rip the offensive line */
3795 #define DIBUTTON_FOOTBALLD_AUDIBLE              0x1700440B /* Change defensive play at the line of scrimmage */
3796 #define DIBUTTON_FOOTBALLD_ZOOM                 0x1700440C /* Zoom view in / out */
3797 #define DIBUTTON_FOOTBALLD_SUBSTITUTE           0x1700440D /* substitute one player for another */
3798 #define DIBUTTON_FOOTBALLD_LEFT_LINK            0x1700C4E4 /* Fallback sidestep left button */
3799 #define DIBUTTON_FOOTBALLD_RIGHT_LINK           0x1700C4EC /* Fallback sidestep right button */
3800 #define DIBUTTON_FOOTBALLD_FORWARD_LINK         0x170144E0 /* Fallback move forward button */
3801 #define DIBUTTON_FOOTBALLD_BACK_LINK            0x170144E8 /* Fallback move back button */
3802 #define DIBUTTON_FOOTBALLD_DEVICE               0x170044FE /* Show input device and controls */
3803 #define DIBUTTON_FOOTBALLD_PAUSE                0x170044FC /* Start / Pause / Restart game */
3804 
3805 /*--- Sports - Golf
3806                                 ---*/
3807 #define DIVIRTUAL_SPORTS_GOLF                   0x18000000
3808 #define DIAXIS_GOLF_LATERAL                     0x18008201 /* Move / Aim: left / right */
3809 #define DIAXIS_GOLF_MOVE                        0x18010202 /* Move / Aim: up / down */
3810 #define DIBUTTON_GOLF_SWING                     0x18000401 /* swing club */
3811 #define DIBUTTON_GOLF_SELECT                    0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
3812 #define DIBUTTON_GOLF_UP                        0x18000403 /* increase selection */
3813 #define DIBUTTON_GOLF_DOWN                      0x18000404 /* decrease selection */
3814 #define DIBUTTON_GOLF_TERRAIN                   0x18000405 /* shows terrain detail */
3815 #define DIBUTTON_GOLF_FLYBY                     0x18000406 /* view the hole via a flyby */
3816 #define DIBUTTON_GOLF_MENU                      0x180004FD /* Show menu options */
3817 /*--- Priority 2 controls                            ---*/
3818 
3819 #define DIHATSWITCH_GOLF_SCROLL                 0x18004601 /* scroll view */
3820 #define DIBUTTON_GOLF_ZOOM                      0x18004407 /* Zoom view in / out */
3821 #define DIBUTTON_GOLF_TIMEOUT                   0x18004408 /* Call for time out */
3822 #define DIBUTTON_GOLF_SUBSTITUTE                0x18004409 /* substitute one player for another */
3823 #define DIBUTTON_GOLF_LEFT_LINK                 0x1800C4E4 /* Fallback sidestep left button */
3824 #define DIBUTTON_GOLF_RIGHT_LINK                0x1800C4EC /* Fallback sidestep right button */
3825 #define DIBUTTON_GOLF_FORWARD_LINK              0x180144E0 /* Fallback move forward button */
3826 #define DIBUTTON_GOLF_BACK_LINK                 0x180144E8 /* Fallback move back button */
3827 #define DIBUTTON_GOLF_DEVICE                    0x180044FE /* Show input device and controls */
3828 #define DIBUTTON_GOLF_PAUSE                     0x180044FC /* Start / Pause / Restart game */
3829 
3830 /*--- Sports - Hockey - Offense
3831       Offense       ---*/
3832 #define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE         0x19000000
3833 #define DIAXIS_HOCKEYO_LATERAL                  0x19008201 /* Move / Aim: left / right */
3834 #define DIAXIS_HOCKEYO_MOVE                     0x19010202 /* Move / Aim: up / down */
3835 #define DIBUTTON_HOCKEYO_SHOOT                  0x19000401 /* Shoot */
3836 #define DIBUTTON_HOCKEYO_PASS                   0x19000402 /* pass the puck */
3837 #define DIBUTTON_HOCKEYO_BURST                  0x19000403 /* invoke speed burst */
3838 #define DIBUTTON_HOCKEYO_SPECIAL                0x19000404 /* invoke special move */
3839 #define DIBUTTON_HOCKEYO_FAKE                   0x19000405 /* hold down to fake pass or kick */
3840 #define DIBUTTON_HOCKEYO_MENU                   0x190004FD /* Show menu options */
3841 /*--- Priority 2 controls                            ---*/
3842 
3843 #define DIHATSWITCH_HOCKEYO_SCROLL              0x19004601 /* scroll view */
3844 #define DIBUTTON_HOCKEYO_ZOOM                   0x19004406 /* Zoom view in / out */
3845 #define DIBUTTON_HOCKEYO_STRATEGY               0x19004407 /* Invoke coaching menu for strategy help */
3846 #define DIBUTTON_HOCKEYO_TIMEOUT                0x19004408 /* Call for time out */
3847 #define DIBUTTON_HOCKEYO_SUBSTITUTE             0x19004409 /* substitute one player for another */
3848 #define DIBUTTON_HOCKEYO_LEFT_LINK              0x1900C4E4 /* Fallback sidestep left button */
3849 #define DIBUTTON_HOCKEYO_RIGHT_LINK             0x1900C4EC /* Fallback sidestep right button */
3850 #define DIBUTTON_HOCKEYO_FORWARD_LINK           0x190144E0 /* Fallback move forward button */
3851 #define DIBUTTON_HOCKEYO_BACK_LINK              0x190144E8 /* Fallback move back button */
3852 #define DIBUTTON_HOCKEYO_DEVICE                 0x190044FE /* Show input device and controls */
3853 #define DIBUTTON_HOCKEYO_PAUSE                  0x190044FC /* Start / Pause / Restart game */
3854 
3855 /*--- Sports - Hockey - Defense
3856       Defense       ---*/
3857 #define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE         0x1A000000
3858 #define DIAXIS_HOCKEYD_LATERAL                  0x1A008201 /* Move / Aim: left / right */
3859 #define DIAXIS_HOCKEYD_MOVE                     0x1A010202 /* Move / Aim: up / down */
3860 #define DIBUTTON_HOCKEYD_PLAYER                 0x1A000401 /* control player closest to the puck */
3861 #define DIBUTTON_HOCKEYD_STEAL                  0x1A000402 /* attempt steal */
3862 #define DIBUTTON_HOCKEYD_BURST                  0x1A000403 /* speed burst or body check */
3863 #define DIBUTTON_HOCKEYD_BLOCK                  0x1A000404 /* block puck */
3864 #define DIBUTTON_HOCKEYD_FAKE                   0x1A000405 /* hold down to fake tackle or intercept */
3865 #define DIBUTTON_HOCKEYD_MENU                   0x1A0004FD /* Show menu options */
3866 /*--- Priority 2 controls                            ---*/
3867 
3868 #define DIHATSWITCH_HOCKEYD_SCROLL              0x1A004601 /* scroll view */
3869 #define DIBUTTON_HOCKEYD_ZOOM                   0x1A004406 /* Zoom view in / out */
3870 #define DIBUTTON_HOCKEYD_STRATEGY               0x1A004407 /* Invoke coaching menu for strategy help */
3871 #define DIBUTTON_HOCKEYD_TIMEOUT                0x1A004408 /* Call for time out */
3872 #define DIBUTTON_HOCKEYD_SUBSTITUTE             0x1A004409 /* substitute one player for another */
3873 #define DIBUTTON_HOCKEYD_LEFT_LINK              0x1A00C4E4 /* Fallback sidestep left button */
3874 #define DIBUTTON_HOCKEYD_RIGHT_LINK             0x1A00C4EC /* Fallback sidestep right button */
3875 #define DIBUTTON_HOCKEYD_FORWARD_LINK           0x1A0144E0 /* Fallback move forward button */
3876 #define DIBUTTON_HOCKEYD_BACK_LINK              0x1A0144E8 /* Fallback move back button */
3877 #define DIBUTTON_HOCKEYD_DEVICE                 0x1A0044FE /* Show input device and controls */
3878 #define DIBUTTON_HOCKEYD_PAUSE                  0x1A0044FC /* Start / Pause / Restart game */
3879 
3880 /*--- Sports - Hockey - Goalie
3881       Goal tending  ---*/
3882 #define DIVIRTUAL_SPORTS_HOCKEY_GOALIE          0x1B000000
3883 #define DIAXIS_HOCKEYG_LATERAL                  0x1B008201 /* Move / Aim: left / right */
3884 #define DIAXIS_HOCKEYG_MOVE                     0x1B010202 /* Move / Aim: up / down */
3885 #define DIBUTTON_HOCKEYG_PASS                   0x1B000401 /* pass puck */
3886 #define DIBUTTON_HOCKEYG_POKE                   0x1B000402 /* poke / check / hack */
3887 #define DIBUTTON_HOCKEYG_STEAL                  0x1B000403 /* attempt steal */
3888 #define DIBUTTON_HOCKEYG_BLOCK                  0x1B000404 /* block puck */
3889 #define DIBUTTON_HOCKEYG_MENU                   0x1B0004FD /* Show menu options */
3890 /*--- Priority 2 controls                            ---*/
3891 
3892 #define DIHATSWITCH_HOCKEYG_SCROLL              0x1B004601 /* scroll view */
3893 #define DIBUTTON_HOCKEYG_ZOOM                   0x1B004405 /* Zoom view in / out */
3894 #define DIBUTTON_HOCKEYG_STRATEGY               0x1B004406 /* Invoke coaching menu for strategy help */
3895 #define DIBUTTON_HOCKEYG_TIMEOUT                0x1B004407 /* Call for time out */
3896 #define DIBUTTON_HOCKEYG_SUBSTITUTE             0x1B004408 /* substitute one player for another */
3897 #define DIBUTTON_HOCKEYG_LEFT_LINK              0x1B00C4E4 /* Fallback sidestep left button */
3898 #define DIBUTTON_HOCKEYG_RIGHT_LINK             0x1B00C4EC /* Fallback sidestep right button */
3899 #define DIBUTTON_HOCKEYG_FORWARD_LINK           0x1B0144E0 /* Fallback move forward button */
3900 #define DIBUTTON_HOCKEYG_BACK_LINK              0x1B0144E8 /* Fallback move back button */
3901 #define DIBUTTON_HOCKEYG_DEVICE                 0x1B0044FE /* Show input device and controls */
3902 #define DIBUTTON_HOCKEYG_PAUSE                  0x1B0044FC /* Start / Pause / Restart game */
3903 
3904 /*--- Sports - Mountain Biking
3905                      ---*/
3906 #define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN        0x1C000000
3907 #define DIAXIS_BIKINGM_TURN                     0x1C008201 /* left / right */
3908 #define DIAXIS_BIKINGM_PEDAL                    0x1C010202 /* Pedal faster / slower / brake */
3909 #define DIBUTTON_BIKINGM_JUMP                   0x1C000401 /* jump over obstacle */
3910 #define DIBUTTON_BIKINGM_CAMERA                 0x1C000402 /* switch camera view */
3911 #define DIBUTTON_BIKINGM_SPECIAL1               0x1C000403 /* perform first special move */
3912 #define DIBUTTON_BIKINGM_SELECT                 0x1C000404 /* Select */
3913 #define DIBUTTON_BIKINGM_SPECIAL2               0x1C000405 /* perform second special move */
3914 #define DIBUTTON_BIKINGM_MENU                   0x1C0004FD /* Show menu options */
3915 /*--- Priority 2 controls                            ---*/
3916 
3917 #define DIHATSWITCH_BIKINGM_SCROLL              0x1C004601 /* scroll view */
3918 #define DIBUTTON_BIKINGM_ZOOM                   0x1C004406 /* Zoom view in / out */
3919 #define DIAXIS_BIKINGM_BRAKE                    0x1C044203 /* Brake axis  */
3920 #define DIBUTTON_BIKINGM_LEFT_LINK              0x1C00C4E4 /* Fallback turn left button */
3921 #define DIBUTTON_BIKINGM_RIGHT_LINK             0x1C00C4EC /* Fallback turn right button */
3922 #define DIBUTTON_BIKINGM_FASTER_LINK            0x1C0144E0 /* Fallback pedal faster button */
3923 #define DIBUTTON_BIKINGM_SLOWER_LINK            0x1C0144E8 /* Fallback pedal slower button */
3924 #define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK      0x1C0444E8 /* Fallback brake button */
3925 #define DIBUTTON_BIKINGM_DEVICE                 0x1C0044FE /* Show input device and controls */
3926 #define DIBUTTON_BIKINGM_PAUSE                  0x1C0044FC /* Start / Pause / Restart game */
3927 
3928 /*--- Sports: Skiing / Snowboarding / Skateboarding
3929         ---*/
3930 #define DIVIRTUAL_SPORTS_SKIING                 0x1D000000
3931 #define DIAXIS_SKIING_TURN                      0x1D008201 /* left / right */
3932 #define DIAXIS_SKIING_SPEED                     0x1D010202 /* faster / slower */
3933 #define DIBUTTON_SKIING_JUMP                    0x1D000401 /* Jump */
3934 #define DIBUTTON_SKIING_CROUCH                  0x1D000402 /* crouch down */
3935 #define DIBUTTON_SKIING_CAMERA                  0x1D000403 /* switch camera view */
3936 #define DIBUTTON_SKIING_SPECIAL1                0x1D000404 /* perform first special move */
3937 #define DIBUTTON_SKIING_SELECT                  0x1D000405 /* Select */
3938 #define DIBUTTON_SKIING_SPECIAL2                0x1D000406 /* perform second special move */
3939 #define DIBUTTON_SKIING_MENU                    0x1D0004FD /* Show menu options */
3940 /*--- Priority 2 controls                            ---*/
3941 
3942 #define DIHATSWITCH_SKIING_GLANCE               0x1D004601 /* scroll view */
3943 #define DIBUTTON_SKIING_ZOOM                    0x1D004407 /* Zoom view in / out */
3944 #define DIBUTTON_SKIING_LEFT_LINK               0x1D00C4E4 /* Fallback turn left button */
3945 #define DIBUTTON_SKIING_RIGHT_LINK              0x1D00C4EC /* Fallback turn right button */
3946 #define DIBUTTON_SKIING_FASTER_LINK             0x1D0144E0 /* Fallback increase speed button */
3947 #define DIBUTTON_SKIING_SLOWER_LINK             0x1D0144E8 /* Fallback decrease speed button */
3948 #define DIBUTTON_SKIING_DEVICE                  0x1D0044FE /* Show input device and controls */
3949 #define DIBUTTON_SKIING_PAUSE                   0x1D0044FC /* Start / Pause / Restart game */
3950 
3951 /*--- Sports - Soccer - Offense
3952       Offense       ---*/
3953 #define DIVIRTUAL_SPORTS_SOCCER_OFFENSE         0x1E000000
3954 #define DIAXIS_SOCCERO_LATERAL                  0x1E008201 /* Move / Aim: left / right */
3955 #define DIAXIS_SOCCERO_MOVE                     0x1E010202 /* Move / Aim: up / down */
3956 #define DIAXIS_SOCCERO_BEND                     0x1E018203 /* Bend to soccer shot/pass */
3957 #define DIBUTTON_SOCCERO_SHOOT                  0x1E000401 /* Shoot the ball */
3958 #define DIBUTTON_SOCCERO_PASS                   0x1E000402 /* Pass  */
3959 #define DIBUTTON_SOCCERO_FAKE                   0x1E000403 /* Fake */
3960 #define DIBUTTON_SOCCERO_PLAYER                 0x1E000404 /* Select next player */
3961 #define DIBUTTON_SOCCERO_SPECIAL1               0x1E000405 /* Apply special move */
3962 #define DIBUTTON_SOCCERO_SELECT                 0x1E000406 /* Select special move */
3963 #define DIBUTTON_SOCCERO_MENU                   0x1E0004FD /* Show menu options */
3964 /*--- Priority 2 controls                            ---*/
3965 
3966 #define DIHATSWITCH_SOCCERO_GLANCE              0x1E004601 /* scroll view */
3967 #define DIBUTTON_SOCCERO_SUBSTITUTE             0x1E004407 /* Substitute one player for another */
3968 #define DIBUTTON_SOCCERO_SHOOTLOW               0x1E004408 /* Shoot the ball low */
3969 #define DIBUTTON_SOCCERO_SHOOTHIGH              0x1E004409 /* Shoot the ball high */
3970 #define DIBUTTON_SOCCERO_PASSTHRU               0x1E00440A /* Make a thru pass */
3971 #define DIBUTTON_SOCCERO_SPRINT                 0x1E00440B /* Sprint / turbo boost */
3972 #define DIBUTTON_SOCCERO_CONTROL                0x1E00440C /* Obtain control of the ball */
3973 #define DIBUTTON_SOCCERO_HEAD                   0x1E00440D /* Attempt to head the ball */
3974 #define DIBUTTON_SOCCERO_LEFT_LINK              0x1E00C4E4 /* Fallback sidestep left button */
3975 #define DIBUTTON_SOCCERO_RIGHT_LINK             0x1E00C4EC /* Fallback sidestep right button */
3976 #define DIBUTTON_SOCCERO_FORWARD_LINK           0x1E0144E0 /* Fallback move forward button */
3977 #define DIBUTTON_SOCCERO_BACK_LINK              0x1E0144E8 /* Fallback move back button */
3978 #define DIBUTTON_SOCCERO_DEVICE                 0x1E0044FE /* Show input device and controls */
3979 #define DIBUTTON_SOCCERO_PAUSE                  0x1E0044FC /* Start / Pause / Restart game */
3980 
3981 /*--- Sports - Soccer - Defense
3982       Defense       ---*/
3983 #define DIVIRTUAL_SPORTS_SOCCER_DEFENSE         0x1F000000
3984 #define DIAXIS_SOCCERD_LATERAL                  0x1F008201 /* Move / Aim: left / right */
3985 #define DIAXIS_SOCCERD_MOVE                     0x1F010202 /* Move / Aim: up / down */
3986 #define DIBUTTON_SOCCERD_BLOCK                  0x1F000401 /* Attempt to block shot */
3987 #define DIBUTTON_SOCCERD_STEAL                  0x1F000402 /* Attempt to steal ball */
3988 #define DIBUTTON_SOCCERD_FAKE                   0x1F000403 /* Fake a block or a steal */
3989 #define DIBUTTON_SOCCERD_PLAYER                 0x1F000404 /* Select next player */
3990 #define DIBUTTON_SOCCERD_SPECIAL                0x1F000405 /* Apply special move */
3991 #define DIBUTTON_SOCCERD_SELECT                 0x1F000406 /* Select special move */
3992 #define DIBUTTON_SOCCERD_SLIDE                  0x1F000407 /* Attempt a slide tackle */
3993 #define DIBUTTON_SOCCERD_MENU                   0x1F0004FD /* Show menu options */
3994 /*--- Priority 2 controls                            ---*/
3995 
3996 #define DIHATSWITCH_SOCCERD_GLANCE              0x1F004601 /* scroll view */
3997 #define DIBUTTON_SOCCERD_FOUL                   0x1F004408 /* Initiate a foul / hard-foul */
3998 #define DIBUTTON_SOCCERD_HEAD                   0x1F004409 /* Attempt a Header */
3999 #define DIBUTTON_SOCCERD_CLEAR                  0x1F00440A /* Attempt to clear the ball down the field */
4000 #define DIBUTTON_SOCCERD_GOALIECHARGE           0x1F00440B /* Make the goalie charge out of the box */
4001 #define DIBUTTON_SOCCERD_SUBSTITUTE             0x1F00440C /* Substitute one player for another */
4002 #define DIBUTTON_SOCCERD_LEFT_LINK              0x1F00C4E4 /* Fallback sidestep left button */
4003 #define DIBUTTON_SOCCERD_RIGHT_LINK             0x1F00C4EC /* Fallback sidestep right button */
4004 #define DIBUTTON_SOCCERD_FORWARD_LINK           0x1F0144E0 /* Fallback move forward button */
4005 #define DIBUTTON_SOCCERD_BACK_LINK              0x1F0144E8 /* Fallback move back button */
4006 #define DIBUTTON_SOCCERD_DEVICE                 0x1F0044FE /* Show input device and controls */
4007 #define DIBUTTON_SOCCERD_PAUSE                  0x1F0044FC /* Start / Pause / Restart game */
4008 
4009 /*--- Sports - Racquet
4010       Tennis - Table-Tennis - Squash   ---*/
4011 #define DIVIRTUAL_SPORTS_RACQUET                0x20000000
4012 #define DIAXIS_RACQUET_LATERAL                  0x20008201 /* Move / Aim: left / right */
4013 #define DIAXIS_RACQUET_MOVE                     0x20010202 /* Move / Aim: up / down */
4014 #define DIBUTTON_RACQUET_SWING                  0x20000401 /* Swing racquet */
4015 #define DIBUTTON_RACQUET_BACKSWING              0x20000402 /* Swing backhand */
4016 #define DIBUTTON_RACQUET_SMASH                  0x20000403 /* Smash shot */
4017 #define DIBUTTON_RACQUET_SPECIAL                0x20000404 /* Special shot */
4018 #define DIBUTTON_RACQUET_SELECT                 0x20000405 /* Select special shot */
4019 #define DIBUTTON_RACQUET_MENU                   0x200004FD /* Show menu options */
4020 /*--- Priority 2 controls                            ---*/
4021 
4022 #define DIHATSWITCH_RACQUET_GLANCE              0x20004601 /* scroll view */
4023 #define DIBUTTON_RACQUET_TIMEOUT                0x20004406 /* Call for time out */
4024 #define DIBUTTON_RACQUET_SUBSTITUTE             0x20004407 /* Substitute one player for another */
4025 #define DIBUTTON_RACQUET_LEFT_LINK              0x2000C4E4 /* Fallback sidestep left button */
4026 #define DIBUTTON_RACQUET_RIGHT_LINK             0x2000C4EC /* Fallback sidestep right button */
4027 #define DIBUTTON_RACQUET_FORWARD_LINK           0x200144E0 /* Fallback move forward button */
4028 #define DIBUTTON_RACQUET_BACK_LINK              0x200144E8 /* Fallback move back button */
4029 #define DIBUTTON_RACQUET_DEVICE                 0x200044FE /* Show input device and controls */
4030 #define DIBUTTON_RACQUET_PAUSE                  0x200044FC /* Start / Pause / Restart game */
4031 
4032 /*--- Arcade- 2D
4033       Side to Side movement        ---*/
4034 #define DIVIRTUAL_ARCADE_SIDE2SIDE              0x21000000
4035 #define DIAXIS_ARCADES_LATERAL                  0x21008201 /* left / right */
4036 #define DIAXIS_ARCADES_MOVE                     0x21010202 /* up / down */
4037 #define DIBUTTON_ARCADES_THROW                  0x21000401 /* throw object */
4038 #define DIBUTTON_ARCADES_CARRY                  0x21000402 /* carry object */
4039 #define DIBUTTON_ARCADES_ATTACK                 0x21000403 /* attack */
4040 #define DIBUTTON_ARCADES_SPECIAL                0x21000404 /* apply special move */
4041 #define DIBUTTON_ARCADES_SELECT                 0x21000405 /* select special move */
4042 #define DIBUTTON_ARCADES_MENU                   0x210004FD /* Show menu options */
4043 /*--- Priority 2 controls                            ---*/
4044 
4045 #define DIHATSWITCH_ARCADES_VIEW                0x21004601 /* scroll view left / right / up / down */
4046 #define DIBUTTON_ARCADES_LEFT_LINK              0x2100C4E4 /* Fallback sidestep left button */
4047 #define DIBUTTON_ARCADES_RIGHT_LINK             0x2100C4EC /* Fallback sidestep right button */
4048 #define DIBUTTON_ARCADES_FORWARD_LINK           0x210144E0 /* Fallback move forward button */
4049 #define DIBUTTON_ARCADES_BACK_LINK              0x210144E8 /* Fallback move back button */
4050 #define DIBUTTON_ARCADES_VIEW_UP_LINK           0x2107C4E0 /* Fallback scroll view up button */
4051 #define DIBUTTON_ARCADES_VIEW_DOWN_LINK         0x2107C4E8 /* Fallback scroll view down button */
4052 #define DIBUTTON_ARCADES_VIEW_LEFT_LINK         0x2107C4E4 /* Fallback scroll view left button */
4053 #define DIBUTTON_ARCADES_VIEW_RIGHT_LINK        0x2107C4EC /* Fallback scroll view right button */
4054 #define DIBUTTON_ARCADES_DEVICE                 0x210044FE /* Show input device and controls */
4055 #define DIBUTTON_ARCADES_PAUSE                  0x210044FC /* Start / Pause / Restart game */
4056 
4057 /*--- Arcade - Platform Game
4058       Character moves around on screen  ---*/
4059 #define DIVIRTUAL_ARCADE_PLATFORM               0x22000000
4060 #define DIAXIS_ARCADEP_LATERAL                  0x22008201 /* Left / right */
4061 #define DIAXIS_ARCADEP_MOVE                     0x22010202 /* Up / down */
4062 #define DIBUTTON_ARCADEP_JUMP                   0x22000401 /* Jump */
4063 #define DIBUTTON_ARCADEP_FIRE                   0x22000402 /* Fire */
4064 #define DIBUTTON_ARCADEP_CROUCH                 0x22000403 /* Crouch */
4065 #define DIBUTTON_ARCADEP_SPECIAL                0x22000404 /* Apply special move */
4066 #define DIBUTTON_ARCADEP_SELECT                 0x22000405 /* Select special move */
4067 #define DIBUTTON_ARCADEP_MENU                   0x220004FD /* Show menu options */
4068 /*--- Priority 2 controls                            ---*/
4069 
4070 #define DIHATSWITCH_ARCADEP_VIEW                0x22004601 /* Scroll view */
4071 #define DIBUTTON_ARCADEP_FIRESECONDARY          0x22004406 /* Alternative fire button */
4072 #define DIBUTTON_ARCADEP_LEFT_LINK              0x2200C4E4 /* Fallback sidestep left button */
4073 #define DIBUTTON_ARCADEP_RIGHT_LINK             0x2200C4EC /* Fallback sidestep right button */
4074 #define DIBUTTON_ARCADEP_FORWARD_LINK           0x220144E0 /* Fallback move forward button */
4075 #define DIBUTTON_ARCADEP_BACK_LINK              0x220144E8 /* Fallback move back button */
4076 #define DIBUTTON_ARCADEP_VIEW_UP_LINK           0x2207C4E0 /* Fallback scroll view up button */
4077 #define DIBUTTON_ARCADEP_VIEW_DOWN_LINK         0x2207C4E8 /* Fallback scroll view down button */
4078 #define DIBUTTON_ARCADEP_VIEW_LEFT_LINK         0x2207C4E4 /* Fallback scroll view left button */
4079 #define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK        0x2207C4EC /* Fallback scroll view right button */
4080 #define DIBUTTON_ARCADEP_DEVICE                 0x220044FE /* Show input device and controls */
4081 #define DIBUTTON_ARCADEP_PAUSE                  0x220044FC /* Start / Pause / Restart game */
4082 
4083 /*--- CAD - 2D Object Control
4084       Controls to select and move objects in 2D  ---*/
4085 #define DIVIRTUAL_CAD_2DCONTROL                 0x23000000
4086 #define DIAXIS_2DCONTROL_LATERAL                0x23008201 /* Move view left / right */
4087 #define DIAXIS_2DCONTROL_MOVE                   0x23010202 /* Move view up / down */
4088 #define DIAXIS_2DCONTROL_INOUT                  0x23018203 /* Zoom - in / out */
4089 #define DIBUTTON_2DCONTROL_SELECT               0x23000401 /* Select Object */
4090 #define DIBUTTON_2DCONTROL_SPECIAL1             0x23000402 /* Do first special operation */
4091 #define DIBUTTON_2DCONTROL_SPECIAL              0x23000403 /* Select special operation */
4092 #define DIBUTTON_2DCONTROL_SPECIAL2             0x23000404 /* Do second special operation */
4093 #define DIBUTTON_2DCONTROL_MENU                 0x230004FD /* Show menu options */
4094 /*--- Priority 2 controls                            ---*/
4095 
4096 #define DIHATSWITCH_2DCONTROL_HATSWITCH         0x23004601 /* Hat switch */
4097 #define DIAXIS_2DCONTROL_ROTATEZ                0x23024204 /* Rotate view clockwise / counterclockwise */
4098 #define DIBUTTON_2DCONTROL_DISPLAY              0x23004405 /* Shows next on-screen display options */
4099 #define DIBUTTON_2DCONTROL_DEVICE               0x230044FE /* Show input device and controls */
4100 #define DIBUTTON_2DCONTROL_PAUSE                0x230044FC /* Start / Pause / Restart game */
4101 
4102 /*--- CAD - 3D object control
4103       Controls to select and move objects within a 3D environment  ---*/
4104 #define DIVIRTUAL_CAD_3DCONTROL                 0x24000000
4105 #define DIAXIS_3DCONTROL_LATERAL                0x24008201 /* Move view left / right */
4106 #define DIAXIS_3DCONTROL_MOVE                   0x24010202 /* Move view up / down */
4107 #define DIAXIS_3DCONTROL_INOUT                  0x24018203 /* Zoom - in / out */
4108 #define DIBUTTON_3DCONTROL_SELECT               0x24000401 /* Select Object */
4109 #define DIBUTTON_3DCONTROL_SPECIAL1             0x24000402 /* Do first special operation */
4110 #define DIBUTTON_3DCONTROL_SPECIAL              0x24000403 /* Select special operation */
4111 #define DIBUTTON_3DCONTROL_SPECIAL2             0x24000404 /* Do second special operation */
4112 #define DIBUTTON_3DCONTROL_MENU                 0x240004FD /* Show menu options */
4113 /*--- Priority 2 controls                            ---*/
4114 
4115 #define DIHATSWITCH_3DCONTROL_HATSWITCH         0x24004601 /* Hat switch */
4116 #define DIAXIS_3DCONTROL_ROTATEX                0x24034204 /* Rotate view forward or up / backward or down */
4117 #define DIAXIS_3DCONTROL_ROTATEY                0x2402C205 /* Rotate view clockwise / counterclockwise */
4118 #define DIAXIS_3DCONTROL_ROTATEZ                0x24024206 /* Rotate view left / right */
4119 #define DIBUTTON_3DCONTROL_DISPLAY              0x24004405 /* Show next on-screen display options */
4120 #define DIBUTTON_3DCONTROL_DEVICE               0x240044FE /* Show input device and controls */
4121 #define DIBUTTON_3DCONTROL_PAUSE                0x240044FC /* Start / Pause / Restart game */
4122 
4123 /*--- CAD - 3D Navigation - Fly through
4124       Controls for 3D modeling  ---*/
4125 #define DIVIRTUAL_CAD_FLYBY                     0x25000000
4126 #define DIAXIS_CADF_LATERAL                     0x25008201 /* move view left / right */
4127 #define DIAXIS_CADF_MOVE                        0x25010202 /* move view up / down */
4128 #define DIAXIS_CADF_INOUT                       0x25018203 /* in / out */
4129 #define DIBUTTON_CADF_SELECT                    0x25000401 /* Select Object */
4130 #define DIBUTTON_CADF_SPECIAL1                  0x25000402 /* do first special operation */
4131 #define DIBUTTON_CADF_SPECIAL                   0x25000403 /* Select special operation */
4132 #define DIBUTTON_CADF_SPECIAL2                  0x25000404 /* do second special operation */
4133 #define DIBUTTON_CADF_MENU                      0x250004FD /* Show menu options */
4134 /*--- Priority 2 controls                            ---*/
4135 
4136 #define DIHATSWITCH_CADF_HATSWITCH              0x25004601 /* Hat switch */
4137 #define DIAXIS_CADF_ROTATEX                     0x25034204 /* Rotate view forward or up / backward or down */
4138 #define DIAXIS_CADF_ROTATEY                     0x2502C205 /* Rotate view clockwise / counterclockwise */
4139 #define DIAXIS_CADF_ROTATEZ                     0x25024206 /* Rotate view left / right */
4140 #define DIBUTTON_CADF_DISPLAY                   0x25004405 /* shows next on-screen display options */
4141 #define DIBUTTON_CADF_DEVICE                    0x250044FE /* Show input device and controls */
4142 #define DIBUTTON_CADF_PAUSE                     0x250044FC /* Start / Pause / Restart game */
4143 
4144 /*--- CAD - 3D Model Control
4145       Controls for 3D modeling  ---*/
4146 #define DIVIRTUAL_CAD_MODEL                     0x26000000
4147 #define DIAXIS_CADM_LATERAL                     0x26008201 /* move view left / right */
4148 #define DIAXIS_CADM_MOVE                        0x26010202 /* move view up / down */
4149 #define DIAXIS_CADM_INOUT                       0x26018203 /* in / out */
4150 #define DIBUTTON_CADM_SELECT                    0x26000401 /* Select Object */
4151 #define DIBUTTON_CADM_SPECIAL1                  0x26000402 /* do first special operation */
4152 #define DIBUTTON_CADM_SPECIAL                   0x26000403 /* Select special operation */
4153 #define DIBUTTON_CADM_SPECIAL2                  0x26000404 /* do second special operation */
4154 #define DIBUTTON_CADM_MENU                      0x260004FD /* Show menu options */
4155 /*--- Priority 2 controls                            ---*/
4156 
4157 #define DIHATSWITCH_CADM_HATSWITCH              0x26004601 /* Hat switch */
4158 #define DIAXIS_CADM_ROTATEX                     0x26034204 /* Rotate view forward or up / backward or down */
4159 #define DIAXIS_CADM_ROTATEY                     0x2602C205 /* Rotate view clockwise / counterclockwise */
4160 #define DIAXIS_CADM_ROTATEZ                     0x26024206 /* Rotate view left / right */
4161 #define DIBUTTON_CADM_DISPLAY                   0x26004405 /* shows next on-screen display options */
4162 #define DIBUTTON_CADM_DEVICE                    0x260044FE /* Show input device and controls */
4163 #define DIBUTTON_CADM_PAUSE                     0x260044FC /* Start / Pause / Restart game */
4164 
4165 /*--- Control - Media Equipment
4166       Remote        ---*/
4167 #define DIVIRTUAL_REMOTE_CONTROL                0x27000000
4168 #define DIAXIS_REMOTE_SLIDER                    0x27050201 /* Slider for adjustment: volume / color / bass / etc */
4169 #define DIBUTTON_REMOTE_MUTE                    0x27000401 /* Set volume on current device to zero */
4170 #define DIBUTTON_REMOTE_SELECT                  0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
4171 #define DIBUTTON_REMOTE_PLAY                    0x27002403 /* Start or pause entertainment on current device */
4172 #define DIBUTTON_REMOTE_CUE                     0x27002404 /* Move through current media */
4173 #define DIBUTTON_REMOTE_REVIEW                  0x27002405 /* Move through current media */
4174 #define DIBUTTON_REMOTE_CHANGE                  0x27002406 /* Select next device */
4175 #define DIBUTTON_REMOTE_RECORD                  0x27002407 /* Start recording the current media */
4176 #define DIBUTTON_REMOTE_MENU                    0x270004FD /* Show menu options */
4177 /*--- Priority 2 controls                            ---*/
4178 
4179 #define DIAXIS_REMOTE_SLIDER2                   0x27054202 /* Slider for adjustment: volume */
4180 #define DIBUTTON_REMOTE_TV                      0x27005C08 /* Select TV */
4181 #define DIBUTTON_REMOTE_CABLE                   0x27005C09 /* Select cable box */
4182 #define DIBUTTON_REMOTE_CD                      0x27005C0A /* Select CD player */
4183 #define DIBUTTON_REMOTE_VCR                     0x27005C0B /* Select VCR */
4184 #define DIBUTTON_REMOTE_TUNER                   0x27005C0C /* Select tuner */
4185 #define DIBUTTON_REMOTE_DVD                     0x27005C0D /* Select DVD player */
4186 #define DIBUTTON_REMOTE_ADJUST                  0x27005C0E /* Enter device adjustment menu */
4187 #define DIBUTTON_REMOTE_DIGIT0                  0x2700540F /* Digit 0 */
4188 #define DIBUTTON_REMOTE_DIGIT1                  0x27005410 /* Digit 1 */
4189 #define DIBUTTON_REMOTE_DIGIT2                  0x27005411 /* Digit 2 */
4190 #define DIBUTTON_REMOTE_DIGIT3                  0x27005412 /* Digit 3 */
4191 #define DIBUTTON_REMOTE_DIGIT4                  0x27005413 /* Digit 4 */
4192 #define DIBUTTON_REMOTE_DIGIT5                  0x27005414 /* Digit 5 */
4193 #define DIBUTTON_REMOTE_DIGIT6                  0x27005415 /* Digit 6 */
4194 #define DIBUTTON_REMOTE_DIGIT7                  0x27005416 /* Digit 7 */
4195 #define DIBUTTON_REMOTE_DIGIT8                  0x27005417 /* Digit 8 */
4196 #define DIBUTTON_REMOTE_DIGIT9                  0x27005418 /* Digit 9 */
4197 #define DIBUTTON_REMOTE_DEVICE                  0x270044FE /* Show input device and controls */
4198 #define DIBUTTON_REMOTE_PAUSE                   0x270044FC /* Start / Pause / Restart game */
4199 
4200 /*--- Control- Web
4201       Help or Browser            ---*/
4202 #define DIVIRTUAL_BROWSER_CONTROL               0x28000000
4203 #define DIAXIS_BROWSER_LATERAL                  0x28008201 /* Move on screen pointer */
4204 #define DIAXIS_BROWSER_MOVE                     0x28010202 /* Move on screen pointer */
4205 #define DIBUTTON_BROWSER_SELECT                 0x28000401 /* Select current item */
4206 #define DIAXIS_BROWSER_VIEW                     0x28018203 /* Move view up/down */
4207 #define DIBUTTON_BROWSER_REFRESH                0x28000402 /* Refresh */
4208 #define DIBUTTON_BROWSER_MENU                   0x280004FD /* Show menu options */
4209 /*--- Priority 2 controls                            ---*/
4210 
4211 #define DIBUTTON_BROWSER_SEARCH                 0x28004403 /* Use search tool */
4212 #define DIBUTTON_BROWSER_STOP                   0x28004404 /* Cease current update */
4213 #define DIBUTTON_BROWSER_HOME                   0x28004405 /* Go directly to "home" location */
4214 #define DIBUTTON_BROWSER_FAVORITES              0x28004406 /* Mark current site as favorite */
4215 #define DIBUTTON_BROWSER_NEXT                   0x28004407 /* Select Next page */
4216 #define DIBUTTON_BROWSER_PREVIOUS               0x28004408 /* Select Previous page */
4217 #define DIBUTTON_BROWSER_HISTORY                0x28004409 /* Show/Hide History */
4218 #define DIBUTTON_BROWSER_PRINT                  0x2800440A /* Print current page */
4219 #define DIBUTTON_BROWSER_DEVICE                 0x280044FE /* Show input device and controls */
4220 #define DIBUTTON_BROWSER_PAUSE                  0x280044FC /* Start / Pause / Restart game */
4221 
4222 /*--- Driving Simulator - Giant Walking Robot
4223       Walking tank with weapons  ---*/
4224 #define DIVIRTUAL_DRIVING_MECHA                 0x29000000
4225 #define DIAXIS_MECHA_STEER                      0x29008201 /* Turns mecha left/right */
4226 #define DIAXIS_MECHA_TORSO                      0x29010202 /* Tilts torso forward/backward */
4227 #define DIAXIS_MECHA_ROTATE                     0x29020203 /* Turns torso left/right */
4228 #define DIAXIS_MECHA_THROTTLE                   0x29038204 /* Engine Speed */
4229 #define DIBUTTON_MECHA_FIRE                     0x29000401 /* Fire */
4230 #define DIBUTTON_MECHA_WEAPONS                  0x29000402 /* Select next weapon group */
4231 #define DIBUTTON_MECHA_TARGET                   0x29000403 /* Select closest enemy available target */
4232 #define DIBUTTON_MECHA_REVERSE                  0x29000404 /* Toggles throttle in/out of reverse */
4233 #define DIBUTTON_MECHA_ZOOM                     0x29000405 /* Zoom in/out targeting reticule */
4234 #define DIBUTTON_MECHA_JUMP                     0x29000406 /* Fires jump jets */
4235 #define DIBUTTON_MECHA_MENU                     0x290004FD /* Show menu options */
4236 /*--- Priority 2 controls                            ---*/
4237 
4238 #define DIBUTTON_MECHA_CENTER                   0x29004407 /* Center torso to legs */
4239 #define DIHATSWITCH_MECHA_GLANCE                0x29004601 /* Look around */
4240 #define DIBUTTON_MECHA_VIEW                     0x29004408 /* Cycle through view options */
4241 #define DIBUTTON_MECHA_FIRESECONDARY            0x29004409 /* Alternative fire button */
4242 #define DIBUTTON_MECHA_LEFT_LINK                0x2900C4E4 /* Fallback steer left button */
4243 #define DIBUTTON_MECHA_RIGHT_LINK               0x2900C4EC /* Fallback steer right button */
4244 #define DIBUTTON_MECHA_FORWARD_LINK             0x290144E0 /* Fallback tilt torso forward button */
4245 #define DIBUTTON_MECHA_BACK_LINK                0x290144E8 /* Fallback tilt toroso backward button */
4246 #define DIBUTTON_MECHA_ROTATE_LEFT_LINK         0x290244E4 /* Fallback rotate toroso right button */
4247 #define DIBUTTON_MECHA_ROTATE_RIGHT_LINK        0x290244EC /* Fallback rotate torso left button */
4248 #define DIBUTTON_MECHA_FASTER_LINK              0x2903C4E0 /* Fallback increase engine speed */
4249 #define DIBUTTON_MECHA_SLOWER_LINK              0x2903C4E8 /* Fallback decrease engine speed */
4250 #define DIBUTTON_MECHA_DEVICE                   0x290044FE /* Show input device and controls */
4251 #define DIBUTTON_MECHA_PAUSE                    0x290044FC /* Start / Pause / Restart game */
4252 
4253 /*
4254  *  "ANY" semantics can be used as a last resort to get mappings for actions
4255  *  that match nothing in the chosen virtual genre.  These semantics will be
4256  *  mapped at a lower priority that virtual genre semantics.  Also, hardware
4257  *  vendors will not be able to provide sensible mappings for these unless
4258  *  they provide application specific mappings.
4259  */
4260 #define DIAXIS_ANY_X_1                          0xFF00C201
4261 #define DIAXIS_ANY_X_2                          0xFF00C202
4262 #define DIAXIS_ANY_Y_1                          0xFF014201
4263 #define DIAXIS_ANY_Y_2                          0xFF014202
4264 #define DIAXIS_ANY_Z_1                          0xFF01C201
4265 #define DIAXIS_ANY_Z_2                          0xFF01C202
4266 #define DIAXIS_ANY_R_1                          0xFF024201
4267 #define DIAXIS_ANY_R_2                          0xFF024202
4268 #define DIAXIS_ANY_U_1                          0xFF02C201
4269 #define DIAXIS_ANY_U_2                          0xFF02C202
4270 #define DIAXIS_ANY_V_1                          0xFF034201
4271 #define DIAXIS_ANY_V_2                          0xFF034202
4272 #define DIAXIS_ANY_A_1                          0xFF03C201
4273 #define DIAXIS_ANY_A_2                          0xFF03C202
4274 #define DIAXIS_ANY_B_1                          0xFF044201
4275 #define DIAXIS_ANY_B_2                          0xFF044202
4276 #define DIAXIS_ANY_C_1                          0xFF04C201
4277 #define DIAXIS_ANY_C_2                          0xFF04C202
4278 #define DIAXIS_ANY_S_1                          0xFF054201
4279 #define DIAXIS_ANY_S_2                          0xFF054202
4280 
4281 #define DIAXIS_ANY_1                            0xFF004201
4282 #define DIAXIS_ANY_2                            0xFF004202
4283 #define DIAXIS_ANY_3                            0xFF004203
4284 #define DIAXIS_ANY_4                            0xFF004204
4285 
4286 #define DIPOV_ANY_1                             0xFF004601
4287 #define DIPOV_ANY_2                             0xFF004602
4288 #define DIPOV_ANY_3                             0xFF004603
4289 #define DIPOV_ANY_4                             0xFF004604
4290 
4291 #define DIBUTTON_ANY(instance)                  ( 0xFF004400 | instance )
4292 
4293 
4294 #ifdef __cplusplus
4295 };
4296 #endif
4297 
4298 #endif  /* __DINPUT_INCLUDED__ */
4299 
4300 /****************************************************************************
4301  *
4302  *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4303  *  than the current sdk files
4304  *
4305  ****************************************************************************/
4306 
4307 #ifdef _INC_MMSYSTEM
4308 #ifndef MMNOJOY
4309 
4310 #ifndef __VJOYDX_INCLUDED__
4311 #define __VJOYDX_INCLUDED__
4312 
4313 #ifdef __cplusplus
4314 extern "C" {
4315 #endif
4316 
4317 /*
4318  * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
4319  * contains mini-driver specific data to be passed by VJoyD to the mini-
4320  * driver instead of doing a poll.
4321  */
4322 #define JOY_PASSDRIVERDATA          0x10000000l
4323 
4324 /*
4325  * Informs the joystick driver that the configuration has been changed
4326  * and should be reloaded from the registery.
4327  * dwFlags is reserved and should be set to zero
4328  */
4329 WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
4330 
4331 #ifndef DIJ_RINGZERO
4332 /*
4333  * Invoke the joystick control panel directly, using the passed window handle
4334  * as the parent of the dialog.  This API is only supported for compatibility
4335  * purposes; new applications should use the RunControlPanel method of a
4336  * device interface for a game controller.
4337  * The API is called by using the function pointer returned by
4338  * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
4339  * by LoadLibrary( TEXT("joy.cpl") ).  The typedef is provided to allow
4340  * declaration and casting of an appropriately typed variable.
4341  */
4342 void WINAPI ShowJoyCPL( HWND hWnd );
4343 typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
4344 #endif /* DIJ_RINGZERO */
4345 
4346 
4347 /*
4348  * Hardware Setting indicating that the device is a headtracker
4349  */
4350 #define JOY_HWS_ISHEADTRACKER       0x02000000l
4351 
4352 /*
4353  * Hardware Setting indicating that the VxD is used to replace
4354  * the standard analog polling
4355  */
4356 #define JOY_HWS_ISGAMEPORTDRIVER    0x04000000l
4357 
4358 /*
4359  * Hardware Setting indicating that the driver needs a standard
4360  * gameport in order to communicate with the device.
4361  */
4362 #define JOY_HWS_ISANALOGPORTDRIVER  0x08000000l
4363 
4364 /*
4365  * Hardware Setting indicating that VJoyD should not load this
4366  * driver, it will be loaded externally and will register with
4367  * VJoyD of it's own accord.
4368  */
4369 #define JOY_HWS_AUTOLOAD            0x10000000l
4370 
4371 /*
4372  * Hardware Setting indicating that the driver acquires any
4373  * resources needed without needing a devnode through VJoyD.
4374  */
4375 #define JOY_HWS_NODEVNODE           0x20000000l
4376 
4377 
4378 /*
4379  * Hardware Setting indicating that the device is a gameport bus
4380  */
4381 #define JOY_HWS_ISGAMEPORTBUS       0x80000000l
4382 #define JOY_HWS_GAMEPORTBUSBUSY     0x00000001l
4383 
4384 /*
4385  * Usage Setting indicating that the settings are volatile and
4386  * should be removed if still present on a reboot.
4387  */
4388 #define JOY_US_VOLATILE             0x00000008L
4389 
4390 #ifdef __cplusplus
4391 };
4392 #endif
4393 
4394 #endif  /* __VJOYDX_INCLUDED__ */
4395 
4396 #endif  /* not MMNOJOY */
4397 #endif  /* _INC_MMSYSTEM */
4398 
4399 /****************************************************************************
4400  *
4401  *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4402  *  than the current ddk files
4403  *
4404  ****************************************************************************/
4405 
4406 #ifndef DIJ_RINGZERO
4407 
4408 #ifdef _INC_MMDDK
4409 #ifndef MMNOJOYDEV
4410 
4411 #ifndef __VJOYDXD_INCLUDED__
4412 #define __VJOYDXD_INCLUDED__
4413 /*
4414  * Poll type in which the do_other field of the JOYOEMPOLLDATA
4415  * structure contains mini-driver specific data passed from an app.
4416  */
4417 #define JOY_OEMPOLL_PASSDRIVERDATA  7
4418 
4419 #endif  /* __VJOYDXD_INCLUDED__ */
4420 
4421 #endif  /* not MMNOJOYDEV */
4422 #endif  /* _INC_MMDDK */
4423 
4424 #endif /* DIJ_RINGZERO */
4425 
4426 #endif
4427