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Searched defs:LevelName (Results 1 – 23 of 23) sorted by last modified time

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCQ3LevelMesh.h420 core::stringc LevelName; variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameinfo.h119 VName eventGetConScriptName(VName LevelName) in eventGetConScriptName()
H A Dp_levelinfo.h35 VStr LevelName; variable
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dlevel.cpp67 int _Level::Init(const std::string &LevelName, bool HeaderOnly) { in Init()
H A Dlevel.h63 std::string LevelName; variable
H A Dmenu.h33 std::string LevelName; member
H A Dreplay.h108 std::string LevelName; variable
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.h1011 char *LevelName; member
H A Dgame.c278 char LevelName[20]; variable
/dports/devel/commoncpp/commoncpp2-1.8.1/src/
H A Dapplog.cpp104 class LevelName : public map<string, Slog::Level> class
108 LevelName(const levelNamePair initval[], int num) in LevelName() function in ost::LevelName
/dports/games/scummvm/scummvm-2.5.1/engines/ags/
H A Dconsole.cpp48 struct LevelName { struct
49 const char *name;
50 AGS3::AGS::Shared::MessageType level;
/dports/graphics/yacreader/yacreader-9.8.2/third_party/QsLog/
H A DQsLogLevel.cpp13 const char* QsLogging::LevelName(QsLogging::Level theLevel) in LevelName() function in QsLogging
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp290 char LevelName[20]; variable
H A Dgame.h973 const char *LevelName; member
/dports/devel/upp/upp/bazaar/SystemLog/
H A DSystemLog.cpp216 String SystemLog::LevelName(Levels level) in LevelName() function in SystemLog
/dports/net-mgmt/bosun/bosun-0.9.0-preview/vendor/github.com/siddontang/ledisdb/vendor/github.com/siddontang/go/log/
H A Dlog.go30 var LevelName [6]string = [6]string{"Trace", "Debug", "Info", "Warn", "Error", "Fatal"} var
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dwinmain.c125 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; variable
/dports/games/avp/avp-20170505/src/
H A Dmain.c48 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ variable
H A Dmain2.c72 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h297 FString LevelName; member
402 FString LevelName; member
/dports/devel/ucommon/ucommon-7.0.0/commoncpp/
H A Dapplog.cpp103 class LevelName : public std::map<string, Slog::Level> class
107 LevelName(const levelNamePair initval[], int num) in LevelName() function in ost::LevelName
/dports/net-mgmt/bosun/bosun-0.9.0-preview/vendor/github.com/siddontang/go/log/
H A Dlog.go29 var LevelName [6]string = [6]string{"Trace", "Debug", "Info", "Warn", "Error", "Fatal"} var
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_ted.c108 char LevelName[80]; variable