/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CQ3LevelMesh.h | 420 core::stringc LevelName; variable
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_gameinfo.h | 119 VName eventGetConScriptName(VName LevelName) in eventGetConScriptName()
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H A D | p_levelinfo.h | 35 VStr LevelName; variable
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | level.cpp | 67 int _Level::Init(const std::string &LevelName, bool HeaderOnly) { in Init()
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H A D | level.h | 63 std::string LevelName; variable
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H A D | menu.h | 33 std::string LevelName; member
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H A D | replay.h | 108 std::string LevelName; variable
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.h | 1011 char *LevelName; member
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H A D | game.c | 278 char LevelName[20]; variable
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/dports/devel/commoncpp/commoncpp2-1.8.1/src/ |
H A D | applog.cpp | 104 class LevelName : public map<string, Slog::Level> class 108 LevelName(const levelNamePair initval[], int num) in LevelName() function in ost::LevelName
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/ |
H A D | console.cpp | 48 struct LevelName { struct 49 const char *name; 50 AGS3::AGS::Shared::MessageType level;
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/dports/graphics/yacreader/yacreader-9.8.2/third_party/QsLog/ |
H A D | QsLogLevel.cpp | 13 const char* QsLogging::LevelName(QsLogging::Level theLevel) in LevelName() function in QsLogging
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 290 char LevelName[20]; variable
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H A D | game.h | 973 const char *LevelName; member
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/dports/devel/upp/upp/bazaar/SystemLog/ |
H A D | SystemLog.cpp | 216 String SystemLog::LevelName(Levels level) in LevelName() function in SystemLog
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/dports/net-mgmt/bosun/bosun-0.9.0-preview/vendor/github.com/siddontang/ledisdb/vendor/github.com/siddontang/go/log/ |
H A D | log.go | 30 var LevelName [6]string = [6]string{"Trace", "Debug", "Info", "Warn", "Error", "Fatal"} var
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | winmain.c | 125 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; variable
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/dports/games/avp/avp-20170505/src/ |
H A D | main.c | 48 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ variable
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H A D | main2.c | 72 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ variable
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | g_level.h | 297 FString LevelName; member 402 FString LevelName; member
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/dports/devel/ucommon/ucommon-7.0.0/commoncpp/ |
H A D | applog.cpp | 103 class LevelName : public std::map<string, Slog::Level> class 107 LevelName(const levelNamePair initval[], int num) in LevelName() function in ost::LevelName
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/dports/net-mgmt/bosun/bosun-0.9.0-preview/vendor/github.com/siddontang/go/log/ |
H A D | log.go | 29 var LevelName [6]string = [6]string{"Trace", "Debug", "Info", "Warn", "Error", "Fatal"} var
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_ted.c | 108 char LevelName[80]; variable
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