Searched defs:LevelUniqueObjectState (Results 1 – 7 of 7) sorted by relevance
904 void special_reset_objects(d_level_unique_object_state &LevelUniqueObjectState) in special_reset_objects()978 imobjptridx_t obj_allocate(d_level_unique_object_state &LevelUniqueObjectState) in obj_allocate()997 static void obj_free(d_level_unique_object_state &LevelUniqueObjectState, const vmobjidx_t objnum) in obj_free()1245 void obj_delete(d_level_unique_object_state &LevelUniqueObjectState, segment_array &Segments, const… in obj_delete()2130 void reset_objects(d_level_unique_object_state &LevelUniqueObjectState, const unsigned n_objs) in reset_objects()
135 d_level_unique_object_state LevelUniqueObjectState; variable
1501 static bool is_active_guided_missile(d_level_unique_object_state &LevelUniqueObjectState, const vco… in is_active_guided_missile()2280 void release_guided_missile(d_level_unique_object_state &LevelUniqueObjectState, const unsigned pla… in release_guided_missile()
1008 …save_game(d_game_unique_state &GameUniqueState, const d_level_unique_object_state &LevelUniqueObje… in state_poll_autosave_game()
275 d_level_unique_object_state &LevelUniqueObjectState; member
3921 static void multi_do_guided(d_level_unique_object_state &LevelUniqueObjectState, const playernum_t … in multi_do_guided()
1038 static const player *time_to_visit_player(const d_level_unique_object_state &LevelUniqueObjectState… in time_to_visit_player()