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Searched defs:LevelUniqueObjectState (Results 1 – 7 of 7) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dobject.cpp904 void special_reset_objects(d_level_unique_object_state &LevelUniqueObjectState) in special_reset_objects()
978 imobjptridx_t obj_allocate(d_level_unique_object_state &LevelUniqueObjectState) in obj_allocate()
997 static void obj_free(d_level_unique_object_state &LevelUniqueObjectState, const vmobjidx_t objnum) in obj_free()
1245 void obj_delete(d_level_unique_object_state &LevelUniqueObjectState, segment_array &Segments, const… in obj_delete()
2130 void reset_objects(d_level_unique_object_state &LevelUniqueObjectState, const unsigned n_objs) in reset_objects()
H A Dmglobal.cpp135 d_level_unique_object_state LevelUniqueObjectState; variable
H A Dlaser.cpp1501 static bool is_active_guided_missile(d_level_unique_object_state &LevelUniqueObjectState, const vco… in is_active_guided_missile()
2280 void release_guided_missile(d_level_unique_object_state &LevelUniqueObjectState, const unsigned pla… in release_guided_missile()
H A Dstate.cpp1008 …save_game(d_game_unique_state &GameUniqueState, const d_level_unique_object_state &LevelUniqueObje… in state_poll_autosave_game()
H A Dautomap.cpp275 d_level_unique_object_state &LevelUniqueObjectState; member
H A Dmulti.cpp3921 static void multi_do_guided(d_level_unique_object_state &LevelUniqueObjectState, const playernum_t … in multi_do_guided()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp1038 static const player *time_to_visit_player(const d_level_unique_object_state &LevelUniqueObjectState in time_to_visit_player()